ORAS OU Mega-Venusaur-Heatran core balanced team

venusaur-mega.gif


Venusaur @ Venusaurite
Ability: Chlorophyll=>Thick Fat
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
- Giga Drain
- Sludge Bomb
- Synthesis
- Sleep Powder

M-venusaur is an impressive tank especially thanks to it's ability Thick Fat and the great defensive stats that it has.It's also a great counter to many fairies(Azumarill in particoular) that are very popular these days and it checks many other mons aswell.
Giga Drain is an excellent STAB move that can also restore health, while sludge bomb can be very useful as a secondary move to hit stuff like fairies dragons and flying types.
Synthesis is mandatory for a more reliable recovery when forcing a switch for example and lastly, sleep powder can be used to put to sleep stuff like heatran that my team doesn't handle very well.


heatran.gif



Heatran (F) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
- Lava Plume
- Toxic
- Roar
- Stealth Rock

Heatran is my main stealth rock setter and specially defensive wall.It forms a great core with M-Venusaur, being able to handle flying and psychic types.In exchange Venusaur can deal with water, fairy and fight types.Lava Plume is heatran's main STAB that can punish many physical common switch ins like landorus-t.Toxic is a great tool for stalling, it makes heatran handle things like the lati twins, that are a pretty big threat to venusaur.Roar, instead is just a great way to annoy setup sweepers and wear down my opponent's team with stealth rocks.

latios.gif


Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Earthquake
- Defog

Latios is my main physical sweeper, but also a defogger.Even though my team isn't that weak to stealth rocks it's always good to have a fast defog user.Furthermore, this mon gives my team an extra ground immunity, considering that bisharp and heatran are weak to ground type moves.
Draco Meteor is Latios main STAB, allowing it do deal a lot of damage and retreat.Psyshock is a good secondary stab that can be used against annoying special walls like chansey,poison and fightning types that heatran and bisharp are weak to.I decided to use earthquake instead of roost because as I said before, heatran and metagross are quite annoying to this team.


bisharp.gif


Bisharp @ BlackGlasses
Ability: Defiant
EVs: 252 Atk / 52 SpD / 204 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Pursuit

Bisharp is my main phyisical sweeper, I decided to put it into this team because I needed a pursuit trapper, priority and a reliable answer against gengar.
Knock off is bisharp's main STAB which also has great utility.Iron head is bisharp's secondary stab, being able to hit things like sylveon and clefable.Sucker punch is a great priority which gives bisharp the possibility to beat gengar, which is a threat to this team.Pursuit, instead, gives bisharp the chance to trap psychic and ghost types.

clefable.gif


Clefable @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Moonblast
- Heal Bell Flamethrower (thanks to Dhumraketu)
- Wish
- Protect

Clefable gives support to this team, in fact venusaur struggles against setup sweepers and clefable is the perfect answer to them. Venusaur doesn't really like status moves aswell, so I also needed a reliable cleric.Moonblast allows clefable to be able to deal damage even if it gets taunted.Heal bell is also pretty good for clefable itself considering it doesn't have magic guard.

gliscor.gif


Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 192 SpD / 72 Spe
Careful Nature
- Earthquake
- Knock Off
- Roost
- Swords Dance

I decided to put Gliscor into this team because I needed a wall/stall breaker and Sword's Dance Gliscor does exactly that.It also takes care of heatran and mega metagross with its main STAB Earthquake.
Knock off is a great move to use during switch ins and removing annoying items like eviolite and leftovers.
Roost is very useful to recover health after a dance and it pairs well with Gliscor's ability.

I'm about to buy ORAS and this is the team that I would like to use, so please tell me if it's good enough.Tanks in advance.
 
Last edited:
Hello, nice idea for a team but is has flaws that need to be tweaked. Firstly, it seems to be weak to LO variant of Kyurem B which is the most common set. For example If your opponent gets a free switch in you pretty much gotta sac something since. Also, running Heal Bell on Clef is pretty double edged. This is because each time u send in Gliscor you'll need a turn to activate your Toxic Orb provided that it's Toxic Orb hasn't already been Knocked Off. Usually people run your Gliscor set and spread to switchin on status moves so Heal Bell really isn't necessary. The team has the potential to be very good once it is fixed. Hope this helps and GL
 
Hello, nice idea for a team but is has flaws that need to be tweaked. Firstly, it seems to be weak to LO variant of Kyurem B which is the most common set. For example If your opponent gets a free switch in you pretty much gotta sac something since. Also, running Heal Bell on Clef is pretty double edged. This is because each time u send in Gliscor you'll need a turn to activate your Toxic Orb provided that it's Toxic Orb hasn't already been Knocked Off. Usually people run your Gliscor set and spread to switchin on status moves so Heal Bell really isn't necessary. The team has the potential to be very good once it is fixed. Hope this helps and GL
So maybe I should use a calm mind set?Or maybe use something else instead of Heal Bell?
 
I have a few changes to suggest, a lot of them are pretty subjective though so feel free to take them with a grain of salt. I agree with the above rate that Heal Bell isn't necessarily a great idea for Clefable since it cancels out Gliscor's Poison Heal (especially problematic if it gets Knocked Off), I get that you want a cleric but half your Pokemon are immune to Poison, 2 are immune to burn and your team is slow enough not to care too much about Paralysis so you don't need a cleric that much. Clefable has a lot of options it can run in the last slot fortunately, I think I would reccomend Thunder Wave since a lot of your team is slow and really benefits from opponents being paralyzed, plus it can cripple a lot of swicthins, particulalry Metagross, though Fire Blast is also good option (Fire Blast>Flamethrower since it deals 50% to MMetagross which Flamethrower misses out on, so instead of swicthing in twice it switches in once), as is Calm Mind if you want a win condition against offensive teams. If you run Thunder Wave you can probably get away with Magic Guard which gives your team a secondary status absorber and Clefable an immunity to hazards, makes you a bit weaker to setup sweepers but Thunder Wave does a decent job of stopping them too.
And once again, you are weak to Kyurem-B, one thing you could do is run a spread of 252 HP / 172 Def / 84 SpD with a Calm nature on Clefable, this enables you to switch into LO Kyu-B a lot more easily, however you lose a bunch of physical bulk in the process so this may not be ideal.

I don't think EQ is really necessary on Latios since you aren't really weak to Heatran, yes do do have Venusaur and Clefable that are stopped cold by it, but on the other hand you have Glsicor who acts as a hard counter to any set not running HP Ice, so you do have a very consistent swicthin to it that will almost always outlast it. As for Metagross, it really isn't hit that hard by EQ anyway. The reason I'd rather run Roost is that your team is mostly defneisve and really benefits from Latios's ability to stay alive to Defog instead of being on a timer (yeah you can Wishpass to it but it's obviosuly way better for Latios to rely on its own recovery). You could even run Latias over Latios, you lose offensive presence but gain bulk which imo is a bit more important for this kind of team, but once again this is personal preference, tehre are defenitely situations where Latios's higher power is beneficial.

Taunt Talonflame variants cause huge problems for you and you don't really have an answer to them, perhaps you could run Stone Edge over Roar on Heatran to fix this weakness, however you do lose overall utility. And given how weak your team is to Bisharp and Offensive SD Scizor I would run HP Fire over Sleep Powder on MVenusaur to prevent them fron setting up on it, I guess Sleep Powder kinda does that too but it's very unreliable and the opponent can easily switch out, have another Pokemon on his team be put to sleep instead, send Bisharp/Scizor back in and sweep you.

Finally, I would run Swords Dance over Pursuit on Bisharp, you don't really strike me as weak to Latios given that you have Clefable and Heatran, or weak to any Psychics for that matter. SD on Bisharp gives you a really neat sweeper against offensive teams (Gliscor being much stronger against defensive teams). Also lets you beat Taunt+Bulk Up Talonflame which as I mentioned earlier is a threat, and although Taunt+Wisp Talonflame is still a huge threat, Psyshock Latios is able to at least check it, so you don't completely lose to it. Another good option would be Low Kick, not a very common move on Bisharp, but given how weak you are to opposing Bisharp it could defeniely be worthwile. Generally Bisharp runs Max Speed to at least tie with opposing Bisharp, if you prefer the added bulk though that's fine, but I would invest in HP instead of SpD to take hits from MMetagross and opposing Bisharp slightly better.

clefable.gif

Clefable @ Leftovers
Ability: Magic Guard / Unaware
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Moonblast
- Wish
- Protect
- Thunder Wave / Fire Blast / Calm Mind

latios.gif

Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Roost
- Defog

latias.gif

Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Roost
- Defog


heatran.gif


Heatran (F) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
- Lava Plume
- Toxic
- Stone Edge
- Stealth Rock

venusaur-mega.gif

Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
- Giga Drain
- Sludge Bomb
- Synthesis
- Hidden Power [Fire]

bisharp.gif

Bisharp @ BlackGlasses
Ability: Defiant
EVs: 52 HP / 252 Atk / 204 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Swords Dance / Low Kick
 
Last edited:
I have a few changes to suggest, a lot of them are pretty subjective though so feel free to take them with a grain of salt. I agree with the above rate that Heal Bell isn't necessarily a great idea for Clefable since it cancels out Gliscor's Poison Heal (especially problematic if it gets Knocked Off), I get that you want a cleric but half your Pokemon are immune to Poison, 2 are immune to burn and your team is slow enough not to care too much about Paralysis so you don't need a cleric that much. Clefable has a lot of options it can run in the last slot fortunately, I think I would reccomend Thunder Wave since a lot of your team is slow and really benefits from opponents being paralyzed, plus it can cripple a lot of swicthins, particulalry Metagross, though Fire Blast is also good option (Fire Blast>Flamethrower since it deals 50% to MMetagross which Flamethrower misses out on, so instead of swicthing in twice it switches in once), as is Calm Mind if you want a win condition against offensive teams. If you run Thunder Wave you can probably get away with Magic Guard which gives your team a secondary status absorber and Clefable an immunity to hazards, makes you a bit weaker to setup sweepers but Thunder Wave does a decent job of stopping them too.
And once again, you are weak to Kyurem-B, one thing you could do is run a spread of 252 HP / 172 Def / 84 SpD with a Calm nature on Clefable, this enables you to switch into LO Kyu-B a lot more easily, however you lose a bunch of physical bulk in the process so this may not be ideal.

I don't think EQ is really necessary on Latios since you aren't really weak to Heatran, yes do do have Venusaur and Clefable that are stopped cold by it, but on the other hand you have Glsicor who acts as a hard counter to any set not running HP Ice, so you do have a very consistent swicthin to it that will almost always outlast it. As for Metagross, it really isn't hit that hard by EQ anyway. The reason I'd rather run Roost is that your team is mostly defneisve and really benefits from Latios's ability to stay alive to Defog instead of being on a timer (yeah you can Wishpass to it but it's obviosuly way better for Latios to rely on its own recovery). You could even run Latias over Latios, you lose offensive presence but gain bulk which imo is a bit more important for this kind of team, but once again this is personal preference, tehre are defenitely situations where Latios's higher power is beneficial.

Taunt Talonflame variants cause huge problems for you and you don't really have an answer to them, perhaps you could run Stone Edge over Roar on Heatran to fix this weakness, however you do lose overall utility. And given how weak your team is to Bisharp and Offensive SD Scizor I would run HP Fire over Sleep Powder on MVenusaur to prevent them fron setting up on it, I guess Sleep Powder kinda does that too but it's very unreliable and the opponent can easily switch out, have another Pokemon on his team be put to sleep instead, send Bisharp/Scizor back in and sweep you.

Finally, I would run Swords Dance over Pursuit on Bisharp, you don't really strike me as weak to Latios given that you have Clefable and Heatran, or weak to any Psychics for that matter. SD on Bisharp gives you a really neat sweeper against offensive teams (Gliscor being much stronger against defensive teams). Also lets you beat Taunt+Bulk Up Talonflame which as I mentioned earlier is a threat, and although Taunt+Wisp Talonflame is still a huge threat, Psyshock Latios is able to at least check it, so you don't completely lose to it. Another good option would be Low Kick, not a very common move on Bisharp, but given how weak you are to opposing Bisharp it could defeniely be worthwile. Generally Bisharp runs Max Speed to at least tie with opposing Bisharp, if you prefer the added bulk though that's fine, but I would invest in HP instead of SpD to take hits from MMetagross and opposing Bisharp slightly better.

clefable.gif

Clefable @ Leftovers
Ability: Magic Guard / Unaware
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Moonblast
- Wish
- Protect
- Thunder Wave / Fire Blast / Calm Mind

latios.gif

Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Roost
- Defog

latias.gif

Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Roost
- Defog


heatran.gif


Heatran (F) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
- Lava Plume
- Toxic
- Stone Edge
- Stealth Rock

venusaur-mega.gif

Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
- Giga Drain
- Sludge Bomb
- Synthesis
- Hidden Power [Fire]

bisharp.gif

Bisharp @ BlackGlasses
Ability: Defiant
EVs: 52 HP / 252 Atk / 204 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Swords Dance / Low Kick
Thanks for your help, anyways, I'm not really sure about using stone edge on heatran since I wouldn't really have an answer to setup sweepers.Also I was thinking about using stone edge over knock off on gliscor, would that be a good idea?
 
Thanks for your help, anyways, I'm not really sure about using stone edge on heatran since I wouldn't really have an answer to setup sweepers.Also I was thinking about using stone edge over knock off on gliscor, would that be a good idea?
Yeah, that could work too actually. Knock Off is obviously a really useful move, but you do get better coverage with Stone Edge and obviously you have something to defend yourself from Taunt Talonflame. I guess Gengar becomes a more annoying but it doesn't exactly shrug off Stone Edge either.
 
Yeah, that could work too actually. Knock Off is obviously a really useful move, but you do get better coverage with Stone Edge and obviously you have something to defend yourself from Taunt Talonflame. I guess Gengar becomes a more annoying but it doesn't exactly shrug off Stone Edge either.
From what I've noticed it can survive 3 shadow balls and maybe even 4 sludge waves
 
Back
Top