Swampert @ Swampertite
Ability: Swift Swim
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Waterfall
- Earthquake
- Ice Punch
- Power-Up Punch
I really wanted a stong and fast attacker so I figured Mega Swampert with swift Swim was the way to go. Power-Up Punch is for bumping up the his attack to 650. Then Spam waterfall to destroy basically everything. Also included Earthquake as the typical STAB, and added ice punch for more coverage.
Pelipper @ Choice Specs
Ability: Drizzle
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Hydro Pump
- Hurricane
- Surf
- U-turn
Pelipper is actually alot better than I originally thought. I'm currently stuck on whether or not I want to keep choice Specs for Hurricane spam in the rain, or using damp rock in order to help out swampert more. Hydro Pump and Hurricane are there for STAB Powerful attacks, and surf if there for the 100% hit rate. U-turn incase im trying to safely swap to swampert if facing a faster pokemon.
Tornadus-Therian @ Flyinium Z
Ability: Regenerator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- Knock Off
- U-turn
- Defog
See the recurring theme? Again, I stayed with Hurricane for STAB and its powerful with the rain. Knock off for a coverage move. U-turn for trying to predict an electric move and Defog for removing hazards.
Tapu Lele @ Psychium Z
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psyshock
- Moonblast
- Calm Mind
- Hidden Power [Fire]
Psyshock lets me wreck Chansey. Moonblast is the strongest STAB move I could have here. Hidden Power Fire helps me deal with ferrothorn and scizor.
Greninja-Ash @ Waterium Z
Ability: Battle Bond
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Water Shuriken
- Spikes
Hydro Pump is the main STAB move. Dark Pulse is pretty strong and helps deal with whatever hydro pump cant. Water Shuriken is what I use after transforming, its more accurate than hydro pump and has priority. Spikes helps with hazard set-up because I can sometimes force switches with greninja.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Protect
- Spikes
- Leech Seed
- Gyro Ball
Pretty common set-up here, Leech seed and protect for stalling, stealth rock for hazard set-up, and gyro ball so theres atleast some damage to deal.
Any and all help is welcome. I'm at about 1300 right now, and progressively going up.
Ability: Swift Swim
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Waterfall
- Earthquake
- Ice Punch
- Power-Up Punch
I really wanted a stong and fast attacker so I figured Mega Swampert with swift Swim was the way to go. Power-Up Punch is for bumping up the his attack to 650. Then Spam waterfall to destroy basically everything. Also included Earthquake as the typical STAB, and added ice punch for more coverage.
Pelipper @ Choice Specs
Ability: Drizzle
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Hydro Pump
- Hurricane
- Surf
- U-turn
Pelipper is actually alot better than I originally thought. I'm currently stuck on whether or not I want to keep choice Specs for Hurricane spam in the rain, or using damp rock in order to help out swampert more. Hydro Pump and Hurricane are there for STAB Powerful attacks, and surf if there for the 100% hit rate. U-turn incase im trying to safely swap to swampert if facing a faster pokemon.
Tornadus-Therian @ Flyinium Z
Ability: Regenerator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- Knock Off
- U-turn
- Defog
See the recurring theme? Again, I stayed with Hurricane for STAB and its powerful with the rain. Knock off for a coverage move. U-turn for trying to predict an electric move and Defog for removing hazards.
Tapu Lele @ Psychium Z
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psyshock
- Moonblast
- Calm Mind
- Hidden Power [Fire]
Psyshock lets me wreck Chansey. Moonblast is the strongest STAB move I could have here. Hidden Power Fire helps me deal with ferrothorn and scizor.
Greninja-Ash @ Waterium Z
Ability: Battle Bond
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Water Shuriken
- Spikes
Hydro Pump is the main STAB move. Dark Pulse is pretty strong and helps deal with whatever hydro pump cant. Water Shuriken is what I use after transforming, its more accurate than hydro pump and has priority. Spikes helps with hazard set-up because I can sometimes force switches with greninja.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Protect
- Spikes
- Leech Seed
- Gyro Ball
Pretty common set-up here, Leech seed and protect for stalling, stealth rock for hazard set-up, and gyro ball so theres atleast some damage to deal.
Any and all help is welcome. I'm at about 1300 right now, and progressively going up.
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