ORAS OU MegaZam Team

I've always been curious about how some of my more successful teams stack up in the long run, as I generally fall into a mid-ladder position while battling and never reach some of the higher players. This was a team I created earlier today that quickly found some success. What aspects of this team are really holding it back from hitting some higher tier play?

AlakaDayuum (Alakazam-Mega) @ Alakazite
Ability: Magic Guard
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Psychic
- Hidden Power [Ice]
- Focus Blast
- Dazzling Gleam

The idea was to try and build a team around Mega Alakazam, just to highlight it's speed and power, with it's added ability to steal momentum with the Trace ability. Alakadayuum is used mainly to clean up once the rest of the team has been whittled down, but has also thrived as a perfect counter to a lot of typical hazard-setter leads.

Dankchomp (Garchomp) @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Earthquake
- Fire Blast
- Stealth Rock
- Dragon Tail

Tank chomp is obviously a very standard team choice, but it allows me to relatively safely set up hazards while phasing out any set-up sweepers looking to counter my Mega Zam, namely SD Bisharp.

Keldope (Keldeo-Resolute) @ Choice Specs
Ability: Justified
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Secret Sword
- Icy Wind
- Scald

Specs Keldeo seemed like a perfect wallbreaker to help weaken threats to Alakadayuuum. It forces out such a large chunk of the meta game, allowing this teams mega to regain momentum lost.

Excadrop (Excadrill) @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Rapid Spin
- Earthquake
- Rock Slide

This was actually my first time using Sand Rush Excadrill, as I wanted a guaranteed way to clear hazards with the added bonus of incredible physical power taking out some powerful counters to my MegaZam.

Tyrone (Tyranitar) @ Choice Scarf
Ability: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Pursuit
- Stone Edge
- Crunch
- Ice Punch

Tyranitar was the obvious choice for a sand-setter to compliment Excadrill. I went with choice scarf to stick with the speed theme that this team seemed to fall into, that would allow me to check one of the most dangerous counters to my MegaZam (a Low Kick-less Weavile)

Talonflamez (Talonflame)
Ability: Gale Wings
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Acrobatics
- Roost
- U-turn
- Will-O-Wisp

I needed a good ground resist for this team, especially considering my sand-core could be weakened easily by a well played Landorus. talonflame not only fit this role with it's flying type and access to willowisp, it can check Mega Venasaur with ease.
 
On Zam, I really like your Antilead Hp ice, but having Dazzeling Gleam and Focus Blast Seems a little useless. Swap Dazzeling Gleam for shadow ball, or substitute to beat bisharp pursuit trapping/mindgames.

Tank Chomp was a great choice here.

No problems with Keld, Drill, or TTar, But I would swap talonflame to the Sp. Def. set to better take on Mega Zard X.

Overall this team looks pretty solid, but without Dazzeling Gleam on Zam, you struggle with Mega Sableye but specs Keld can deal with it. You also have all around trouble with fat water types such as Slowbro, and Bulky Gyara/M-Gyara. And! Look at those Mega Zard X switch ins.
 
Good call on the Dazzling Gleam set. Sometimes it can be too tempting to run that fairy move, but it's my first go with MegaZam. I'm definitely finding trouble dealing with bulky water as I essentially have to rely on Keldeo to properly check them. I'll definitely try switching to Sp.Def on Talonflame. Thanks for your input!
 
Ehy man, i really like the team with Alakazam, but I think that are things to improve. Your team have problems against Water type, like Rotom for example, because you don't have a real swich-in and you can kill it only with Alakazam. Also Keldeo is another weakness for this team, because you don't have a Swich-In: Alakazam and Talonflame can kill it, but can not enter on Hydro Pump/Scald. Also Jolly Excadrill is annoyng for this team, because your only swich-in is garchomp that is your main-check for many pokemon like Lopunny and Metagross. Azumarill is another weakness for this team, because you don't have you do not really a way to stop it: Azumarill can easily fit on Keldeo locked on Ice Wind for example and make a easily kill, because you haven't a resistor.

My suggest to improve this team, is to use Defensive Tyranitar Defensive Tyranitar that It allows you to better manage Charizard X and allows you to remove Garchomp for something more useful, Chople Berry is a good option for improve your matchup against Alakazam and Charizard X, but because Tyranitar is your main conter of Talonflame and Charizard X leftovers isn't a bad option. Smoth Rock is really good because is a Sand Based Team,
Asthe you need sand to help against many threats. Ice Beam is a good option because lure Garchomp/Landorus then allowing the Talonflame and Excadrill Sweep.
Also I think that Amoongus>Garchomp is the best option for this team, Amoongus is really good in Sand Teams and helps you against Rotom-W and gives you a Second Check for Fairy Like Altaria, also gives you a Swich-In for Azumarill and Keldeo but continues to check Lopunny that is annoying for this team. Hidden Power Fire is a good option because lure Ferrothorn that is the main check for Alakazam/Excadrill and Talonflame in many teams.
Sand Teams without Garchomp are annoying, and you don't really need to Life Orb on Excadrill in this team, because isn't your main Sweeper, my suggest is to try Air Balloon that improve your matchup against other Excadrill.
Also Timid Nature on Alakazam is the best option, because allows you to outspeed Lopunny and Manectric. Dazzling isn't necessary in this team, my suggest is to try
Shadow Ball for hit other Psychic-types, also you have Tyranithar that lure Chomp and Landorus, my suggest is to use Encore to improve your matchup against Stall. I really think that Bulk Up Talonflame is a good choice if you prefer a Bulky Set because improve your matchup against Sablaye that is really annoying for this team No items to swich in Bisharp Knock Off and Check it with Wow. Also pokemon like tornadus and Metagross are annoying, my suggest is to try Rotom-W > Keldeo that improve your matchup against this pokemon, also gives you a good check for others Sand Teams.

The team is good, but I think that have minor weakness like Medicham, Bisharp and Sablaye and Charizard Y For medicham you haven't a free swich in, and it Stall the Sand Turns with Fake Out, your only mode to kill it is with Revegekill with Excadrill and Talonflame. Sablaye is annoying, your only mode for check it is with Bulk Up Talonflame (Watch out for Foul Play) Chatizard is manageable with Chople Berry Tyranithar + Excadril. Bisharp is manageable with Talonflame that check it with Wow and can switch-in because hasn't a iteam.

Set Complete:
Tyranitar @ Chople Berry
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Stone Edge
- Pursuit
- Ice Beam

Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 136 Def / 120 SpD
Calm Nature
- Spore
- Giga Drain
- Sludge Bomb
- Hidden Power Fire

Excadrill @ Air Ballon
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin

Alakazam @ Alakazite
Ability: Magic Guard
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Psychic
- Focus Blast
- Shadow Ball
- Encore

Talonflame
Ability: Gale Wings
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Acrobatics
- Roost
- Bulk Up
- Will-O-Wisp

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
 
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