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Mega Heliolisk
New Ability: Regenerator
Type:
New stats:
HP: 62
Attack: 55
Defense: 72 (+20)
Special Attack: 139 (+30)
Special Defense: 134 (+40)
Speed: 119 (+10)
(BST: 581)
New moves: none
Description: Offensive Pivot. It uses Regenerator to increase its longevity under weather teams, especially sun in where it would normally run Solar Power, mega evolving can recover the health lost from it. This pokemon also benefit on Hail and won't worry about Hail chip with Regenerator and also gains Ice-type Weather Ball for coverage against Ground types, especially those that are 4x weak to Ice. Because its special attack is so high, defensive/utility sets can run more flexible spreads investing in special defense.

Mega Drifblim
New Ability: Rattled
Type:
New stats:
HP: 150
Attack: 85 (+5)
Defense: 74 (+30)
Special Attack: 145 (+55)
Special Defense: 54
Speed: 90 (+10)
(BST)
New moves: none
Description: Drifblim is a pokemon that has really nice potential for shutting down physical attackers in the tier, common types such as Fighting, Ground, Bug, and Normal when counting pokemon like Diggersby. I think leaning into the physically defensive side of Drifblim to explore its capabilities is the right approach, as a Calm Mind user and bearing several utility moves as a Ghost type pokemon. It's quad resistance to U-Turn easily makes it annoying to deal with, and most pivots cannot bring out a physical attacker immediately to follow up with, as they may fear a will-o-wisp or strength sap. Instead they would bring in special attackers to target its lower SpD and hit it much harder. Drifblim isn't all too fast either still making it susceptible to taunt. Rattled allows it to deal with Intimidaters like Krookodile to quickly burn and remove their possibility of being a threat. The speed boost given from a strong Knock Off from weavile lets it outspeed weavile with Timid and 68 speed EV's to follow up with Strength Sap and Will-o-Wisp. It has the option to run substitute as well thanks to its ability to become faster, an aspect of Drifblim that was showcased with unburden in other metagames. Because it looses its item slot, it cannot run Flame Orb for Flare Boost boosting. I circumvented this by giving it 145 sp.attack to let it reach just barely above the power flare boost naturally grants it without any EV investment, but Flare Boost still reigns supreme otherwise.
(I retracted my older submission for anyone wondering, was not satisfied with it)
Mega Wormadam-Sandy
New Ability: Thick Fat
Type:
New stats:
HP: 60
Attack: 59 (swapped)
Defense: 155 (+50)
Special Attack: 109 (+30) (swapped)
Special Defense: 85
Speed: 56 (+20)
(BST)
New moves: Giga Drain
Description: I designed this Wormadam sub to take advantage of Quiver Dance as an effective punisher against Ground-type pokemon, allowing it to shine in the metagame, as it faces fair competition as a bulky-ground type pokemon. Boasting very high defense it can wall off most physical ground type attackers such as Garchomp, Diggersby, Gliscor and Hippowdon and resisting their STAB Earthquakes. Thick Fat allows Wormadam to invalidate Nidoking and Mamoswine much more easily. Wormadam's lack of recovery would keep it in check however, and still being somewhat slow makes it harder to get quiver dances off against fast specially offensive threats.


New Ability: Regenerator
Type:


New stats:
HP: 62
Attack: 55
Defense: 72 (+20)
Special Attack: 139 (+30)
Special Defense: 134 (+40)
Speed: 119 (+10)
(BST: 581)
New moves: none
Description: Offensive Pivot. It uses Regenerator to increase its longevity under weather teams, especially sun in where it would normally run Solar Power, mega evolving can recover the health lost from it. This pokemon also benefit on Hail and won't worry about Hail chip with Regenerator and also gains Ice-type Weather Ball for coverage against Ground types, especially those that are 4x weak to Ice. Because its special attack is so high, defensive/utility sets can run more flexible spreads investing in special defense.


New Ability: Rattled
Type:


New stats:
HP: 150
Attack: 85 (+5)
Defense: 74 (+30)
Special Attack: 145 (+55)
Special Defense: 54
Speed: 90 (+10)
(BST)
New moves: none
Description: Drifblim is a pokemon that has really nice potential for shutting down physical attackers in the tier, common types such as Fighting, Ground, Bug, and Normal when counting pokemon like Diggersby. I think leaning into the physically defensive side of Drifblim to explore its capabilities is the right approach, as a Calm Mind user and bearing several utility moves as a Ghost type pokemon. It's quad resistance to U-Turn easily makes it annoying to deal with, and most pivots cannot bring out a physical attacker immediately to follow up with, as they may fear a will-o-wisp or strength sap. Instead they would bring in special attackers to target its lower SpD and hit it much harder. Drifblim isn't all too fast either still making it susceptible to taunt. Rattled allows it to deal with Intimidaters like Krookodile to quickly burn and remove their possibility of being a threat. The speed boost given from a strong Knock Off from weavile lets it outspeed weavile with Timid and 68 speed EV's to follow up with Strength Sap and Will-o-Wisp. It has the option to run substitute as well thanks to its ability to become faster, an aspect of Drifblim that was showcased with unburden in other metagames. Because it looses its item slot, it cannot run Flame Orb for Flare Boost boosting. I circumvented this by giving it 145 sp.attack to let it reach just barely above the power flare boost naturally grants it without any EV investment, but Flare Boost still reigns supreme otherwise.


New Ability: Thick Fat
Type:


New stats:
HP: 60
Attack: 59 (swapped)
Defense: 155 (+50)
Special Attack: 109 (+30) (swapped)
Special Defense: 85
Speed: 56 (+20)
(BST)
New moves: Giga Drain
Description: I designed this Wormadam sub to take advantage of Quiver Dance as an effective punisher against Ground-type pokemon, allowing it to shine in the metagame, as it faces fair competition as a bulky-ground type pokemon. Boasting very high defense it can wall off most physical ground type attackers such as Garchomp, Diggersby, Gliscor and Hippowdon and resisting their STAB Earthquakes. Thick Fat allows Wormadam to invalidate Nidoking and Mamoswine much more easily. Wormadam's lack of recovery would keep it in check however, and still being somewhat slow makes it harder to get quiver dances off against fast specially offensive threats.
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