Draft Meganium

[overview]
**Draft Order**: Round 7 onwards

**Price Range**: 2 points

**Overview**: Meganium finds itself as one of the most frequently drafted budget options and low-tier Grass-types due to its uniquely solid toolkit for its price. Meganium possesses great mixed bulk, which allows it to withstand many common foes such as some popular Ground-types and the various Ogerpon formes, although generally speaking, it is greatly held back by its typing. Meganium also has some great utility options such as Encore, reliable recovery, phazing, and Knock Off that make it a viable defensive Pokemon. While Meganium is a more than viable end-of-draft pick, it is hampered greatly by its low damage output, common weaknesses, lack of any exceptional stat, and the pace of the metagame.


[strategy comments]
Common Roles
========
**Defensive Utility**: A one-trick vegetable, Meganium will almost always serve as a dedicated defensive check to opposing top-tier offensive threats should they give the rest of your team problems. Meganium will run reliable recovery and whatever utility set best checks the foe it aims to; this may include Encore, phazing, Leech Seed, status, Rocky Helmet, or its limited but decent attacking options. If Meganium can fully invest in one defensive stat in the matchup, it can become a nuisance to break thanks to defensive items such as Leftovers and its great utility movepool.

Common Moves
========
**Primary STAB Moves**: Leaf Storm, Giga Drain, Energy Ball, Grass Knot, Petal Blizzard,

**Setup Moves**: The best offence is good defence

**Utility Moves**: Synthesis, Encore, Knock Off, Leech Seed, Dragon Tail, Reflect, Light Screen

**Coverage**: Earthquake, Body Press, Zen Headbutt

Niche Moves
========
**Charm**: Meganium can use Charm to weaken physical foes and prevent setup or successfully force them out.

**Endeavor**: When Meganium has low HP, Endeavor can be useful to weaken a threatening foe for a teammate to revenge kill.

**Curse / Swords Dance / Trailblaze**: Although it may have the options to do so in terms of setup moves and coverage, Meganium is very rarely able to play an offensive role due to its low Speed and Attack. In some niche matchups, it can try to pull off a bulky sweeper role on the physical side; however, it would almost certainly need to Terastallize to do so.

**Poison Powder**: Poison Powder can be used to mitigate a foe with residual damage throughout the game.

Common Items
========
**Leftovers**: The passive recovery of Leftovers helps Meganium stay healthy and spend more turns shutting down foes than recovering its HP.

**Rocky Helmet**: Physically defensive sets will often run Rocky Helmet to punish the common contact moves Meganium will absorb.

**Heavy-Duty Boots**: Preventing severe entry hazard chip from accumulating can be paramount in order for Meganium to successfully win its interactions and preserve Synthesis PP. Heavy-Duty Boots are particularly useful if there is not a great way to remove Toxic Spikes as well, as status can be debilitating on Meganium.

Niche Items
========
**Eject Pack**: Paired with Leaf Storm, Eject Pack can help Meganium not concede too much momentum.

**Mental Herb**: Taunt and Encore are very effective in shutting down Meganium, thus making Mental Herb a good precaution.

**Light Clay**: Light Clay can extend the duration of Meganium's dual screens to better support its teammates.

**Red Card**: With the bulk to almost always take one hit, Meganium can force out a threatening or setup foe with Red Card.

Tera
========
Although not nearly a requirement, Meganium will sometimes serve as a secondary or tertiary Tera Captain due to its low price point. It can effectively employ defensive Terastallization when there is a foe that is very difficult to check in the matchup. Water, Poison, Fairy, and Steel are all common Tera typings Meganium would use if it must Terastallize. Terastallization can also greatly aid setup sets; however, the associated opportunity cost is almost always too high.

Draft Strategy
========
Meganium will be one of your final picks and is drafted to provide defensive insurance into matchups like Ogerpon-W, Ogerpon, and Great Tusk, which may not have been accounted for with the rest of your roster. It is important that Meganium be purely additive on an already competent team.

**Quality Teammates**: Since Meganium is only attending matchups where there is not adequate counterplay, one should simply draft a good team around it. Offensive teammates are required due to its defensive nature as well as other key supportive components such as entry hazard control.

Checks and Counters
========
**Strong Wallbreakers**: While very bulky, Meganium most often commits to checking foes either physically or specially, and thus wallbreakers can break through on the other side. Foes like Gouging Fire, Tornadus-T, and Iron Moth can all break through it.

**Grass-Resistant Foes**: While Meganium can often win its turns against what it aims to defeat, it struggles mightily against Pokemon it cannot damage reliably or force much progress into. Popular Flying-types such as Zapdos and Moltres, strong Dragon-types such as Dragonite and Raging Bolt, and many more common Pokemon can render Meganium into fodder.

**Disruption**: As Meganium heavily relies on utility moves to avoid passivity and remain healthy, Taunt and Encore can shut it down.

**Chip Damage**: Stray damage from entry hazards, status, and pivot moves can all put Meganium closer to the range where it can no longer serve as a defensive check.

[credits]
Written by:
https://www.smogon.com/forums/members/jscurf.608304/
Quality checked by:
https://www.smogon.com/forums/members/theuncultured.629845/
Grammar checked by:
https://www.smogon.com/forums/members/sunny004.197240/
[/COPYEDIT]
 
Last edited:
qc 1, i'm happy to pass this off as 1/1 if other QCers agree.
add comment remove
[overview]
**Draft Order**: Round 7-8 onwards

**Price Range**: 2 points

**Overview**: Meganium finds itself as one of the most frequently drafted budget options and low tier grasses due to its uniquely solid toolkit for its price. Meganium possesses great mixed bulk which allows it to defensively withstand many common foes such as some popular Ground-types and the various Ogerpon formes, although generally speaking it is greatly held back by its typing. Meganium also has some great utility options that make it a viable defensive Pokemon such as Encore, reliable recovery, Phazing, and Knock Off. While Meganium is a more than viable end of draft pick, it is hampered greatly by its low damage output, common weaknesses, lack of any exceptional stat, and the pace of the meta.


[strategy comments]
Common Roles
========
**Defensive Utility **: A one trick vegetable, Meganium will almost always serve as a dedicated defensive check to opposing top tier offensive threats should they give the rest of your team problems. Meganium will run reliable recovery and whatever utility best checks the for it aims to from there which may be Encore, Phazing, Leech Seed, status , Rocky Helmet, or its limited but decent attacking options. If Meganium can fully invest in one defence in the matchup it can become a nuisance to break with a defensive item such as Leftovers and its great utility movepool.

Common Moves
========
**Primary STAB Moves**: Leaf Storm, Giga Drain, Energy Ball, Grass Knot, Petal Blizzard,

**Setup Moves**: The best offence is good defence

**Utility Moves**: Synthesis, Encore, Knock Off, Leech Seed, Dragon Tail, Reflect, Light Screen

**Coverage**: Earthquake, Body Press, Zen Headbutt, Ancient Power

Niche Moves
========
**Charm**: Meganium can use Charm to weaken physical foes and prevent setup or successfully force them out.

**Endeavour**: When low, Endeavour can be useful to weaken a threatening foe for a teammate to revenge kill.

**Curse / Swords Dance / Trailblaze**: Although it may have the options to do so in terms of setup moves and coverage, Meganium is very rarely able to play an offensive role due to its low Speed and Attack. In some niche matchups it can try to pull off a bulky sweeper role on the physical side however it would almost certainly need to use Tera to do so.

may be too niche but poison powder is its only status-inflicting move which can chip down problematic walls.

Common Items
========
**Leftovers**: The passive recovery of leftovers helps Meganium stay healthy and spend more turns shutting down foes than recovering its HP.

**Rocky Helmet**: Physically defensive sets will often run Rocky Helmet to punish the common contact moves Meganium will absorb.

**Heavy-Duty Boots**: Preventing severed hazard chip from accumulating can be paramount in order for Meganium to successfully win its interactions. Heavy-Duty Boots are particularly useful if there is not a great way to remove Toxic Spikes as well as status can be debilitating on Meganium. mention that boots also prevent Meganium from having to spend a turn using Synthesis if its hurt by entry hazards.

Niche Items
========
**Eject Pack**: Paired with Leaf Storm, Eject Pack can help Meganium not concede too much momentum.

**Mental Herb**: Taunt and Encore are very effective in shutting down Meganium thus making Mental Herb a good precaution.

**Light Clay**: With access to dual screen's, Light Clay can extended their duration to better support Meganium’s teammates.

**Red Card**: With the bulk to almost always live one hit, Red Card can force out a threatening or set-up foe.

Tera
========
Although not nearly a requirement, Meganium will often can sometimes serve as a secondary or tertiary Tera Captain due to its low price point. It can effectively employ defensive Terastalization when there is a very difficult to check for in the match up. Water, Poison, Fairy, and Steel are all common typing you would see on Meganium if it must Tera. Tera can also greatly aid setup sets however the associated opportunity cost is almost always too high.

Draft Strategy
========
Meganium will be one of your final couple picks and is drafted to provide defensive insurance into matchups like the Ogerpon-W, Ogerpon, and Great Tusk which may not have been accounted for with the rest of your roster. It is important that is purely additive on an already competent team.

**Quality Teammates**: Since Meganium is only attending matchups where there is not adequate counterplay, one should simply draft a good team around it. Offensive teammates are required due to its defensive nature as well as other key supportive components such as hazard control.

Checks and Counters
========
**Strong Wallbreakers**: While very bulky, Meganium most often commit to checking foes on one side and thus wallbreakers can break through on the other. Foes like Gouging Fire, Tornadus-T, and Iron Moth can all break through it.

**Grass Resistant Foes**: While Meganium can often win its turns against what it aims to defeat, it struggles mightily into Pokemon it cannot damage reliably or force much progress into. Popular Flying-types such as Zapdos and Moltres, strong Dragon-types such as Dragonite and Raging Bolt, and many more common Pokemon can render Meganium into fodder.

**Disruption**: As Meganium heavily relies on utility moves to avoid passivity and remain healthy, Taunt and Encore can shut it down.

**Chip Damage**: Stray damage from entry hazards, status, and pivot moves can all put Meganium closer to the ranged where it can no longer serve as a defensive check.

[credits]
Written by:
https://www.smogon.com/forums/members/jscurf.608304/
Quality checked by:
https://www.smogon.com/forums/members/theuncultured.629845/
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
 
Please implement the below and tag me afterwards; I would like to take another look before I stamp this. I also wanted to note that you did not put the credits in the OP; I have taken the liberty of doing so below. Let me know if you have any questions!

add remove comment

[overview]
**Draft Order**: Round 7 onwards

**Price Range**: 2 points

**Overview**: Meganium finds itself as one of the most frequently drafted budget options and low tier grasses low-tier Grass-types due to its uniquely solid toolkit for its price. Meganium possesses great mixed bulk, (AC) which allows it to defensively withstand many common foes such as some popular Ground-types and the various Ogerpon formes, although generally speaking, (AC) it is greatly held back by its typing. Meganium also has some great utility options that make it a viable defensive Pokemon such as Encore, reliable recovery, phazing, and Knock Off that make it a viable defensive Pokemon. While Meganium is a more than viable end of draft end-of-draft pick, it is hampered greatly by its low damage output, common weaknesses, lack of any exceptional stat, and the pace of the meta metagame.


[strategy comments]
Common Roles
========
**Defensive Utility**: A one trick one-trick vegetable, Meganium will almost always serve as a dedicated defensive check to opposing top tier top-tier offensive threats should they give the rest of your team problems. Meganium will run reliable recovery and whatever utility best checks the for it aims to from there I don't understand what you are trying to say. Please rephrase which may be Encore, phazing, Leech Seed, status, remove extra space Rocky Helmet, or its limited but decent attacking options. If Meganium can fully invest in one defence defensive stat in the matchup, (AC) it can become a nuisance to break with a defensive item such as Leftovers and its great utility movepool.

Common Moves
========
**Primary STAB Moves**: Leaf Storm, Giga Drain, Energy Ball, Grass Knot, Petal Blizzard,

**Setup Moves**: The best offence is good defence

**Utility Moves**: Synthesis, Encore, Knock Off, Leech Seed, Dragon Tail, Reflect, Light Screen

**Coverage**: Earthquake, Body Press, Zen Headbutt

Niche Moves
========
**Charm**: Meganium can use Charm to weaken physical foes and prevent setup or successfully force them out.

**EndeavourEndeavor**: When Meganium has low HP, Endeavour Endeavor can be useful to weaken a threatening foe for a teammate to revenge kill.

**Curse / Swords Dance / Trailblaze**: Although it may have the options to do so in terms of setup moves and coverage, Meganium is very rarely able to play an offensive role due to its low Speed and Attack. In some niche matchups, (AC) it can try to pull off a bulky sweeper role on the physical side; (ASC) however, (AC) it would almost certainly need to use Tera Terastallize to do so.

**Poison Powder**: Poison Powder can be used to mitigate a foe with residual damage throughout the game.

Common Items
========
**Leftovers**: The passive recovery of Leftovers helps Meganium stay healthy and spend more turns shutting down foes than recovering its HP.

**Rocky Helmet**: Physically defensive sets will often run Rocky Helmet to punish the common contact moves Meganium will absorb.

**Heavy-Duty Boots**: Preventing severed severe entry hazard chip from accumulating can be paramount in order for Meganium to successfully win its interactions and preserve using Synthesis Synthesis PP. Heavy-Duty Boots are particularly useful if there is not a great way to remove Toxic Spikes as well, (AC) as status can be debilitating on Meganium.

Niche Items
========
**Eject Pack**: Paired with Leaf Storm, Eject Pack can help Meganium not concede too much momentum.

**Mental Herb**: Taunt and Encore are very effective in shutting down Meganium, (AC) thus making Mental Herb a good precaution.

**Light Clay**: With access to dual screen's, Light Clay can extended their duration Light Clay can extend the duration of Meganium's dual screens to better support Meganium’s its teammates.

**Red Card**: With the bulk to almost always live take one hit, Red Card Meganium can force out a threatening or set-up setup foe with Red Card. meganium is taking the hit, not the card

Tera
========
Although not nearly a requirement, Meganium will sometimes serve as a secondary or tertiary Tera Captain due to its low price point. It can effectively employ defensive Terastalization Terastallization when there is a very difficult to check this also doesn't make sense. Please rephrase for in the match up matchup. Water, Poison, Fairy, and Steel are all common typing you typings Meganium would see on Meganium use if it must Tera Terastallize. Tera Terastallization can also greatly aid setup sets; (ASC) however, (AC) the associated opportunity cost is almost always too high.

Draft Strategy
========
Meganium will be one of your final couple picks and is drafted to provide defensive insurance into matchups like Ogerpon-W, Ogerpon, and Great Tusk, (AC) which may not have been accounted for with the rest of your roster. It is important that is Meganium be purely additive on an already competent team.

**Quality Teammates**: Since Meganium is only attending matchups where there is not adequate counterplay, one should simply draft a good team around it. Offensive teammates are required due to its defensive nature as well as other key supportive components such as entry hazard control.

Checks and Counters
========
**Strong Wallbreakers**: While very bulky, Meganium most often commit commits to checking foes on one side either physically or specially, (AC) and thus wallbreakers can break through on the other side. Foes like Gouging Fire, Tornadus-T, and Iron Moth can all break through it.

**Grass Resistant Grass-ResistantFoes**: While Meganium can often win its turns against what it aims to defeat, it struggles mightily into against Pokemon it cannot damage reliably or force much progress into. Popular Flying-types such as Zapdos and Moltres, strong Dragon-types such as Dragonite and Raging Bolt, and many more common Pokemon can render Meganium into fodder.

**Disruption**: As Meganium heavily relies on utility moves to avoid passivity and remain healthy, Taunt and Encore can shut it down.

**Chip Damage**: Stray damage from entry hazards, status, and pivot moves can all put Meganium closer to the ranged range where it can no longer serve as a defensive check.

[credits]
Written by:
https://www.smogon.com/forums/members/jscurf.608304/
Quality checked by:
https://www.smogon.com/forums/members/theuncultured.629845/
Grammar checked by:
https://www.smogon.com/forums/members/sunny004.197240/
 
add remove comment
Great! Just implement these and you will be good to go.
1/1 GP Team done
[overview]
**Draft Order**: Round 7 onwards

**Price Range**: 2 points

**Overview**: Meganium finds itself as one of the most frequently drafted budget options and low-tier Grass-types due to its uniquely solid toolkit for its price. Meganium possesses great mixed bulk, which allows it to withstand many common foes such as some popular Ground-types and the various Ogerpon formes, although generally speaking, it is greatly held back by its typing. Meganium also has some great utility options such as Encore, reliable recovery, phazing, and Knock Off that make it a viable defensive Pokemon. While Meganium is a more than viable end-of-draft pick, it is hampered greatly by its low damage output, common weaknesses, lack of any exceptional stat, and the pace of the metagame.


[strategy comments]
Common Roles
========
**Defensive Utility**: A one-trick vegetable, Meganium will almost always serve as a dedicated defensive check to opposing top-tier offensive threats should they give the rest of your team problems. Meganium will run reliable recovery and whatever utility set best checks the foe it aims to; (ASC) this which may include Encore, phazing, Leech Seed, status, Rocky Helmet, or its limited but decent attacking options. If Meganium can fully invest in one defensive stat in the matchup, it can become a nuisance to break with a thanks to defensive item items such as Leftovers and its great utility movepool.

Common Moves
========
**Primary STAB Moves**: Leaf Storm, Giga Drain, Energy Ball, Grass Knot, Petal Blizzard,

**Setup Moves**: The best offence is good defence This is too casual. Either list specific setup moves or remove this section

**Utility Moves**: Synthesis, Encore, Knock Off, Leech Seed, Dragon Tail, Reflect, Light Screen

**Coverage**: Earthquake, Body Press, Zen Headbutt

Niche Moves
========
**Charm**: Meganium can use Charm to weaken physical foes and prevent setup or successfully force them out.

**Endeavor**: When Meganium has low HP, Endeavor can be useful to weaken a threatening foe for a teammate to revenge kill.

**Curse / Swords Dance / Trailblaze**: Although it may have the options to do so in terms of setup moves and coverage, Meganium is very rarely able to play an offensive role due to its low Speed and Attack. In some niche matchups, it can try to pull off a bulky sweeper role on the physical side; however, it would almost certainly need to Terastallize to do so.

**Poison Powder**: Poison Powder can be used to mitigate a foe with residual damage throughout the game.

Common Items
========
**Leftovers**: The passive recovery of Leftovers helps Meganium stay healthy and spend more turns shutting down foes than recovering its HP.

**Rocky Helmet**: Physically defensive sets will often run Rocky Helmet to punish the common contact moves Meganium will absorb.

**Heavy-Duty Boots**: Preventing severe entry hazard chip from accumulating can be paramount in order for Meganium to successfully win its interactions and preserve Synthesis PP. Heavy-Duty Boots are particularly useful if there is not a great way to remove Toxic Spikes as well, as status can be debilitating on Meganium.

Niche Items
========
**Eject Pack**: Paired with Leaf Storm, Eject Pack can help Meganium not concede too much momentum.

**Mental Herb**: Taunt and Encore are very effective in shutting down Meganium, thus making Mental Herb a good precaution.

**Light Clay**: Light Clay can extend the duration of Meganium's dual screens to better support its teammates.

**Red Card**: With the bulk to almost always take one hit, Meganium can force out a threatening or setup foe with Red Card.

Tera
========
Although not nearly a requirement, Meganium will sometimes serve as a secondary or tertiary Tera Captain due to its low price point. It can effectively employ defensive Terastallization when there is a foe that is very difficult to check in the matchup. Water, Poison, Fairy, and Steel are all common Tera typings Meganium would use if it must Terastallize. Terastallization can also greatly aid setup sets; remove extra space however, the associated opportunity cost is almost always too high.

Draft Strategy
========
Meganium will be one of your final picks and is drafted to provide defensive insurance into matchups like Ogerpon-W, Ogerpon, and Great Tusk, which may not have been accounted for with the rest of your roster. It is important that Meganium be purely additive on an already competent team.

**Quality Teammates**: Since Meganium is only attending matchups where there is not adequate counterplay, one should simply draft a good team around it. Offensive teammates are required due to its defensive nature as well as other key supportive components such as entry hazard control.

Checks and Counters
========
**Strong Wallbreakers**: While very bulky, Meganium most often commits to checking foes either physically or specially, and thus wallbreakers can break through on the other side. Foes like Gouging Fire, Tornadus-T, and Iron Moth can all break through it.

**Grass-Resistant Foes**: While Meganium can often win its turns against what it aims to defeat, it struggles mightily against Pokemon it cannot damage reliably or force much progress into. Popular Flying-types such as Zapdos and Moltres, strong Dragon-types such as Dragonite and Raging Bolt, and many more common Pokemon can render Meganium into fodder.

**Disruption**: As Meganium heavily relies on utility moves to avoid passivity and remain healthy, Taunt and Encore can shut it down.

**Chip Damage**: Stray damage from entry hazards, status, and pivot moves can all put Meganium closer to the range where it can no longer serve as a defensive check.

[credits]
Written by:
https://www.smogon.com/forums/members/jscurf.608304/
Quality checked by:
https://www.smogon.com/forums/members/theuncultured.629845/
Grammar checked by:
https://www.smogon.com/forums/members/sunny004.197240/
 
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