MegaZard X All Day,Bros!

What'ss up, Bros. This is my current OU Team,which i am working on and please forgive me my bad english, as english is not my mother language :/.This team focuses on supporting Zard X so he can get easier setups off and potentially sweeping entire teams in mid-lategame.I have pretty good success with this team right now, but i am not on a pretty high ranking(around 1500), so it doesnt mean that this team is well balanced. My main problem is that it doesnt have priority ,what leaves myself vulnerable to MegaZard X(yeah i know, it is pretty ironic)and in general DDancers and speedy sweepers.

Any help would be greatly appreciated ! :)
mega_charizard_x_by_lawlzy-d6pw8pf.jpg


Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Earthquake

I think , this set is self explanatory. EV Spread for maximal offensive presence, DD for setting up and becoming a huge threat, Flare Blitz and Dragon Claw for STAB and EQ for coverage(especially Heatran).
If this thing gets only one DD boost under his belt, it can sweep entire teams who arent prepared for it.Also the unpredictability helps a lot, as i can setup on things that would wall otherwise Zard Y,and they predicting the FireBlast/SolarBeam coming.The only things what Zard X fears are hard hitting prioriy user(Talonflame,Azumarill,Mega Mawile for example) after being weakened by Flareblitz recoils.

9LandorusT3-1.jpg



Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 44 HP / 252 Atk / 212 Spd
Adamant Nature
- Earthquake
- Stone Edge
- Rock Polish
- Swords Dance

As the most players expect a defensive Landorus-T, Double Dance Landorus-T is really a thing and works out pretty nicely if Zard-X is gonna fail to sweep.EQ/Stone Edge for the coverage and the STAB ,and Swords Dance for taking out defensive teams while having Rock Polish to outspeed a lot of the offensive threats which would normally check Landorus. Also the Intimidate is always helpful against M-Pinsir so i can survive and OHKO it back (maybe) with Stone Edge.

250px-468Togekiss.png

Togekiss @ Leftovers
Ability: Serene Grace
EVs: 248 HP / 76 Def / 140 SDef / 44 Spd
Bold Nature
- Defog
- Air Slash
- Thunder Wave
- Dazzling Gleam

I know , you are probably hating me for this set , but i just wanted to try it out in this team and it works fairly well although i dunno if i should take another defogger for togekiss(Scizor maybe?), but first let's talk about this set.The EV Spread helps him take a lot of hits from big threats in OU and a little speed to outspeed important things, that could otherwise hurt you. The moveset is pretty standard.T-Wave for crippling important threats that could outspeed Zard-X otherwise and Air Slash for trying to get that flinchhax going.Dazzling Gleam for dragons and most importantly Garchomp(as it outspeeds Zard-X).

untitled_1_by_lvachromatic-d5zcyyd.png

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Hydro Pump
- Volt Switch
- Pain Split
- Will-O-Wisp
The standard pokes are real.No, but seriously , this thing fits so well with Zard-X, i couldnt resist to take this poke as my special defensive pivot. This washmachine has given me so many opportunites to setup opportunities for Zard-X with V-Switch and WoW , it is unbelievable.I think EV spread and Nature are self explanatory.With only one weakness which is 4x resisted by Zard-X and immunity to ground which is one of the most used types to take Zard-X out, it is a huge asset to my team and i dont think that it will leave it in a short time.


gourgeist.png

Gourgeist-Super @ Leftovers
Ability: Frisk
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Shadow Sneak
- Will-O-Wisp
- Substitute
- Leech Seed
Yeah, i play Gourgeist. And Yeah, i play the most annoying set of it .This set is so funny to play (well not for the opponent), because when it gets one sub up, it is pretty hard to wear down.Will-O-Wisp just for additional residual damage and weakening physical attackers.But i think about switching this poke out and taking ferrothorn just to have the steel type and deal better with physical sweepers overall(because of Leech Seed+Rocky Helmet+Iron Barbs=Madness).But i will think over it.



pokemon_xy___greninja_by_shyhl3-d6q0tt7.jpg

Greninja @ Life Orb
Ability: Protean
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Ice Beam
- Hydro Pump
- Extrasensory
- U-turn

And last, but not least , Greninja.First of all , Ninjas are awesome.`Nuff said.And his speed stat proves his awesomeness of being a ninja. A 122 base speed stat is so lame, outspeeding most of the metagame(who arent scarfed).EV Spread/Nature for max speed and Life Orb for even more power. It is just there as an allout-attacker and causing a lot of trouble with his powerful attacks chunking a big part of their HP of almost anything away. Ice Beam and Hydro Pump for coverage and Extrasensory for taking out Fighting-types and other several threats(*cough* Mega-Venu *cough*).U-Turn to build up the VoltTurn core with Rotom-W and gaing some momentum and potential Setup possibilites for MegaZard-X.


I hope you can help me with my team.Almost any team member can be switched out (except for MegaZard obviously :P), so any help would be greatly appreciated. :)
 
Last edited:
Back
Top