National Dex Monotype Mega Venusaur [Grass]

maroon

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RMT & Mono Leader
:sm/venusaur-mega:
[SET]
name: Defensive (Grass)
move 1: Sludge Bomb
move 2: Giga Drain / Leech Seed
move 3: Hidden Power Fire
move 4: Synthesis
item: Venusaurite
ability: Overgrow
nature: Bold
evs: 252 HP / 240 Def / 16 Spe

[SET COMMENTS]
Mega Venusaur acts as a wall for Grass teams, checking threats such as Nidoking and Mega Diancie. Thick Fat crucially helps Mega Venusaur take attacks from Pokemon such as Choice Scarf Victini and Mamoswine. Sludge Bomb is Mega Venusaur's main attack and nails Grass- and Fairy-types like Rillaboom and Alolan Ninetales while doing neutral damage to threats such as Dragonite. Sludge Bomb can also be used to fish for poison against foes such as Mega Sableye, Landorus-T, and Zapdos, making them easier to wear down. Giga Drain allows it to take on threats such as Mamoswine while also gaining back health. Leech Seed can be used over Giga Drain, notably allowing setup sweepers such as Celebi and Decidueye to set up more easily. Hidden Power Fire provides meaningful damage against Steel-types such as Mega Scizor, Ferrothorn, and Bisharp. Synthesis allows Mega Venusaur to stay healthy throughout the match; it should continually use Synthesis to stay at full health so it can constantly switch into different attackers, such as Mega Lopunny and Mimikyu.16 Speed EVs let Mega Venusaur outspeed Adamant Azumarill.

All of Mega Venusaur's teammates appreciate its ability to take on so many threats, such as Mega Diancie, Mega Scizor, and Buzzwole, while also clearing the field of Toxic Spikes. Additionally, Leech Seed on top of the type's natural ability to hazard stack wears down foes quickly. Ferrothorn forms the defensive core of the team with Mega Venusaur, switching into Psychic-type attacks, setting hazards such as Stealth Rock and Spikes, and taking on threats such as Weavile with Gyro Ball. Mega Venusaur can take Fighting-type attacks for Ferrothorn such as Terrakion's Close Combat. Whimsicott can take on Dragon-type Pokemon such as Kyurem, Hydreigon, and Kommo-o with Moonblast for Mega Venusaur, notably switching into Dragonite's Outrage. It can also cripple various threats such as Blissey, Porygon2, and Choice Band Victini by removing their items. All of Mega Venusaur's offensive teammates such as Breloom, Celebi, Rillaboom, Tapu Bulu, and Zarude appreciate its ability to wear down foes such as Mandibuzz, allowing them to better clean late-game. Breloom can take on Dark- and Steel-type Pokemon for Mega Venusaur such as Hydreigon, Heatran, and Excadrill with Swords Dance + Mach Punch and take on Flying-types such as Celesteela with Continental Crush. Celebi can take on Poison- and Fighting-type Pokemon such as Nidoking, Toxapex, and Kommo-o as well as threats such as Heatran with Earth Power. Celebi can also opt to run Hidden Power Fire alongside Earth Power to handle Steel teams better. Rillaboom generally threatens offensive Pokemon such as Urshifu-S, Landorus, and Nihilego with Grassy Glide in Grassy Terrain. Tapu Bulu can also summon Grassy Terrain and takes on Steel- and Flying-type Pokemon such as Ferrothorn, Bisharp, and Zapdos with Close Combat and Stone Edge. Rillaboom and Tapu Bulu's Grassy Terrain helps Venusaur stay healthy and take Earthquakes from Pokemon like Excadrill more easily. Zarude can handle Psychic-type Pokemon such as Alakazam and Tapu Lele and pivot into status conditions due to Jungle Healing, preventing Mega Venusaur from being worn down.

[STRATEGY COMMENTS]
Other Options
=============

Grass
--------
Knock Off can be used over Giga Drain and Leech Seed to remove items such as Blissey's Heavy-Duty Boots and Nidoking's Life Orb. However, the other two moves are more useful. Mega Venusaur can also run 92 Speed EVs to outpace Jolly Azumarill.

Checks and Counters
===================

Grass
--------
**Super Effective Coverage**: While Mega Venusaur is bulky, it still can not take super effective attacks that well, especially special moves such as Latios's Psychic, Tornadus-T's Hurricane, Blacephalon's Fire Blast, and Kyurem's Ice Beam. Mega Venusaur can rarely do anything in return, since they all at least 2HKO it.

**Wallbreakers**: Powerful Choice-locked attackers such as Choice Specs Hydreigon and Choice Band Victini can easily tear through Mega Venusaur's defenses.

**Setup Sweepers**: Due to Mega Venusaur's more defensive nature, some setup sweepers can easily take advantage of it, such as Dragon Dance Dragonite and Swords Dance Excadrill. However, they need to be careful of certain attacks; Mega Venusaur can cripple Dragonite with poison through Sludge Bomb and chip down Excadrill with Leech Seed or Hidden Power Fire.

**Stallbreakers**: Taunt users such as Gliscor and Kommo-o can prevent Mega Venusaur from recovering and wear it down to a point where they can take it out.

[CREDITS]
- Written by: [[maroon,305839]]
- Grass analysis by: [[maroon,305839]]
- Quality checked by: [[Mateeus, 321991], [Harpp, 320110]]
- Grammar checked by: [[Finland, 517429]]
 
Last edited:
[SET COMMENTS]
Moveset Description
- Replace Mega Scizor for Nidoking as an example; Mega Scizor now has the possibility to run Dual Wingbeat commonly, which bypasses Mega Venusaur. Add Cinderace as a threat it can notably check (Zen Headbutt is rare, and cannot 2HKO without SR - in return, Venu 2HKOes with Sludge Bomb and can poison);
- Sludge Bomb's chance to cripple defensive (Mega Sableye, Zapdos) and offensive threats (Tornadus-Therian, Landorus) alike with poisoning should definitely be mentioned;
- To "specifically damage against Mega Scizor and Ferrothorn" is rather weird and controversial; I think "...allows Mega Venusaur to deal huge damage to Mega Scizor and Ferrothorn" is better, as HP Fire does hit other threats that aren't these two (Exca, Bisharp, among others);
- Mention the Bold nature alongside the HP and Defense investments as a form of making Mega Venusaur as physically defensive as possible;
- Venusaurite should be cited as its item, since it allows Venusaur to Mega Evolve.

Good Teammates
- The introduction of this paragraph overlaps with what you've written in the first one. I think you could just say all of Mega Venusaur's (replace the first "its" with Mega Venusaur's) teammates appreciate its defensive support;
- Ferrothorn also switches into Flying-type attacks that threaten Mega Venusaur. In the same bullet, I would replace Weavile for something else Ferro deals with for Mega Venusaur (as Mega Venu can take on Weavile pretty reliably);
- Mention that, in return, Mega Venusaur switches into Fire- and Fighting-type attacks for Ferrothorn;
- Pinch Berry A-Muk doesn't really exist much in National Dex because of its nerf; would mention Knock Off cripples certain wallbreakers that threaten Mega Venusaur by removing their power-boosting items;
- Fix the Breloom bullet. "Breloom can take on threatening Dark- and Steel-type Pokemon for Mega Venusaur such as Hydreigon, Heatran, and Excadrill with Swords Dance alongside Mach Punch. It can also defeat defensive Flying-types such as Celesteela and Mandibuzz with a boosted Continental Crush.";
- In the Celebi bullet, say it can widely threaten Steel-types with its access to Hidden Power Fire and Earth Power, not only Heatran.

[STRATEGY COMMENTS]
Other Options
=============

Grass (bold this)
--------
- Mention speed creeps to outpace Rotom-W and Jolly Azumarill are viable at the cost of effectiveness against crucial threats;
- I think a specially defensive Curse set is worth a mention here as a wincon that can clean weakened types, such as Poison, Psychic, and Steel, after a few boosts; however, it should be noted Grass-type teams benefit more from Mega Venusaur's supportive roles.

Checks and Counters
===================

Grass (bold this)
--------
- Separate "Wallbreakers" and "Setup Sweepers" into two different bullets;
- Rename "Supereffective Attacks" to "Super Effective Coverage".

[CREDITS]
- Written by: [[maroon, 305839]]
- Grass analysis by: [[maroon, 305839]]
- Quality checked by: [[Mateeus, 321991], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]

Approved, QC 1/2! :staravia:
 
Last edited:
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Harpp

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[SET COMMENTS]
* Mega Venusaur acts as a defensive wall for Grass teams, acting as a check to threats such as Nidoking and Mega Diancie. Add mamoswine and Weavile as well on the examples.
* Sludge Bomb is Mega Venusaur's main attack and allows it to hit Grass- and Fairy-types like Alolan Ninetales while doing neutral damage to threats such as Dragonite. Provide a Grass-type example here since you mentioned Alolan Ninetales only.
* Sludge Bomb can also be used to fish for poisoning foes such as Mega Sableye, Landorus-T, and Zapdos. Add it makes it a lot easier to beat them with poison damage wearing them down.
* Giga Drain prevents Mega Venusaur from becoming overly passive, allowing it to take on threats such as Mamoswine while also gaining back health. I do not get the overly passive part in this sentence since you also have sludge bomb as an attack, anyhow add how Giga Drain combined with its massive bulk makes it tougher to beat it.
* Leech Seed can be used over Giga Drain, allowing Mega Venusaur to provide passive recovery to it and its teammates allowing setup sweepers such as Celebi and Decidueye to more easily be able to set up. Could add how leech seed is great especially when the team packs stealth rock + spikes to quickly wear down opposing team.
*
Talk about its ability Thick Fat early on in the paragraph. Taking on some fire and ice type threats, list examples.

QC 2/2 Good work
 

Adeleine

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[SET]
name: Defensive (Grass)
move 1: Sludge Bomb
move 2: Giga Drain / Leech Seed
move 3: Hidden Power Fire
move 4: Synthesis
item: Venusaurite
ability: Overgrow
nature: Bold
evs: 252 HP / 240 Def / 16 Spe

[SET COMMENTS]
Mega Venusaur acts as a defensive wall for Grass teams, acting as a check to wall for Grass teams, checking threats such as Nidoking and Mega Diancie. Thick Fat plays a crucial role in its natural bulk, as it allows Mega Venusaur to take Fire- and Ice-type attacks with more ease crucially helps Mega Venusaur take attacks from Pokemon such as from Choice Scarf Victini and Mamoswine. Sludge Bomb is Mega Venusaur's main attack and allows it to hit nails Grass- and Fairy-types like Rillaboom and Alolan Ninetales while doing neutral damage to threats such as Dragonite. Sludge Bomb can also be used to fish for poisoning poison against foes such as Mega Sableye, Landorus-T, and Zapdos, making them easier to wear down. Giga Drain allows it to take on threats such as Mamoswine while also gaining back health. Leech Seed can be used over Giga Drain, allowing Mega Venusaur to provide passive recovery to it and its teammates notably allowing setup sweepers such as Celebi and Decidueye to more easily be able to set up more easily. Hidden Power Fire allows Mega Venusaur to damage against Mega Scizor and Ferrothorn while also targeting Steel-types such as Bisharp in general for damage, which are unbothered by its other attacks. provides meaningful damage against Steel-types such as Mega Scizor, Ferrothorn, and Bisharp. Synthesis allows Mega Venusaur to stay healthy throughout the match; (period -> semicolon) On that note, it should continually use Synthesis to stay at full health through the match, so it can constantly switch into different attacks attackers, (AC) such as Mega Lopunny and Mimikyu. Max HP and 240 Defense investment alongside a Bold nature allow Mega Venusaur to be as physically defensive as possible while outspeeding 16 Speed EVs let Mega Venusaur outspeed (if you want to explain why physdef > spdef, that can work, just let me know before uploading) Adamant Azumarill.

All of its Mega Venusaur's teammates appreciate its ability to take on so many threats, (AC) such as Mega Diancie, Mega Scizor, and Buzzwole, while also being able to clearing the field of Toxic Spikes. Additionally, Leech Seed on top of the type's (added apostrohpe) natural ability to hazard stack wears down foes quickly. Ferrothorn forms the defensive core of the team with Mega Venusaur, being able to switching into Psychic-type attacks, setting hazards such as Stealth Rock and Spikes, and take taking on threats such as Weavile with Gyro Ball. Mega Venusaur can take Fighting-type attacks for Ferrothorn such as Terrakion's Close Combat. Whimsicott can take on Dragon-type Pokemon such as Kyurem, Hydreigon, and Kommo-o with Moonblast for Mega Venusaur, (AC) and cripple defensive and offensive notably switching into Dragonite's Outrage. It can also cripple various (feel free to tinker this implementation, eg "whimsi can switch into and take on" to start and not including this addition, or "with Moonblast and its Dragon immunity" and ignoring this addition. second one probably requires some commas though, so just lmk if you change this section) threats such as Blissey, Porygon2, and Choice Band Victini by removing their items. Additionally, Whimsicott can switch into powerful Dragon-type attacks for Mega Venusaur, such as Dragonite's Outrage. All of Mega Venusaur's offensive teammates such as Breloom, Celebi, Rillaboom, Tapu Bulu, and Zarude appreciate Mega Venusaur's its ability to wear down foes such as Mandibuzz, allowing them to better clean late-game. Breloom can take on Dark- and Steel-type Pokemon for Mega Venusaur such as Hydreigon, Heatran, and Excadrill with Swords Dance + Mach Punch and (or did you mean "or", or smth else?) take on Flying-types such as Celesteela with Continental Crush. Celebi can take on Poison- and Fighting-type Pokemon such as Nidoking, Toxapex, and Kommo-o for Mega Venusaur, while also taking on as well as threats such as Heatran with Earth Power. Celebi can also opt to run Hidden Power Fire alongside Earth Power to handle Steel teams better. Rillaboom can just easily take on threats that Grass-type attacks do neutral damage to, generally threatens offensive Pokemon (I imagine this makes sense?) such as Urshifu-S, Landorus, and Nihilego with Grassy Glide under in Grassy Terrain. Tapu Bulu can also summon Grassy Terrain and takes on Steel- and Flying-type Pokemon such as Ferrothorn, Bisharp, and Zapdos with Close Combat and Stone Edge, respectively. Both Rillaboom's Edge. Rillaboom and Tapu Bulu's Grassy Surge allow Mega Venusaur to have an extra form of passive recovery while taking attacks such as Excadrill's Earthquake with more ease Terrain helps Venusaur stay healthy and take Earthquakes from Pokemon like Excadrill more easily. Zarude can handle Psychic-type Pokemon such as Alakazam and Tapu Lele for Mega Venusaur. Zarude can also act as a pivot into status conditions and heal them due to its move and pivot into status conditions due to Jungle Healing, preventing Mega Venusaur from being withered worn (feel free to use another word/phrase but i dont think "withered down" is a thing) down.

[STRATEGY COMMENTS]
Other Options
=============

Grass
--------
Knock Off can be used over Giga Drain and Leech Seed to remove items such as Blissey's Heavy-Duty Boots and Nidoking's Life Orb. However, the other two moves bring more utility to Mega Venusaur are more useful. Mega Venusaur can also run 92 Speed EVs to outpace Jolly Azumarill.

Checks and Counters
===================

Grass
--------
**Super Effective Coverage**: While Mega Venusaur is bulky, it still can not take super effective (added space) attacks that well, especially on special threats special moves such as Latios's Psychic, Tornadus-T's Hurricane, Blacephalon's Fire Blast, and Kyurem's Ice Beam. Mega Venusaur can rarely do anything in return, (AC) since they are all capable of at minimum 2HKOing all at least 2HKO it.

**Wallbreakers**: Powerful Choice-locked attackers such as Choice Specs Hydreigon and Choice Band Victini can easily tear through Mega Venusaur's defenses.

**Setup Sweepers**: Due to Mega Venusaur's more defensive nature, some setup sweepers can easily take advantage of it, such as Dragon Dance Dragonite and Swords Dance Excadrill. However, they need to be careful of certain attacks; Mega Venusaur can cripple Dragonite with poison through Sludge Bomb and chip down Excadrill with Leech Seed or Hidden Power Fire.

**Stallbreakers**: Taunt users such as Gliscor and Kommo-o can prevent Mega Venusaur from recovering off damage with its utility moves such as Synthesis and Leech Seed, allowing them to and wear it down to a point where they can take it out.

[CREDITS]
- Written by: [[maroon,305839]]
- Grass analysis by: [[maroon,305839]]
- Quality checked by: [[Mateeus, 321991], [Harpp, 320110]]
- Grammar checked by: [[Finland, 517429]]
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