Introduction
I originally built this team around the Venusaur/ Arcanine/ Milotic core. As you can see, I decided to use the Venusaur/ Charizard duo instead because of their synergy. Venusaur isn’t exactly fast, so I needed to add Speed control. I have two options- Tailwind on Suicune or Trick Room on Cresselia. I added Scrafty because Venusaur and Charizard appreciate the Intimidate drop, and for Fake Out and Taunt. I kind of threw on Sylveon because of its power in either Tailwind or Trick Room.
The Team
Venusaur @ Venusaurite
Ability: Chlorophyll / Thick Fat
EVs: 204 HP / 60 Def / 124 SpA / 52 SpD / 68 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Leech Seed
- Protect
I chose Venusaur to be the Mega of this team because it's a pretty anti-meta option. The EV spread allows it to outrun Choice Scarf Adamant Landorus-T under Sun, while being able to take a -1 Adamant Life Orb Talonflame's Brave Bird and neutral Mega Gardevoir's Psychic when Mega Evolved. Venusaur is pretty straightforward; Giga Drain being STAB will deal decent damage and recover a little HP. Sludge Bomb is another STAB move that possibly poisons its opponent. Leech Seed is useful for draining bulky opponents and gives Venusaur some utility.
Charizard @ Charizardite-Y
Ability: Blaze / Drought
EVs: 252 HP / 4 Def / 44 SpA / 20 SpD / 188 Spe
Modest Nature
- Heat Wave
- Solar Beam
- Overheat
- Protect
Charizard works great in synergy with Venusaur. Drought obviously makes Solar Beam move in one turn. The EV spread is bulky because M-Charizard already deals massive damage in the sun. This EV spread allows Charizard to take an unboosted Jolly Garchomp's Rock Slide, Hydreigon's Specs Draco Meteor, and unboosted Modest Thundurus's Thunderbolt. Heat Wave is Charizard’s STAB spread move, and Overheat another STAB move for targeting specific opponents to deal more damage. Protect helps Charizard Mega Evolve safely.
Suicune @ Sitrus Berry
Ability: Pressure
EVs: 252 HP / 156 Def / 72 SpA / 4 SpD / 20 Spe
Bold Nature
- Tailwind
- Scald
- Ice Beam
- Snarl
Suicune is the team's Tailwind user. The given EV spread allows to outspeed Choice Scarf Landorus-T in Tailwind. Scald is an obvious choice being a STAB move with a possibility to Burn its target. Ice Beam is mostly for coverage and hits Amoonguss for decent damage. Snarl is useful for dealing a small amount of damage and lowering the Special Attack of both opponents.
Cresselia @ Mental Herb
Ability: Levitate
EVs: 236 HP / 204 Def / 68 SpD
Relaxed Nature
- Thunder Wave
- Psychic
- Ice Beam
- Skill Swap
Cresselia has always been popular in VGC because of her bulk. Holding a Mental Herb allows Cresselia to set up Trick Room without fearing Taunt. Psychic being STAB deals decent damage and hits Amoonguss. Ice Beam hits Pokemon like Landorus-T. Skill Swap has helped me deal with abilities like Pixilate and Shadow Tag many times.
Scrafty @ Lum Berry
Ability: Intimidate
EVs: 252 HP / 164 Atk / 92 SpD
Sassy Nature
- Fake Out
- Drain Punch
- Knock Off
- Protect
Scrafty has Fake Out to help Cresselia set up Trick Room or Suicune Tailwind. Intimidate is another useful ability that Venusaur in particular appreciates. I can't say how many times the Lum Berry has come in handy when opponents try to Will-o-Wisp it. Its EV spread allows Scrafty to survive Choice Specs Hydreigon's Draco Meteor and maximum Special Attack investment Timid Mega Charizard Y's Overheat in the sun without an Assault Vest. Drain Punch is mostly for M-Kangaskhan and gives Scrafty a method of recovering HP.
Sylveon @ Choice Specs
Ability: Pixilate
EVs: 188 HP / 68 Def / 252 SpA
Modest Nature
- Hyper Voice
- Hidden Power Ground
- Shadow Ball
- Hyper Beam
I absolutely love using Sylveon in VGC (and Sylveon in general). Biased opinions aside, Sylveon undoubtedly powerful. The EV spread lets Sylveon survive Jolly M-Kangaskhan's Return. Hyper Voice powered by Pixilate is a base 99 power spread move. Psyshock is mostly for dealing with Poison-types that can otherwise wall Hyper Voice. Shadow Ball is also for coverage. Despite giving up one turn, Hyper Beam deals ridiculous damage with Pixilate.
Conclusion
I still have a lot of doubts, but overall it's a somewhat unique team and I've had a lot of fun using it. Having dual Megas gives my team another option against a team one might not be able to handle as well.
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