Gen 6 Mega-Scizor + Speedy Sweeps

Hi, I peaked at around 1375 with this team, but fell on a massive losing streak; I'm not sure why and what my best course of action is.

I think I need more psychic, fire, and electric coverage, but I'm not sure where to add them/what to remove.

Scizor-Mega @ Scizorite
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Bug Bite
- Superpower

The big offensive threat, it's the standard swords dance set. If I can get it into a weaker target, I can swords dance on the switch in. Bullet punch offers fairy coverage and priority, bug bite gives stab damage and psychic coverage, and superpower hits everything else hard. When I run into fighting or ground pokemon, I tend to switch to Zapdos; Clefable or Keldeo goes into fire types or Wil-o-wisp since they are the least affected. I'm thinking about swapping Bug Bite for U-turn or Roost, but I'm not sure which would be more useful.


Zapdos @ Leftovers
Ability: Static
EVs: 248 HP / 236 Def / 24 Spe
Bold Nature
IVs: 0 Atk
- Roost
- Heat Wave
- Volt Switch
- Toxic

My slightly weak physical wall; the idea is to force a paralysis with Static against physical moves, or toxic any walls. Heat Wave offers some fire coverage, Roost keeps it alive, and Volt Switch for STAB damage and pivoting. Honestly, this might be the first pokemon I swap. I think Static and Toxic is redundant, it doesn't pressure anything enough, and Volt Switch as the only STAB is limiting, since I need to then switch out.


Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Icy Wind

I like this pokemon a lot, but I need to change it's moveset. Scald and Sacred Sword are keepers, since they offer great STAB, and can burn/hit special walls. Hydro Pump doesn't get much usage, since I prefer the accuracy/burn of Scald, and Icy Wind is irrelevant since I have three very fast sweepers. I don't want to run sub+calm mind, since I love having a pokemon with 500+ speed. Also I can hit pokemon hard already with it.


Clefable @ Leftovers
Ability: Magic Guard
EVs: 248 HP / 236 Def / 24 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Flamethrower
- Soft-Boiled
- Thunder Wave

I've been having trouble settling on a lead, this has been the best option so far. Stealth Rock is self-explanatory, the hope is to force swaps with my heavy hitters, Flamethrower hits Ferrothorn hard, Softboiled allows me to stay alive, and Thunder Wave can shut down offensive leads pretty well. I don't enjoy the lack of Fairy STAB, but I need to make some other changes before I can swap a move for Moonblast. I do think I should swap the physical and special EVs, but I may not do that if I add a special wall.


Weavile @ Expert Belt
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Brick Break
- Icicle Crash
- Poison Jab

I like running the Expert Belt since Weavile has a lot of super effective potential. Knock Off is essential for STAB and item removal, Icicle Crash offers a heavy STAB move for flying and grass, as well as a flinch chance. Poison Jab helps eliminate fairy pokemon, and Brick Break kills T-Tar, and other dark, rock, or steel pokemon. I'm thinking about Ice Shard, but I'd lose out on damage/flinch from Crash, or other coverage options.


Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Knock Off

My second scarf sweeper. Intimidate + U-Turn is great to bring in frailer pokemon against physical threats. Earthquake is good general coverage with STAB bonus, while Stone Edge hurts anything that can't get Quaked. Knock Off is so good I have it twice, and it great when I can't predict what they'll switch to. Sometimes I'll lead with it if their team has hazard support, but mostly it stays in reserve to clean up.


So what should I change? I've died a lot against water types and fighting types. Thank you in advance for the help, and have a great day.
 
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Why did you choose this Pokemon? What do the EV spreads do and why do you have it? What are all 4 moves for?
 
Hey,

since this is unlocked and never received any feedback I want to give you one, hoping you are still around to read it.

Generally saying there are some things you would like to avoid when teambuilding. For example usually running double Choice Scarf.
The team would benefit from Keldeo or Landorus-T having a different set.

If you play balanced teams you usually want all your mons to have the chance to have an impact and for that they need the right build. Your Mega Scizor for example will probably not have enough chances to make an impact to his frail EVs. You can run an offensive Mega Scizor in a team like this, but in that case the least I would do is compensate that with a little more bulk and Roost. For Mega Scizor to sweep you need a good support cast, that can take care of its checks. Pokemon like Volcanion and Keldeo will pose a problem for it and you lack good answers.

Your Clefable could help here, but I suggest changing the moveset. You should either remove Thunder Wave or Flamethrower for Moonblast, to not miss out of Clefable's best STAB-move. Further I would suggest running a version with a little SpD to cover Mega Diancie or change Mega Scizor instead, making it bulky, so it can take care of Mega Diancie and Mega Alakazam. This change would also allow you to improve your matchup against Mega Venusaur.

On Weavile using Poison Jab could be replaced by Swords Dance. P-Jab has little targets, while you can benefit from Weaviles boosted attack without being locked into one move, like Choice Band would. This leaves you a little weaker to the Fairy-types, which strengthens the argument to make Mega Scizor bulkier.

If you want to keep Choice Scarf on Keldeo, you should change Landorus-T to a SpD version that can use SD and has a Rock-type move to cover Volcarona and help out with the Clefable match up.
 
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