Hello everyone!
The AtharvaLarva is back for a third RMT, which features the one and only mega tyranitar, Magnezone, and buddies. The team features a core I found on the Victory Road version of the good cores thread, featuring Mega Tyranitar, Lum DD Gyarados, and air balloon magnet rise magnezone. This team has peaked 1600, and I just want some optimization of the team to increase it's effectiveness. Without further ado, let's get straight to it!
Tyranitar @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Stone Edge
- Ice Punch
- Earthquake
Mega Tyranitar is the star of the show here. He's great in the late game, and against a sufficiently worn down team, with his counters eliminated, he can almost always sweep. This is the standard set with standard EV's, blah blah, ice punch for gliscor/lando-t/garchomp, stuff stuff.
Magnezone @ Air Balloon
Ability: Magnet Pull
EVs: 112 HP / 252 SpA / 144 Spe
Modest Nature
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
- Magnet Rise
As awesome as mega tyranitar is, he is easily walled by the likes of skarmory and ferrothorn. That's where magnet pull badassery comes in. This set can easily trap both the bulky steels. What's awesome about it is that it can also trap excadrill! I switch magnezone in on a predicted excadrill, to which he can't attack b/c of air balloon. So, on the turn he tries to break the balloon[and hoping that I don't get flinchaxed via iron head/rock slide], I click on the magnet rise button. Now, for five turns, excadrill is powerless as I roast him with some HP fires. Speed EV's are to speed creep Heatran.
*EDIT: The above set wasn't made by me, it was some guy on the good cores thread who thought up of it. I don't want to cause a misunderstanding
Gyarados @ Lum Berry
Ability: Intimidate
EVs: 8 HP / 252 Atk / 248 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Stone Edge
- Bounce
Gyarados finishes the three piece core. He acts as a secondary win condition, and a pokemon that can help break down opposing sand offense. Most people don't expect regular gyarados, and are surprised when they send in mega venusaur or keldeo and see a bounce. He is a good check to keldeo, one of mega T-tar's biggest counters, and is a good pokemon in general. Stone edge is to predict things like thundurus, and get off neutral damage against something.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
- Stealth Rock
- Fire Blast
- Moonblast
- Soft-Boiled
This thing is just so f**king awesome I can't describe it in words. Clef is a great status absorber, and can tank hits from many pokemon, and retaliate back. This fairly common spread avoids the 2HKO from Greninja's Hydro pump, who would give the above core problems. To be honest, I think she is a staple for a team centered around physical sweepers.
Latias (F) @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Healing Wish
A defogger or spinner is required on any team, so latias was the lady of choice when it came to this slot. Life orb for more offensive power, and Draco Meteor and Psyshock for reliable stabs. She also acts as another counter to megaSaur and Keldeo, and provides more type synergy and supports the team through healing wish. (By the way, I think she's my favorite legendary. So cool looking, a stunning red, and not to mention that she is peaceful and is willing to sacrifice herself for others? Boss)
Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Mach Punch
- Knock Off
- Ice Punch
- Drain Punch
Conkeldurr is here to patch up some holes in the team. He's an awesome check to chansey and sand offense, and helps to take out bisharp and tyranitar as well (as they would wreck latias). He provides priority as well, and knock off spam is pretty nice.
As with every team, there are a lot of threats that are present. Some major ones of mine include mega pinsir, bird spam (to an extent), and mega mawile(not as much of a threat, I can wear her down), and mega medicham, who is probably the biggest threat. If y'all could give me some advice on how to improve this team, that would be great.
Well, leave a reply, I am open to constructive criticism and suggestions. Thanks!
From,
AtharvaLarva
The AtharvaLarva is back for a third RMT, which features the one and only mega tyranitar, Magnezone, and buddies. The team features a core I found on the Victory Road version of the good cores thread, featuring Mega Tyranitar, Lum DD Gyarados, and air balloon magnet rise magnezone. This team has peaked 1600, and I just want some optimization of the team to increase it's effectiveness. Without further ado, let's get straight to it!
At a Glance







Tyranitar @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Stone Edge
- Ice Punch
- Earthquake
Mega Tyranitar is the star of the show here. He's great in the late game, and against a sufficiently worn down team, with his counters eliminated, he can almost always sweep. This is the standard set with standard EV's, blah blah, ice punch for gliscor/lando-t/garchomp, stuff stuff.

Magnezone @ Air Balloon
Ability: Magnet Pull
EVs: 112 HP / 252 SpA / 144 Spe
Modest Nature
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
- Magnet Rise
As awesome as mega tyranitar is, he is easily walled by the likes of skarmory and ferrothorn. That's where magnet pull badassery comes in. This set can easily trap both the bulky steels. What's awesome about it is that it can also trap excadrill! I switch magnezone in on a predicted excadrill, to which he can't attack b/c of air balloon. So, on the turn he tries to break the balloon[and hoping that I don't get flinchaxed via iron head/rock slide], I click on the magnet rise button. Now, for five turns, excadrill is powerless as I roast him with some HP fires. Speed EV's are to speed creep Heatran.
*EDIT: The above set wasn't made by me, it was some guy on the good cores thread who thought up of it. I don't want to cause a misunderstanding

Gyarados @ Lum Berry
Ability: Intimidate
EVs: 8 HP / 252 Atk / 248 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Stone Edge
- Bounce
Gyarados finishes the three piece core. He acts as a secondary win condition, and a pokemon that can help break down opposing sand offense. Most people don't expect regular gyarados, and are surprised when they send in mega venusaur or keldeo and see a bounce. He is a good check to keldeo, one of mega T-tar's biggest counters, and is a good pokemon in general. Stone edge is to predict things like thundurus, and get off neutral damage against something.

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
- Stealth Rock
- Fire Blast
- Moonblast
- Soft-Boiled
This thing is just so f**king awesome I can't describe it in words. Clef is a great status absorber, and can tank hits from many pokemon, and retaliate back. This fairly common spread avoids the 2HKO from Greninja's Hydro pump, who would give the above core problems. To be honest, I think she is a staple for a team centered around physical sweepers.

Latias (F) @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Healing Wish
A defogger or spinner is required on any team, so latias was the lady of choice when it came to this slot. Life orb for more offensive power, and Draco Meteor and Psyshock for reliable stabs. She also acts as another counter to megaSaur and Keldeo, and provides more type synergy and supports the team through healing wish. (By the way, I think she's my favorite legendary. So cool looking, a stunning red, and not to mention that she is peaceful and is willing to sacrifice herself for others? Boss)

Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Mach Punch
- Knock Off
- Ice Punch
- Drain Punch
Conkeldurr is here to patch up some holes in the team. He's an awesome check to chansey and sand offense, and helps to take out bisharp and tyranitar as well (as they would wreck latias). He provides priority as well, and knock off spam is pretty nice.
Threats
As with every team, there are a lot of threats that are present. Some major ones of mine include mega pinsir, bird spam (to an extent), and mega mawile(not as much of a threat, I can wear her down), and mega medicham, who is probably the biggest threat. If y'all could give me some advice on how to improve this team, that would be great.
Well, leave a reply, I am open to constructive criticism and suggestions. Thanks!
From,
AtharvaLarva
Attachments
Last edited: