ORAS OU Mega Tyranitar Team

Hey, guys! This is my first OU RMT! This is a team that I've been using on the ladder lately with decent success, but I was hoping to get some advice on how to make it better!

Team Building Process:
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Whenever I start to make a team I just pick a Pokémon that I really like and go from there. This time it was Mega Tyranitar, my favorite mega design-wise. I know that regular Tyranitar is the more popular choice among teams but I've used regular Tyranitar a lot and I've never given the Mega a chance.

celebi.gif

Celebi isn't necessarily the greatest Pokémon in OU but with the moveset given to Tyranitar (will be provided in depth later) I knew that I needed a Pokémon to help against Slowbro and Celebi resists both STABs and any status that Slowbro may want to put onto Celebi will be taken away when it switches out due to Natural Cure.

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At this point I had no hazards, and what's a good team nowadays without hazards? Skarmory gives me said hazards along with a very good phaser and something to check Mega Pinsir, which at the moment I had nothing for.

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Regular Gardevoir, as I already have a Mega. I was looking at the 3 Pokémon I currently had and I got worried about fast fighting-types like Mega Lopunny and Keldeo. I decided to put on Choice Scarf Gardevoir so I can properly deal with said fighting-types. Not to mention when my opponent sees a team with Gardevoir and Tyranitar on it they're more than likely assuming it's a Mega Gardevoir and won't scout for the Choice Scarf.

volcanion.gif

Volcanion is here because at the moment I don't have the most reliable fire check for Skarmory. Tyranitar resists it but I don't want to have to switch Tyranitar in too much as I don't want it dying as easily to Mach Punch. So Volcanion is here to give me said fire check.

excadrill.gif

At this point I had no hazard removal and now that Volcanion's on the team I knew that I needed one. I went with Excadrill because not only is it a spinner but it also can take advantage of the sand that Tyranitar sets with Sand Stream.


In Depth

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Tyranitar-Mega @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Ice Punch
- Rock Slide
- Superpower

This is about as standard as Mega Tyranitar sets come. Max attack to hit as hard as I can, max speed and a Jolly Nature because if I ran Adamant then Weavile would still outspeed after a Dragon Dance and be able to ruin my day with Low Kick. Rock Slide is there just for STAB and I don't hit Stone Edge often enough to be comfortable enough to put it on a potential late game sweeper. Ice Punch is there in case I'm in early game against the likes of Landorus-T, Garchomp or Gliscor and they think they can set up rocks on a switch. Superpower is there mainly for the likes of Bisharp or other Tyranitar.

celebi.png

Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 232 SpD / 24 Spe
Calm Nature
IVs: 0 Atk
- Giga Drain
- Recover
- Thunder Wave
- U-turn

Mega Tyranitar with the set seen above is walled by Slowbro, so I decided to go with something that walls Slowbro back. The given EV spread + Calm Nature allow me to take special hits about as best I can and the given speed is so I can outspeed any Bisharp with their leftover EVs placed into speed so I can Thunder Wave them before they Pursuit me. The 0 IVs in Attack is solely because of Foul Play and any time confusion is present. Giga Drain for STAB and slight recovery. Recover's for, well, recovery. And then U-turn's there in case I can predict a switch and gain some momentum because once I finished the team I realized there was no U-turn or Volt Switch or even Baton Pass on my team, and those are things I love to use.

skarmory.png

Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Brave Bird
- Roost
- Stealth Rock
- Whirlwind

I'm really glad that I decided to do this RMT now because while moving the sets over to here I found out I accidentally gave my Skarmory a Bold Nature. Always double check your sets, kids. ANYWAY, Stealth Rock was absent thus far and that's probably not the best thing to be lacking on a team. Skarmory gave me that and not to mention is gives me something to switch into Bug moves and Mega Pinsir. The Rocky Helmet is there because I felt that Skarmory's bulky enough to take hits well enough to be able to Roost off the damage and this way if something like Excadrill wants to spin hazards away then they'll lose 1/6 of their health. Aside from that there's not much else to talk about. Skarmory's here to do Skarmory things; set up rocks, blow Pokémon away with Whirlwind and just stay alive.

gardevoir.png

Gardevoir @ Choice Scarf
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Speed
- Hidden Power [Fire]
- Moonblast
- Psyshock
- Shadow Ball

I honestly feel like regular Gardevoir is underrated in OU. It doesn't compare to its mega at all but I feel like it has a certain niche to it. But that's a topic for another day. I needed a fast Pokémon to take down faster fighting-types. Alakazam was an option but I really didn't want something else that Weavile likes to kill. Then I looked to Gardevoir and thought that it would fit nicely with the rest of the Pokémon I had at the moment. Moonblast and Psyshock for STAB, not to mention it kills fighting types. Hidden Power Fire is there because of the likes of Ferrothorn and Scizor, the only downside being that it doesn't hit Heatran. And then Shadow Ball is there in case there's a Latios and a Gengar on my opponent's team and I can't lock myself into STAB. Also Victini walled what I had currently on this set and I didn't want to be unprepared for the few occasions when a Victini would be present.

500px-721Volcanion.png

(There's no Dream World art for Volcanion, apparently)
Volcanion @ Assault Vest
Ability: Water Absorb
EVs: 120 HP / 252 SpA / 136 Spe
Modest Nature
IVs: 0 Atk
- Earth Power
- Fire Blast
- Sludge Wave
- Steam Eruption

The newest addition to Pokémon, Volcanion is really fun to use in my opinion. I wanted a fire check and while Heatran is probably a better option to take fire moves since it's immune I wanted more power. The EV spread seen above was first shown to me in a video by YouTuber Macadii. Without going into too much detail, the given speed allows Volcanion to outspeed defensive Rotom-W and Adamant Azumarill. I decided to go with an Assault Vest because I knew that even with a spinner later Volcanion is going to get worn down from rocks a lot, and I wanted to be able to take hits better even after rocks damage. I considered Choice Specs at one point but I really like being able to switch my moves with Volcanion so I don't have to take rocks damage as much. Fire Blast and Steam Eruption are powerful STAB, Sludge Wave is there because at the moment I don't have anything to hit Clefable super effectively and to be frank I've been swept by Calm Mind Clefable too many times to allow that to occur. I considered HP Ice for the last move for all the dragons, but with Gardevoir on the team I'll hopefully be able to handle them reasonably well without Volcanion's help, so I opted for Earth Power to hit Charizard X or other Volcanion.

excadrill.png

(Yay! More Dream World Art!)
Excadrill @ Leftovers
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rapid Spin
- Rock Slide

I needed hazard removal and I didn't want to have to put Defog on Skarmory in order to get it. Excadrill not only provides a solid Rapid Spinner but also a big threat once it gets in the sand. Most people opt for Life Orb on there Sand Rush Excadrill but I went with Leftovers instead. This is because I hate having to lose 10% of my health in order to get rocks off my field, and this way Excadrill has a bit more longevity. Everything else is rather self explanatory. Two STABs and then Rock Slide to hit the birds.
Threats

These are a couple of the Pokémon that have been giving me/this team trouble.

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Fast electric-types with fighting coverage are a pain to deal with, especially since they'll almost always have HP Ice and make my one resistance to both electric and fighting less effective

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I almost always expect it to be X, but even when I think it's Y it causes me trouble. I have come up with some sort of trick to delaying it from destroying everything: go into Volcanion on the Fire Blast, switch into Tyranitar on the Solar Beam, get rid of the Sun so Solar Beam takes two turns, go into Celebi to take the Solar Beam and back into Tyranitar to take the Fire Blast. The problem is that then they'll hit me with Focus Blast and by the time all this has happened the Sand is almost gone so Excadrill won't be as effective. And I can't even switch into Gardevoir to try and take the moves because then it traces Drought and puts the Sun back up for this monster.

Conclusion
Thank you for taking the time to look over my team! Any and all constructive criticism is welcome, the only thing that I request is that you don't replace Mega Tyranitar. Thanks again and have a nice day!
 
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This is a really solid team! To deal with Mega Charizard Y and fast electric types, I recommend using Specially Defensive Heatran over Volcanion. (If you like this set, you can replace Spikes with Stealth Rock for Skarmory.) Ancient Power can be used to deal with Mega Charizard Y and Thundurus, while checking other fire types. Taunt or Roar prevents Clefable from using Calm Mind.

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 252 SpD / 4 Def
Calm Nature
- Lava Plume
- Ancient Power
- Toxic / Taunt / Roar
- Stealth Rock

I hope I helped, and good luck with the team :)
 
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