Pet Mod Megas for All v7 - Kalos concluded! | Please read the first post! | Fully playable through Kalos Slate 10!

ausma

token smogon furry
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:ss/pyroar:

Ability: Amour Propre - Each stat drop the user causes will heal the user's HP by 1/8.

/


Stats:
HP: 86
Atk: 68
Def: 102 (+30)
SpAtk: 149 (+40)
SpDef: 96 (+30)
Spe: 106

New Moves: Mystical Fire

Explanation:

Fire/Normal is the primary draw of Pyroar as far as unique attributes go. However, it comes packed with Taunt, Toxic, Wisp, and Yawn, as well as disruptive, stat dropping moves in its signature move Noble Roar and the infamous Snarl. With a Ghost- immunity, the Fire-type's naturally great spread of resistances, and the fact Fire/Normal is very solid offensively, I opted to take a utility attacker route that emphasizes its stat dropping utility that could be used in both a singles and doubles context, and unique defensive profile to take hits better and to keep itself healthy, while using its STAB combination and high Special Attack to avoid passivity and pack a punch.

This is where its ability comes in. Amour Propre is a French term that refers to the idea of knowing one's own worth and exhibiting self-respect, which can very loosely equate to recovery through a morale/stamina boost. This ability manifests best through its signature Noble Roar, which comes with two stat drops, and healing Pyroar by 25%. Noble Roar becomes a much more spammable option than it usually is, as the overall offense drop coming with recovery means Pyroar can keep itself going while being more primed to take hits and dish them back. It being naturally threatening makes forcing switches and getting free turns to heal and lower offenses helps greatly too.

The new addition in Mystical Fire allows for it to play more to direct offensive pressure while keeping itself healthy, as it simultaneously threatens the opponent with Fire-type STAB and grants Pyroar 1/8th recovery. Alongside Amour Propre, Mystical Fire will always give the user value into dedicated Fire-type resistances as well. In a doubles context, Snarl is opened up as an option, which is a spread move that drops both opponents' Special Attack, giving Pyroar 25% HP back while dropping both of the opponents' Special Attack. Alongside being great damage control, it keeps Pyroar on the field for longer periods of time.

It's also important to remember that its primary stat dropping moves disrupt offenses, which simulates an average increase in bulk that's further accentuated through the health regained. This allows Pyroar to take hits better and threaten back with its STAB combination, making it a really diverse offensive Pokemon that can also serve as a form of disruption depending on the spread and selected moves. However, it is debilitated by a reliance on using these moves to stay healthy, and being Stealth Rock weak really sucks for it.

:ss/gogoat:

Ability: Speed Boost



Stats:
HP: 123
Atk: 135 (+35)
Def: 77 (+15)
SpAtk: 142 (+45)
SpDef: 106 (+25)
Spe: 48 (-20)

New Moves: None!

Explanation:

Speed Boost is an ability that fits Gogoat really well, being based on a weird motorcycle of sorts; revving its speed and eventually getting to a point where it's absurdly fast as it warms up feels really fitting for it. However, more importantly, Speed Boost complements its overall bulkier stat spread, access to Bulk Up, and access to 50% recovery. This has the potential to make for a very interesting angle on a bulky setup sweeper that also comes with solid defensive utility by merit of its phenomenal bulk and natural resistances.

However, providing such a powerful ability that near perfectly complements an intrinsically powerful set of traits means that the stat spread needs to be incredibly deliberate, and also means a lot of throwaway unless you want a super strong, super fast, super bulky Mega that can easy spiral out of control. Its access to strong and synergistic coverage options like Earthquake, Rock Slide, Wild Charge, and Brick Break means it's even more important to be careful of.

The big thing to notice right away is its decreased Speed, which makes Speed Boost an ability that needs several boosts before it can get to a point where it actually matters, even with maximum investment. This was intentional otherwise snowballing would be far too easy. This obviously does mean this Mega needs even more throwaway investment, but in this case, lowered Speed contributes to balance as opposed to minmaxing its offensive potential (though, if you really wanna be funny with the Special Attack, it does get Surf). This plays more to the potential of Bulk Up as an option, but also means longevity is much more important as well. Instantly, 4MSS becomes a massive issue as it means Gogoat either has to forego its STAB for EdgeQuake coverage, or it has only one coverage option to make use of if it wants to take a bulky setup route. It also needs to watch out for status or waste another precious moveslot on Substitute. However, Bulk Up + 3 Attacks could also certainly work too alongside Horn Leech at the cost of Milk Drink, though its coverage is mediocre in BP which makes it easier to take hits and cripple it with status.

Although its boosting potential is something to be extremely wary of, what I find most fascinating is this spread's relationship with SubSeed as an option. SubSeed is an option that naturally thrives off of empty turns, and Speed Boost also greatly appreciates this as Speed accrues at the end of every turn. Alongside some coverage options, other utility, and a naturally threatening STAB in Horn Leech, SubSeed could make for a very engaging route as well, although would likely be less useful than its Bulk Up variant.

:ss/clawitzer:

Ability: Jump Start - inkbug's ability; the user gains +1 priority for the first turn after they switch-in or Mega Evolve.

/


Stats:
HP: 71
Atk: 133 (+60)
Def: 88
SpAtk: 160 (+40)
SpDef: 89
Spe: 59

New Moves: None!

Right out the gate: do not be deceived by this Special Attack. Clawitzer not only loses access to Mega Launcher, but more importantly, it doesn't have access to Hydro Pump, meaning that its strongest STAB option is Surf. This Special Attack spread is designed to have Surf mirror base 120 Hydro Pump, which makes its strength deceptive, but still capable.

inkbug's Galvantula ability fits phenomenally in terms of flavor due to Clawitzer's pistol shrimp inspiration, and Clawitzer's general playstyle being able to force switch-ins to bulky Water-types and/or pivot around them.

What it loses in terms of power due to the removal of Mega Launcher, it makes up for in elite revenge killing and switch forcing ability. Thanks to a superb typing to reinforce its powerful revenge killing ability, giving it valuable resistances and STAB to the incredible Scald + Sludge Bomb combo, it is capable of applying pressure with status even when it forces switches. Alongside this it comes packed naturally with Flip Turn, allowing for it to also take advantage of forced switches even further if a switch-in has already been battered with status, and allowing for it to open up fellow offensive teammates or enable itself to claim a KO. A massively bolstered Attack stat gives its Flip Turn some punch, while also opening up options like the high base power Crabhammer (which hits just as hard as +SpAtk Mild Scald at 160 SpAtk), Rock Slide, and Iron Tail. Its ability leverages the need for Speed investment, letting it invest in Attack, exchanging STAB Sludge Bomb for a high power Flip Turn, or possibly encouraging the Clawitzer user to run both!
 
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:ss/gogoat:
Mega Gogoat
New Ability
: Jungle's Heart (This pokemon's attack is raised when it cures a pokemon's status condition. in doubles, just to clarify, if a ally pokemon is also affected, this pokemon gains +2 attack.)
Type:

New stats:
HP: 123
Attack: 129 (+29)
Defense: 72 (+10)
Special Attack: 128 (+30)
Special Defense: 91 (+10)
Speed: 88 (+20)
(631 BST)
New Moves: High Horsepower, Purify, Jungle Healing
Description: jungle's heart + jungle healing is funny, and it could probably work something out with Purify in singles. jungle healing in singles is incredibly useful, not only dos it heal, remove status, but also with ability gives you +1 attack. with High Horspower, it has some added coverage, wich is always useful. it could go mixed as well, running Horn Leech + High Horsepower + Jungle Healing + Surf (wich it gets for some reason).
 
Mega Pyroar
Ability: Ruler's Roar
: On switch-in, Pyroar lowers the attack and special attack of opponents by 1 stage (Noble Roar as an ability)
Typing: Fire/Normal
HP: 86
ATK: 68 => 98 (+30)
DEF: 72
SPA:109 => 129 (+20)
SPD: 66 => 86 (+20)
SPE: 106 => 136 (+30)
New Moves: Scorching Sands, Aura Sphere, Zen Headbutt, Morning Sun, Parting Shot
Description: All other Pokemon bow to the mighty roar of the Pokejungle's ruler, Mega Pyroar. This lion serves as a speedy pivot, lowering opponents attacking stats with its ability and Parting Shot, providing status support with Toxic and Wisp and can also use Taunt. While it has a plethora of support options and blistering speed, Mega Pyroar struggles to switch in due to its common weaknesses, hazard weakness, and frailty. Pure offensive sets are also somewhat challenging, as it doesn't boast the the greatest SPA stat and has to rely on Work Up as its only boosting move. However, with Morning Sun and the ability to drop opposing Pokemon's offensive stats, Pyroar can find opportunities to set up.

Mega Gogoat
Ability: Technician
Typing: Grass/Rock

HP: 86
ATK: 100 => 140 (+40)
DEF: 62 => 87 (+25)
SPA: 97 => 107 (+10)
SPD: 81 => 86 (+5)
SPE: 68 => 88 (+20)
New Moves: Swords Dance, Accelrock, Stone Edge, Head Smash, Flame Charge
Description: With Great bulk and reliable recovery, Mega Gogoat can easily set up SD and batter the opponent with Technician- boosted Accelrocks.

Mega Clawitzer
Ability: Super Nuker:
This Pokemon's attacks do 40% extra damage, but the user looses 12% of its max HP (Life Orb Variant)
Typing: Water/Fighting
HP: 71
ATK: 73 => 133 (+60)
DEF: 88 => 98 (+10)
SPA: 120 => 145 (+25)
SPD: 89 => 94(+5)
SPE: 59
New Moves: Vacuum Wave, Aqua Jet, Superpower
Description: The definition of a high-risk, high-reward pokemon. Mega Clawitzer hits incredibly hard, but every time it attacks, it looses 12% of its health. While it can do massive damage, it's on a timer, and every time the slow, not that bulky Clawitzer takes damage, this timer shortens.
 
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Dead by Daylight

are we the last living souls
is a Pre-Contributor
:ss/gogoat:

Gogoat-Mega @ Gogoatite
New Ability:
Sap Sipper/Grass Pelt --> Defender of the Grass (When this Pokemon takes damage, its Grass-type attacks become 1.3x more powerful.)
Typing:

Stats: 123 / 140 (+40) / 80 (+18) / 100 (+3) / 120 (+39) / 68 [BST: 631]
New Moves: High Horsepower, Superpower
Description: Gogoat redux. Getting hit with a Grass-type move makes its Horn Leech quite painful, and Superpower provides decent coverage. Not much more to say.
:ss/clawitzer:

Clawitzer-Mega @ Clawitzerite
New Ability:
Mega Launcher --> Trigger Finger (If the opposing Pokémon switches out, this Pokémon will go first next turn.)
Typing:

Stats: 71 / 93 (+20) / 108 (+20) / 185 (+65) / 104 (+15) / 39 (-20) [BST: 600]
New Moves: none
Description: Ah, Trigger Finger. While its pulse moves get nerfed incredibly hard (goodbye Water Pulse's viability), its 185 Special Attack alongside STAB Surf and Dark Pulse can tear through teams. Additionally, its ability lets it heavily punish switches into frail revenge killers. However, it is slow as all hell, held back by the fact that it can't run a boosting item, and its ability is not very effective against bulky teams.
 
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anaconja

long day at job
is a Community Contributoris a Tiering Contributor
Mega Gogoat
New Ability
: Offroader (Thick Fat clone for Water and Ice)
Type:

New stats:
HP: 123
Attack: 130 (+30)
Defense: 72 (+10)
Special Attack: 137 (+40)
Special Defense: 101 (+20)
Speed: 68
(631 BST)
New Moves: Power Whip, Stone Edge, Stealth Rock, High Horsepower, U-Turn
Description: have a feeling rains gonna be a pain in the ass so heres the counter. doesnt get 2hkod by draco from kingdra, isnt weak to ice beam, etc. otherwise is a p fat rocker with uturn.
flavor town:
offroader: refers to it running through mud and snow
stealth rock: idk how a lot of mons get rocks so hopefully i can offer the occasional situation where motorcycles and automobiles run over pebbles and launch them at your windshield (it happened to me once). it came outta nowhere. sneaky pebble. stealth rock. its ingenious.
high horsepower: it goes fast and is based on a motorcycle
uturn: its based on a motorcycle and when you drive you make uturns

Mega Pyroar
New Ability
: Strong Jaw
Type:

New stats:
HP: 86
Attack: 118 (+50)
Defense: 82 (+10)
Special Attack: 99 (-10)
Special Defense: 96 (+30)
Speed: 126 (+20)
(607 BST)
New Moves: Morning Sun, Pursuit, Play Rough, U-Turn
Description: fast offensive pivot. probably a good offensive switchin to hydreigon. rip to the "valuable" niche of normal fire being a fire immune to ghost but dark is just better. Sorry!

Mega Clawitzer
New Ability
: Sand Rush
Type:

New stats:
HP: 71
Attack: 103 (+30)
Defense: 88
Special Attack: 140 (+20)
Special Defense: 119 (+30)
Speed: 79 (+20)
(600 BST)
New Moves: Earthquake, Earth Power, Stone Edge
Description: better sand rusher than cringe sandslash. good offensive and defensive typing. can maybe go physical though atk is a bit lacking.
 
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"Somehow I returned"
then again, so have all of us. welcome back to m4a!

:pyroar:
Mega Pyroar
New Ability
: Hunter's Mark (This pokemon's damaging moves also apply the Embargo effect on the opponent for 5 turns.)
Type: Fire/Normal

New stats:
HP: 86
Attack: 68
Defense: 102 (+30)
Special Attack: 138 (+30)
Special Defense: 91 (+25)
Speed: 121 (+15)
(607 BST)

New moves:
Description:
Embargo - an interesting yet obscure concept for sure. Disabling the opponent's items can have massive ramifications on the game - all of a sudden, walls lose their passive healing, wallbreakers lose their coveted damage boost, I think you get the idea here.

This Pyroar aims to bring a new brand of support to the table, all while dishing out an equally new brand of pain on the opponent. With a decent speed tier and great special attack, it can easily fire off powerful attacks that also disable opponents' items, leaving them unable to respond to you as effectively or unable to recoup lost momentum. In addition, you have workable support moves in Wisp, Taunt, Yawn, Toxic, and even Snarl to work with, letting it support its team in a variety of ways outside of its main gimmick.

In short, Pyroar is a formidable foe that can and will hunt down the opponent, one member at a time, owing to its great combat and support capabilities.

EDIT: revised per council's suggestions.
 
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:clawitzer: Mega Clawitzer

Ability:
Mega Launcher -> Grassy Surge
Typing:
Water

Stats:
HP: 71
Atk: 73
Def: 88 -> 138 (+50)
SpA: 120 -> 141 (+21)
SpD: 89 -> 109 (+20)
Spe: 59 -> 68 (+9)
BST: 500 -> 600 (+100)

New Moves: None

Flavour: Cherry shrimp (of which blue kinds exist), among other species of shrimp, are known to spend most their lives grazing and hiding on and in aquatic plants, for protection and also to eat algae off of the plant. This fits especially well with Clawitzer's gun motif, allowing it to act as a hidden sniper of sorts, explaining why the stat distribution is heavily defense and special attack oriented: the plants offer clawitzer extra protection, and you would typically expect a sniper to be quite strong. The low speed is also explained by this. Additionally, Clawitzer has access to Heal Pulse which matches the regenerative aspects of plants and specifically Grassy Terrain.

Competitive: Almost a bulky water in that it can act as an answer to things like Cloyster and Volcanion but it has no form of recovery other than Grassy Surge healing which is its main flaw. Grassy Surge allows it to check ground types such as Krookodile or Garchomp and it has access to a load of coverage moves like Aura Sphere, Ice Beam and Terrain Pulse to let it take care of things its Scald doesn't (Aura Sphere hits Ferrothorn, Cloyster, Tyranitar, Magnezone, Hydreigon and Weavile, Ice Beam hits Garchomp, other dragons including Hydreigon again as well as Zapdos and Terrain Pulse hits other waters). It also has pivoting in U-turn and Flip Turn which is nice and it can potentially make use of Toxic for waters and other mons if it doesn't want the coverage (keep in mind it can only fit two of Aura Sphere, Ice Beam and Terrain Pulse with Scald and U-turn). Generally it's a solid almost bulky water almost offensive mon that can be fitted specifically against certain mons and would be the only terrain setter unless another one wins. Another issue of it is that its still relatively slow though.
 
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All. RIGHT!
Season 1 has just begun!
The meta so far seems pretty fun!

:swsh/gogoat:
Gogoat-Mega @ Gogoatite
Ability: Sand Rush
Type: Grass
Stats:

HP: 123
Atk: 130 (+30)
Def: 77(+15)
SpA: 112 (+15)
SpD: 106 (+25)
Spe: 83 (+15)

New Moves: High Horsepower

Flavor: Motorbike motif + Goats are normally found in rough, off road terrains
Overview: Sandslash is the only other sand rusher in the meta so far, which means sand based teams are looking pretty ragged. Enter: Gogoat! With a synergistic typing, great stats, and an amazing movepool including setup (in bulk up), recovery and numerous coverage options that compliment it's primary stab (Superpower, Earthquake/the new High Horsepower if you're using this in grassy terrain or VGC, Rock Slide, Wild Charge, heck surf might even see some usage!), I have no doubt that this will be a viable mega especially considering it's part of the only 3 for now ;). It's a pretty amazing rain check for sand teams too. It can be used outside of sand too, if you're fine with losing your ability slot.

To try and show that this isn't overwhelming, I'll be going over it's checks and counters now:
Skarmory is the hardest counter possible, with all 3 of it's secondary moves (Iron Defense, Toxic, Roar/Whirlwind) being able to neuter it in some way. It also walls all non-wild charge variants, and even those need a couple boosts to break. It's also a nuisance for the sand setters.
Ferrothorn (aka defensive backbone of the tier) can check non-fighting variants, and if it chooses to run toxic, it can also neuter sweep attempts. Also can deal with the sand setters.
Chesnaught can check most variants of gogoat, can also run toxic, and taunt can also shut down setup attempts and deny it recovery. It can also set hazards on it (Giving chesnaught more of a niche is cool). Great against sand setters too. Remember that synthesis is weakened in sand, however.
Amoonguss is a good check, toxic variants do its thing and clear smog can deny setup attempts. Can also spore gogoat's teammates.
Moltres walls any non-rock or electric coverage variants, can hit it with super effective stabs, and also can apply statuses such as toxic or burns from flame body. Watch out for ttar though!
Zapdos walls any non-rock coverage variants (as long as you don't let it boost up too much), can status it with paralysis as well as toxic, hit it with se stabs (Hurricane doesn't lose accuracy in sand, only in sun). You do have to watch out for ttar here though.
Rotom-Heat is an interesting check, though not the sturdiest. Walls any variant without SE coverage (or superpower tbh).
Opposing mega gogoat can pretty handily check itself, though bulk up wars can be kinda tiresome.

And these don't include offensive checks yet. (Sidenote speed tier was chosen so that it's still outsped by thing such as nidoking or rotom outside of sand)
Generally the thing that limits gogoat the most is 4mss and susceptibility to status conditions, especially toxic. Stats can always be buffed or nerfed as needed.

:swsh/pyroar:
Pyorar-Mega @ Pyrite
Ability: Echo - When this pokemon uses a sound move, it will switch out after using the move.
Stats:

HP 86
ATK 78 (+10)
DEF 112 (+40)
SPA 129 (+20)
SPD 91 (+25)
SPE 111 (+5)

New Moves: Burning Jealousy

Flavor: Lion go Roar
Overview: Echo allows for some really cool interactions. Hyper voice is the most apparent of the bunch, being transformed into a 90 BP pivoting move with good neutral coverage. Noble Roar weakens the opponent's moves so the switch-in can take the hits better. Hmmm I wonder where we've seen this before...? Echoed Voice looks like a fun (albeit unviable) gimmick, and Snarl is gonna be it's main niche in VGC, most likely set is Heat Wave, HVoice, Snarl, Protect I think (which Burning Jealousy was mainly added for, though to be honest I'm perfectly alright with the most being removed if it's considered extra). However, the most interesting (and fun) interaction has got to be roar.

Roar is guaranteed momentum, swapping the opponent's pokemon and then letting pyroar swap out, which is a unique and dangerous tool. One must rely on prediction however, as roar leaves pyroar open to damage or distruption such as taunt. It's added bulk somewhat mitigates the risk, also allowing it to temporarily check certain threats such as weavile, though without investment it isn't nearly as impressive, and without it's speed (which is capable of outspeeding base 110s such as gengar), it can't make use of Parting Shot Noble Roar as effectively, and opponents it would normally outspeed, such as Garchomp, become threats to it. Granted, slow pivoting is a notoriously good, tool, so it's not all bad.


The most obvious balancing act is the stealth rock weakness alongside the lack of recovery. To fully abuse it's unique toolkit, one must be able to keep hazards off the field, as even 1 layer of spikes really cut down it's time. An aggressive playstyle & prediction is also necessary to maximize Pyroar's impact on the battle. It has some sturdy counters as well, such as pretty much any rock type (most notably TTar which can pursuit it) and Chandelure, though it can run coverage for each of these (Dark Pulse and Iron Tail, though if you want to stay fully special HP Fighting is also an option). For Heatran in M4A OU, HP Ground is usable, which also hits both the former counters in kalos dex,albeit not as hard. Other HPs such as Ice can be used, which hits Chomp and Gliscor (and Lando in M4A OU).

All in all, a really fun sub to play with, and I believe one of my best so far.
 
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:xy/gogoat:
mega gogoat

grass/ground
stats
hp- 123
atk- 100(+30)>130
def- 62(+30)>92
spa- 97
spd- 81(+11)>92
spe- 68(+29)>97

ability: acclimated- the user is immune to ice moves and hail damage

new moves: grassy glide, head smash, earth power, high horsepower
Mega Gogoat grows hardier hooves and more control over the earth it stands on allowing it to scale mountains with ease. Its thicker coat and more robust horns help it in regulating its body temperature. It is said that before Mamoswine's introduction to the region only those truly bonded with their Gogoat were able to traverse route 17.

Mega Gogoat's grass/ground typing paired with its ability gives it a very unique defensive profile, only being weak to fire, flying, and bug while resisting edgequake and being immune to bolt beam allows it to tank a lot of Pokemon's coverage moves while milk drink and horn leech let it stay on the field for longer. Interestingly, the hail and ice immunity gives it a niche on hail teams (granted the only slush rusher is Beartic so i don't expect there to be too many hail teams anyway) and all in all this bulky goat has lots of potential in this meta

:xy/clawitzer:
mega clawitzer

water/fighting
stats
hp- 71
atk- 73(+35)>105
def- 88(+20)>108
spa- 120(+25)>145
spd- 89(+20)>109
spe- 59

ability: analytic

new moves: vacuum wave, shell side arm
Upon mega evolving, Clawitzer's massive claw becomes even larger, requiring a longer time to charge up to fire off at its full potential. Legend says a jet of water from it could sink even the strongest battle ship.

Mega Clawitzer replaces its powerful mega launcher ability with analytic and gains the fighting type, giving it an insanely powerful STAB focus blast. This ability also pairs well with vacuum wave and aqua jet, forcing switches from low health mons into analytic boosted moves.
 

KeroseneZanchu

Banned deucer.
Mega :swsh/gogoat: Gogoat
Type: Grass
Mega Stone: Gogoatite

Ability: Fluffy

Stats:
HP - 123 (+0)
ATK - 123 (+23)
DEF - 62 (+0)
SPA - 144 (+47)
SPD - 81 (+0)
SPE - 88 (+30)

New Moves: None

Description:
Dex Entry: The foliage on Gogoat's back flourishes in its Mega Form, even sprouting wonderfully aromatic flowers that prompt Kalos's residents to call it the "Everyday Shaymin". The soft, leafy pelt makes it even more comfortable to ride, and protects not only itself but even the rider, making it a favorite among the common man.
Welcome to the Thunderdome.

Er, Grassydome. This Mega Gogoat works hard, hits hard, gets hit hard, and runs hard. It's a glue for your crew, a bulky bruiser guy who can Milk Drink or drain tank with Horn Leech and Giga Drain STABs. It has potential as a mixed attacker with its superior physical movepool with EQ, Aerial Ace, and Bulk Up, but its special movepool has a pretty significant upside in higher starting power and, more importantly, access to Surf. This is good because many of the best Fire-types in the meta (except potentially/probably whatever Mega Pyroar wins) are actually immune to Ground. Rotom-Heat, Moltres, and Talonflame all ignore EQ but none would particularly appreciate a Surf to the face. Along with good mixed bulk checked by a massive Fire double-weakness, managing Gogoat's matchups into those is an important tool that full physical sets will be forced to offload onto its teammates.

Fluffy also plays really well into the mono-Grass typing - we've already covered the interaction of effectively having a double Fire weakness as a balancing measure, but many of the most common non-contact physical moves aren't particular concerns to Gogoat. It already resists Earthquake and threatens the users of Stone Edge - if it goes for a heat Grassy Terrain setup it also double resists it (abismal, I'm talking to you). In addition, the initial protection also gives it time to Bulk Up while the enemy tries to go to their non-contact answer, as its defense then outpaces its initially higher special bulk.

The mixed offense, mixed bulk, and decent speed tier also give it a ton of flexibility in EV investment. Every stat has a potential use that shouldn't be ignored, which means it's highly customizable to the team you're making. You don't have to work for it, it works for you.


Mega :swsh/pyroar: Pyroar
Type:
Normal/Fire
Mega Stone: Pyrite

Ability: Commanding - This Pokemon's Sound-based moves clear the field of stat changes before landing.

Stats:

HP - 86 (+0)
ATK - 68 (+0)
DEF - 72 (+0)
SPA - 155 (+46)
SPD - 108 (+42)
SPE - 118 (+12)

New Moves: Morning Sun

Description:
Dex Entry: Mega Pyroar's ferocious roar strikes fear into the hearts of all who hear it - many forget what they were doing as fight or flight takes over, overpowering its targets by preying on instinct.
Pyroar is a fucking lion. King or Queen of the Savannah, and this sub is allowing it to finally prove it. I’m starting off the new season by taking the sub a new route - a strong, face-forward value and glue that gets on the field and does work, but still maintaining my signature mechanics and compelling dynamics.

Pyroar means business, and by that, it means you aren’t doing any funny business. When it speaks, you stop what you’re doing and listen. The ability is self sufficient on its own by providing more value to its underwhelming Normal STAB, Hyper Voice, by enabling its Fire STAB, Overheat even better. The boosted defenses and speed let it outpace and take hits to stay in the middle of the bloodbath for longer, utilizing the addition of Morning Sun to maintain its health and take full advantage of its ability to reset its drops and hit again. The bulk and Morning Sun also let it live through its weakness to Stealth Rocks with a bit more pride in its stride.

However, the ability also takes advantage of the unique properties of Sound moves very well. Clearly, this ability is also useful for shutting down setup sweepers on the opposing team, and utilizes its speed to help it achieve that. However, many of them like to hide behind Substitute to protect from status, get a shield against its supposed switch-ins, or a variety of other reasons. Pyroar isn’t playing those games - it goes straight for the throat, past the Substitute, shutting you down and utilizing your own health drop from setting up the Substitute against you.

The mixture of STABs is also synergistic - many of the Steels who want to wall Hyper Voice clearly do not wish to tank an Overheat. However, switching in to a Water type to handle the Overheat let’s Pyroar take advantage of Normal’s relatively neutral offensive profile. There’s only only one type in the game that resists both, which is where this next point comes in.

Rock types prove a problem for Pyroar - SE against it and resists both of its STABs. However, Pyroar does have a way to get around them - Sun teams are a massive boon for it, and it’s power under Sun is also a massive boon for the archetype. Obviously, Sun-boosted Overheat is spicy as hell, but it also enables Pyroar to take advantage of Solar Beam, as well as boosted healing from Morning Sun. Solar Beam solves most of Pyroar’s issues, tearing through bulky Waters and even more importantly, the feared Rock. However, there are still a few things preventing Pyroar from being too overwhelming.

First, not being able to use Solar Beam after Overheat without first cleansing the drops with Hyper Voice opens up a lot of breathing room for the opponent. Smart players can predict and bring in their Water or Rock in on the turn Pyroar uses Overheat and have a full turn to do what they want before they have to worry about the threat of Solar Beam.

Additionally, Ghost types help a lot in blocking Pyroar. Being immune to Hyper Voice prevents it from clearing the Special Attack drops and effectively gives all Ghosts a resistance to Overheat if they come in afterwards. Now, Pyroar *does* have access to Dark Pulse, but the super effectiveness is negated if it’s used Overheat. Plus, doing so forces it to drop Solar Beam or Morning Sun - opening up a big weakness to Rocks or letting it get worn down very quickly through the match.

Now it does have an interesting tech option in Snarl. In VGC this lets it shut down enemy setup, clear Intimidate drops from its ally, and outvalue enemy Snarls - which is all very handy, but does come at the price of only being able to stack one Special Attack drop on enemies. However, relevant to Ghosts, it has use in Singles, too - taking it over Dark Pulse lets it clear the Overheat drops before hitting - making it comparable in effectiveness damage-wise and additionally opening up the option to Overheat again. However, as this is a ‘safer’ option, this reduces effectiveness of Dark as coverage against other threats such as Slowking, and doesn’t allow it to take advantage of correctly predicting a Ghost switch with an un-dropped Dark Pulse.

Lastly, while I doubt this is good enough to see competitive play, it is worth noting that it has fun interaction with Pyroar’s signature move, Noble Roar, too. Noble Roar is an extra big “Fuck You” to setup mons - not only does it clear their boosts andget past their Substitute, but then it slaps them with an extra -1 to both of their offenses on top of it all just to rub salt into the wound.



Mega :swsh/clawitzer: Clawitzer
Type: Water
Mega Stone: Clawitzite

Ability: Blunderbuss - This Pokemon's speed is raised by two stages when hit by a super-effective move.

Stats:
HP - 71 (+0)
ATK - 73 (+0)
DEF - 108 (+20)
SPA - 160 (+40)
SPD - 129 (+40)
SPE - 59 (+0)

New Moves: Scorching Sands (I tried to go for one of the Mud moves initially because it has Muddy Water but the best one was arguably worse than Hidden Power, so instead this is a neat tool I'll talk about later)

Description:
Dex Entry: Encumbered by the powerful gun on its arm, Mega Clawitzer is naturally slow to avoid exhaustion. However, when put into danger, adrenaline revitalizes the Pokemon and awakens the latent reflexes in the pistol shrimp.
Mega Clawitzer is a walking (swimming?) cannon. This thing hits hard, and has the bulk needed to take a super effective move or two to activate its ability, changing the wallbreaker to a sweeper in the right position. This ability is recycled from an old Mega Magmortar sub of mine that I didn't end up posting outside of the Discord. It's a combination of Blunder Policy and Weakness Policy - and the name is a play on words with Blunder + "bus" (go fast), and the full name being the name of a type of large, old-fashioned pistol/hand cannon (some of them could realistically be described as short rifles, really).

One of the most common super effective moves Clawitzer will want to eat is Volt Switch - it's decently low power and on its favored defensive side, which helps minimize how much damage its taking, and also switches out at least one of Clawitzer's would-be counters. Which means if the Electric-type was their only one, the enemy's now in a spot of trouble. Additionally, with the help of Scorching Sands, that and Ice Beam give it SE against the type types who would be triggering its ability, allowing it to properly punish the users who want to try and take it down.

The ability also works well with the wallbreaker role it has before it triggers. Many walls naturally have lower offenses than most mons and rely on the double damage from SE to apply pressure and avoid passivity, which makes them a perfect target to try and trigger the ability off of. Playing smartly around its health bar and allowing yourself to get chunked at the right time to take out their wall afterwards and proceed to utilize your speed boost to sweep through their frail offensive mons can win games, and the enemy has to be conscious of not letting this shrimp slip through the cracks.

Additionally, going for a slightly slower gameplan can also help Clawitzer squeeze out a safer setup opportunity. Scald/Scorching Sands is a potent combo for forcing burns, halving the attack and shoring up its physical weakness on the defenses. Water/Ground also hits all the Fire-types in the meta which are immune to burns, except uh, Air Balloon Volcanion ig? Combined with Flip Turn, this helps shore up its potential as a wallbreaker and increasing the safety in ability to take physical SE moves (important for Ferro switchins, to name one) but slightly lowers its potential as a sweeper due to the lower BP of Scald and the likely need to invest more in bulk and take out of either special attack or speed.
 

Gravity Monkey

Que des barz comme si jtais au hebs
is a Top Artist
:ss/clawitzer:
Clawitzer-Mega Clawitzerite
New Ability: Ready Stance (This pokemon takes 1/2 damage from moves the turn it switches in)
Type:

Stats: 71 / 83 (+10) / 138 (+50) / 150 (+30) / 99 (+10) / 59 (BST: 600)
New Moves: Morning Sun
Description: You asked for a Weavile check? Contrarily to its based form completely centered around offense, this mega transforms Clawitzer into a defensive pivot that still has tools to dent holes through unprepared cores. This high SpA also lets it scare off frail offensive Pokémon, which lets it U-turn out for momentum. This is particularly useful to abuse Weavile since the poor lil ice dog(?) cant really do anything of mark against this Pokémon before being scared out. It's not invincible – it's still pretty frail on the special side and it's really slow, but it should justify its spot as a mega spot in one's team.
Design: It turns white with red, yellow and black highlights. It has a strong karate theme going on, with whiskers coming out from the side of its eyes like it has a bandana. There's a red ball on the middle of the claw looking like the flag of japan a bit. The claw also looks like a traditional japanese dragon a bit more.

- EDITED -
:ss/gogoat:
Gogoat-Mega Gogoatite
New Ability: Refrigerate
Type:

Stats: 123 / 150 (+50) / 72 (+10) / 107 (+10) / 81 (+10) / 88 (+20) (BST: 631)
Description: Grass / Ground / Ice is a nuclear combo that's perfect for dismantling defensive cores. Unfortunately, it's rarely abused considering having STAB on any of those typings usually implies you have a trash defensive typing. Income Gogoat-mega, which can start the game in a more advantageous mono-grass typing and then switch to a more offensive form. It's also a perfect fit flavor-wise as Gogoat looks similar to mountain goats which live in snowy areas. As mentionned before, it's very strong against defensive cores in balance as its coverage hits most of the available defensive staples like hippowdon, slowbro or dragonite for super-effective damage. A three attack set with either sub or milk drink will have a field day annoying some offensive cores as well. The ones it doesnt pressure this way cant do much against it: being immune to Ferro's twave, leech seeds and knock off, it can either set up a sub or spam eq to dig a bit of damage. It struggles against heattom though and especially dislikes the presence of weavile in the tier who can bypass its subs with triple axel.
Design: It becomes some sort of fusion between a moutain goat and a mouflon with huge horns. The grass parts of its body now have a layer of snow on top of them. The grass is also bluer and the brown parts are more emphasized.
Edit: As asked by the council, I removed its ground type. That makes it so that it both loses STAB on earthquake as well at giving its typing less immediate utility, which should make it easier to check defensively.
 
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Seranode

Banned deucer.
:swsh/Gogoat: Mega Gogoat
Ability:
Reckless

Type: Grass

New stats:
HP: 123
Attack: 100 -> 125 (+25)
Defense: 62 -> 87 (+25)
Special Attack: 97
Special Defense: 81 -> 106 (+25)
Speed: 68 -> 93 (+25)
(BST) 631

New Moves: Wood Hammer,Head Smash
Description: Okay so this seems a bit weird to put a mon with no natural recoil options, but in my opinion that’s what helps highlight everything else about Gogoat that makes this work and helps separate the mega from base more. Horn Leech is rarer to come by than Wood Hammer, and not all Grass types have such good flavor justification for Head Smash. Plus, Gogoat’s high HP makes it great at taking recoil damage and getting the most out of moderate boosts to its defenses in mega. Bulk Up increases its lower physical bulk and the damage from its already really strong recoils as well as the healing from Horn Leech due to it’s increased power. After one Bulk Up, Horn Leech is just as strong as unboosted Wood Hammer! Head Smash’s higher BP helps make up for the lack of STAB, which is good because Gogoat doesn’t want to need Rock STAB and lose its Water and Ground resists. Also, the 80% accuracy means that staying in on Fire types to use it is always a risk and not guaranteed coverage against them which keeps it more balanced.
 
:Pyroar: Mega Pyroar-M
New Ability
: Reckless
Type:
Normal/Fire
New stats:
HP: 86
Attack: 109(+41)
Defense: 106(+34)
Special Attack: 109
Special Defense: 86(+20)
Speed: 111(+5)
(607)

New moves: Double-Edge, Morning Sun, Searing Shot
Description:
"The males are usually lazy, but when attacked by a strong foe, a male will protect its friends with no regard for its own safety."
- Ultra Sun Pokedex

:Pyroar-F: Mega Pyroar-F
New Ability
: Parental Bond
Type:
Normal/Fire
New stats:
HP: 86
Attack: 109(+41)
Defense: 106(+34)
Special Attack: 109
Special Defense: 86(+20)
Speed: 111(+5)
(607)

New moves: Double-Edge, Morning Sun, Searing Shot
Description:
"With fiery breath of more than 10,000 degrees Fahrenheit, they viciously threaten any challenger. The females protect the pride's cubs."
- Ultra Moon Pokedex
 
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Mega-Clawitzer


Types :


Ability : Burning Blast
Ability Description : If the user is hit by a contact move this turn before it uses a pulse move, the attacker is burned.

Stats :
HP: 71
ATK: 103 (+30)
DEF: 123 (+35)
SPA: 145 (+25)
SPD: 109 (+20)
SPE: 49 (-10)
New Moves : Recover

Description : later, I have to go to work :sad:
 
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Rosiario

Banned deucer.
pyroar.gif

You never saw it coming.

Mega Pyroar
Pyroarite

Ability - Pounce
When this Pokemon lands on an entry hazard, it drops the special defense of opposing pokemon by one stage; immune to entry hazards.

HP: 86 (+0)
ATK: 68 (+0)
DEF: 119 (+57)
SPA: 139 (+10)
SPD: 66 (+0)
SPE: 119 (+13)
Weight - 40.8kg

New Moves: Court Change

Mega Pyroar is super super light on its feet - incredibly nimble, jumping from rock to rock across the savannah, with the speed of a cheetah and yet still all the force and more of a lion, to hone in and pounce on its prey for the kill.

So I've been watching people talk and basically everyone agrees that Ferrothorn is the best defensive mon in the new meta by a long shot. So, naturally it's the first Fire mega's job to deal with it. However, almost any Pyroar could deal with Ferrothorn itself as long as it's prepared to take a physical hit from Power Whip, Gyro Ball, or Knock Off. That added physical defense also helps it handle Weavile a bit easier with resisting Triple Axel and taking unboosted Knock Off, and the lowered weight also helps it take the super effective Low Kick a bit more safely.

However, I wanted Pyroar to go even harder. Don't just force out Ferrothorn, Pyroar's going to get worn down from its attacks, Leech Seed, Spikes, and especially Stealth Rock with the weakness. With Hematite's old ability, Pounce (with a slight edit) that he subbed for his Mega Incineroar, Pyroar kills two plants with one Fire Blast. First, it completely removes the worry of Spikes and Stealth Rock. Second, it punishes Ferrothorn's whole team just for having it. The -1 Special Defense on switch-in if Ferrothorn ever dares to do try and do its job lets Pyroar break past many Pokemon that it couldn't otherwise. Now it can force out almost any mon on Ferrothorn's team, not just Ferrothorn itself. And what's more, if Ferrothorn's team feels prepared to deal with it and stacks hazards anyway, Pyroar can very easily take advantage with its new access to Court Change. Or, Court Change could also be used with your own team's hazards on the opponent's side to force-enable Pyroar's ability!

The drop forcing switches puts a lot of pressure on the opponent - switching in on something that's not Ferrothorn means the enemy only has four potential Pokemon to bring in to deal with a free hit from Pyroar's STABs. Assuming they're also abusing Weavile, that leaves them with three at most. Plus, this pivoting playstyle works perfectly with Pyroar's strengths. It can take advantage of the free turn to use Court Change. Or, it can take the opportunity to unleash a giant Overheat before switching out of whatever check the opponent tried to bring in. Lastly, there's also synergy with Noble Roar, Pyroar's signature move - using it on the enemy switch can quickly shut down many would-be offensive checks and letting Pyroar capitalize on the situation yet again.
 
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hi everyone!! great to be back!! hope you enjoy!!


Mega Gogoat @ Gogoatite
Type: Grass/Dark
Ability: Rattled
Stats:
HP: 123
Atk: 130 (+30)
Def: 77 (+15)
SpA: 97
SpD: 96 (+15)
Spe: 108 (+40)

New Moves: High Horsepower, Night Slash, Pursuit, Spikes


i originally designed this with lando-t in mind but uhhhhhhh
so i like rattled in theory a lot, and gogoat is a grass-type so lets try something! adding dark type pairs with its ability rather interestingly, giving it resistances to 2 types but doubling its weakness to the third. this is also coupled with its speed stat. base 108 lets it outspeed a fair chunk of mons but still keeps it out of the "pretty fast" category. the rest of its stats aren't really too crazy, just minor to moderate increases to everything. (gogoat's special attack is actually very high, or at least higher than i would've thought). but before i go into the full analysis i'm gonna go over the move additions


High Horsepower: future proofing incase of grassy terrain being added later. yes, that is the entire reason. if that is not desirable to whoever i am fine removing it, but i worry that part of its utility could become obsolete due to the introduction of an entire mechanic that may, or may not, happen. this mon is supposed to work with grassy terrain, and grassy terrain just destroys any good ground coverage without high horsepower. i do worry a bit that i won't be able to receive any feedback except through luck or purposely pinging someone on discord(unless there will be a doubles format, which i don't believe there will be)
Night Slash: dark stab, not much to be said.
Pursuit: get those ghost types, baby! may or may not always be the better option over night slash. obviously hits retreating ghosts, but also is just generally good for pseudo-trapping. very very strong against landorus-therians (that DO exist in this format).
Spikes: defensive utility. gogoat already has great potential for defensive utility, with subseed, milk drink, and toxic. spikes helps boost its role as a defensive mon by providing hazard support (duh).

all in all, i think mostly self explainable moves? 3 dark stab, coverage move, and utility, normal stuff. but i think the real beauty in this sub is the potential diversity. gogoat has access to great coverage, with grass, dark, bug, ground, fighting, rock, electric, psychic, and steel all as viable options. these moves can heavily punish intimidators that don't hit gogoat back (like mence or staraptor), as well as generally hitting a bunch of stuff. bug is mega gogoat's technically biggest weakness, but most bug type moves are u-turn coming off of low attack mons into mega gogoat's big bulk. scizor is the main problem, since volc is outsped and ohko'd by rock slide. mega gogoat's ability also lends to a revenge killer or even a setup sweeper. rattled can really be used offensively or defensively. offensively you have bulk up and a wide variety of coverage to supplement and make use of the increased speed, and defensively, well. who doesn't like a fast wall? fast and bulky subseed + spikes + attack sounds crazy. although, defensive usage might be weakened due to mega gogoat not having access to leftovers.

screaming goats










but really,
"Pokémon number 673, Gogoat, has achieved Mega Evolution. Upon first inspection it may appear as a sick, or perhaps elderly, Gogoat. All the colours of its fur have faded, its bushy pelt has worryingly thinned, and its eyes seem to always be closed. But most unusually, its horns have grown alarmingly large and point straight upwards. I believe that Gogoat's horns, especially their antenna-like appearance, have caused Gogoat's almost... psychic powers to increase in strength. I believe it is able to sense the feelings of everything in a 10-kilometre radius, without the need of touching its horns. Perhaps this power has... altered its mind? Lately Gogoat has become more violent, and I believe this behaviour is similar to that of other Pokémon with similar powers, such as Hatte-



such as Lucario.

My working theory is that instead of just being able to sense the emotions of people, it fully experiences those feelings. For example, last week the chairman anncounced his plans of building a highway through the Glimwood Tangle (through the Glimwood Tangle) and Gogoat nearly destroyed my laboratory. Most curioulsy, however, is how she cowered in genuine fear when I yelled at her. Genuine fear. I have never seen any other Gogoat in a state like that, and especially had never seen ours like that. Perhaps she was overwhelmed with emotions? Or perhaps fear is too primal of an instinct to ignore? Whatever the case may be, making real progress is... refreshing. It hasn't been the same since then. Since you... went away.







Please come back, Professor. I-






We forgive you.



Tom, end recording."
 
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Tarionate

Banned deucer.
Mega Gogoat
Ability: As One (Grass Pelt + Spirit of Giving)

HP: 123
ATK: 100
DEF: 87 (+25)
SPA: 97
SPD: 131 (+0)
SPE: 93 (+25)

New Type: Grass/Ice
New Move: U-Turn, Triple Axel

Description: Someone else mentioned Gogoat being a Yuletide goat. It’s also a Riding Pokémon, obviously. So, it phones a friend, Delibird, for its mega! Delibird also has a history of being a Rider in the mod. Additionally, in a world without Z-moves, type gems were actually considered as an option. So why don’t we bring that back in style by making them resettable? That’s the first order of business, for sure, but there’s also a second reason. This is the generation terrains were introduced, but they’re almost entirely unused. This Mega takes a big leap forward in helping to make at least one viable - Grassy Terrain. It has the bulk to manually set Grassy Terrain, and in doing so it’s rewarded by gaining Iron Defense + trap-free Ingrain in one! But aside from the bulk boost, Gogoat could do that before. Spirit of Giving also helps here, because we have Hawlucha on the same team! The two make a resettable version of the RillaLucha combo with Grassy Seed, if you want to go for it. Otherwise, Hawlucha still really appreciates being able to use Flying Gem Acrobatics multiple times. Merry Christmas in June! (I’m one day early but I was excited >:( )
 
hii
~~~~~~~~~~
:swsh/Clawitzer:
Name: Mega Clawitzer @ Clawitzite
Typing:

Base Stats: 71 HP / 102 Atk / 117 Def / 159 SpA / 99 SpD / 71 Spe [BST: 619] ( +29 Atk, +10 Def, +39 SpA, +10 SpD, +12 Spe)
Ability: Mega Launcher - This Pokemon's pulse moves have 1.5x power.
New Moves: ( +1 ) - Iron Head
Intended Role
: Special Wall Breaker

clawitzer-pokemon.gif
d25.gif
54d-2.gif

Mega Launcher is a really fun ability, so I thought it would be nice to keep it for its mega. The added Steel-type allows it to gain a new resistance and STAB coverage for Fairy-types (Azumarill, Clefable, etc.). This is helpful because the majority of pulse moves are resisted by fairies (Dark Pulse, Dragon Pulse, Aura Sphere). This would expand its offensive capabilities and pair well with Mega Launcher. The Steel-type also helps it a lot defensively especially considering its decent bulk.

When Clawitzer is exposed to mega energy, its shell hardens into steel and its cannon becomes much more precise and powerful. It is now more reminiscent of a tank instead of a howitzer, and gains the Steel-type. It truly becomes a Mega Launcher. (hehe)

159 may seem like an intimidating SpAtk stat with Mega Launcher, but it still does less damage than LO Clawitzer. This Mega form isn't made to just be a stronger Clawitzer, but with access to Steel's resistances and STAB it becomes more splashable.
~~~~~~~~~~
 
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Mega Gogoat
:sm/gogoat:
Grass / Ground
Ability: Off-Road (On switch-in, the user clears all hazards on its side of the field; for each cleared, its Speed is increased by 1 stage; the user is not immune to the effects of said hazards.)

123 / 133 (+33) / 71 (+9) / 114 (+17) / 111 (+30) / 79 (+11)
New moves: Court Change, Aromatherapy

Oopsie whoopsie, time for a weird sub! So I’m sure that many of us know about Gogoat’s motorcycle inspiration. And what’s more motorcycle than DRIVING THROUGH A TUNNEL OF SPIKES BLINDFOLDED WHILE AN AUDIENCE GASPS IN TERROR? Actually being responsible when driving? Pshaw! Balderdash!

Gogoat aims to take a risk in its driving, by proactively deterring hazards but without being immune to them. With enough speed to guarantee the drop on even Weavile at +1, the sky’s the limit, especially given your Stealth Rock resistance and high offensive capabilities. Your typing grants some unique resistances and immunities, notably to Rock, Electric, and Ground, all of which you can easily switch in on and pressure out with your STABs or coverage. Additional recovery in Milk Drink and Horn Leech enable you to take a beating and come back for more hazard clearing, and Aromatherapy allows you to recover from Toxic Spikes while providing utility to the team. There’s also the fun new addition of Court Change, which allows you to set hazards for yourself, switch out, and come back in with them as a free self-buff. Gogoat’s access to Bulk Up perfectly complements these attributes, as it can Bulk Up after forcing a switch due to its Off-Road buff and have a physical Quiver Dance set up, being very hard to revenge kill.

Unfortunately, Gogoat isn’t perfect: its stunts, while easy to recover from, can often leave it low on HP, especially when repeatedly switching in on hazards without time to Milk Drink. Furthermore, its lackluster physical bulk leave it vulnerable to being RKd, even after an Off-Road buff: notably Weavile which can claim an OHKO with +1 Ice Shard. Your typing leaves you with several weaknesses; Flying, Bug, Fire, and 4x to Ice, all of which sting in the Kalos meta.

However, even in spite of these flaws, Gogoat will vroom its way to victory in battle, and drive straight into your hearts.
 
Mega GOAT
:sm/gogoat:
Grass
123 / 150 (+50) / 82 (+10) / 107 (+10) / 91 (+10) / 88 (+20)
Grassy Surge
Movepool additions: Grassy Glide

Description: I'm sick of riding Gogoats that don't seamlessly glide through the streets and prairies. Let's fix that with Grassy Glide!

The flavor basis is that Gogoat already gains power from Grassy Terrain, and a Mega Stone could make it overflow with nature's power. So much so that grass can grow wherever it steps, ensuring a safe ride for the Trainer it bonded with. Its design would have much more greenery. The added move is both necessary for the sets below and a reasonable addition for Gen 8, as almost every Grass Pokemon gets Grassy Glide.

Offensive Bulk Up
Gogoat @ Gogoatite
Ability: Sap Sipper
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Bulk Up
- Grassy Glide
- Stomping Tantrum
- Rock Slide

Thanks to Grassy Glide's priority, Mega Gogoat can afford to run an Adamant nature to compensate for its coverage moves' low Base Power. Stomping Tantrum and Rock Slide provide nearly perfect coverage with Grassy Glide, hitting the Flying, Fire, Steel and Poison-types super effectively that could impede this mon. Sap Sipper would be the preferred Ability before Mega Evolving, as it could give Gogoat an Attack boost.

4 Attacks
Gogoat @ Gogoatite
Ability: Sap Sipper
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Leaf Blade / Stomping Tantrum / Wild Charge
- Grassy Glide
- Superpower / Stomping Tantrum
- Rock Slide

This set focuses more on immediate power. Superpower is stronger in the short term than Stomping Tantrum, but the latter could be run to pressure Poison-types better. Wild Charge can also be used for Corviknight and Skarmory.

Specially Defensive
Gogoat @ Gogoatite
Ability: Sap Sipper
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Bulk Up
- Horn Leech
- Toxic / Stomping Tantrum
- Milk Drink
With Milk Drink's decent PP, Horn Leech and Grassy Terrain recovery, this Gogoat variant can act as a specially bulky wall or win condition.

Mega Pyroar
:sm/pyroar:
Fire/Normal
86 / 88 (+20) / 82 (+10) / 154 (+45) / 76 (+10) / 121 (+15)
Fur Coat

Did you know that black-maned lions are the "chads" among their pride? It's true! When Mega Evolving, Pyroar gains a jet-black mane that also grows a lot more impressive, shielding its weak spots from physical attacks.

Offensive
Pyroar @ Pyroarite
Ability: Unnerve
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Hyper Voice
- Hidden Power Fighting
- Taunt

Fur Coat remedies Pyroar's general weakness to priority moves, while its high offensive stats let it shred defensive teams and force out many offensive mons. It also gives Pyroar's mediocre bulk more opportunities to switch in, although Stealth Rock will always be annoying.


EDIT: Pyroar was updated based on feedback from yesterday.
 
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1654122588609.png

Mega Gogoat @ Gogoatite
Type: Grass/Rock
Ability: Steam Engine
Stats:
HP: 123
Atk: 135 (+35)
Def: 83 (+20)
SpA: 112 (+15)
SpD: 101 (+20)
Spe: 78 (+10)

Well i gogoatta go fast so i'll do this one quickly. Mega Gogoat is meant to be used as a bike in the pokemon game. AND what is a bike using to run ? An Engine ! Hence the stupid but funny idea of using Steam engine as the ability. In practice , Gogoat can enjoy is good denfensive stat alongside the neutrality to both water and fire to be able to activate Steam Engine and do big chunk of damage thank to bulk boost (Thank volcanion for being in the format :D ). The boost in speed is also great at helping get faster healing through Milk Drink to ease Bulk up set up. Grass/Rock typing is also an interesting offensive typing as Rock cover the lack of coverage of grass on fire, flying and bug , leaving only steel as a way to whole (which can be covered by running EQ). You can be sure this mega will wake you up before you gogoat ! (sorry for the stupid puns)
 
:sm/Gogoat:
Gogoat- Mega
Grass/Electric

Ability:
Sap Sipper/Grass Pelt-> Stimulant Surge (User's successful Electric moves boost the Atk and SpA of all grounded Grass types by one stage).
Stats
HP: 123
Atk: 120 (+20)
Def: 77 (+15)
SpA: 107 (+10)
SpD: 111 (+30)
Spe: 93 (+25)
New Moves: +High Horsepower

Description
: Multiple scientific studies (which form the opening to a surprisingly deep and contentious rabbit hole) have observed how electric currents can boost plant growth in seeds; with the electricity surging through its body thanks to its newfound typing, Mega Gogoat uses its overflowing Electric energy to boost plants, allowing its Electric moves (well, move) to use the effect of Rototiller. This allows Gogoat's new STAB Wild Charge to back quite a punch despite its lower BP while also synergizing well with STAB Horn Leech, which recovers Charge's recoil while also threatening Ground types that would seek to block Stimulant Surge's effect. Gogoat has several options for non-Skarmory Steels between Superpower, Earthquake or new High Horsepower. Alternatively, you can drop one of these coverage options for Milk Drink for more consistent recovery or Bulk Up to double-up on boosting, both taking advantage of Mega Gogoat's great special bulk.



:sm/Pyroar:
Pyroar-Mega
Fire
/Normal
Ability:
Moxie/Rivalry/Unnerve-> Competitive
Stats
HP: 86
Atk: 68
Def: 112 (+40)
SpA: 119 (+10)
SpD: 112 (+46)
Spe: 110 (+4)
New Moves: +Morning Sun

Description
: Pyroar is a lion, but more specifically the lion symbol often used in coat of arms (part of why it's from Kalos), often used to represent nobility, strength and courage. These traits together seemed a perfect choice for Defiant Competitive, allowing Pyroar a way to boost its SpA without needing work up. Even without a boost, Pyroar's dual STAB still hit very strong, with Dark Pulse and Hidden Power more than making up for any gaps in coverage. With Pyroar naturally seeking to prey on would-be Defoggers, it appreciates being able to come in more often thanks to newfound recovery in Morning Sun and a significant buff to Pyroar's bulk allowing it to make use of said recovery; the benchmarks were chosen to give it a decent match-up versus Gliscor and Zapdos, which look to be the two best Defoggers in this new meta. With naturally solid speed already, Pyroar still manages perfectly solid offensive stats even with the heavy emphasis on bulk, with solid speed and positively scary power after a Competitive boost.



:ss/Clawitzer:
Clawitzer- Mega
Water
Ability:
Mega Launcher-> Blowback (User's Pulse moves force the target to switch into a random ally if they have already moved this turn).
Stats
HP: 71
Atk: 73
Def: 123 (+35)

SpA: 155 (+35)
SpD: 119 (+30)
Spe: 59
New Moves
: None!

Description: With the energy of Mega evolution, Mega Clawitzer's pulse moves become so powerful that they can blow the opponent right off the field if they've already had their turn. This allows the Claw to serve as an offensive phaser, forcing out offensive threats that can't break Clawitzer or reversing the momentum of pivot moves with options like Water Pulse, Dark Pulse and Aura Sphere, which can still tear through less bulky targets thanks to a significant SpA buff. Special walls can get in your way, however you potentially invest in a way to deliberately underspeed certain walls in order to force them out while still outpacing others.
 
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:Clawitzer:
Mega Clawitzer
New Ability
: Download
Type:


New stats:
HP: 71
Attack: 73 (+19) ---> 92
Defense: 88 (+22) ---> 110
Special Attack: 120 (+7) ---> 127
Special Defense: 89 (+22) ---> 111
Speed: 59 (+30) ---> 89
(BST): 500 (+100) ---> 600

New moves: Shell Side Arm, Stone Edge, Dragon Dance
Description:
I know what you're thinking: Clawitzer has no real justification for Download. That's true, it's just one of those cases where a generally applicable ability has very specific flavor. That being said, I think the best reasoning I can come up with it is that Clawitzer can both fire with its cannon and crush with its claw; it's very versatile.

Competitively, Mega Clawitzer functions similarly yet very differently from its base form. When it gets the Special Attack boost, its pulse moves will do damage similar to Mega Launcher on the pre mega version, but it won't be able to outdamage Specs sets. Meanwhile, upon getting an Attack buff instead, Mega Clawitzer can use powerful physical moves, but will do less damage with pulse moves. This allows you to intentionally not Mega Evolve when you want to click a pulse move and you know you're not going to get the Special Attack boost.

Although it already had the movepool for a Download Pokemon (STAB pivoting in Flip Turn, good coverage on both sides, etc), I personally chose to add Shell Side Arm and Stone Edge. Stone Edge is the usual coverage move, meant to catch stuff like :volcanion: Volcanion, :dragonite: Dragonite, and :salamence: Salamence on the switch. Shell Side Arm is currently the signature move of :slowbro_galar: Galarian Slowbro, and it uses whichever attacking stat will do more damage. This is a perfect pairing with Download, and helps Clawitzer against Fairy types which resist its pulse moves, such as :azumarill: Azumarill, :florges: Florges, and :sylveon:Sylveon.

One problem I always had with Clawitzer was that it was too slow to outspeed and KO most opponents, yet it did not have enough bulk or recovery to take many hits. Mega Evolution naturally alleviates this, as it now has enough Speed to outspeed upto :rotom_wash: Rotom Wash, and plenty of bulk to go alongside that. As a matter of fact, this allows unusual sets like Swords Dance or Dragon Dance, which can double as a revenge killer through Aqua Jet. So yeah, on the whole, Download gives Clawitzer the ability to make use of all its tools and shine.


:Pyroar:
Mega Pyroar
New Ability
: Pride (When the opposing team has less Pokemon than the ally team, this Pokemon has 1.5x special attack) coincidentally it's also Pride Month as I post this
Type:


New stats:
HP: 86
Attack: 68 (+20) ---> 88
Defense: 72 (+25) ---> 97
Special Attack: 109 (+10) ---> 119
Special Defense: 66 (+25) ---> 91
Speed: 106 (+20) ---> 126
(BST): 507 (+100) ---> 607

New moves: Morning Sun
Description:
"If the king does not lead himself, how can he expect his subordinates to follow?"

This submission is inspired by the personified lion, king of the jungle since time immemorial. Pyroar hunt in groups, and the male with the largest mane leads the pride. It is only natural for the king to encourage his soldiers to fight. But the leader is no fool. He will strike when the opportunity arrives, to dampen enemy morale and bolster his subordinates'. No, he can only fight with his head up if his team is contributing. Why would he be proud of a group that is nothing without its strongest member?

An opportunistic striker

In the competitive scene, Mega Pyroar is fairly complex. Without its +1 to Special Attack, it isn't all that much better than its base form. This means that it can be very strong if used right, but only rewards good play, further cementing the flavor.

Much like its base form, Mega Pyroar itself cannot trigger its ability reliably. Rock types resist both its STABs, bulky Water types threaten to hit it hard, and it lacks the coverage to properly fight back. Luckily, Pyroar can step aside and let its teammates do some work, especially because Rock types have multiple weaknesses and a team with a Fire Mega usually packs something to deal with Water types. That being said, don't misunderstand Pyroar's position here. While it won't come into battle until later on, its presence will be felt at all times. The opponent will be under constant pressure, not being able to use suicide leads or sack mons for a revenge killer, or being forced to play offensively so that Pyroar's team is weakened instead.

This last part isn't all that relevant, but Mega Pyroar has an interesting interaction with the :weavile: Weavile and :magnezone: Magnezone combo. Pyroar outspeeds Weavile, resists Triple Axel, doesn't take 1.5x damage from Knock, and has recovery in Morning Sun. Magnezone is also weak to Pyroar. None of them can afford to stay in against it, because of Pride. It's pretty interesting imo.


:Gogoat:
Mega Gogoat
New Ability
: Tinted Lens
Type:


New stats:
HP: 123
Attack: 100 (+25) ---> 125
Defense: 62 (+15) ---> 77
Special Attack: 97 (+25) ---> 122
Special Defense: 81 (+15) ---> 96
Speed: 68 (+20) ---> 88
(BST): 531(+100) ---> 631

New moves: None.
Description:
Motorcycle go brrr

This one is a bit of a meme sub ngl. Tinted Lens has virtually nothing to do with Gogoat, except for the fact that its design is heavily inspired by a motorcycle. Some of these bikes have a black-tinted windshield, which is literally the reason for the ability. The power of Mega Evolution allows Gogoat to reach its final form, wearing a visor that acts as both a windshield and sunglasses, because that's just how cool it is.

The greatest of all time

If you look closely, Gogoat actually has a lot of competitive potential. Its BST rivals that of a starter, it has a great physical movepool, and it even has reliable recovery in Milk Drink. The only thing holding it back is its typing, the lack of a good ability, and the way its stats are distributed. Therefore, we just need to ignite the flames hidden deep within Gogoat. (haha funny pun about motorcycle engines)

The main thing Gogoat suffers from is 4 moveslot syndrome, as it cannot pack enough coverage to break through resistances if it's using both Bulk Up and Milk Drink. But what if those resistances were nullified completely? Tinted Lens on a Grass type attacker allows it to hit Bug, Dragon, Fire, Flying, Grass, Poison, and Steel types neutrally with STAB. Plus, the forth moveslot is still free, so coverage can be chosen to be more immediately threatening to some of these Pokemon.

However, 4x resistances are a thing. This means they will still 2x resist Gogoat's attacks, and unfortunately for it, there are a LOT of viable 4x resists to Grass, within this metagame alone. To name just a few, :ferrothorn: Ferrothorn, :amoonguss: Amoonguss, :skarmory: Skarmory, :scizor: Scizor, and finally :moltres: Moltres all resist its STAB moves. Keep in mind that Gogoat only has room for one coverage move, so it cannot run Superpower for Ferro, Wild Charge for Moltres/Skarmory, and Zen Headbutt for Amoonguss on the same set. Therefore, Mega Gogoat needs support from teammates such as :magnezone: Magnezone in order to properly pull off a sweep, which makes using it much more rewarding.
 
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ItzaDelta

formerly I-Deepblue-I
Name: Mega-Pyroar
:pyroar:
Typing: Fire/Normal
Ability: Combustion
Ability Description: This Pokemon's moves result in critical hits when hitting a burned foe, the foe is then healed of its burn.

Stats:

HP: 86
ATK: 68 (+0)
DEF: 82 (+10)
SPA: 139 (+30)
SPD: 106 (+40)
SPE: 126 (+20)

New Moves: Burning Jealousy, Lava Plume.
Inspired from Zetterburn, a character from the fighting game Rivals of Aether, which has his attacks become stronger if the foe was ignited by his fire moves, this Pokemon does a similar thing, burn their foes, then smash them to smithereens!
1654221973446.png

Competitively, this Pokemon focuses as a powerful all-out attacker thanks to its great STAB combination, capable of smashing a lot of the meta, with the bonus of helping deal with physical attackers thanks to its great speed, notably helping it get the jump on the broken Weavile and its ability to spread burns.
 
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