ORAS OU Mega Scizor godsquad, raw or nah?

This is my first time trying to do this...so keep that in mind

scizor-mega.gif


Scizor @ Scizorite
Ability: Technician
EVs: 40 HP / 252 Atk / 216 Spe
Jolly Nature
- Bullet Punch
- Bug Bite
- Superpower
- Swords Dance
I wanted to make the team around what I think is one of the best megas as of now. I run enough speed to outspeed timid magnezone assuming its not scarf, it also lets me outspeed things like rotom wash and heatran which dies to my +2 attacks after rocks most of the time. Other than that the moveset is pretty self explanatory.

garchomp.gif


Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 232 HP / 196 Def / 24 Spe
Impish Nature
- Earthquake
- Dragon Tail
- Stealth Rock
- Toxic
I was looking over the physically defensive pokemon I thought would pair well with scizor and I came across garchomp. Obvious set is obvious with the helmet plus rough skin. I run a bit of speed to try and outspeed other defensive chomps and such. I run toxic for things like slowbro which otherwise annoy me. D tail to phase things out, and earthquake just for my strong stab attack.

keldeo-resolute.gif


Keldeo @ Leftovers
Ability: Justified
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Scald
- Secret Sword
- Substitute
- Calm Mind
I wanted a good special attacker that can take on stuff that annoys scizor such as skarm. I thought sub cm keldeo would work really well because it can create some good scenarios for myself, things like I can switch from my sub into scizor on a fairy type to create some momentum for myself. It also is a reliable way for me to beat stall. Also wanted an alternative weavile/bisharp check. Scald and secret sword as the obvious coverage attacks because secret sword helps me break stall and scald is one of the most broken moves in the game (lets be honest).

skarmory.gif


Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
- Spikes
- Iron Head
- Roost
- Whirlwind
I am loving sp def skarm right now, I wanted a good partner with chomper to be able to sponge attacks from dragons. Skarmory seemed great to me although I have some trouble with the moveset. I love spike stacking so spikes are there, iron head to take on fairies and just an option if i ever am taunted and want to stay in. Roost is necessary, no question there. And whirlwind is great for me because I dont want to be set up on as well as rack up hazard damage.

clefable.gif


Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 176 Def / 80 SpD
Calm Nature
- Moonblast
- Hidden Power [Rock]
- Soft-Boiled
- Thunder Wave
Theres a pokemon called sableye that is the bane of my existence. Clefable was a great addition to my team I think since it lets me take on manetric and thundurus reliable. Now the moveset might be super weird but let me explain. Moonblast for main stab, soft boiled for recovery, T wave so things like zard x don't become a threat, and Hp rock. I have hp rock because if you look at my team, defensive t flame with taunt and will o wisp destroys me. I have it just for that, I had calm mind in that slot and I never used it so hp rock might be bad but So far it never got in my way. Ev spread is there to not be 2 hit ko'ed by things like thundurus, then proceed to soft boiled up.

tornadus-therian.gif


Tornadust Therian @ assault vest
Ability: Regenerator
EVs: 112 HP / 144 SpA / 252 Spe
Hasty Nature
- Hurricane
- Heat Wave
- U-turn
- Knock Off
Torn is here to break stall for me, Not much to be said, heat wave is for ferro, and the other moves are simply there for stall. It also lets me keep up momentum as i can double into it then proceed to u turn out. Wanted max speed to outspeed opposing tornadus as well as not get outsped by things like latis.


Well Thats the whole team, criticize as much as necessary, its what i want, I love mega scizor and I really want this team to work out, thanks for listening! Sorry if anything feels out of place in this thread post, again its my first time.
 
Looking like a nice team.

Indeed, talonflame gives your team quite a bit of trouble. It might be worth running stone edge over toxic on garchomp to deal with talonflame better. This frees up the hp rock slot on clef for calm mind which you kind of like more anyway. This also means your team won't have as much trouble with slowbro since clef can switch in and beat it with thunder wave.

You might also want to put 0 attack IV's on the mons that don't have any attacks just to minimize foul play damage.
 
Hey SheWentToJarod's, that's an interesting team. A few things jump out to me immediately about it:

  1. Azumarill can put in a lot of work against this team, as with many teams. CB Waterfall and Play Rough combined have no totally safe switch ins so you have to predict well around Azu. Zard Y also can reliably 2HKO everything which isn't cool. Neither will sweep you outright but they can place a lot of pressure.
  2. Modest Keldeo - what is the benefit of having Modest Keldeo on this team? I don't believe it gains any particularly notable KO's that your team needs. Timid still gets most of those KO's but I suppose offensive chomp isn't very common right now
  3. Charizard X could be very threatening if it sets up, but only gets setup opportunities against MZor and Keldeo at high health at best (maybe Torn if they risk the confusion).
  4. Offensive Heatran + a strong Electric (Mane especially) put pressure on a lot of your 'mons.
  5. Mega Venusaur seems very annoying - imo the gameplan seems to be scald burning venu and wear it down.
To somewhat remedy these, I propose the following:
  1. I second the above poster Knuckstrike's recommendation of CM > HP Rock on Clefable. TBH HP Rock is not that good against talon as stallbreaker, bulk up and SD all roost stall off your attack. I guess that you could catch them roosting with a twave but you have a Garchomp with Helmet as well. Slowbro also loses to CM, but if it's Mega Slowbro it can win with Psyshock. Therefore:
  2. I'm thinking it's best to keep Toxic on Garchomp. This for one gives you a stronger answer against last mon Mega Slowbro, which otherwise you cannot beat long term. Talonflame will also still stall out the Stone Edges if Chomp has been burned, provided it's running the stallbreaker set or bulk up with will-o-wisp.
  3. Timid LO/Specs > Modest SubCM Keldeo. This gives a check at least to Zard Y provided that Rocks are up, as you can Scald it safely for a KO even in Sun. Like, with sun up Keldeo can only do 39-46 with Scald and Lefties, and if it's Modest then it loses to SolarBeam. Also you already have a CM sweeper in Clefable so double CM is redundant. It can also 2HKO with rocks up against Mega Venusaur (HP Flying) while providing power, which is important because nothing else on this team is immediately threatening. Like Zard X can set up on Lefties Keldeo if it's evolved lol. The choice between LO and Specs depends on how much you value being able to change moves, but on this team I think LO is a better solution to avoid potentially giving free hazards to Ferrothorn, which this team doesn't like either.
If tldr,
  • I second the above poster Knuckstrike's recommendation of CM > HP Rock on Clefable.
  • I'm thinking it's best to keep Toxic on Garchomp for Mega Bro and non-Taunt Talon (maybe Zard Y :p puts it on a timer at least).
  • Timid LO/Specs > Modest SubCM Keldeo for more power.
GL with this team!

Keldeo @ Life Orb / Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Hydro Pump
- Secret Sword
- HP Flying / Icy Wind
 
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Nice team, I would actually change Garchomp altogether, because I feel as though Hippowdon is generally a better fit for these kind of balanced teams, since it has more longetivity, not to mention you have 0 for pokemon like Mega Manectric and even Raikou to an extent, it checks what Garchomp sets out to do, just with the lack of damage to follow hence it's not reliable against stuff like Bulky SD Scizor, but that's fine since you can play around that with Keldeo and even Torn can take BP and do alot with Heat wave. Not to mention, it's a far better check to Zard X, which is another pokemon that absolutely tears through your team once it DD's. The moveset is upto you, but I'd suggest Stone Edge, since Taunt Talonflame can run through your team. Changes suggested about Clef and Keldeo above are fine.

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 128 Def / 128 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Stone Edge
 
Hi,

Looking at your team it's fairly weak to Mega Sableye. It stops both your Garchomp and Skarmory to set up hazards, burns your Scizor (although it can't switch on SD, you can't setup on it as well), and check p well ur Tornadus-T as well. It's true that Clefable and Keldeo beats it (Keldeo can't switch on wisp tho) but it isn't like your opponents play with just Sableye and the fact that it just stops you from setup any kind of hazards its huge. For this reason, I'd try Stealth Rock on Clefable (the set is Thunder Wave / Stealth Rock / Softboiled / Moonblast) and smth different on Chomp. Tbh I can see a set of Sword Dance / Outrage / Earthquake / Stone Edge with Lum Berry and an Adamant working well for your team as it helps you even more against opposing Sableye and lures bulky things for Scizor like Hippowdon. You can see Fire Blast instead of Stone Edge as well to weaken Skarmory but given your weakness to Talonflame, Stone Edge is a cool option as well.

I also like the suggestion about Life Orb Keldeo, you can try it as well and see how it works. If you decide to stay with Sub CM Keldeo, I think Timid nature is better than Modest nature. Gl with your team!
 
Hey, that's a cool team you got there, i'm assuming that scizor is your main sweeper and regarding your team i can say it is a good strategy, even though i'm not a huge fan of Hidden Power Rock Clefable without Calm Mind, there is no point in not putting Thunder Wave here especially for Heatran as Scizor got Superpower. However i've some tips that can make the team better overall.
  • First i notice a big weakness to Charizard-X, indeed you can not really handle it if nicely played as it can set up on most of your pokemon without a single chance to revenge kill him, even though you got Rocky Helmet Garchomp you still have to weaken charizard enough to force the suicide and you cant do it if it get a Dragon Dance on Scizor / Skarmory (assuming you're switching out but it's still risky in both case). Well i can't really remove a pokemon only for Charizard-X but i'd suggest to swap Leftovers with Choice Scarf on Keldeo, Scarf keldeo can be a very good add to your team as it allows you to have a revenge killer against fast threats and prevent many speed boosters from sweeping your team with Icy wind, now you can just weaken Charizard-X a bit and then revenge kill it with Hydropump, plus calm mind keldeo is counterproductive when not played with a pursuiter for Lati@s.
  • Then use Timid nature on Tornadus-T, there are no point in running Hasty with Assault Vest as your main goal is to be tanky as much as possible, it's always good to be able to take a hit from Lopunny or Psyshock from Latios after Stealth Rock's damage, plus you're not getting more K.O with U-Turn and Knock Off, these moves are used as defensives tools for Tornadus-T which is why people runs Timid as they know they wont sweep any team with theses moves anyway (assuming it is Assvest, Life orb variant is different thing).
I hope I helped and good luck with your team.

Keldeo-Resolute @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Hydro Pump
- Secret Sword
- Icy Wind
 
Right now I see a huge weakness to mega manectric, especially when paired with spikes. You do have a soft check in clefable, but it honestly can't do much back to it, especially since it lacks calm mind. There is a pretty easy way to fix this and that is to use hippowdon over garchomp. Not only does this give you a better switch in to electric types, but it also gives you a way to deal with mega charizard x, an otherwise huge threat to your team.

Another thing you should change is HP rock on clefable to calm mind. This gives you a secondary win condition that screws over a lot of balance teams, especially since you carry thunder wave. I realize HP rock is meant to lure tslonflame, but it can simply roost stall u if it is the specially defensive set.

Finally, change keldeos nature to Timid so you can outspeed positive base 100s.

In summary:

Hippowdon > Garchomp

Calm Mind > HP Rock

Timid > Modest

Sets:
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Slack Off
- Stone Edge

Leftiez kinda ninjad me but i'm inclined to agree with Scarf Keldeo
 
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