ORAS OU Mega Zard is back, back in black!

Hello everyone. After the lack of suggestions on my last rmt, i got very discouraged. But now i have a team that has worked extremely well on the new oras ladder, despite using a x and y mega and mega mence running haywire everywhere. Since showdown has been down i am bringing you this team. I started on the ladder at about 1300 because i lost a crap ton of games with a different team i tried. I won 13 games in a row, then i lost 2, and then won 3 games in an OU Room tournament making it into the top 4. So this team has had some success.

mega_charizard_shiney_by_spitfire5892-d6l11p4.jpg

Charizard @ Charizardite Y
Solar Power/Drought
252 Spe 252 Spa 4 Att
Naive
Solar Beam
Dragon Dance
Earthquake
Fire Blast

Originally My charizard Y was rash with flamethrower, but i decided at plus 1 i wanted to outspeed scarf lando as i ohko with fire blast after rocks. I chose DD and EQ because heatran has always been a thorn in my ass and i think mega zard y is a pretty good lure to it and at +1 it ohkos. The dd is nice as well as some believe its just for speed and then i ohko them. The naive is because i still want to be able to take priority moves as well as i can, especially azu's aqua jet in the sun. Char Y works great in this meta, even with mega mence running around

rotom_w_by_sailorclef-d5ut2kj.png

Rotom-W @ Chesto Berry
Levitate
252 Hp 212 Def 44 Spe
Bold 0 Att Ivs
Hydro Pump
Will o wisp
Volt Switch
Rest

I have always preferred Resto chesto to leftovers only because then i can get rid of status ailments which i find to beneficial and it catches some opponents off guard. Rotom is great in this meta, because like the last meta, it walls so so much. It doesnt do the best job againest mega mence, but truly nothing does and that thing wont be around much longer. Honestly holds the team together with its bulkiness and volt switches.
646_black_kyurem_b_by_aschefield101-d561sxp.png

Kyurem B @ Choice Scarf
Teravolt
16 Att 252 Spa 240 Spe
Rash
Ice Beam
Earth Power
Hidden Power Fire
Fusion Bolt

I still dont understand how Kyurem B is only Ou. Sure he isnt broken, but he is just. So. strong. Any time i bring him on a switch he basically gets a free kill. If i see a magnezone on the opposing team i usually lead with him cause many lead with him foolishly and dont expect the scarf, so i can get a free kill turn one. He can beat non scarfed landos, skarm, ferro, heatran, some of the most common things in ou, and he probably leads the team in kills

shiny_clefable_global_link_art_by_trainerparshen-d6t9ltg.png

Clefable @ Leftovers
Magic Guard
252 Hp 160 Def 96 SpD
Calm 0 Att ivs
Moonblast
Fire Blast/Healing Wish
Wish/Soft-boiled
Stealth Rock

I believe that as long as Mega Sableye is roaming around in OU that it is essential to have a fairy on your team. I also chose this fairy because it can setup stealth rock and has one of the best abilities in the game and still beat mega sableye 1 v 1. Clef is just a really good mon with a great typing, especially with this team. Stealth rocks also helps me pick up many ko's that i wouldnt have been able to before, and healing wish seems like such an interesting option. Didnt know clef got that till just recently, but it seems promising.

excadrill_by_dedhpkmn-d5sgbx2.png

Excadrill @ Assault Vest
Mold Breaker
120 Hp 136 Att 252 Spd
Adamant
Earthquake
Iron Head
Rapid Spin
Rock Slide

When you have a charizard and a Kyurem B on your team, you know your gonna need someone to remove hazards, and Drill is perfect. Besides being the best spinner in the tier, even without max investment it still hits ridiculously hard, especially with mold breaker + dumb switch ins to rotom + EQ. And with this specific spread, after rocks, drill is guranteed to live a protean LO hydro pump from max investment timid ninja. If thats not bulky idk what is. He also offers an extremely nice 4 x resistance to rock moves, which really hurt this team.

286_breloom_by_pklucario-d6iagqd.png

Breloom @ Sash/LO
Technician
252 Spe 252 att 4 Spd
Adamant
Mach Punch
Bullet Seed
Spore
Rock Tomb

Having a grass type on the team is especially nice specifically for rotom wash as it is everywhere. It also is extremely nice having not only a fighting type on the team, but also having the priority helps. Plus spore, and loom is great. Also, adamant loom ohkos ninja 100% of the time with mach punch, so that takes out one of the largest threats in the entire tier.

Overall this team is extremely solid but im sure it has some things that can be improved upon, and that is why it is here. ALL SUGGESTIONS ARE APPRECIATED. Thank you for your time.
 
Last edited:
I just have a minor nitpick - the large images make it hard for people to scroll to your document and down to the reply box to suggest things. Dragon Dance on Mega Charizard Y seems a bit redundant as all you have is Earthquake, and the point of Dragon Dance is to set up a sweep. Your Zard has great coverage, don't get me wrong, it's just that Dragon Dance doesn't boost Fire Blast and Solar Beam. Rather then running Dragon Dance, possibly try a regular mixed Charizard Y with Flare Blitz / Earthquake / Solar Beam / Roost with the same Naive nature. Your team also seems to get somewhat screwed up by Mega Diancie, as your Excadrill does not hold an Air Balloon. For this reason, I'd either choice scarf it or give it an Air Balloon. Hope these suggestions help you a little bit.
 
I just have a minor nitpick - the large images make it hard for people to scroll to your document and down to the reply box to suggest things. Dragon Dance on Mega Charizard Y seems a bit redundant as all you have is Earthquake, and the point of Dragon Dance is to set up a sweep. Your Zard has great coverage, don't get me wrong, it's just that Dragon Dance doesn't boost Fire Blast and Solar Beam. Rather then running Dragon Dance, possibly try a regular mixed Charizard Y with Flare Blitz / Earthquake / Solar Beam / Roost with the same Naive nature. Your team also seems to get somewhat screwed up by Mega Diancie, as your Excadrill does not hold an Air Balloon. For this reason, I'd either choice scarf it or give it an Air Balloon. Hope these suggestions help you a little bit.
sorry but the smaller images are too small -___- and the dragon dance is for speed as well, outspeed scarfers such as landorous t. Also, i dont truly believe the team is mega diancie weak. Dont get me wrong it is strong as hell but
252+ SpA Diancie Moonblast vs. 252 HP / 96+ SpD Clefable: 178-211 (45.1 - 53.5%) -- 2% chance to 2HKO after Leftovers recovery
252+ SpA Diancie Moonblast vs. 252 HP / 0 SpD Rotom-W: 187-222 (61.5 - 73%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Diancie Earth Power vs. 120 HP / 252 SpD Assault Vest Excadrill: 174-206 (44.5 - 52.6%) -- 18.4% chance to 2HKO

0 SpA Rotom-W Hydro Pump vs. 0 HP / 0 SpD Diancie: 228-270 (94.6 - 112%) -- guaranteed OHKO after Stealth Rock
252+ SpA Teravolt Kyurem-B Earth Power vs. 0 HP / 0 SpD Diancie: 188-222 (78 - 92.1%) -- 31.3% chance to OHKO after Stealth Rock
at +1 speed 252 SpA Mega Charizard Y Solar Beam vs. 0 HP / 0 SpD Diancie: 282-332 (117 - 137.7%) -- guaranteed OHKO
136+ Atk Mold Breaker Excadrill Iron Head vs. 0 HP / 0 Def Diancie: 508-600 (210.7 - 248.9%) -- guaranteed OHKO
252+ Atk Technician Breloom Bullet Seed (2 hits) vs. 0 HP / 0 Def Diancie: 244-292 (101.2 - 121.1%) -- guaranteed OHKO

and for cleanup
252+ Atk Technician Breloom Mach Punch vs. 0 HP / 0 Def Diancie: 100-118 (41.4 - 48.9%) -- guaranteed 3HKO

it may dent my team, but it sure as heck cant break my team
 
Here is my rate for the team:

Charizard: Earthquake is a good move to use after you've lured heatran, but i recommend running air slash over d dance because you don't need the extra power just for one move.

Rotom-W: transfer 4 HP evs to speed to limit residual damage.

Kyurem-B: leftovers>CS because you have the ability to switch moves and nab more KOs. Dragon claw is a nice physical STAB move to opt for over HP fire as well.

Clefable: I recommend using an unaware set over magic guard to deal with set-up sweepers better.

Here is my recommended set:

Clefable @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Moonblast
- Wish
- Flamethrower
- Heal Bell

Excadrill: The set is fine

Breloom: Love the lure set.

That's all from me.
 
Last edited:
Charizard: Earthquake is a good move to use after you've lured heatran, but i recommend running air slash over d dance because you don't need the extra power just for one move.
Air Slash on Zard Y is not that great, it doesn't really hit anything significant that a Sun boosted Fire Blast can't hit.
Kyurem-B: leftovers>CS because you have the ability to switch moves and nab more KOs. Dragon claw is a nice physical STAB move to opt for over HP fire as well.
Choice Scarf on Kyurem is a fine option as a revenge killer and kind of necessary to beat a lot of the threats in the current meta. Lefties is certainly a viable option on Kyurem, but on this particular team Scarf seems like the most optimal.
Clefable @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Moonblast
- Wish
- Flamethrower
- Heal Bell
Rocks are pretty essential to any team so I don't really agree with taking them off his team. Not too sure about the spread either, as that Clef is his best source of bulk on his team with reliable recovery, so I think that a more mixed defensive spread is the way to go.

Now onto my own rate:
  • First I think that Dragon Stab > HP Fire on Kyurem would be more beneficial to your team. HP Fire on Scarf Variants aren't really optimal imo, and although it is nice to bop scizor and ferro on the switch, you do have other ways of dealing with them in Zard and Rotom. Also having a spammable Dragon move in late game whether it be Outrage or Dclaw, can come in handy for cleaning up teams that have had their fairies and steels removed.
  • Jolly > Adamant Breloom. This allows you to speed tie or outspeed all common variants of Bisharp and being able to revenge kill them with mach punch no matter even when you are at 1 HP.
  • Roost > DD on Zard. Roost is a great option on Zard, giving it access to recovery which is fantastic on a SR weak pokemon like this. DD isn't really a good option on Zard as it's typically used as a Wall Breaker with its monstrous Special Attack. Also I would consider Focus Blast>EQ on Zard as well so you can hit mons like TTar 4x super effectively while still being able to hit Tran for good damage.
Pretty much it haha, cool team! Hope I helped :]
 
Air Slash on Zard Y is not that great, it doesn't really hit anything significant that a Sun boosted Fire Blast can't hit.

Choice Scarf on Kyurem is a fine option as a revenge killer and kind of necessary to beat a lot of the threats in the current meta. Lefties is certainly a viable option on Kyurem, but on this particular team Scarf seems like the most optimal.

Rocks are pretty essential to any team so I don't really agree with taking them off his team. Not too sure about the spread either, as that Clef is his best source of bulk on his team with reliable recovery, so I think that a more mixed defensive spread is the way to go.

Now onto my own rate:
  • First I think that Dragon Stab > HP Fire on Kyurem would be more beneficial to your team. HP Fire on Scarf Variants aren't really optimal imo, and although it is nice to bop scizor and ferro on the switch, you do have other ways of dealing with them in Zard and Rotom. Also having a spammable Dragon move in late game whether it be Outrage or Dclaw, can come in handy for cleaning up teams that have had their fairies and steels removed.
  • Jolly > Adamant Breloom. This allows you to speed tie or outspeed all common variants of Bisharp and being able to revenge kill them with mach punch no matter even when you are at 1 HP.
  • Roost > DD on Zard. Roost is a great option on Zard, giving it access to recovery which is fantastic on a SR weak pokemon like this. DD isn't really a good option on Zard as it's typically used as a Wall Breaker with its monstrous Special Attack. Also I would consider Focus Blast>EQ on Zard as well so you can hit mons like TTar 4x super effectively while still being able to hit Tran for good damage.
Pretty much it haha, cool team! Hope I helped :]
thank you :] i will try the suggestions. only one i disagree with it breloom. mainly because of this calc right here 252 Atk Technician Breloom Mach Punch vs. 4 HP / 0 Def Greninja: 272-324 (95.1 - 113.2%) -- 75% chance to OHKO. and the fact that sucker punch 252+ Atk Life Orb Bisharp Sucker Punch vs. 0 HP / 4 Def Breloom: 109-129 (41.7 - 49.4%) -- guaranteed 3HKO 252+ Atk Technician Breloom Mach Punch vs. 4 HP / 0 Def Bisharp: 436-516 (160.2 - 189.7%) -- guaranteed OHKO
so either way i beat loom. and if i am at one hp then i can always bring in something else to revenge kill
 
Back
Top