Hello everybody and welcome to what is my first RMT.
After a six-month break of competitive battling, due to the release of ORAS, I returned last week to the scene in order to prepare my competitive team in-game. I logged in to Showdown with one thing in mind- construct a team based around one of the new megas. Sceptile has been blessed with Sceptilite, finally making one of my favorite Pokemon actually usable in the OU tier. This team has seen a lot of changes since it's inception and I decided to make an account here because I could use some constructive criticism.
Basically my aim with this team is to surprise the opponent with speed, power and bait attacks in order to make safe switch-ins in order to always have momentum. Without any further ado, here's my team!
*EDITS IN RED*
Sceptile-Mega @ Sceptilite
Ability: Lightning Rod
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Dragon Pulse
- Focus Blast
-Giga Drain Energy Ball
- Detect
I chose to use Mega-Sceptile because of his monstrous Special Attack and blistering Speed. Timid nature over Modest because Sceptile is a glass cannon, whoever strikes first, wins. The moveset is pretty standard but I chose Detect over Substitute because I have found it more useful. In the case I am 1-v-1 vs those one of those pesky Greninjas, I can mega evolve safely on the first turn, to outspeed him the next. It has also been useful against Fake-Outs that may have ended my sweep (M-Lopunny). I can sometimes lead with him to surprise the opponent, mega-evolve safely to gain Lightningrod, and switch accordingly to the situation. I have predicted Rotom-W's Volt-Switch and with Lightningrod, I have proceeded to sweep with my new boost in Sp Attack. Changed Giga Drain for Energy Ball due to reliable power and because health is not important on Mega Sceptile.
Greninja @Life Orb Expert Belt
Ability: Protean
Shiny: Yes
EVs: 44 Atk / 212 SpA / 252 Spe
Hasty Nature
- Hydro Pump
- Ice Beam
-U-turn Low Kick
- Gunk Shot
Greninja... one of the most powerful and unpredictable pokemon on the tier. It's moveset keeps you guessing. I basically chose this pokemon for its ability and its excellent speed stat. Its role on this team is to punch holes into teams and sweep in the late game. It can also take out many checks to Sceptile and bait out electric attacks which an already mega evolved Sceptile can gain boundless power from. Ice beam is for dragons and flying types. Hydro pump for big damage.U-turn to maintain momentum when I predict the opponent to switch. Gunk Shot is his anti-fairy ammunition, the EV spread ensures that it has the potential to OHKO most fairies. One time somebody tried to poison him but couldn't because of his poison typing thanks to Protean. This unpredictability, along with his raw power and speed is what makes this Pokemon so good. Changed Life Orb for Expert Belt because I do not fancy the loss of health that comes with it. Changed U-turn for Low Kick, for dealing with Chansey and Tyranitar.
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Modest Calm Nature
- Lava Plume
- Roar
- Earth Power
- Stealth Rock
SpDef Balloon Heatran is absolutely fantastic. A decent bulky switch in. Air balloon and Flash Fire ensures a free switch in against fire and ground attacks. Lava Plume is Heatran's best defensive STAB, allowing it to spread burns while dealing acceptable damage. Roar works quite well with entry hazard support, letting Heatran wear down its counters and simultaneously preventing setup sweepers. Talonflame who is Mega Sceptile's main threat, can't do much to this monster. It baits water attacks to ensure safe switch in to Gastrodon and if the balloon is popped, baits ground types attacks to switch to Zapdos.
Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP / 168 Def / 68 SpA / 20 Spe
Bold Nature
- Heat Wave
- Thunderbolt
- Roost
- Defog
This is his standard bulky set, can surprisingly switch in to a lot of attacks and somewhats checks Talonflame too. This Pokemon is very versatile, it can force switches, defog, tear holes in the opponents team and can tank some attacks. It has also has access to an awesome recovery move, Roost, helping in keeping him alive. Thunderbolt is Zapdos's best STAB option, packing respectable power. Heat Wave is the best option in the last spot to hit Steel-types like Scizor, Bisharp, and Ferrothorn very hard.
Conkeldurr @ Assault Vest
Ability: Iron Fist
EVs: 108 HP / 152 Atk / 104 Def / 144 SpD
Adamant Nature
- Mach Punch
- Drain Punch
- Ice Punch
-Knock Off Poison Jab
AV Conkeldurr's job in my team is to be my anti-Greninja pokemon and to destroy bulky normal types like Chansey and Porygon 2, which are a problem for my team. It can also easily take hits from both physical and special attackers. Mach punch is for much needed priority in my team, and makes short work of weakened pokemon. It also serves to revenge kill. Drain Punch is an awesome move, deals respectable damage with Iron Fist while keeping you alive.Knock Off provides solid coverage against Ghost- and Psychic-types, hits very hard when the opponent has an item, and also removes said item. Useful when you predict a switch. Ice Punch also provides strong coverage against bulky Ground- and Flying-types. I found my team has trouble killing bulky fairy types like Clefable, so I chose to run Poison Jab over Knock Off solely for that purpose.
Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Recover
- Ice Beam
- Earth Power Earthquake
Last but not least it's Gastrodon... oh my god how this pokemon has earned my respect. It's very rare in OU and with Storm Drain it can soak up Water attacks while boosting his Sp Attack. Gastrodon takes most physical hits very well, so I can use him as shield in some scenarios without any major damage. Scald is a Water-type STAB move that has a high chance to burn, which is good for crippling physical threats. Earth Power is a special Ground-type STAB move that hits Pokemon such as Mega Charizard X and Keldeo for good damage. Ice Beam hits Landorus, Dragonite, and Garchomp decently hard. Recover is reliable recovery along with passive recovery from Leftovers. Gastrodon and Heatran makes up a very good defensive core as Heatran counters most special attackers that can break through Gastrodon, and Gastrodon can take any Water-type move directed at Heatran. Chose to run Earthquake to surprise annoying Pokemon like Chansey and destroy Raikou.
Alternative:
Raikou @ Choice Scarf
Ability: Pressure
EVs: 180 HP / 252 SpA / 76 Spe
Modest Nature
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Extrasensory
I can switch Gastrodon for Choice Scarf Raikou, this Scarf set lets me wreck other Scarf users, who have been a problem for my team. Volt Switch to maintain momentum, thunderbolt because it is far more reliable than Thunder, which I had to learn the hard way, hidden power ice to hit opposing Landorus, Diggersby, Gliscor and dragons, and extrasensory to hit Mega Venusaur. This set runs enough speed to out speed base 145 speed pokes. This pokemon is a problem to a lot of OU pokemon, namely Greninja, Talonflame and lots of other megas like sharpedo, sceptile, slowbro, beedrill and sharpedo.
After a six-month break of competitive battling, due to the release of ORAS, I returned last week to the scene in order to prepare my competitive team in-game. I logged in to Showdown with one thing in mind- construct a team based around one of the new megas. Sceptile has been blessed with Sceptilite, finally making one of my favorite Pokemon actually usable in the OU tier. This team has seen a lot of changes since it's inception and I decided to make an account here because I could use some constructive criticism.
Basically my aim with this team is to surprise the opponent with speed, power and bait attacks in order to make safe switch-ins in order to always have momentum. Without any further ado, here's my team!






*EDITS IN RED*

Sceptile-Mega @ Sceptilite
Ability: Lightning Rod
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Dragon Pulse
- Focus Blast
-
- Detect
I chose to use Mega-Sceptile because of his monstrous Special Attack and blistering Speed. Timid nature over Modest because Sceptile is a glass cannon, whoever strikes first, wins. The moveset is pretty standard but I chose Detect over Substitute because I have found it more useful. In the case I am 1-v-1 vs those one of those pesky Greninjas, I can mega evolve safely on the first turn, to outspeed him the next. It has also been useful against Fake-Outs that may have ended my sweep (M-Lopunny). I can sometimes lead with him to surprise the opponent, mega-evolve safely to gain Lightningrod, and switch accordingly to the situation. I have predicted Rotom-W's Volt-Switch and with Lightningrod, I have proceeded to sweep with my new boost in Sp Attack. Changed Giga Drain for Energy Ball due to reliable power and because health is not important on Mega Sceptile.

Greninja @
Ability: Protean
Shiny: Yes
EVs: 44 Atk / 212 SpA / 252 Spe
Hasty Nature
- Hydro Pump
- Ice Beam
-
- Gunk Shot
Greninja... one of the most powerful and unpredictable pokemon on the tier. It's moveset keeps you guessing. I basically chose this pokemon for its ability and its excellent speed stat. Its role on this team is to punch holes into teams and sweep in the late game. It can also take out many checks to Sceptile and bait out electric attacks which an already mega evolved Sceptile can gain boundless power from. Ice beam is for dragons and flying types. Hydro pump for big damage.

Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
- Lava Plume
- Roar
- Earth Power
- Stealth Rock
SpDef Balloon Heatran is absolutely fantastic. A decent bulky switch in. Air balloon and Flash Fire ensures a free switch in against fire and ground attacks. Lava Plume is Heatran's best defensive STAB, allowing it to spread burns while dealing acceptable damage. Roar works quite well with entry hazard support, letting Heatran wear down its counters and simultaneously preventing setup sweepers. Talonflame who is Mega Sceptile's main threat, can't do much to this monster. It baits water attacks to ensure safe switch in to Gastrodon and if the balloon is popped, baits ground types attacks to switch to Zapdos.

Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP / 168 Def / 68 SpA / 20 Spe
Bold Nature
- Heat Wave
- Thunderbolt
- Roost
- Defog
This is his standard bulky set, can surprisingly switch in to a lot of attacks and somewhats checks Talonflame too. This Pokemon is very versatile, it can force switches, defog, tear holes in the opponents team and can tank some attacks. It has also has access to an awesome recovery move, Roost, helping in keeping him alive. Thunderbolt is Zapdos's best STAB option, packing respectable power. Heat Wave is the best option in the last spot to hit Steel-types like Scizor, Bisharp, and Ferrothorn very hard.

Conkeldurr @ Assault Vest
Ability: Iron Fist
EVs: 108 HP / 152 Atk / 104 Def / 144 SpD
Adamant Nature
- Mach Punch
- Drain Punch
- Ice Punch
-
AV Conkeldurr's job in my team is to be my anti-Greninja pokemon and to destroy bulky normal types like Chansey and Porygon 2, which are a problem for my team. It can also easily take hits from both physical and special attackers. Mach punch is for much needed priority in my team, and makes short work of weakened pokemon. It also serves to revenge kill. Drain Punch is an awesome move, deals respectable damage with Iron Fist while keeping you alive.

Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Recover
- Ice Beam
- Earth Power Earthquake
Last but not least it's Gastrodon... oh my god how this pokemon has earned my respect. It's very rare in OU and with Storm Drain it can soak up Water attacks while boosting his Sp Attack. Gastrodon takes most physical hits very well, so I can use him as shield in some scenarios without any major damage. Scald is a Water-type STAB move that has a high chance to burn, which is good for crippling physical threats. Earth Power is a special Ground-type STAB move that hits Pokemon such as Mega Charizard X and Keldeo for good damage. Ice Beam hits Landorus, Dragonite, and Garchomp decently hard. Recover is reliable recovery along with passive recovery from Leftovers. Gastrodon and Heatran makes up a very good defensive core as Heatran counters most special attackers that can break through Gastrodon, and Gastrodon can take any Water-type move directed at Heatran. Chose to run Earthquake to surprise annoying Pokemon like Chansey and destroy Raikou.
Alternative:

Raikou @ Choice Scarf
Ability: Pressure
EVs: 180 HP / 252 SpA / 76 Spe
Modest Nature
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Extrasensory
I can switch Gastrodon for Choice Scarf Raikou, this Scarf set lets me wreck other Scarf users, who have been a problem for my team. Volt Switch to maintain momentum, thunderbolt because it is far more reliable than Thunder, which I had to learn the hard way, hidden power ice to hit opposing Landorus, Diggersby, Gliscor and dragons, and extrasensory to hit Mega Venusaur. This set runs enough speed to out speed base 145 speed pokes. This pokemon is a problem to a lot of OU pokemon, namely Greninja, Talonflame and lots of other megas like sharpedo, sceptile, slowbro, beedrill and sharpedo.
**Criticism and tips to better improve the team are highly appreciated and will definitely be taken into account of further modifications. Criticism for the post itself is also very much helpful for it is my very first RMT post **
Thanks for your time!
Thanks for your time!
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