I have really come to like mega venusaur, so I decided to build a rather bulky team based around it. I haven't been competitively battling for very long, but I think this team is pretty good. This was written from my phone, so although I have proofread it, autocorrect may still have sabotaged me.
Gregor Mendel (Venusaur-Mega) (M) @ Venusaurite
Ability: Chlorophyll
EVs: 232 HP / 252 SpA / 4 SpD / 20 Spe
Modest Nature
IVs: 30 Atk / 30 SpA / 30 Spe
- Giga Drain
- Sludge Bomb
- Hidden Power
- Synthesis
I started my team with a mega Venusaur, since it is my favorite mega in OU. It dishes out tons of damage with a great typing both offensively and defensively (with thick fat) I just used the generic OU offensive set from smogon, as it fit what I wanted perfectly.
KBacon (Mandibuzz) @ Rocky Helmet
Ability: Overcoat
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Foul Play
- U-turn
- Roost
- Defog
I added mandibuzz to kill psychic types that could kill venusaur. Overcoat is a great ability for walls (although possibly a bit redundant with venusaur's grass typing), and I love its defensive bulk. The rocky helmet makes it harder to stall out its roosts and makes it a good switch-in to fake-outs. I used foul play to make it harder to set up against, and I think it does this set more good than knock off. This can switch into lati@s, metagross, and other threats, as well a huge pool of physical attackers. I used it for hazard control, which may not be optimal on a rock-weak mon, but I think it still does its job.
Wesis (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
I added rotom-w to this team as a flying resist. I already had a talonflame counter in my mandibuzz, but I really wanted to keep venusaur alive. Also, no one wants to punch a washing machine.
KEichman (Chansey) @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Thunder Wave
- Soft-Boiled
- Seismic Toss
- Heal Bell
I already had two physical walls, so I needed a special wall. Since I already had a figthing resist, chansey seemed like a good idea. Thunder wave cripples a lot of threars to my team, making them slower than venusaur.
Junichi (Zapdos) @ Leftovers
Ability: Pressure
EVs: 248 HP / 64 Def / 180 SpD / 16 Spe
Calm Nature
IVs: 30 Atk / 30 Def
- Volt Switch
- Roost
- Hidden Power
- Heat Wave
I felt my team needed a special pivot, and some resistances provided by zapdos. However, I don't zapdos much on this team.
Eisemoney (Weavile) (M) @ Life Orb Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Icicle Crash
- Knock Off
- Ice Shard
- Low Kick
Although it doesn't fit the bulky theme I have been following, I added weavile. It seems to perfectly finish off this team, picking up OHKO on mons I wouldn't want to deal with, such as cresselia.
Thanks for taking the time to RMT. I will greatly appreciate any feedback you give.
If anyone wants to use this team (I don't see any reason you would XD), here is the raw paste:

Gregor Mendel (Venusaur-Mega) (M) @ Venusaurite
Ability: Chlorophyll
EVs: 232 HP / 252 SpA / 4 SpD / 20 Spe
Modest Nature
IVs: 30 Atk / 30 SpA / 30 Spe
- Giga Drain
- Sludge Bomb
- Hidden Power
- Synthesis
I started my team with a mega Venusaur, since it is my favorite mega in OU. It dishes out tons of damage with a great typing both offensively and defensively (with thick fat) I just used the generic OU offensive set from smogon, as it fit what I wanted perfectly.

KBacon (Mandibuzz) @ Rocky Helmet
Ability: Overcoat
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Foul Play
- U-turn
- Roost
- Defog
I added mandibuzz to kill psychic types that could kill venusaur. Overcoat is a great ability for walls (although possibly a bit redundant with venusaur's grass typing), and I love its defensive bulk. The rocky helmet makes it harder to stall out its roosts and makes it a good switch-in to fake-outs. I used foul play to make it harder to set up against, and I think it does this set more good than knock off. This can switch into lati@s, metagross, and other threats, as well a huge pool of physical attackers. I used it for hazard control, which may not be optimal on a rock-weak mon, but I think it still does its job.

Wesis (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
I added rotom-w to this team as a flying resist. I already had a talonflame counter in my mandibuzz, but I really wanted to keep venusaur alive. Also, no one wants to punch a washing machine.

KEichman (Chansey) @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Thunder Wave
- Soft-Boiled
- Seismic Toss
- Heal Bell
I already had two physical walls, so I needed a special wall. Since I already had a figthing resist, chansey seemed like a good idea. Thunder wave cripples a lot of threars to my team, making them slower than venusaur.

Junichi (Zapdos) @ Leftovers
Ability: Pressure
EVs: 248 HP / 64 Def / 180 SpD / 16 Spe
Calm Nature
IVs: 30 Atk / 30 Def
- Volt Switch
- Roost
- Hidden Power
- Heat Wave
I felt my team needed a special pivot, and some resistances provided by zapdos. However, I don't zapdos much on this team.

Eisemoney (Weavile) (M) @ Life Orb Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Icicle Crash
- Knock Off
- Ice Shard
- Low Kick
Although it doesn't fit the bulky theme I have been following, I added weavile. It seems to perfectly finish off this team, picking up OHKO on mons I wouldn't want to deal with, such as cresselia.
Thanks for taking the time to RMT. I will greatly appreciate any feedback you give.
If anyone wants to use this team (I don't see any reason you would XD), here is the raw paste:
Gregor Mendel (Venusaur-Mega) (M) @ Venusaurite
Ability: Chlorophyll
EVs: 232 HP / 252 SpA / 4 SpD / 20 Spe
Modest Nature
IVs: 30 Atk / 30 SpA / 30 Spe
- Giga Drain
- Sludge Bomb
- Hidden Power
- Synthesis
KBacon (Mandibuzz) @ Rocky Helmet
Ability: Overcoat
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Foul Play
- U-turn
- Roost
- Defog
Wesis (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
KEichman (Chansey) @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Thunder Wave
- Soft-Boiled
- Seismic Toss
- Heal Bell
Junichi (Zapdos) @ Leftovers
Ability: Pressure
EVs: 248 HP / 64 Def / 180 SpD / 16 Spe
Calm Nature
IVs: 30 Atk / 30 Def
- Volt Switch
- Roost
- Hidden Power
- Heat Wave
Eisemoney (Weavile) (M) @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Icicle Crash
- Knock Off
- Ice Shard
- Low Kick