ORAS OU Mega Venusaur OU RMT

So I've been away from playing Pokemon for a while now, and I've only recently gotten back into it with Pokemon go and Sun and Moon. So I thought I would share one of my older teams that I started using again and it seemed like it still held up, any and all criticism is appreciated. (Sorry if my English is bad)

Mega Venusaur


Venusaur @ Venusaurite
Ability: Overgrow
EVs: 248 HP / 96 Def / 144 SpD / 20 Spe
Bold Nature
IVs: 0 Atk
- Giga Drain
- Synthesis
- Sludge Bomb
- Leech Seed

Venusaur was always one of my favorite megas so I based the team around him. The set is mixed bulk and it can live just about any one hit unless it is from banded fire bird, or the ever unfortunate crit. The set is pretty generic running Synthesis, Giga Drain, and Leech Seed to help out with recovery. Sludge Bomb is the obvious STAB for the Poison typing, I really do love running this as it can take just about any hit and leech away at my opponents health. With thick fat it removes half of its weaknesses with Fire and Ice, and Ice being a very good typing in the tier.

Rotom-Wash



Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 212 HP / 252 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Toxic/Pain Split

Rotom-Wash is a very good pairing with Venusaur I feel. With Rotom-Wash being weak to only Grass (and Mold Breaker Excadrill) and Venusaur obviously resisting that and Rotom-Wash can help out with Venusaur's Fire and Ice weaknesses before it megas as well as just be a good switch in to Ice types. The set is generic, with Volt Switch there for a pivot, and Hydro Pump being a really strong water STAB. Wil-O-Wisp is to burn and cripple most physical attackers, as well as get residual damage on walls. The last move was really just a toss up, as the only things that resist Wil-O are other fire types which can be killed with Hydro and Guts Pokemon. So Toxic was just there as a second option for me to wear down sweepers if they got to set up. Pain Split is another option for recovery as it doesn't have much in the form of recovery outside of Leftovers, or Healing Wish from Latias.

Tyranitar



Tyranitar @ Assault Vest
Ability: Sand Stream
EVs: 248 HP / 80 Atk / 180 SpD
Adamant Nature
- Pursuit
- Stone Edge
- Crunch
- Earthquake

This guy is one of my favorites, my biggest problem on this team was Latios and Latias so this was my best answer. He only takes 35% from a Choice Specs Latios, so I can freely switch him in on the twins with very little worry. Surf does nothing if they do have it, and Tyranitar can just trap them with Pursuit. With the Sand Storm adding onto it's special bulk along with the Assault Vest and the investments it takes hardly any damage from most special Pokemon, unless they have Focus Blast. The moves are Crunch and Stone Edge being the STAB and Earthquake being a nice middle ground. Pursuit is just to trap scarfed psychic types and the twins as mentioned before.

Latias


Latias @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Healing Wish
- Psyshock
- Draco Meteor
- Defog

Ironic that I have this Pokemon after having a hard counter to it, but this Pokemon is so good at what it does. Latias is used more for utility than being a hard hitter, If Latios could get Healing Wish then there would be no reason to run this Pokemon. I would personally have better attack stats than some defense boosts; things like Knock Off are going to still hurt even One Hit Knock Out this Pokemon. But Healing Wish and Defog were two moves I needed and Latias fit the bill pretty well. Even with its lower attack stat Draco Meteor will still do amazing damage to most Pokemon, being one of the strongest Dragon Type attacks in the game. Psyhock is a good way to hit a special wall that would try switching in on this Pokemon. Healing Wish is used as a way to bring a Pokemon back from the dead essentially. Defog should be standard as it prevents hazard stacking and removes screens.

Landorus


Landorus-Therian @ Rocky Helmet/Leftovers
Ability: Intimidate
EVs: 112 HP / 252 Atk / 144 Spe
Adamant Nature
- Earthquake
- Stealth Rock
- Stone Edge
- U-turn

Landorus is an amazing Pokemon in OU, and it pairs very well with Latias. With Landorus and Latias being able to wall nearly half the tier. Intimidate is a great ability allowing it to come in on physical attackers and almost always force a switch. Rocky Helmet is here to really punish anything that touches this Pokemon. I have also used Leftovers and both are good, its more so up to you. This set has enough speed to out speed max speed Heatran (Not timid.) I gave it max attack and a Adamant nature so it can do a lot of damage with Earthquake and the likes. Stone Edge is used to hit flying types that try and switch in on me and U-turn works well with Rotom-Wash as a sort of Volt/Turn gimmick. I shouldn't have to explain Stealth Rocks, they can be used to break Sashes, or Sturdy (bar Magic Guard.)

Heatran


Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Flash Cannon
- Earth Power
- Ancient Power

This was a toss up, I was debating whether I should use Excadrill or Heatran. Excadrill could have worked as it pairs well with Tyranitar as it can use the sand to its advantage, but I felt that having a fast special hitter was a better option. Heatran is a good answer to fairy types if Venusaur was to be taken down. It can out speed most Pokemon and hit hard with Fire Blast. As stated above Fire Blast, and Flash Cannon are my main choices for STAB and they have incredible coverage. Earth Power is for other Heatrans and Ancient Power I normally have for Talonflame is my Rotom-Wash is taken out.

---Copy And Paste---












---Copy And Paste---

Venusaur @ Venusaurite
Ability: Overgrow
EVs: 248 HP / 96 Def / 144 SpD / 20 Spe
Bold Nature
IVs: 0 Atk
- Giga Drain
- Synthesis
- Sludge Bomb
- Leech Seed

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 212 HP / 252 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Toxic

Tyranitar @ Assault Vest
Ability: Sand Stream
EVs: 248 HP / 80 Atk / 180 SpD
Adamant Nature
- Pursuit
- Stone Edge
- Crunch
- Earthquake

Latias @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Healing Wish
- Psyshock
- Draco Meteor
- Defog

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 112 HP / 252 Atk / 144 Spe
Adamant Nature
- Earthquake
- Stealth Rock
- Stone Edge
- U-turn

Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Flash Cannon
- Earth Power
- Ancient Power
 

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Hi buddy, I've used mega venusaur in the past, so I guess I'll drop my knawledge here. First of all just looking at your team you can see you are using a lot of fatmons. This is not bad but your team will be inevitably weak to wallbreakers and some offensive 'mon, in particular mega medi, mega metagross, PuP mega lopunny, kyurem-black (but this one is not as threatening as the other mentioned above) and TG 3atks manaphy, I think. The only pokemon I would change is tyranitar. I don't it's good on this team bc the sandstorm cuts synthesis recovery and I question the viability of Av tar in the first place.
I think weavile is better suited to this team. It can still pursuit trap, it brings a nice speed tier to the table and it offers knock off support. Also I suggest you to run latios over latias, I don't think your team desperately needs HW, while latios could support the team by staying on the field longer with roost and dropping dracos :] also I would give the scarf to landorus, I think it's better than heatran when it comes to run a scarf set. Speaking of heatran you could make it timid max speed/max hp and give it SR. Max speed ensures you don't lose to jolly megazor.
If you don't like the suggestions above you could run chople/smooth rock/whatever ttar with stealth rock and excadrill in place of heatran but then I would change landorus for something else, probably talonflame.
Edit: also give venusaur max hp, standard speed creep and the rest in defense, it helps a lot with the ground types you're supposed to check and lopunny, in dire situations you can take a BB from talonflame and still have enough hp to check something else
double edit: your matchup vs stall is kinda bad as soon as heatran goes down, so maybe manaphy/keldeo over rotom should fix that
Hope I helped
 
Last edited:
Nice Team you've got here, but I feel there are a few changes you could make to make it better.

First off, I would use CB Tyranitar instead of AV.
Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 100 HP / 252 Atk / 156 Spe
Adamant Nature
- Stone Edge
- Crunch
- Superpower
- Pursuit
This set is much stronger, and allows you to become a deadly physical wallbreaker. It can destroy most pokemon, especially Latios and Latias with crunch and pursuit. It also destroys flying types with stone edge as well as deals with dark types like Bisharp with Superpower.

Now that I've gotten that out of the way, let me adress your major problem: Stall. You're team has a terrible match up against stall teams, and I needed to add a stallbreaker to do the job. Eventually, I settled on the best possible stallbreaker for your team: Heatran.

Except not the same Heatran as before.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Lava Plume
- Toxic
- Taunt
- Stealth Rock
This is a more Defensive set that excells at breaking stall and killing annoying pokemon like M-Scizor and M-Heracross with its extra speed. It can also set up rocks and tank hits from pokemon like Mega Charizard X and Talonflame. Which basically means it does what Landorus-T does, but as a stallbrraker too. But if Heatran does what Landorus-T does, then why keep Landorus-T on the Team?
Answer: Don't

And now for the final change to the team, the one I've been working on since the beginning. In order to better make your team, I added one of the most deadly offensive cores in the game in order to make up for your lack of offensive pressure. So, ladies and gentlemen... Sand Rush Excadrill
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Swords Dance
There is one reason and one reason only that Excadrill is still A-Rank in viability, and that reason is Tyranitar. These two pokemon go hand in hand, and destroy half the offensive Pokemon in the tier. They're strong, destructive, and the best final addition to your team.

So that's how I would change your team. I tried to help you with your matchup against both stall and balance with more offensive and stallbreaking potential. Be sure to be careful with Mega Sableye though: it's the biggest threat to your team hands down, the best way to beat it is setting up with Excadrill, unfortunately. Either way, good luck.
 
hello [: nice balance team you've got here. i remember cosine running a largely similar team that revolved around venu + sand however, you have some extremely unorthodox choices on your team and i would like to suggest some things to help improve your team.

echoing a lot of the same sentiments as raters above me, i feel that avtar should be swapped out for chople berry ttar. the reason why chople tar is used on this team is because the lati twins are generally a huge pain in the ass for mvenu teams. esp if they carry eq as lure to break apart the venutran styled cores. with chople tar, it gives you a good option to deal with the lati twins, starmie, gengar and the likes. your team gets rocked by alakazam so hard it's not even funny. with chople ttar, it helps to remove threats like the aforementioned mons and also helps you fake the choice items so that you can play optimal mind games with mons that have <115 base speed. with the addition of chople berry tar, your rocker is now ttar so it helps free up a lot of other slots on your team.

latias needs to go. it doesn't provide optimal offensive pressure for your team and it's healing wish isn't as good as it should be on this team because most of the mons are self sufficient enough to heal up on their own or have resistances enough to let lefties heal them up. therefore, my next suggestion is to swap latias for lo latios with psyshock , defog , draco , roost. this way you can apply more offensive pressure onto teams that are balanced as well as retaining a powerful defogger who can constantly force your foes into uncomfortable positions.

lastly, here are some minor ev and moveset tweaks so that your team can better deal with other threats. i think you should opt for 88 spe over 44 spe on rotom-w so that crawdaunt doesn't randomly come in and have a field day on your squadron since rotom-w can't take repeated knock offs and mvenu is extremely vulnerable to crunch which is becoming increasingly popular on crawdaunt sets. heatran should opt for max spe max hp timid with taunt toxic lava plume and protect and lefties. this way you can deal with stall easily as well as spdef talon which can be a pain for your team to deal with. finally, opting for scarf over rocky helmet on lando-t with max spe and atk + jolly nature helps this team a lot since now you can solidly deal with mdos by superpowering them with scarf lando-t as well as having a good physically oriented deterrence. hopefully my suggestions help you climb up the ladder more and improve your team so that it rectifies some of the weaknesses that are present. good luck and have fun in the game! /cheers/

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Recover
- Defog

Tyranitar @ Chople Berry
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Stone Edge
- Pursuit
- Crunch

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Lava Plume
- Toxic
- Taunt
- Protect

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Superpower
 
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