ORAS UU Mega Sceptile UU team

Do you like the team?

  • Yes

    Votes: 3 50.0%
  • No

    Votes: 3 50.0%

  • Total voters
    6
Sceptile @ Sceptilite
Ability: Overgrow
EVs: 4 HP / 252 Atk / 252 Spe
Naive Nature
- Leaf Storm/Giga Drain
- Outrage/Dragon Claw
- Leaf Blade
- Swords Dance

Mega Sceptile was the main focus on the team as it was my first Pokemon that I ever used back in Sapphire. It's ability gives me an electric immunity and provides me with more options when trying to set up with Suicune. Most people expect Mega Sceptile to be special which works for this guy. When they go into their Blissey expecting a special attack, only for this guy to set up in their face. One thing is that special Mega Sceptile defiantly has its benefits. So I decided to go a mixed attacking route as giving it leaf storm makes it where they are really no safe switch-ins. But giga drain is another possible option to keep Sceptile alive. Outrage is the most powerful move this guy has, but it can be replaced with dragon claw if you don't like being trapped into a move and then the confusion afterwords. Then leaf blade is the main attacking move, the thing about this guy is that he relies on surprise to catch people off guard.

Crobat
Ability: Infiltrator
EVs: 248 HP / 68 Atk / 192 Spe
Jolly Nature
- Acrobatics/Bravebird (in this case use black sludge)
- Roost
- U-turn
- Toxic/Whirlwind

Crobat is here to prevent my opponent from setting up behind a sub. As I can whirlwind them away into another Pokemon. U-turn allows me to see what my opponent wants me to do and then switch into another Pokemon more appropriate for dealing with it. Roost is get my health back and provide me to lose my flying weaknesses for a turn. The last move which is Acrobatics and Bravebird is optional. I found them both to be quite effective, acrobatics does a little less damage than what bravebird does, but no recoil yet I can't use an item. Bravebird lets me use an item, but has recoil and is stronger. So just what you want. Toxic has also served me useful for taking out Pokemon that try to set up just to help me take them down, but I could just whirlwind them out. The only time I found toxic more useful is when my opponent had one last Pokemon and I could whirlwind him out. (I still won that battle but this is an example when toxic can be useful)

Entei @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Extreme Speed
- Stone Edge
- Sacred Fire
- Iron Head/Filler

Entei is here to cause pressure on my opponent, force switches ect. A choice band allows me to do tons of damage to any Pokemon that doesn't resist my attack. Extreme Speed is here because it is the best priority move you can have. It lets me pick off Pokemon that try to set up as a last resort and the fact it outspeeds other priority moves is great. Stone Edge lets me hit Pokemon the resist my main STAB. Sacred Fire is the best move that Entei has imo. With it being a powerful STAB and having a 50% chance to burn the other Pokemon it is a far better choice that flare blitz. The last move can be multiple things. I just chose Iron Head because..... reasons...... anyways that last slot is filler.

Heliolisk @ Choice Scarf
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid/Modest Nature
IVs: 0 Atk
- Volt Switch
- Grass Knot/Surf/HP Grass
- Thunderbolt
- Hyper Voice/Surf

This guy, he is a good guy. He is my stop to Suicune. As his ability makes him immunity to it's only STAB. As for the thing he is good for is volt switching this gives me more room to work around as when I normally lead with him and I can volt switch on it allowing me to get more of an advantage. Grass Knot is my answer to those ground types that want to switch in and try to absorb my attack. Surf is also an option, but I prefer grass knot. Or if you you prefer fixed damage you can go for HP grass. Thunderbolt is my powerful STAB and lets me deal with Suicunes more effectively. Hyper voice is another STAB but it is optional. It is mainly for when I know when a Pokemon is going to switch but I am not sure what they are going to go into. It just lets me get neutral damage on anything coming in. But Volt Switch can also be used instead. So if you don't like hyper voice then go for surf. Being my scarfer I decide that it works good with one of two natures. Timid and Modest, both work effectively timid allows me to out-speed more things, but modest allows me to hit for more damage.


Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Calm Mind
- Sleep Talk
- Rest

Suicune and Sceptile work very well together, as Mega Sceptile is immune to the electric weakness that Suicune has, and then the major ice weakness that Sceptile is patched by Suicune. This is the common crocune set. Nothing really special about it. Calm Mind to let me boost my special attack and special defense. Rest to regain my health and cure any statuses. Sleep Talk so that way I am not a sitting duck. And Scald for the chance to burn, and a good stab. Most Pokemon that stop Suicune I have covered. Toxicroak can't do much to Crobat, and Crobat can kill it with a bravebird or acrobatics. Heliolisk I have Mega Sceptile. The only problem is that if Heliolisk chooses another move like hyper voice to lock itself into. But then I could go right into Forretress for that.

Forretress @ Leftovers
Ability: Sturdy
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Rapid Spin
- Spikes/Toxic Spikes/Volt Switch
- Stealth Rock
- Gyro Ball/Volt Switch/Toxic Spikes

Forretress is my rapid spinner and hazard stacker. Stealth rock is one of the best hazard moves imo. I also have rapid spin, which is pretty important on a spinner. Now then as for the last two moves you have several options. I like to have two different hazard moves, rapid spin, then gyro ball. But this is up to you. The point is that you want to be able to stack as many hazards as you can. Forcing a Pokemon to defog or rapid spin. Which gives me a free turn to switch out or set up. Spikes allows me to rack up more damage on top of stealth rocks, which I prefer spikes, or you can use toxic spikes. Which is equally as good as it puts a permanent poison on the Pokemon switching in. But it doesn't effect steel types, and disappears if a poison type Pokemon is thrown in. Gyro ball is just one way to get massive damage on anything extremely fast. Like Aerodactyl or Crobat. Volt Switch is also an option if you want this to be a sort of volt turning team along with Heliolisk and crobat. So some options with this guy is rapid spin/ stealth rock/ spikes/ volt switch, or rapid spin/ stealth rock/ toxic spikes/ gyro ball. You get the point by now.

If you guys have any suggestions about the team you can comment. I don't really care about it as I am open to other people opinions.
 
OK so I've seen a few mixed Mega Sceptile's with Swords Dance throughout my time rating but honestly, I never see Leaf Storm being too useful, especially uninvested. So I would recommend changing Leaf Storm to Earthquake on Sceptile, and changing Naive to Jolly, as this allows you to hit Steel-types for super effective damage. I would recommend having 212 Speed on Crobat, as that allows you to outspeed +1 Adamant Feraligatr, which is a good benchmark. I would also recommend having Flare Blitz over Iron Head on Entei, as this gives you another Fire-type move to use if Sacred Fire runs out of PP, and it also hits marginally harder which can help at times when trying to secure a KO (for instance, you have a chance to OHKO Nidoqueen with Flare Blitz but not with Sacred Fire) and not wanting to risk a miss or not needing burn. Choice Scarf Heliolisk isn't common in UU so you shouldn't be too worried about what move it locks itself into to be able to beat it. I would recommend having Focus Blast on Heliolisk over Grass Knot, as this allows you to OHKO Hydreigon which seems to be threatening towards your team, while hitting the likes of Snorlax for super effective damage. I would recommend having Taunt over Toxic on Crobat, as that allows you to prevent Pokemon from setting up entry hazards or just setting up a sweep.
 
I agree with what the guy said above, but I would say get rid of Hyper Voice and replace it with Focus Blast. As with fighting grass and electric you are going to be hitting everything neutrally. Also just personal opinion I would go for a life orb over a scarf.
 
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