National Dex Mega Zard X RMT

Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Thunder Punch
First up is mega Zard X, my favorite pokemon and mega evolution. I went with the standard ddance set with thunder punch over roost to prevent fini and pex from getting free switchins, but might change it later on. Not much more to say beyond that.


530-0.png
234.png

Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Rapid Spin
- Earthquake
- Iron Head
The basically necessary hazard removal thanks to two stealth rock weak pokemon. Can act as a pseudo sweeper with rapid spin and sd. Eq and iron head are the stab moves of choice.


642-1.png
782.png

Thundurus-Therian (M) @ Fightinium Z
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Focus Blast
- Hidden Power [Grass]
Thundurus-T is the z-move user of the team with z focus blast hitting quite a bit of the meta game decently hard as long as its not a resist. Tbolt and volt switch for stab and pivoting respectively. I'll probably switch out hidden power grass for hp ice in the future.


812-0.png
220.png

Rillaboom @ Choice Band
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Grassy Glide
- U-turn
- Superpower
- Wood Hammer
Choice band rillaboom hits hard from the get go, wood hammer for power with grassy glide for spammability. Pairs well with Zard X as it gets rid of its eq weakness and provides passive recovery. Also pairs well with lo greninja for similar reasons.


658-0.png
270.png

Greninja @ Life Orb
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Ice Beam
- Hydro Pump
- Grass Knot
- Gunk Shot
Program greninja, the second Mon I built this team around. All of these moves are for coverage as program makes them all stab, ice beam for dragons and grasses, hydro pump for power, grass know for opposing waters, and gunk shot for fairies. Lo is used over specs to change moves without switching.

645-1.png
564.png

Landorus-Therian (M) @ Normal Gem
Ability: Intimidate
EVs: 252 Atk / 4 Spd/ 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- U-turn
- Explosion
Suicide lead lando, my main lando set. Sets up stealth rocks, either u-turns on ghosts or explodes on anything else for massive damage. Eq kinda just hangs off there for powerful stab.

Some weak matchup of the team include mega loppuny(who can switch around and chip Zard with fake out if I've a ddance up) and scarf heard an, who regularly gets a o.o before I figure out that its scarf.

Here's the pokepaste of the team
https://pokepast.es/90bf4d80190fccb3
 
I would switch rillaboom to sd life orb because you don’t want to give your opponent a free turb to defog or smth on HO. In addition, sash is better on Lando for guaranteed rocks.
 
I'll try out sd rilla, and as for normal gem I personally prefer the extra power for explosion over sash as when I used it it hardly ever saved me.
 
Back
Top