
I AM WALL MARIA
Aggron @ Aggronite
Ability: Sturdy -> Filter
EVs: 248 HP / 252 ATK / 4SpDef
Nature: Adamant
- Heavy Slam
-Earthquake
-Ice Punch
-Fire Punch
Ok, time for the in depth analysis:
So first, I chose Heavy Slam cause of it's incredible weight + STAB = tons of damage to opponents. Then I went with EQ cause it's an amazing coverage move, hitting most things without it being resisted. Then Ice Punch to do more damage to defensive Ground type mons, like Hippowdon. Finally, I went with Fire Punch mainly for filler and coverage, I guess.

Suicune @ Leftovers
Ability: Pressure
EVs: 252 Def / 252 HP / 4 SpA
Nature: Bold
-Calm Mind
-Scald
-Rest
-Sleep Talk
Analysis:
Ah Crocune. Probably one of the most annoying sets in the entirety of UU and even OU! This set has won me many games both in OU and UU just because of the fact my opponent gets really pissed at it xD So yeah, nothing much to say here, I'm running the usual Crocune set but seeing as I was unbelievably weak to Darmanitan before this, this was a pokemon I needed, with it's amazing bulk and it's type advantage over Darmanitan, it was a must have.

Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 SpA / 176 Spe / 80 SpDef
Nature: Timid
- Stealth Rock / Nasty Plot
- Giga Drain
- Earth Power
- Recover
Analysis
So yeah, I originally ran this in OU as well, and I'm still running it. I run just enough speed to outspeed Porygon-Z w/ no Investments and I put max into SpA. Then I just put the remainder into SpDef to keep it nice and bulky ^-^ I then decided I needed a hazard setter and Celebi came to mind. I'm still debating over Nasty Plot and SR cause Nasty Plot can dent a ton of teams and can beat crocune w/ the "Setting Up Battle." I setup 3 Nasty Plots and the Cune sets up 3 Calm Minds. I can then just proceed to hurt the Suicune. So yeah, Giga Drain to deal with those annoying water types like Quagsire, Vaporeon, etc, and Earth Power to hit them annoying steel types ^-^FInally, I chose Recover so I wouldn't go down easily.

Escavalier @ Assault Vest
Ability: Overcoat
EVs: 174 HP / 252 Atk / 84 SpDef
Nature: Adamant
- Megahorn
- Iron Head
- Knock Off
- Drill Run
Analysis:
SO yeah, I decided to run Escavalier mainly because of this calc:
0 SpA Heatran Lava Plume vs. 174 HP / 104 SpD Assault Vest Escavalier: 252-300 (77.7 - 92.5%) -- guaranteed 2HKO
So yeah, with Esca's amazing attack stat, Megahorn with STAB puts huge dents into teams. I also run Iron Head for the STAB, Accuracy and possible flinch chance ;3 Then, I ran Knock Off cause it's a staple for me now xD Finally, I went with Drill Run to take out mons like Magneton, etc.

Nidoqueen @ Life Orb
Ability: Sheer Force
EVs: 248 SpDef / 148 HP / 104 SpA / 4 Atk
Nature: Gentle
- Stealth Rock
- Earth Power
-Sludge Wave
-Dragon Tail
Analysis:
I decided to run Nidoqueen over Nidoking as it was more bulkier and live more hits. So yeah, I ran Stealth Rock for the reason of whittling mons down after switching in. Then I went with two powerful STAB moves powered by Sheer Force.
Then I added Dragon Tail to prevent mons from setting up whilst also dealing damage to them.

Scrafty @ Leftovers
Ability: Shed Skin
EVs: 252 Atk / 164 HP / 84 SpDef / 8 Speed
Nature: Adamant
- Bulk Up
- HJK
- Knock Off
- Ice Punch
Analysis:
First, I chose Shed Skin to get rid of those pesky ailments that hurt my attack stat, or if someone Spores/Sleep Powders me, etc. Then, I chose the Bulk Up Variant of Scrafty so that I can hit things hard without them hitting me harder, unless they've got fairy moves ;-; Then, I chose HJK for amazing power and Knock Off so I can get rid of items like Assault Vest, Eviolite, etc. Finally, Ice Punch for coverage.
Please help me make this team a lot more stronger, I've never really played in UU properly and I'm not used to most things in it yet. So yeah, thanks for reading all ^-^
~Namda/Swordland
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