ORAS OU Megardevoir Team

Hi everyone!

It has been some time since I last went here, since I stopped playing competitive pokémon a few months ago. Now that I got back playing, I made a few teams around some Megas I wanted to use but never really have tried to make a solid strategy around them.

One of those teams is focused around Mega Gardevoir (at least, it was when I started).

This is also my first RMT, so excuse me if something is not right here or even if I wrote too much or without proper grammar (I don't speak English very well).

The current team!
Gardevoir (F) @ Gardevoirite
Ability: Trace
Shiny: Yes
EVs: 12 HP / 244 SpA / 252 Spe
Timid Nature
- Hyper Voice
- Psyshock
- Focus Blast
- Taunt

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Earthquake
- Roar
- Toxic
- Stealth Rock

Heatran @ Leftovers
Ability: Flash Fire
EVs: 228 HP / 164 SpD / 96 Spe
Calm Nature
- Lava Plume
- Flash Cannon
- Earth Power
- Taunt

Latias @ Leftovers
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Ice Beam
- Draco Meteor
- Defog
- Healing Wish

Talonflame
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Acrobatics
- Flare Blitz
- Swords Dance
- Roost

Conkeldurr @ Assault Vest
Ability: Guts
EVs: 4 HP / 252 Atk / 252 SpD
Adamant Nature
- Drain Punch
- Poison Jab
- Knock Off
- Mach Punch

--
Changes:

-Changed the EV spread and moveset for Gardevoir.
-Garchomp remained the same.
-Heatran is running the Sp. defensive set as recommended.
-Latias got some HP investiment, and now is carrying Healing Wish for support and Ice Beam for oposing Garchomp and Gliscor, 2 of the main SR setters.
-Chesnaught was replaced for AV Conkeldurr that can absorb status ailment better with Guts and provide a check for Steel and Dark or Ghost types that can still SE hit Gardevoir.
-Talonflame provide a check against nearly any setup sweeper early or late game not named Dragonite.

Probably the only thing thats still not right for me is having 2 fire types, since that opens a hole for rain teams for the likes of Manaphy and Mega Swampert.

----Previous Team----
Mega Gardevoir
Gardevoir (F) @ Gardevoirite
Ability: Trace
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Hyper Voice
- Will-O-Wisp
- Wish
- Heal Bell

Ever since Gardevoir got the Fairy typing, it still remains as one of the best faires so far, because Trace gives a lot of free switch-ins and some abilites can even be used by Gardy as well, like Prankster and Magic Bounce. The defensive support set is preferred for this team because she can pass Wishs to mons that can't heal by themselves such as Garchomp and Heatran, get rid of status and tank a few 1/4 resisted fighting moves. It also shuts down Sableye in every possible way, making it easier to put hazards and status to the opposing side.

Garchomp
Garchomp (M) @ Rocky Helmet
Ability: Rough Skin
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Earthquake
- Roar
- Toxic
- Stealth Rock

Defensive Chomp with Rough/Helmet combo has been working pretty well against suicide leads since they can be worn down quickly while most of them can't just OHKO Garchomp right away so it always get a chance to set up SR, cripple with Toxic or phaze out setuppers. Changed the Defense EVs to Sp. Defense just because I didn't needed another physically defensive mon and Garchomp has decent stats on either defences.

Heatran
Heatran (M) @ Assault Vest
Ability: Flash Fire
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Lava Plume
- Earth Power
- Flash Cannon
- Ancient Power

Heatran wasn't a hard choice since it makes a "dual-core" synergy with the team (Fairy/Dragon/Steel and Grass/Water/Fire), and with AV it can always tank a Focus Blast or a Scald granted it has full health and deal decent damage back with its STABs. It can also absorb WoW and resist most (if not all) of his partners' weaknesses.

Chesnaught
Chesnaught (M) @ Leftovers
Ability: Bulletproof
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Drain Punch
- Spikes
- Leech Seed
- Spiky Shield

Maybe Chesnaught just has the same role Ferrothorn would have on most teams as a hazard setter and a really strong physical wall, but having EdgeQuake resistance and Bulletproof has been proven to be more useful sometimes. It can also scout and damage at the same time with Spiky Shield, which is a pain to most Life Orb users. The only real downside is that even when resisted, special hits take him out pretty quickly.

Quagsire
Quagsire (M) @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Scald
- Haze
- Recover

It took me a while to realize setup sweepers could easily destroy this team so I went to a Unaware mon. Actually I would be using Clefable as a Unaware pokémon if I already didn't had a fairy and really needed a water mon as well, so Quagsire fit here. Mostly it can stall with Recover while the opposing attacker dies burning with Scald, and also get rid of slow, bulky, Calm Mind setupers like Slowbro and Clefable with Haze.

Latias
Latias @ Leftovers
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Hidden Power [Fighting]
- Defog
- Recover

I was kind of pressured to put a Defogger over a Rapid Spinner because it conflicts with the whole point of using hazards, at least when the enemy's hazard setter is still alive or there's some mon that really need to be hurt by SR like Talonflame. However since most Rapid Spinners are pretty frail and Tentacruel, which was previously being used instead and despite bulky had another Ground weakness, Latias actually fit pretty well, since not only matchs the defensive nature of the team, but is also very fast unlike most bulky pokémon.

So, thats it. At this point I'm no longer going to focus on Mega Gardevoir herself, although I'm not planning to switch her anyway. While it worked pretty well so far, I'm still having a lot of issues, most notably with the chosen pokémon always sharing the same weaknesses every time (Ice, Ground, Ghost, Dragon). So there's always one fast sweeper that can pull a KO on everyone without having too much to fear like Mega Alakazam ou Tail Glow Manaphy, so I'd like advice on how to get rid of these as well.

[]'s
 
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Hey there buddy! I hate to be a Debby Downer, but this is NOT a stall team. It's more of a balance. Well I have a few things I think might work for the demographic of the team so here it goes!

Gardevoir - I don't think you should run a mega gardevoir, because despite it getting accses to will-o-whisp and better stats, I think sylveon fills it possition quite nicely, as it basically does the same thing and frees the position of a mega pokemon.

Heatran - Assault vest does NOT work, and does better as an offensive set, evan over specially defensive, as your team is already pretty specially defensive. I would personally recommend assault vest raikou for your team (which you can find here), but I don't want to change more then 2 mons. In the case that you don't change it to raikou, run an offensive set, as it does your current heatrans job far better, and assault vest makes little to no difference.

Chestnaught - Chestnaught is nice, but i'm sure you would appreciate running mega venusaur, as it sticks to your current intended dynamic (stall). Beleve me, I tried it and the thick fat monster is OP. It also forms a fire/water/grass core between it, quagsire and heatran.

Latias - There are a few things I would change here. For starters, you need some HP investment that you can take out of special attack. You also shouldn't be running hidden power fire, as your team is weak to scizor AND ferrothorn, which fire counters better. It's also a better lure set in general. You have many counters for heatran anyways! You also shouldn't be running recover, as it's not useful for any lati mon and draco meteor can OHKO alot of the mons you need to cover.

Well thats it! Heres the finished team: http://pastebin.com/DTeWUL8t
This is a GREAT team! I hope you enjoy using it!
 
Hello. Thanks a lot for replying!

In fact, this was not intended to be a stall team anyway, however it just happened that stalling and racking up chip damage worked pretty well so far.

Sorry if I wasnt clear enough about that.

Actually, I'd like to keep using Gardevoir, so what you suggest? Sttart over again fr scratch and going more offensive with her or what?

As for the rest of the changes, sure, I will consider working more on this strategy even if I eventually need to forgo some pokemon like the 'star' of the team for Sylveon, since its actually better for this role anyway.
EDIT:: Actually, couldn't I just use Clefable instead, im that case? That would save me a mega slot and replace Quagsire with something better or faster like Rotom Wash (who can also burn so it all remains the same)

Its just that it felt completely different from before, but I'll test ans compare the results.

Thank you very much! ^^
 
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Hey there! There are a few things I want to touch upon:
Like Joao said above this isn't a stall team, there are a couple pokemon that are usually accustomed to stall on this team but it is by no means stall. If you want to make it stall we can, if you don't we can also do something else.
If you want to run a more bulky Mega-Gardevoir, you may however, offensive Mega-Gardevoir typically outclasses it. Both sets are below:
Gardevoir-Mega @ Gardevoirite
Ability: Pixilate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Taunt
- Psyshock
- Hyper Voice
- Focus Blast
Gardevoir-Mega @ Gardevoirite
Ability: Pixilate
EVs: 248 HP / 168 Def / 76 SpD / 16 Spe
Timid Nature
- Will-O-Wisp
- Wish
- Hyper Voice
- Focus Blast

Rocky Helmet Garchomp usually runs a decent amount of Spe to outspeed certain threats such as Bisharp and Breloom, even more so a faster helmet chomp is becoming more popular to outspeed mega altaria and hoopa:
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 192 HP / 132 Def / 184 Spe
Impish Nature
- Stealth Rock
- Dragon Tail
- Earthquake
- Toxic
If you want to do offensive heatran you can! just avoid using the Assault vest on it. Offensive Heatrans are Max/Max Ev spread with a Timid Nature. They carry either the Choice Scarf or Choice Specs.
Alternatively you may run a SpD Heatran which is the most popular heatran set in the Metagame. This would be nice to check opposing fairy types that don't carry focus blast. Because you already have stealth rocks on Garchomp, maybe this is the best SpD set you can run.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Will-O-Wisp
- Taunt
- Earth Power
- Lava Plume
The Chesnaught is fine.
There is really no reason to run Haze on Quagsire because Quagsire's unaware ability should already force the opposing pokemon to switch-out, losing its boosts.
Because of this I recommend Toxic>Haze.
Lastly, I understand the reason you have hp fighting to hit things like tyranitar and bisharp, and while that may sound appetizing, an HP fighting literally doesn't scratch tyranitar:
184 SpA Life Orb Latias Hidden Power Fighting vs. 248 HP / 180 SpD Tyranitar in Sand: 166-198 (41.1 - 49.1%) -- guaranteed 3HKO
At that point you may as well be running Draco:
184 SpA Life Orb Latias Draco Meteor vs. 248 HP / 180 SpD Tyranitar in Sand: 133-156 (33 - 38.7%) -- 99% chance to 3HKO
Which leads me to my next point, there are few reasons to run Latias without healing wish, so you have two options:
Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Psyshock
- Draco Meteor
- Defog
- Healing Wish
Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psyshock
- Draco Meteor
- Roost
- Defog
I hope this helped! If it did would you mind checking me out on YT? Big thanks!
-ErcaPerca
 
Hey JoaoMath, your team has some interesting sets. A lot of them can use improvement since you're using sets that other Pokemon are better suited for, or the Pokemon you're using it on is better suited to fit a separate role. I'll try to give your team more direction, as well as a win condition since your team doesn't have one and is sort of just 6 defensive pivots.

M-Gardevoir is easily one of the best stallbreaker in the ORAS OU metagame, so using it as a cleric on such a passive team is completely wasting its potential. You should run a set of Taunt / Psyshock / Hyper Voice / Focus Blast on M-Gardevoir with a Timid Nature and a spread of 252 SpA / 4 SpD / 252 Spe. This allows it to make the most of its benchmark Base 100 Speed tier to allow it to speed tie with the likes of Manaphy, Charizard-Y, and opposing M-Gardevoir, while also hitting as hard as possible to make good use of its amazing Base 165 SpA stat. Psyshock allows M-Gardevoir to hit Assault Vest users and Chansey for more damage, Hyper Voice is it's most consistent and reliable STAB option, Focus Blast is to hit Steel types that resist its dual STAB, and Taunt allows it to beat stuff like Chansey 1v1 by preventing recovery while chipping away at them. You should also consider running a shiny M-Gardevoir since the black dress looks amazing, but that's personal preference more than anything else. I made the M-Gardevoir shiny in both of the imports below. You do not have a say in the matter.

Next, while Rocky Helmet Garchomp is a viable set, it sort of loses a lot of its utility if you run it to be specially defensive. If you do want a bulky ground type that can take physical and special hits well, then you should definitely run Hippowdon > Garchomp. Hippowdon has better defensive typing for being a mixed wall due to it having less weaknesses, and it also has access to a reliable recovery option to grant it more longevity. Also, for future reference, you should run speed investment on Rocky Helmet Garchomp to allow it to outspeed at least Base 70s so it fares better against Swords Dance Bisharp and Breloom. I'll leave the set for that below so you can have it if you decide to use Rocky Helmet Garchomp again in the future.
445.png

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 248 HP / 164 Def / 96 Spe
Impish Nature
- Fire Blast / Toxic / Endure
- Stealth Rock
- Earthquake
- Dragon Tail
Assault Vest isn't a very good option on Heatran since it relies on status moves to check a lot of the things that it does, such as Taunt, Toxic, Protect, or Roar. It also likes having Leftovers recovery for longevity since it's very prone to being chipped away at by hazards. With that being said, I think you should run Specially Defensive Heatran > Assault Vest.

Seeing as though your team is weak to Choice Band Azumarill, most of your team doesn't like taking hazard damage, and you're running Defog which will get rid of your own Spikes, you should run Amoonguss > Chesnaught. Amoonguss provides your team with a check to Choice Band Azumarill as well as a much needed check to M-Altaria. And since you have reliable answers to Bisharp, Charizard-X, and other physical boosters in Charizard-X, you don't have much use for Quagsire. So to provide you with a check to Weavile as well as a win condition, I think you should run Substitute + Calm Mind Keldeo > Quagsire. Also, Toxic or even Curse is a better option on Quagsire than Haze. The only reason why people ran Haze on Quagsire was to beat Baton Pass teams. Since Baton Pass teams literally don't even exist anymore in this metagame, Haze is a poor option to run on Quagsire.

Lastly, if you're going to run Hidden Power Fighting Latias a Colbur Berry would be a better item to allow you to take a Sucker Punch from Bisharp or a Crunch from Tyranitar so you can safely retaliate. But seeing as though your team has no real reason to try to bait them out, you should definitely run Draco Meteor > Hidden Power Fighting since this is the main move that makes the Latis the offensive threats they are. Since you have Hippowdon and Heatran for fast electrics, and Amoonguss for Keldeo, I don't think you need the additional bulk that Latias provides. So, I think you should consider Latios > Latias for additional firing power. It can run also run Hidden Power Fire rather than Roost in the last slot to hit Ferrothorn, M-Scizor, and Skarmory to support M-Gardevoir. If you do opt to keep Latias over Latios, you should run a spread of 72 HP / 184 SpA / 252 Speed to allow it to check Thundurus better, as well as Healing Wish > Roost since bringing M-Gardevoir back to full against stall teams usually means their demise, and bringing Keldeo back to full helps it set up again.

Gardevoir @ Gardevoirite
Ability: Trace
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Psyshock
- Hyper Voice
- Focus Blast

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 164 SpD / 96 Spe
Calm Nature
IVs: 0 Atk
- Taunt
- Lava Plume
- Earth Power
- Toxic

Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 232 HP / 124 Def / 136 SpD / 16 Spe
Bold Nature
IVs: 0 Atk
- Spore
- Giga Drain
- Sludge Bomb
- Clear Smog

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Slack Off

Keldeo @ Leftovers
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Substitute
- Calm Mind

Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Draco Meteor
- Healing Wish
- Defog
Gardevoir @ Gardevoirite
Ability: Trace
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Psyshock
- Hyper Voice
- Focus Blast

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 164 SpD / 96 Spe
Calm Nature
IVs: 0 Atk
- Taunt
- Lava Plume
- Earth Power
- Toxic

Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 232 HP / 124 Def / 136 SpD / 16 Spe
Bold Nature
IVs: 0 Atk
- Spore
- Giga Drain
- Sludge Bomb
- Clear Smog

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Slack Off

Keldeo @ Leftovers
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Substitute
- Calm Mind

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Psyshock
- Draco Meteor
- Hidden Power [Fire]
- Defog
Hope i was able to help!
 
Hello guys.

So, after all I decided to focus on a more offensive strategy, but since I hate HO teams I might keep this team more like a "balance" team. This means while I'll do a major overhaul on the entire team, I might keep some of them.

For Mega-Gardevoir, she will run the following spread now.
Gardevoir (F) @ Gardevoirite
Ability: Trace
EVs: 12 HP/ 244 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Voice
- Psyshock
- Focus Blast / Calm Mind
- Taunt

The previous set could force switch outs with ease and with predcition Gardevoir could get rid of the next pokémon as well either KOing or burning. But since I'll try to use the same pokémon as many possibilities I can, I'll leave that one set for another day.

I have only two questions about this.

First, one thing that really bothers me about this set is that 100 base Speed isn't bad, but is not going to outspeed anything either, it can at least (hopefully) speed tie with a few pokés... so I'm pretty sure I'll need speed control in some form, right? So what is the preferred choice, Sticky Web support (Galvantula), Scarf mons (ScarfChomp is nice, Scarf Heatran is too but if he fails OHKOing then he's probably dead), or priority?

Another thing, since she's no longer a cleric, I was thinking of a status absorber. That brings me to Poison Heal Breloom and Guts Conkeldurr, both Fighting types that can deal with Steels so I don't have to rely on Focus Blast accuracy and have CM instead. Keldeo is nice too but that would be another special attacker, and having something that actually benefit from being statused is great. So this means either way I'll replace Chesnaught for a more ofensive Fighting type.

With all this defined, I decided to keep the previous M-Gardevoir/Garchomp/Heatran/Latias core, with minor changes to then.
I'm probably changing Quagsire as well, so what you recommend for the next two slots?

Thanks a lot!

P.S: celes I actually got a shiny Gardevoir in game and its so beautiful when it mega evolves '3'
is just that I removed the pokémon nicknames and shiny checks from the importables
 
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