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VGC Mega VenuZard

venusaur-mega.gif
charizard-megay.gif
suicune.gif
cresselia.gif
scrafty.gif
sylveon.gif


Introduction

I originally built this team around the Venusaur/ Arcanine/ Milotic core. As you can see, I decided to use the Venusaur/ Charizard duo instead because of their synergy. Venusaur isn’t exactly fast, so I needed to add Speed control. I have two options- Tailwind on Suicune or Trick Room on Cresselia. I added Scrafty because Venusaur and Charizard appreciate the Intimidate drop, and for Fake Out and Taunt. I kind of threw on Sylveon because of its power in either Tailwind or Trick Room.

The Team

venusaur-mega.gif

Venusaur @ Venusaurite
Ability: Chlorophyll / Thick Fat
EVs: 204 HP / 60 Def / 124 SpA / 52 SpD / 68 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Leech Seed
- Protect
I chose Venusaur to be the Mega of this team because it's a pretty anti-meta option. The EV spread allows it to outrun Choice Scarf Adamant Landorus-T under Sun, while being able to take a -1 Adamant Life Orb Talonflame's Brave Bird and neutral Mega Gardevoir's Psychic when Mega Evolved. Venusaur is pretty straightforward; Giga Drain being STAB will deal decent damage and recover a little HP. Sludge Bomb is another STAB move that possibly poisons its opponent. Leech Seed is useful for draining bulky opponents and gives Venusaur some utility.

charizard-megay.gif

Charizard @ Charizardite-Y
Ability: Blaze / Drought
EVs: 252 HP / 4 Def / 44 SpA / 20 SpD / 188 Spe
Modest Nature
- Heat Wave
- Solar Beam
- Overheat
- Protect
Charizard works great in synergy with Venusaur. Drought obviously makes Solar Beam move in one turn. The EV spread is bulky because M-Charizard already deals massive damage in the sun. This EV spread allows Charizard to take an unboosted Jolly Garchomp's Rock Slide, Hydreigon's Specs Draco Meteor, and unboosted Modest Thundurus's Thunderbolt. Heat Wave is Charizard’s STAB spread move, and Overheat another STAB move for targeting specific opponents to deal more damage. Protect helps Charizard Mega Evolve safely.

suicune.gif

Suicune @ Sitrus Berry
Ability: Pressure
EVs: 252 HP / 156 Def / 72 SpA / 4 SpD / 20 Spe
Bold Nature
- Tailwind
- Scald
- Ice Beam
- Snarl
Suicune is the team's Tailwind user. The given EV spread allows to outspeed Choice Scarf Landorus-T in Tailwind. Scald is an obvious choice being a STAB move with a possibility to Burn its target. Ice Beam is mostly for coverage and hits Amoonguss for decent damage. Snarl is useful for dealing a small amount of damage and lowering the Special Attack of both opponents.

cresselia.gif

Cresselia @ Mental Herb
Ability: Levitate
EVs: 236 HP / 204 Def / 68 SpD
Relaxed Nature
- Thunder Wave
- Psychic
- Ice Beam
- Skill Swap
Cresselia has always been popular in VGC because of her bulk. Holding a Mental Herb allows Cresselia to set up Trick Room without fearing Taunt. Psychic being STAB deals decent damage and hits Amoonguss. Ice Beam hits Pokemon like Landorus-T. Skill Swap has helped me deal with abilities like Pixilate and Shadow Tag many times.

scrafty.gif

Scrafty @ Lum Berry
Ability: Intimidate
EVs: 252 HP / 164 Atk / 92 SpD
Sassy Nature
- Fake Out
- Drain Punch
- Knock Off
- Protect
Scrafty has Fake Out to help Cresselia set up Trick Room or Suicune Tailwind. Intimidate is another useful ability that Venusaur in particular appreciates. I can't say how many times the Lum Berry has come in handy when opponents try to Will-o-Wisp it. Its EV spread allows Scrafty to survive Choice Specs Hydreigon's Draco Meteor and maximum Special Attack investment Timid Mega Charizard Y's Overheat in the sun without an Assault Vest. Drain Punch is mostly for M-Kangaskhan and gives Scrafty a method of recovering HP.

sylveon.gif

Sylveon @ Choice Specs
Ability: Pixilate
EVs: 188 HP / 68 Def / 252 SpA
Modest Nature
- Hyper Voice
- Hidden Power Ground
- Shadow Ball
- Hyper Beam
I absolutely love using Sylveon in VGC (and Sylveon in general). Biased opinions aside, Sylveon undoubtedly powerful. The EV spread lets Sylveon survive Jolly M-Kangaskhan's Return. Hyper Voice powered by Pixilate is a base 99 power spread move. Psyshock is mostly for dealing with Poison-types that can otherwise wall Hyper Voice. Shadow Ball is also for coverage. Despite giving up one turn, Hyper Beam deals ridiculous damage with Pixilate.

Conclusion

I still have a lot of doubts, but overall it's a somewhat unique team and I've had a lot of fun using it. Having dual Megas gives my team another option against a team one might not be able to handle as well.
 
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Hey there, that's a pretty sweet team you have. It's got a lot of working parts to it but it's pretty well built! Definitely for starters though, I suggest changing Venusaur's spread to 204 HP / 60 Def / 124 SpA / 52 SpD / 68 Spe with a Modest Nature. This is a spread I made on the fly so it can probably be customized better haha, but it allows Venusaur to outrun Choice Scarf Adamant Landorus-T under Sun, while being able to tank a -1 Adamant Life Orb Talonflame's Brave Bird and Neutral Mega Gardevoir's Psychic while in Mega Forme. Bulky Venusaur is cool and all but that's more for a standalone Venusaur. When you have a Sun mode next to it, you can't be using such a defensive spread, since defensive regular Venusaur is useless (heck, I find defensive Mega Venusaur dead weight too, but that's a different story). Mega Venusaur, regardless of spread, already hard walls Rain, which is why I'm guessing you're using mega, so a defensive spread isn't needed at all. I gave your Venusaur more investment in offense so it can better take advantage of Sun and not be total dead weight under Trick Room.

A similar logic can be applied to Charizard too. Charizard has so much room for a different, more bulkier EV spread. Charizard already hits stupid hard under Sun anyways, so a lot of Charizards tend to invest more in bulk, as max Special Attack investment isn't necessary. With two forms of Speed Control, max Speed isn't needed on Charizard either, so I suggest you change Charizard's EV spread to Level 51's spread of 252 HP / 4 Def / 44 SpA / 20 SpD / 188 Spe with a Modest Nature. This spread allows Charizard to tank unboosted Jolly Garchomp's Rock Slide, Hydreigon's Specs Draco Meteor, and unboosted Modest Thundurus's Thunderbolt. This spread also outspeed Adamant Landorus-T by one point. Even with 44 Special Attack, Charizard picks up most of the same KOs that 252 Special Attack got and Heat Wave still picks up the same 2HKOs, and like I've mentioned before, Charizard already hits stupid hard in Sun anyways, so investing more in bulk is definitely recommended.

Defensive:
  • 252 Atk Garchomp Rock Slide vs. 252 HP / 4 Def Mega Charizard Y: 156-184 (84.3 - 99.4%) -- guaranteed 2HKO
  • 252+ SpA Choice Specs Hydreigon Draco Meteor vs. 252 HP / 20 SpD Mega Charizard Y: 154-183 (83.2 - 98.9%) -- guaranteed 2HKO
  • 252+ SpA Thundurus Thunderbolt vs. 252 HP / 20 SpD Mega Charizard Y: 144-170 (77.8 - 91.8%) -- guaranteed 2HKO
Offensive:
  • 44+ SpA Mega Charizard Y Overheat vs. 4 HP / 0 SpD Mega Kangaskhan in Sun: 186-220 (102.7 - 121.5%) -- guaranteed OHKO
  • 44+ SpA Mega Charizard Y Solar Beam vs. 252 HP / 4 SpD Suicune: 136-160 (65.7 - 77.2%) -- guaranteed 2HKO after Sitrus Berry recovery
  • 44+ SpA Mega Charizard Y Overheat vs. 212 HP / 76 SpD Thundurus in Sun: 204-240 (112.7 - 132.5%) -- guaranteed OHKO

Also, I suggest you use Ice Beam instead of Icy Wind on Cresselia. You mentioned that you have Ice Beam for Landorus but it says Icy Wind on the set so I'm just making sure haha.

Finally for Sylveon, I definitely suggest replacing Psyshock with Hidden Power Ground and Moonblast with Hyper Beam. Your team is way too weak to Heatran. Once it gets up a Substitute, it can essentially solo your team. Your main way of hitting Heatran for super effective damage is Scrafty, which doesn't hit too hard to begin with, is susceptible to Intimidate and burns, and gets worn down easily, and Suicune, which also gets worn down pretty easily. With HP Ground, you'll be able to hit Heatran for super effective damage or outright KO it, as long as it isn't carrying a Sitrus Berry. Psyshock essentially has only 2 targets: Amoonguss and Venusaur. Mega Venusaur can tank a Psyshock no problem from Sylveon and can 2HKO it with Sludge Bomb, whereas Amoonguss essentially loses to Hyper Voice spam. You also have multiple ways against those two Pokemon, in Charizard Y, Cresselia, and Mega Venusaur itself. Regarding Moonblast, it's fallen out of favor recently for Hyper Beam, given that Moonblast is honestly a terrible move to lock yourself into. It bypasses Wide Guard but that's essentially it, most of the time, even if you suspect they have Wide Guard, you'll go for Hyper Voice anyways cause it's a much better move to lock yourself into. Hyper Beam, on the other hand, is a high-risk, high-reward move that's perfect for Sylveon to either do major damage to something or instantly get a kill. For example, let's say your opponent has a Wide Guard Aegislash and a Pokemon that is weak to Fairy-types. You'll go for Moonblast and get the kill but next turn they can switch-in something for Sylveon and you'll have to switch out. That's essentially the same as using Hyper Beam, except instaed of getting the kill on something that is weak to Fairy-types, you'll be able to pick up KOs on Pokemon such as Mega Kangaskhan and Thundurus, which, in all honesty, is much more beneficial.

That's pretty much it man, Pokemon wise your team looks great! Hope I helped man and good luck with the team!!! :]

venusaur.gif

Venusaur @ Venusaurite
Ability: Chlorophyll / Thick Fat
EVs: 204 HP / 60 Def / 124 SpA / 52 SpD / 68 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Leech Seed
- Protect

charizard.gif

Charizard @ Charizardite-Y
Ability: Blaze / Drought
EVs: 252 HP / 4 Def / 44 SpA / 20 SpD / 188 Spe
Modest Nature
- Heat Wave
- Solar Beam
- Overheat
- Protect

cresselia.gif

Cresselia @ Mental Herb
Ability: Levitate
EVs: 236 HP / 204 Def / 68 SpD
Relaxed Nature
- Trick Room
- Psychic
- Ice Beam
- Skill Swap

sylveon.gif

Sylveon @ Choice Specs
Ability: Pixilate
EVs: 188 HP / 68 Def / 252 SpA
Modest Nature
- Hyper Voice
- Hidden Power Ground
- Shadow Ball
- Hyper Beam
 
Alright, Dad has already addressed some of the big things, but I have a few thoughts of my own to add. First and foremost, your Heatran matchup is pretty bad. Scrafty can Drain Punch if, but without AV it takes a decent bit from Heat Wave, especially if Sun is up. Speaking of Sun, it weakens you next best way to KO Heatran that being Scald from Suicune. Snarl is nice and helps somewhat, but it's not getting rid of it. Finally, though Sylveon has HP Ground you really don't like locking yourself into it. Perhaps you don't have issues with Heatran, and if that's the case you can ignore this, but I personally would run Hidden Power Ground on Charizard over Overheat. Yes, that would be 2 HP Ground users, but I feel it would be justified.

Besides that, my main thought is that Trick Room is a little awkward on this team. I would suggest running Thunder Wave over it on Cresselia. Not only does Thunder Wave prevent allowing opposing Amoonguss to reck you, it also provides the added benifit of the 25% chance of full paras which can be invaluable against bulky opponents like Mega-Kang that can normally stay around for awhile (and thus are more likely to suffer from it). It would also allow you to run Protect on Scarfty over Taunt, which I feel isn't really doing much for you at the moment. If you're used to playing with Protectless Scrafty and or don't believe it'd be that helpful, running Stone Edge would help your matchup against opposing Zard-Y which is pretty terrible right now.

One final note on Venusaur: Sun Venusuar should run Sleep Powder. The ability to put opponents to sleep before they can even move is great (it's why Breloom is a thing) and when paired with Charizard's deadly Heat Wave it can destroy teams. Comparatively, Leech Seed doesn't help the fast sweeper that is Chlorophyll Venusaur. Here's the catch: you're running Mega. Having run Sleep Powder Mega-Venusaur to success myself I can truthfully say that Leech Seed is by far the better option as it allows for endgame win conditions and allows Venusuar to survive for absurdly long durations of time. So, I just gave you two conflicting pieces of advise. What you decide to do should be determined by how you play your own team. If you find yourself using Mega-Venusaur a lot, then by all means keep Leech Seed. If, however, you end up keeping Venusuar in it's regular form a lot of the time because you also brought Charizard then Sleep Powder would probably be better. And don't get me wrong, Sleep Powder Mega-Venusuar isn't bad, it's just a little outclassed when you go and use it (in much the same way that Leech Seed Chlorophyll Venusaur is outclassed as sweeper support).
 
Alright, Dad has already addressed some of the big things, but I have a few thoughts of my own to add. First and foremost, your Heatran matchup is pretty bad. Scrafty can Drain Punch if, but without AV it takes a decent bit from Heat Wave, especially if Sun is up. Speaking of Sun, it weakens you next best way to KO Heatran that being Scald from Suicune. Snarl is nice and helps somewhat, but it's not getting rid of it. Finally, though Sylveon has HP Ground you really don't like locking yourself into it. Perhaps you don't have issues with Heatran, and if that's the case you can ignore this, but I personally would run Hidden Power Ground on Charizard over Overheat. Yes, that would be 2 HP Ground users, but I feel it would be justified.

Besides that, my main thought is that Trick Room is a little awkward on this team. I would suggest running Thunder Wave over it on Cresselia. Not only does Thunder Wave prevent allowing opposing Amoonguss to reck you, it also provides the added benifit of the 25% chance of full paras which can be invaluable against bulky opponents like Mega-Kang that can normally stay around for awhile (and thus are more likely to suffer from it). It would also allow you to run Protect on Scarfty over Taunt, which I feel isn't really doing much for you at the moment. If you're used to playing with Protectless Scrafty and or don't believe it'd be that helpful, running Stone Edge would help your matchup against opposing Zard-Y which is pretty terrible right now.

One final note on Venusaur: Sun Venusuar should run Sleep Powder. The ability to put opponents to sleep before they can even move is great (it's why Breloom is a thing) and when paired with Charizard's deadly Heat Wave it can destroy teams. Comparatively, Leech Seed doesn't help the fast sweeper that is Chlorophyll Venusaur. Here's the catch: you're running Mega. Having run Sleep Powder Mega-Venusaur to success myself I can truthfully say that Leech Seed is by far the better option as it allows for endgame win conditions and allows Venusuar to survive for absurdly long durations of time. So, I just gave you two conflicting pieces of advise. What you decide to do should be determined by how you play your own team. If you find yourself using Mega-Venusaur a lot, then by all means keep Leech Seed. If, however, you end up keeping Venusuar in it's regular form a lot of the time because you also brought Charizard then Sleep Powder would probably be better. And don't get me wrong, Sleep Powder Mega-Venusuar isn't bad, it's just a little outclassed when you go and use it (in much the same way that Leech Seed Chlorophyll Venusaur is outclassed as sweeper support).
Yeah, Char doesnt really work well in TR, and Thunder Wave will give me more speed control. I didnt think of that. Should I replace Sylveon with Landorus-T? It has Rock Slide, Stone Edge, and EQ (which Char dodges), and then I could run Protect on Scrafty. Which Mega I bring usually depends on my opponent's team, so I don't USUALLY bring them both, even though they work well together.
 
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