ORAS OU Mega Scizor team

scizor-mega.gif

Scizor (M) @ Scizorite
Ability: Light Metal
EVs: 32 HP / 252 Atk / 224 Spe
Impish Nature
- Swords Dance
- Roost SuperPower
- Bullet Punch
- Bug Bite

With this set Scizor is able to sweep mid-late game and is also able to revenge kill with bullet punch.
Swords Dance is pretty self explanatory, it boosts mega scizor greatly and makes it an even bigger offensive physical threat.
Superpower is a good coverage against steel types that would normally threat scizor like heatran, ferrothorn and bisharp.
Bullet Punch is its main stab, great offensive power also thanks to scizor's ability and it also provides a priority.
Bug Bite can be used against psychic threats like M-Gardevoir and Mega slowbro as well as the lati twins that represent threat for Scizor.


heatran.gif


Heatran (M) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
- Lava Plume
- Toxic Stone Edge
- Roar
- Stealth Rock

I choose heatran because I needed a reliable specially defensive pokemon, he also checks fire types like talonflame which if left unchecked can cause huge troubles to scizor.Also Scizor doesn't have superpower, so Fire attacks against bulky steel types like ferrothorn are always appreciated.
Lava Plume is a pretty standard STAB move that can punish common switch ins.
Stone Edge is mainly used to counter bulk up/spd talonflame.
Roar has good sinergy with stealth rock and it can be a good idea to use it when toxic is not enough.
Stealth rock is pretty much self explanatory, scizor really appretiate stealth rock support and heatran is very reliable against common OU defoggers.


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Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 96 Atk / 252 SpA / 160 Spe
Rash Nature
- Ice Beam
- Fusion Bolt
- Earth Power
- Iron Head


Kyurem-b + scizor is a great offensive core, this guy can destroy water, electric and fire types and scizor can take down fairy and dragon types for him.
Ice beam it's his main STAB, dealing a lot of damage to pokemons like M-venusaur and Landorus-T.
Fusion bolt is a good coverage against pokemons like azumaril, keldeo and can cause pretty big damage to skarmory.
Earth power can be used against heatran, which is also a pretty big threat for scizor, and also excadrill, which can threaten my heatran.
Iron head is a good recovery against fairies, it's also able to 2HKO clefable with stealth rock damage.


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Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 24 Def / 232 Spe
Jolly Nature
- Earthquake
- U-turn
- Knock Off
- Stone Edge

I decided to use Landorus-Therian because I needed a strong lead and powerful sweeper.It's also able to cover scizor's x4 weakness to fire.
Earthquake is a powerful STAB that can hit very hard pokemons that are not immune to it.
U-turn is a mandatory move for a lead like landorus-t, being able to hit hard psychic types like the lati twins and keep offensive momentum.
I decided to choose knock off to counter gengar, which is a pretty big threat for my team, also it's a very versatile move in general.
Stone Edge is crucial to provide cover, especially against mons like thundurus and talonflame.

starmie.gif


Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 32 Def / 224 Spe
Timid Nature
- Recover
- Rapid Spin
- Reflect Type
- Scald

I choose starmie because I needed a rapid spinner that also has a good offensive presence and provides good coverage against fire types.
Reflect type has great utility with match-ups that are not advantageus for starmie, like tyranitar, bisharp and ferrothorn.
Scald is a fantastic STAB move,mandatory for defensive water types, that has a pretty high chance of burning.



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Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Flamethrower
- Moonblast
- Soft-Boiled

I wanted to use clefable because fight types can represent a threat for my team and I needed a decent physically defensive pokemon to pair with scizor and a good setup special sweeper.
Nothing much to say about calm mind, pretty standard move for a setup special sweeper.
Moonblast is a mandatory STAB move to hit dark dragon and fight types.
Flamethrower provides coverage against annoying steel types like ferrothorn and skarmory while soft boiled is a reliable recovery

I hope that the descriptions that I have provided are good enough for you to rate this team.
 
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Hi, nice team :)

I have a few minor suggestions.

Firstly I'd go SD + 3 attacks on mega-Scizor with Superpower > Roost

I'd run Stone edge > Toxic on Heatran to hit SpD/Bulk up Talonflame which beats you

I'd totally change your Starmie set to this.

Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 32 Def / 224 Spe
Timid Nature
- Recover
- Rapid Spin
- Reflect Type
- Scald

Allows it to do its job (spinner) without the threat of getting trapped. It beats Bisharp 1v1. (unless Bisharp has low kick) Spread looks weird but it's to creep Thundurus.

Finally I'd change your Clefable set. It doesn't really have a role at the moment. It's like half cleric/half setup sweeper.

Can you clarify what you want it do before I suggest something totally wrong? :P

Hope that helps.
 
Thanks man, really, I wanted clefable to be a defensive support, thought that was set was good tho.
EDIT, but at this point, considering the fact that you made starmie a more bulky pokemon I might consider the idea of making clefable a setup sweeper but I'm not sure if it would fit my team.
 
The defensive set I use always use is:
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Flamethrower
- Moonblast
- Soft-Boiled


I think this set could really fit into your team. Neither Starmie or Clefable are passive and they function as physical walls (to an extent)
 
Doesn't my team lack offensive presence in that case?Maybe I should change the ev spread of my scizor for a more offensive one?
 
Yeah I'd go 248 HP, 252 atk and 8 SpD.

And nah it doesn't lack presence. Clefable and Starmie still have decent offensive presence as well as offering defensive capabilities.

As for burns, just switch your heatran into them, use starmie/natural cure as a status sponge or bring Magic Guard Clefable. Heal Bell is a bit redundant with all those checks to statuses.
 
Yeah I'd go 248 HP, 252 atk and 8 SpD.

And nah it doesn't lack presence. Clefable and Starmie still have decent offensive presence as well as offering defensive capabilities.

As for burns, just switch your heatran into them or use starmie/natural cure as a status sponge. ez
Ok thanks for all your help, I'll modify my team :D
 
Hello, I received your PM, let's see what we can do about this!
I'm seeing two problems here, sd+taunt Talonflame and Thundurus.
Talonflame with Taunt can totally shut down Heatran and then proceed to set up Swords Dance, at this point nobody on your team can take it on, Thundurus has the coverage to 2hko or ohko everything in your team, and you don't have anything faster than it, other than Landorus-Therian which is troubled by either Knock off or HP Ice, two moves which are quite common for Thundurus to have.



First, I would change Clefable's spread to 252/160/96 Magic Guard Calm this ev spread allows you to escape the 2hko from Mixed Thundurus' thunderbolt, while at the same time you still have enough bulk to take on Latios' psyshocks and Garchomps' earthquakes,.


As for the second change, I would change Heatran to Rocky Helmet Garchomp this way you still get a great Stealth Rocks user, however this one thanks to the recoil from Rough Skin, Rocky Helmet and Talonflame's Brave Birds can take on even Taunt Talonflame without too much problems, as an average Brave Birds will inflict 'Chomp 21-25 damage, you also get another fire resistance for your team, one who doesn't get shafted by Earth Power from opposing Heatran, important considering how your Starmie has no recovery, lastly, since you made Mega Scizor more offensive you also gain another Landorus-Therian check that can help you against Volturn Cores thanks to the recoil damage.
Sets:
clefable.gif

Clefable (M) @ Leftovers
Trait: Magic Guard
EVs: 252 HP / 160 Def / 96 SDef
Calm Nature (+SDef, -Atk)
- Calm Mind
- Heal Bell
- Soft-Boiled
- Moonblast

garchomp.gif

Garchomp (F) @ Rocky Helmet
Trait: Rough Skin
EVs: 248 HP / 156 Def / 104 Spd
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Earthquake
- Dragon Tail/Dragon Claw
- Fire Blast

Fire Blast lets you take on Skarmory and Ferrothorn, who can be a problem for you without Heatran.
You can opt to run Dragon Claw over Dragon tail to even better your matchup against Talonflame

Alas, if you plan to go offensive on Scizor use an adamant nature the power loss is too much to give up on it.

Hope it helped, good luck!
 
I love rocky helmet chomp, probably my favourite 'mon in OU at the moment.

However, I feel like Heatran with Stone Edge fits the team better right now. Without it, what can tank a special attack?

Fully agree on your Clefable spread but Heal Bell is redundant due to 3 of his team sponging status.
 
Just a Suggestion and experience using Kyurem-B I'd suggest Iron Head/Hp Fire > Outrage
Iron Head is just nice for Fairy switch ins, While Hp fire provides nice coverage hitting Ferro pretty hard.
Outrage while being a strong STAB isn't that reliable and in my personal opinion those two might prove to be better.
 
Edit: I see you modded Starmie as I wrote my text.
Anyways, I would still go with Psyshock over Reflect Type on Starmie this is mostly because Keldeo is an huge problem for you, Sub cm Keldeo can transform Starmie from a check to a set up fodder, and then proceed under a Substitute to destroy you.
 
Well, you are not forced to run a specific formula on teams, Clefable with that different ev spread still allows you to tank a good deal of special attacks, such as Thundurus' Thunderbolts, even if you invest totally on special defense the special tank, in this case Heatran will still find problems, for example Keldeo's Hydro Pumps and Landorus-Incarnate's Earth Power/Focus Blast will destroy Heatran no matter how many special defense it has, as such it is better to bank on type synergy, rather than a formula that tells you to use a special tank/wall.
 
Well, you are not forced to run a specific formula on teams, Clefable with that different ev spread still allows you to tank a good deal of special attacks, such as Thundurus' Thunderbolts, even if you invest totally on special defense the special tank, in this case Heatran will still find problems, for example Keldeo's Hydro Pumps and Landorus-Incarnate's Earth Power/Focus Blast will destroy Heatran no matter how many special defense it has, as such it is better to bank on type synergy, rather than a formula that tells you to use a special tank/wall.
Ok thanks for your help I'll try out the team :)
 
Well, you are not forced to run a specific formula on teams, Clefable with that different ev spread still allows you to tank a good deal of special attacks, such as Thundurus' Thunderbolts, even if you invest totally on special defense the special tank, in this case Heatran will still find problems, for example Keldeo's Hydro Pumps and Landorus-Incarnate's Earth Power/Focus Blast will destroy Heatran no matter how many special defense it has, as such it is better to bank on type synergy, rather than a formula that tells you to use a special tank/wall.
Also, should I change the set of my mega scizor?Maybe I should use the tanky one?I'm also noticing that I'm having trouble during switch ins, I feel like everything can take a huge amount of damage if I switch
 
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You can certainly run A bulky Defog Roost set if its having troubles, works pretty well
Scizor @ Scizorite
Ability: Technician/Light Metal
EVs: 248 HP / 60 Def / 200 SpD
Impish Nature
- Defog
- Roost
- Bullet Punch
- U-turn

Investment in Special Defense is used to better check some special threats, such as Mega Gardevoir, Gengar, Latios (That are not running Hp fire) also just allows it to take special hits better.
I don't need a defogger, I already have a rapid spinner
 
I would suggest Adamant > Impish on your Mega Scizor, because it does allow you to gain that extra power and allows you to do much more damage. You also don't really need to be fast, since Bullet Punch already has priority and hits pretty hard. I'd suggest 252 in Attack for your MScizor as well.
 
I would suggest Adamant > Impish on your Mega Scizor, because it does allow you to gain that extra power and allows you to do much more damage. You also don't really need to be fast, since Bullet Punch already has priority and hits pretty hard. I'd suggest 252 in Attack for your MScizor as well.
So you think that an offensive scizor would be better?
 
It can be, but with Swords Dance, I think you should just run an offensive set. I would suggest SD / BP / Bug Bit / Knock Off.
 
Hi I'm AD impish john I see that your new here and have an interesting team based on Mega Scizor. Change Scizor's Impish Nature to Adamant as your not running the bulky Mega Scizor set. If you want I would run U-turn over Bug Bite to safely deal with Magnezone which traps steel types with its ability magnet pull then HP fires. Honestly Toxic was better on Heatran as it can ruin Mega Slowbro which walls your team, as you have Lando-T which has Stone Edge so there is no need to have 2 Stone edge users and just Roar on a Sp Def Talon as it can't do much to Heatran. I hope I helped ^_^
 
Hi I'm AD impish john I see that your new here and have an interesting team based on Mega Scizor. Change Scizor's Impish Nature to Adamant as your not running the bulky Mega Scizor set. If you want I would run U-turn over Bug Bite to safely deal with Magnezone which traps steel types with its ability magnet pull then HP fires. Honestly Toxic was better on Heatran as it can ruin Mega Slowbro which walls your team, as you have Lando-T which has Stone Edge so there is no need to have 2 Stone edge users and just Roar on a Sp Def Talon as it can't do much to Heatran. I hope I helped ^_^
Thanks, I actually intended to switch garchomp with heatran to be honest.Is that a good idea?
 
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