





Hi everyone. This is my first RMT and I am pretty new to the RU tier. I'm not a good player so I figured I could use some help with this team. I wanted to build a hazard stacking balance team with Roselia and Mega Steelix as the hazard stacking core. And well apparently, Mega Steelix seems like the best pokemon in the tier right now...so yeah.
The Team

Steelix-Mega @ Steelixite
Ability: Sturdy
EVs: 252 HP / 96 Atk / 76 SpD / 84 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Heavy Slam
- Roar
Standard Mega Steelix set. It's a really reliable Stealth Rocks setter and it's valuable defensive typing helps form a part of the defensive backbone of the team. He can still pack quite a punch with his STABs and Roar helps with phazing and racking up hazard damage.

Roselia @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 172 Def / 88 SpD
Calm Nature
- Spikes
- Synthesis
- Giga Drain
- Sludge Bomb
Standard Roselia and the Spikes setter I chose. It pairs well with Steelix resisting fighting and water attacks aimed at it while also providing valuable resistances to fairy and grass. Helpful for a tier littered with stuff like Alomomola, Gastrodon, Amoonguss and the like.

Blastoise @ Leftovers
Ability: Torrent
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Scald
- Rapid Spin
- Toxic
- Foresight
noticeably, Steelix and Roselia share a Fire weakness so I needed something that could resist fire. Coincidentally, I also wanted a spinner to get rid of hazards because Rapid Spin is generally preferred over Defog when using Spikes. Blastoise provided both a fire resist and rapid spin so I added it to my team.

Scrafty @ Life Orb
Ability: Shed Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- High Jump Kick
- Knock Off
- Iron Head
Standard Dragon Dance Scrafty. It really appreciates entry hazard support to wear down its checks/counters. It's a pretty deadly sweeper at +1 and is fast enough to power through a lot of the tier. +1 Life Orb High Jump Kick absolutely crushes anything that doesn't resist it and knock off hits everything else. Iron Head because fairies. It's massive fairy and fighting weaknesses were covered pretty nicely by Roselia too.

Flygon @ Choice Scarf
Ability: Levitate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- U-turn
- Outrage
- Earthquake
- Fire Punch
Glues the team together and takes care of faster threats that can outspeed Scrafty at +1 (such as Manectric). Makes for a nice revenge killer or late game cleaner. Also really enjoys the hazards in combination with its U-turn. I also put Flygon into the team because it provided a decent answer to Mega Camerupt who could easily rip through my defensive backbone.

Spiritomb @ Black Glasses
Ability: Infiltrator
EVs: 208 HP / 252 Atk / 48 Spe
Adamant Nature
- Sucker Punch
- Pursuit
- Taunt
- Will-O-Wisp
The last member should patch up remaining problems and I noticed my team struggled a lot against Gallade and Medicham. Steelix and Scrafty are beaten by fighting moves and Roselia can't take a Psychic STAB. So i added Spiritomb who resists both STABs, provides Wisp, Pursuit Trapping and some priority to the team. 48 Speed EVs allows me to outspeed and taunt Mega Steelix before it can set up stealth rock.
Conclusion
And yeah! That's the team. I feel like my team mainly struggles with Manectric and Mega Camerupt because the former has moves that dent any pokemon on the team while the latter and demolish my defensive core so suggestions on how to handle those could be helpful. Thanks for reading!
Importable
Steelix-Mega @ Steelixite
Ability: Sturdy
EVs: 252 HP / 96 Atk / 76 SpD / 84 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Heavy Slam
- Roar
Roselia @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 172 Def / 88 SpD
Calm Nature
- Spikes
- Synthesis
- Giga Drain
- Sludge Bomb
Blastoise @ Leftovers
Ability: Torrent
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Scald
- Rapid Spin
- Toxic
- Foresight
Scrafty @ Life Orb
Ability: Shed Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- High Jump Kick
- Knock Off
- Iron Head
Flygon @ Choice Scarf
Ability: Levitate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- U-turn
- Outrage
- Earthquake
- Fire Punch
Spiritomb @ Black Glasses
Ability: Infiltrator
EVs: 208 HP / 252 Atk / 48 Spe
Adamant Nature
- Sucker Punch
- Pursuit
- Taunt
- Will-O-Wisp
Ability: Sturdy
EVs: 252 HP / 96 Atk / 76 SpD / 84 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Heavy Slam
- Roar
Roselia @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 172 Def / 88 SpD
Calm Nature
- Spikes
- Synthesis
- Giga Drain
- Sludge Bomb
Blastoise @ Leftovers
Ability: Torrent
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Scald
- Rapid Spin
- Toxic
- Foresight
Scrafty @ Life Orb
Ability: Shed Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- High Jump Kick
- Knock Off
- Iron Head
Flygon @ Choice Scarf
Ability: Levitate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- U-turn
- Outrage
- Earthquake
- Fire Punch
Spiritomb @ Black Glasses
Ability: Infiltrator
EVs: 208 HP / 252 Atk / 48 Spe
Adamant Nature
- Sucker Punch
- Pursuit
- Taunt
- Will-O-Wisp