Howdy frens C: This'll be my first RMT in a while. I decided to build this team after deciding to stop messing around on the ladder n_n Anyways, to the RMT!
The Team
In Depth
Key: Red = New Changes
Aerodactyl (Mega) @ Aerodactylite
Ability: Tough Claws
EVs: 252 Atk / 252 Spe / 4 SpDef
Nature: Jolly
- Fire Fang
- Aerial Ace
- Stone Edge
- Ice Fang
Ah, Mega Aero. I decided to use this mon because it's one of the mega's I have never built around and cause it's a good check to Weavile and Lopunny, mons I have lots of issues with in my previous teams.I chose Hone Claws to give it the potential to sweep. With Stone Edge, sure it's inaccurate but it hurts a lot with le STAB + Aero's pretty good attack. Aerial Ace is reliable STAB. Ice Fang + Fire Fang is nice coverage for tankchomp, lando, etc.
Azumarill @ Choice Band
Ability: Huge Power
EVs: 156 HP / 252 ATK / 100 Spe
Nature: Adamant
- Waterfall
- Aqua Jet
- Play Rough
- Superpower
Azumarill. Not much to explain here, I mean: I put it on the team to clean up games or hit hard at the beginning to make it easier for Aero to sweep/clean. Waterfall + Play Rough = Incredibly Strong STAB Moves to hit hard and even harder w/ Choice Band. Aqua Jet for priority and to cleanup a bit easier, and Superpower to catch Ferro's off guard and for coverage. :P 100 SPeed EVs to outspeed base 60s, maxed out ATK evs to hit as hard as possible and put rest of EVs in HP.
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 108 Spe / 148 SpDef
Nature: Calm
- Swords Dance
- Seed Bomb
- Baton Pass
- Recover
I chose Celebi as my special wall as I decided to use Skarmory as my physical wall.Celebi is also the first half of my hazard stacking core. I then used Giga Drain + Recover to keep Celebi healthy in order to take on more hits. Then finally, U-Turn for momentum. Celebi is my special wall and my SD Baton Passer. With 108 Speed EVs, I can outspeed mons like Jolly Bisharp, Breloom, etc. Then, the rest of the EVs were put in SpDef and HP to tank hits. Recover to keep healthy, Seed Bomb so I don't get destroyed by Taunt.n_n
Skarmory @ Leftovers
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 Spe
Nature: Impish
- Iron Head
- Stealth Rock
- Roost
- Defog
Skarmory is here to tank physical hits and setup Rocks mainly. I needed a steel type to take on fairies easier. 8 EVs in speed to outspeed BD Azu spread and anything below that speed. Then I just maxed out defense + HP. Iron Head for them fairies ;-; Spikes for the second part of the hazard stack core. Roost to recover + take on more hits. And Defog to get rid of opponent's hazards. C:
Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 252 Spe / 4 SpDef
29 IVs in HP, 0 IVs in Atk
Nature: Timid
- Taunt
- Shadow Ball
- Sludge Wave
- Focus Blast
Gengar is one of my favourite pokemon due to it's ability to break stall well and cause it can hit incredibly hard w/ good offensive typing + good SpA. Taunt to prevent T-Wave, Wish, etc. Shadow Ball + Sludge Wave = good STAB Moves to hit hard with. Focus Blast for coverage.
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 252 Spe / 4 Def
Nature: Adamant
29IVs in HP
- Swords Dance
- Knock Off
- Sucker Punch
- Iron Head
Bisharp serves as my second wincon being able to easily cleanup games after 1 SD Boost. It also hits fairies well which is always good :3 Knock Off is standard in this meta cause items suck ^o^ Sucker Punch to clean up easier w/ Priority. Iron Head is good STAB, cause HP Steel is eh.
Whelp, this has been my RMT, please help improve my team frens, I wanna break past the 1500 mark! n_n Adios mon amigos C:
The Team






In Depth
Key: Red = New Changes

Aerodactyl (Mega) @ Aerodactylite
Ability: Tough Claws
EVs: 252 Atk / 252 Spe / 4 SpDef
Nature: Jolly
- Fire Fang
- Aerial Ace
- Stone Edge
- Ice Fang
Ah, Mega Aero. I decided to use this mon because it's one of the mega's I have never built around and cause it's a good check to Weavile and Lopunny, mons I have lots of issues with in my previous teams.

Azumarill @ Choice Band
Ability: Huge Power
EVs: 156 HP / 252 ATK / 100 Spe
Nature: Adamant
- Waterfall
- Aqua Jet
- Play Rough
- Superpower
Azumarill. Not much to explain here, I mean: I put it on the team to clean up games or hit hard at the beginning to make it easier for Aero to sweep/clean. Waterfall + Play Rough = Incredibly Strong STAB Moves to hit hard and even harder w/ Choice Band. Aqua Jet for priority and to cleanup a bit easier, and Superpower to catch Ferro's off guard and for coverage. :P 100 SPeed EVs to outspeed base 60s, maxed out ATK evs to hit as hard as possible and put rest of EVs in HP.

Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 108 Spe / 148 SpDef
Nature: Calm
- Swords Dance
- Seed Bomb
- Baton Pass
- Recover
I chose Celebi as my special wall as I decided to use Skarmory as my physical wall.

Skarmory @ Leftovers
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 Spe
Nature: Impish
- Iron Head
- Stealth Rock
- Roost
- Defog
Skarmory is here to tank physical hits and setup Rocks mainly. I needed a steel type to take on fairies easier. 8 EVs in speed to outspeed BD Azu spread and anything below that speed. Then I just maxed out defense + HP. Iron Head for them fairies ;-; Spikes for the second part of the hazard stack core. Roost to recover + take on more hits. And Defog to get rid of opponent's hazards. C:

Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 252 Spe / 4 SpDef
29 IVs in HP, 0 IVs in Atk
Nature: Timid
- Taunt
- Shadow Ball
- Sludge Wave
- Focus Blast
Gengar is one of my favourite pokemon due to it's ability to break stall well and cause it can hit incredibly hard w/ good offensive typing + good SpA. Taunt to prevent T-Wave, Wish, etc. Shadow Ball + Sludge Wave = good STAB Moves to hit hard with. Focus Blast for coverage.

Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 252 Spe / 4 Def
Nature: Adamant
29IVs in HP
- Swords Dance
- Knock Off
- Sucker Punch
- Iron Head
Bisharp serves as my second wincon being able to easily cleanup games after 1 SD Boost. It also hits fairies well which is always good :3 Knock Off is standard in this meta cause items suck ^o^ Sucker Punch to clean up easier w/ Priority. Iron Head is good STAB, cause HP Steel is eh.
Whelp, this has been my RMT, please help improve my team frens, I wanna break past the 1500 mark! n_n Adios mon amigos C:
Aerodactyl-Mega @ Aerodactylite
Ability: Tough Claws
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Aerial Ace
- Stone Edge
- Fire Fang
- Ice Fang
Azumarill @ Choice Band
Ability: Huge Power
EVs: 156 HP / 252 Atk / 100 Spe
Adamant Nature
- Waterfall
- Aqua Jet
- Play Rough
- Superpower
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 148 SpD / 108 Spe
Calm Nature
IVs: 0 Atk
- Swords Dance
- Seed Bomb
- Baton Pass
- Recover
Skarmory @ Leftovers
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Stealth Rock
- Roost
- Iron Head
- Defog
Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Taunt
- Shadow Ball
- Sludge Wave
- Focus Blast
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
IVs: 29 HP
- Swords Dance
- Sucker Punch
- Knock Off
- Iron Head
Ability: Tough Claws
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Aerial Ace
- Stone Edge
- Fire Fang
- Ice Fang
Azumarill @ Choice Band
Ability: Huge Power
EVs: 156 HP / 252 Atk / 100 Spe
Adamant Nature
- Waterfall
- Aqua Jet
- Play Rough
- Superpower
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 148 SpD / 108 Spe
Calm Nature
IVs: 0 Atk
- Swords Dance
- Seed Bomb
- Baton Pass
- Recover
Skarmory @ Leftovers
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Stealth Rock
- Roost
- Iron Head
- Defog
Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Taunt
- Shadow Ball
- Sludge Wave
- Focus Blast
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
IVs: 29 HP
- Swords Dance
- Sucker Punch
- Knock Off
- Iron Head
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