Hi everyone!
It has been some time since I last went here, since I stopped playing competitive pokémon a few months ago. Now that I got back playing, I made a few teams around some Megas I wanted to use but never really have tried to make a solid strategy around them.
One of those teams is focused around Mega Gardevoir (at least, it was when I started).
This is also my first RMT, so excuse me if something is not right here or even if I wrote too much or without proper grammar (I don't speak English very well).
The current team!
Probably the only thing thats still not right for me is having 2 fire types, since that opens a hole for rain teams for the likes of Manaphy and Mega Swampert.
----Previous Team----
[]'s
It has been some time since I last went here, since I stopped playing competitive pokémon a few months ago. Now that I got back playing, I made a few teams around some Megas I wanted to use but never really have tried to make a solid strategy around them.
One of those teams is focused around Mega Gardevoir (at least, it was when I started).
This is also my first RMT, so excuse me if something is not right here or even if I wrote too much or without proper grammar (I don't speak English very well).
The current team!
Gardevoir (F) @ Gardevoirite
Ability: Trace
Shiny: Yes
EVs: 12 HP / 244 SpA / 252 Spe
Timid Nature
- Hyper Voice
- Psyshock
- Focus Blast
- Taunt
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Earthquake
- Roar
- Toxic
- Stealth Rock
Heatran @ Leftovers
Ability: Flash Fire
EVs: 228 HP / 164 SpD / 96 Spe
Calm Nature
- Lava Plume
- Flash Cannon
- Earth Power
- Taunt
Latias @ Leftovers
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Ice Beam
- Draco Meteor
- Defog
- Healing Wish
Talonflame
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Acrobatics
- Flare Blitz
- Swords Dance
- Roost
Conkeldurr @ Assault Vest
Ability: Guts
EVs: 4 HP / 252 Atk / 252 SpD
Adamant Nature
- Drain Punch
- Poison Jab
- Knock Off
- Mach Punch
--
Changes:
-Changed the EV spread and moveset for Gardevoir.
-Garchomp remained the same.
-Heatran is running the Sp. defensive set as recommended.
-Latias got some HP investiment, and now is carrying Healing Wish for support and Ice Beam for oposing Garchomp and Gliscor, 2 of the main SR setters.
-Chesnaught was replaced for AV Conkeldurr that can absorb status ailment better with Guts and provide a check for Steel and Dark or Ghost types that can still SE hit Gardevoir.
-Talonflame provide a check against nearly any setup sweeper early or late game not named Dragonite.
Ability: Trace
Shiny: Yes
EVs: 12 HP / 244 SpA / 252 Spe
Timid Nature
- Hyper Voice
- Psyshock
- Focus Blast
- Taunt
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Earthquake
- Roar
- Toxic
- Stealth Rock
Heatran @ Leftovers
Ability: Flash Fire
EVs: 228 HP / 164 SpD / 96 Spe
Calm Nature
- Lava Plume
- Flash Cannon
- Earth Power
- Taunt
Latias @ Leftovers
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Ice Beam
- Draco Meteor
- Defog
- Healing Wish
Talonflame
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Acrobatics
- Flare Blitz
- Swords Dance
- Roost
Conkeldurr @ Assault Vest
Ability: Guts
EVs: 4 HP / 252 Atk / 252 SpD
Adamant Nature
- Drain Punch
- Poison Jab
- Knock Off
- Mach Punch
--
Changes:
-Changed the EV spread and moveset for Gardevoir.
-Garchomp remained the same.
-Heatran is running the Sp. defensive set as recommended.
-Latias got some HP investiment, and now is carrying Healing Wish for support and Ice Beam for oposing Garchomp and Gliscor, 2 of the main SR setters.
-Chesnaught was replaced for AV Conkeldurr that can absorb status ailment better with Guts and provide a check for Steel and Dark or Ghost types that can still SE hit Gardevoir.
-Talonflame provide a check against nearly any setup sweeper early or late game not named Dragonite.
Probably the only thing thats still not right for me is having 2 fire types, since that opens a hole for rain teams for the likes of Manaphy and Mega Swampert.
----Previous Team----
Mega Gardevoir
Garchomp
Heatran
Chesnaught
Quagsire
Latias
So, thats it. At this point I'm no longer going to focus on Mega Gardevoir herself, although I'm not planning to switch her anyway. While it worked pretty well so far, I'm still having a lot of issues, most notably with the chosen pokémon always sharing the same weaknesses every time (Ice, Ground, Ghost, Dragon). So there's always one fast sweeper that can pull a KO on everyone without having too much to fear like Mega Alakazam ou Tail Glow Manaphy, so I'd like advice on how to get rid of these as well.
Gardevoir (F) @ Gardevoirite
Ability: Trace
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Hyper Voice
- Will-O-Wisp
- Wish
- Heal Bell
Ever since Gardevoir got the Fairy typing, it still remains as one of the best faires so far, because Trace gives a lot of free switch-ins and some abilites can even be used by Gardy as well, like Prankster and Magic Bounce. The defensive support set is preferred for this team because she can pass Wishs to mons that can't heal by themselves such as Garchomp and Heatran, get rid of status and tank a few 1/4 resisted fighting moves. It also shuts down Sableye in every possible way, making it easier to put hazards and status to the opposing side.
Ability: Trace
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Hyper Voice
- Will-O-Wisp
- Wish
- Heal Bell
Ever since Gardevoir got the Fairy typing, it still remains as one of the best faires so far, because Trace gives a lot of free switch-ins and some abilites can even be used by Gardy as well, like Prankster and Magic Bounce. The defensive support set is preferred for this team because she can pass Wishs to mons that can't heal by themselves such as Garchomp and Heatran, get rid of status and tank a few 1/4 resisted fighting moves. It also shuts down Sableye in every possible way, making it easier to put hazards and status to the opposing side.
Garchomp
Garchomp (M) @ Rocky Helmet
Ability: Rough Skin
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Earthquake
- Roar
- Toxic
- Stealth Rock
Defensive Chomp with Rough/Helmet combo has been working pretty well against suicide leads since they can be worn down quickly while most of them can't just OHKO Garchomp right away so it always get a chance to set up SR, cripple with Toxic or phaze out setuppers. Changed the Defense EVs to Sp. Defense just because I didn't needed another physically defensive mon and Garchomp has decent stats on either defences.
Ability: Rough Skin
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Earthquake
- Roar
- Toxic
- Stealth Rock
Defensive Chomp with Rough/Helmet combo has been working pretty well against suicide leads since they can be worn down quickly while most of them can't just OHKO Garchomp right away so it always get a chance to set up SR, cripple with Toxic or phaze out setuppers. Changed the Defense EVs to Sp. Defense just because I didn't needed another physically defensive mon and Garchomp has decent stats on either defences.
Heatran
Heatran (M) @ Assault Vest
Ability: Flash Fire
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Lava Plume
- Earth Power
- Flash Cannon
- Ancient Power
Heatran wasn't a hard choice since it makes a "dual-core" synergy with the team (Fairy/Dragon/Steel and Grass/Water/Fire), and with AV it can always tank a Focus Blast or a Scald granted it has full health and deal decent damage back with its STABs. It can also absorb WoW and resist most (if not all) of his partners' weaknesses.
Ability: Flash Fire
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Lava Plume
- Earth Power
- Flash Cannon
- Ancient Power
Heatran wasn't a hard choice since it makes a "dual-core" synergy with the team (Fairy/Dragon/Steel and Grass/Water/Fire), and with AV it can always tank a Focus Blast or a Scald granted it has full health and deal decent damage back with its STABs. It can also absorb WoW and resist most (if not all) of his partners' weaknesses.
Chesnaught
Chesnaught (M) @ Leftovers
Ability: Bulletproof
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Drain Punch
- Spikes
- Leech Seed
- Spiky Shield
Maybe Chesnaught just has the same role Ferrothorn would have on most teams as a hazard setter and a really strong physical wall, but having EdgeQuake resistance and Bulletproof has been proven to be more useful sometimes. It can also scout and damage at the same time with Spiky Shield, which is a pain to most Life Orb users. The only real downside is that even when resisted, special hits take him out pretty quickly.
Ability: Bulletproof
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Drain Punch
- Spikes
- Leech Seed
- Spiky Shield
Maybe Chesnaught just has the same role Ferrothorn would have on most teams as a hazard setter and a really strong physical wall, but having EdgeQuake resistance and Bulletproof has been proven to be more useful sometimes. It can also scout and damage at the same time with Spiky Shield, which is a pain to most Life Orb users. The only real downside is that even when resisted, special hits take him out pretty quickly.
Quagsire
Quagsire (M) @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Scald
- Haze
- Recover
It took me a while to realize setup sweepers could easily destroy this team so I went to a Unaware mon. Actually I would be using Clefable as a Unaware pokémon if I already didn't had a fairy and really needed a water mon as well, so Quagsire fit here. Mostly it can stall with Recover while the opposing attacker dies burning with Scald, and also get rid of slow, bulky, Calm Mind setupers like Slowbro and Clefable with Haze.
Ability: Unaware
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Scald
- Haze
- Recover
It took me a while to realize setup sweepers could easily destroy this team so I went to a Unaware mon. Actually I would be using Clefable as a Unaware pokémon if I already didn't had a fairy and really needed a water mon as well, so Quagsire fit here. Mostly it can stall with Recover while the opposing attacker dies burning with Scald, and also get rid of slow, bulky, Calm Mind setupers like Slowbro and Clefable with Haze.
Latias
Latias @ Leftovers
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Hidden Power [Fighting]
- Defog
- Recover
I was kind of pressured to put a Defogger over a Rapid Spinner because it conflicts with the whole point of using hazards, at least when the enemy's hazard setter is still alive or there's some mon that really need to be hurt by SR like Talonflame. However since most Rapid Spinners are pretty frail and Tentacruel, which was previously being used instead and despite bulky had another Ground weakness, Latias actually fit pretty well, since not only matchs the defensive nature of the team, but is also very fast unlike most bulky pokémon.
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Hidden Power [Fighting]
- Defog
- Recover
I was kind of pressured to put a Defogger over a Rapid Spinner because it conflicts with the whole point of using hazards, at least when the enemy's hazard setter is still alive or there's some mon that really need to be hurt by SR like Talonflame. However since most Rapid Spinners are pretty frail and Tentacruel, which was previously being used instead and despite bulky had another Ground weakness, Latias actually fit pretty well, since not only matchs the defensive nature of the team, but is also very fast unlike most bulky pokémon.
So, thats it. At this point I'm no longer going to focus on Mega Gardevoir herself, although I'm not planning to switch her anyway. While it worked pretty well so far, I'm still having a lot of issues, most notably with the chosen pokémon always sharing the same weaknesses every time (Ice, Ground, Ghost, Dragon). So there's always one fast sweeper that can pull a KO on everyone without having too much to fear like Mega Alakazam ou Tail Glow Manaphy, so I'd like advice on how to get rid of these as well.
[]'s
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