Done "megax"/"megay" choice options don't reflect in input log

Mathy

graphic design is my passion
is a Programmeris a Forum Moderatoris a Battle Simulator Moderator
What type of bug are you reporting? Mechanics

What is the bug?
The "megax" and "megay" choice options are not reflected in a battle's input log. These are used by Let's Go formats and the Monkey's Paw mod.

(While not related to battle mechanics, I tagged this as Mechanics because input logging is part of the sim module.)

Are you able to replicate it? If so, how?
  1. Start a battle that uses the "megax" and "megay" choices, such as Let's Go OU with Charizard
  2. Use the choices in the battle
  3. Use /exportinputlog
  4. The input log will not have the mega choices at all
Example replay: https://replay.pokemonshowdown.com/gen7letsgoou-2334972546
Code:
>version 65b08549d71e0a701fe449ec42e824e9f180e426
>start {"formatid":"gen7letsgoou","seed":"sodium,c382823e4004cf9ee9056d47399ab864"}
>player p1 {"name":"Chillet","avatar":"2","team":"Charizard|||NoAbility|Growl|||F|,0,,,,||50|","rating":0}
>player p2 {"name":"Mathy","avatar":"#psstaff1","team":"Charizard|||NoAbility|Growl|||M|,0,,,,||50|","rating":0}
>p1 team 1
>p2 team 1
>p1 move growl
>p2 move growl
>forcelose p2
Code:
>version 65b08549d71e0a701fe449ec42e824e9f180e426
>start {"formatid":"gen7letsgoou","seed":"sodium,c382823e4004cf9ee9056d47399ab864"}
>player p1 {"name":"Chillet","avatar":"2","team":"Charizard|||NoAbility|Growl|||F|,0,,,,||50|","rating":0}
>player p2 {"name":"Mathy","avatar":"#psstaff1","team":"Charizard|||NoAbility|Growl|||M|,0,,,,||50|","rating":0}
>p1 team 1
>p2 team 1
>p1 move growl megax
>p2 move growl megay
>forcelose p2
 
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