Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Leech Seed
- Heavy Slam
- Flamethrower
- Protect
I chose Celesteela because i needed a defensive counterpart to Mega-Venasaur as the two form a very nice defensive core as Celesteela can cover Venasaur's major weaknesses in flying and psychic. I chose Celesteela over skarmory in this case for the fact that Celesteela is a lot less passive and can therefore act as a more active threat to fairy types. Leech seed and protection are used for healing and protection (unsurprisingly), heavy slam as stab for fairies and flamethrower to threaten other steel types which would otherwise use celesteela as setup bait. Celesteela is a defensive monster that is no setup bait.
Mamoswine @ Choice Scarf
Ability: Thick Fat
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Ice Shard
- Icicle Crash
- Earthquake
- Freeze-Dry
This guy, oh THIS guy is a fun time. I was searching for an offensive ice type to take care of dragons and bulky waters and searching for a ground type for fast electric types and settled on Mamoswine. Choice Scarf lets the poor lug catch up to faster electric types, specifically tapu koko (non-scarf) to hit them hard with earthquake and outspeeds other big threats like garchomp or the latis, who threaten venasaur. Ice shard is there in case there are any scarf or unburden pokemon like hawlucha. Mamoswine is both my revenge killer and speed control.
Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Giga Drain
- Synthesis
- Sludge Bomb
- Toxic
The big man on campus, this giant special sponge is the core of the team. Able to check a myriad of common threats like greninja and the tapus (bar lele). Strong base attacks in giga drain and sludge bomb hit common water types and fairy types. Toxic for stalling threats to Venasaur that cant be solved by either sucking them dry or throwing garbage. Synthesis is the standard recovery move, but can combo really well with my next pokemon. Venasaur can both take a punch and dish them out.
Ninetales @ Life Orb
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Heat Wave
- Psyshock
- Energy Ball
I chose ninetales in search of a powerful fire type wallbreaker to take care of steel types that cant be taken out by mamoswine alone. However the reason i chose ninetales was because of its drought ability, which is able to combo wonderfully with mega Venasaur's synthesis. Ninetales is a great wallbreaker with a combination of nasty plot and a sun boosted heat wave. Energy ball is used to take out lured out water or ground threats and psyshock is there to hit special walls.
Ariados @ Focus Sash
Ability: Sniper
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Sticky Web
- Toxic Spikes
- Megahorn
- Poison Jab
Suicide lead, used primarily to set up sticky web and toxic spikes which helps to artificially speed up my slower pokemon and to wear down the opponent if things go south. Ariados has a surprisingly good matchup against certain leads and even has an ace up its sleeve in megahorn to get rid of one of the biggest users of defog in the tier, latios. Poison jab is there with megahorn to do as much damage before dying after setting up. Focus sash is used to at least get sticky web up.
Mimikyu-Totem @ Focus Sash
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Shadow Claw
- Play Rough
- Leech Life
Mimikyu makes for a terrifying sweeper and an answer to psychic and dark types that oppose me. Ariados' sticky web gives mimikyu the privilege of out-speeding many offensive threats, which leads into its item focus sash. Since you most likely out-speed many threats with stickyweb, mimikyu is able to potentially set up two swords dances for an immensely strong sweep. If checks still exist such as pokemon still faster or unaffected are still in play mimikyu can still potentially KO them without the boosts after taking a hit with disguise.
Main trouble is entry hazards.
Ability: Beast Boost
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Leech Seed
- Heavy Slam
- Flamethrower
- Protect
I chose Celesteela because i needed a defensive counterpart to Mega-Venasaur as the two form a very nice defensive core as Celesteela can cover Venasaur's major weaknesses in flying and psychic. I chose Celesteela over skarmory in this case for the fact that Celesteela is a lot less passive and can therefore act as a more active threat to fairy types. Leech seed and protection are used for healing and protection (unsurprisingly), heavy slam as stab for fairies and flamethrower to threaten other steel types which would otherwise use celesteela as setup bait. Celesteela is a defensive monster that is no setup bait.
Mamoswine @ Choice Scarf
Ability: Thick Fat
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Ice Shard
- Icicle Crash
- Earthquake
- Freeze-Dry
This guy, oh THIS guy is a fun time. I was searching for an offensive ice type to take care of dragons and bulky waters and searching for a ground type for fast electric types and settled on Mamoswine. Choice Scarf lets the poor lug catch up to faster electric types, specifically tapu koko (non-scarf) to hit them hard with earthquake and outspeeds other big threats like garchomp or the latis, who threaten venasaur. Ice shard is there in case there are any scarf or unburden pokemon like hawlucha. Mamoswine is both my revenge killer and speed control.
Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Giga Drain
- Synthesis
- Sludge Bomb
- Toxic
The big man on campus, this giant special sponge is the core of the team. Able to check a myriad of common threats like greninja and the tapus (bar lele). Strong base attacks in giga drain and sludge bomb hit common water types and fairy types. Toxic for stalling threats to Venasaur that cant be solved by either sucking them dry or throwing garbage. Synthesis is the standard recovery move, but can combo really well with my next pokemon. Venasaur can both take a punch and dish them out.
Ninetales @ Life Orb
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Heat Wave
- Psyshock
- Energy Ball
I chose ninetales in search of a powerful fire type wallbreaker to take care of steel types that cant be taken out by mamoswine alone. However the reason i chose ninetales was because of its drought ability, which is able to combo wonderfully with mega Venasaur's synthesis. Ninetales is a great wallbreaker with a combination of nasty plot and a sun boosted heat wave. Energy ball is used to take out lured out water or ground threats and psyshock is there to hit special walls.
Ariados @ Focus Sash
Ability: Sniper
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Sticky Web
- Toxic Spikes
- Megahorn
- Poison Jab
Suicide lead, used primarily to set up sticky web and toxic spikes which helps to artificially speed up my slower pokemon and to wear down the opponent if things go south. Ariados has a surprisingly good matchup against certain leads and even has an ace up its sleeve in megahorn to get rid of one of the biggest users of defog in the tier, latios. Poison jab is there with megahorn to do as much damage before dying after setting up. Focus sash is used to at least get sticky web up.
Mimikyu-Totem @ Focus Sash
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Shadow Claw
- Play Rough
- Leech Life
Mimikyu makes for a terrifying sweeper and an answer to psychic and dark types that oppose me. Ariados' sticky web gives mimikyu the privilege of out-speeding many offensive threats, which leads into its item focus sash. Since you most likely out-speed many threats with stickyweb, mimikyu is able to potentially set up two swords dances for an immensely strong sweep. If checks still exist such as pokemon still faster or unaffected are still in play mimikyu can still potentially KO them without the boosts after taking a hit with disguise.
Main trouble is entry hazards.
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