Sky Rocket (Charizard-Mega-Y) @ Charizardite Y
Ability: Drough
EVs: 96 HP / 252 SpA / 160 Spe
Timid Nature
-Fire Blast
-Solar Bea
-Roost
-Focus Blast
I made the team around this guy after he demolished some of my other teams with Sun boosted fire blasts. I use it mainly as a Wallbreaker although it can check a few threats. I chose Roost and Focus Blast so I can preserve him longer after taking resisted hits, and Focus Blast over Dragon Pulse because I'd rather hit Heatran than Lati@s and Zard-X. EVs are to outpace Jolly 'Drill and then to hit as hard as possible, with the remainder dumped into health. Obviously very susceptible to Smogon Rocks, so...
Real Steal (Skarmory) @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
-Brave Bird
-Defog
-Stealth Rock
-Roost
I chose Skarm as my Defogger because it can take all the Physical attacks Zard can't, other than electric attacks. I use it as a dedicated physical wall for anything that is neutral or resisted. Rocky Helmet guarantees kills that would be unsure otherwise, Rocks for Rocks, Defog for Charizard and general use, Brave Bird o it's not completely passive and taunt doesn't stop it, Roost to keep on taking hits throughout the game.
Wooden Rod (Garchomp) @ Choice Scarf
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
-Outrage
-Dragon Claw
-Earthquake
-Stone Edge
Classic ScarfChomp set. I chose it for that useful electric immunity as well as sheer power. My revenge killer with enough bulk to take priority if it has to, also the reason I don't have Dragon Pulse on Char Y. Moves are standard, EdgeQuake combination, plus Dragon Claw and Outrage to choose between power and versatility.
Edge City (Bisharp) Life Orb
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
-Knock Off
-Sucker Punch
-Iron Head
-Swords Dance
Seeing as I have rocks on Skarmory, I thought a defog blocker would work really well. Bisharp is super strong, and with an Adamant nature it's even stronger. I run it as my primary sweeper, and the rest of the team support it amazingly. Predicting switches for Pursuit is so annoying when I get it wrong so I didn't run it, and Swords Dance is a better option to hit on the switch anyway.
Krusty (Conkeldurr) @ Assault Vest
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
-Mach Punch
-Drain Punch
-Ice Punch
-Knock Off
I wanted a status absorber, and a Rotom-W check. I use it to take pretty much any hit and dish out a huge hit. Ice Punch for Lando-T, Gliscor and dragons. Knock Off for support and a way to hit pesky Ghosts and Psychics.
Celebrate (Sylveon) @ Leftovers
Ability: Pixilate
EVs: 252 HP / 196 Def / 60 Spe
Bold Nature
-Calm Mind
-Hyper Voice
-Wish
-Protect
I wanted a pseudo Cleric, and it's got super powerful hits at +1 or +2 and can hit around substitute which is handy. EVs are to guarantee Latios to 3HKO with Psyshock so I can switch in, take a hit, protect if I need to for lefties recovery, then get up a Wish.
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Well, that's the team. The sun doesn't really bother my steel types too much, as neither of them would want to take fire type hits anyway. To be totally honest, I haven't had trouble with any specific threats (other than Smogon Frog which is unstoppable with anything anyway) but I don't have too much speed once Chomp is gone, so that is probably my main problem.
Ability: Drough
EVs: 96 HP / 252 SpA / 160 Spe
Timid Nature
-Fire Blast
-Solar Bea
-Roost
-Focus Blast
I made the team around this guy after he demolished some of my other teams with Sun boosted fire blasts. I use it mainly as a Wallbreaker although it can check a few threats. I chose Roost and Focus Blast so I can preserve him longer after taking resisted hits, and Focus Blast over Dragon Pulse because I'd rather hit Heatran than Lati@s and Zard-X. EVs are to outpace Jolly 'Drill and then to hit as hard as possible, with the remainder dumped into health. Obviously very susceptible to Smogon Rocks, so...
Real Steal (Skarmory) @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
-Brave Bird
-Defog
-Stealth Rock
-Roost
I chose Skarm as my Defogger because it can take all the Physical attacks Zard can't, other than electric attacks. I use it as a dedicated physical wall for anything that is neutral or resisted. Rocky Helmet guarantees kills that would be unsure otherwise, Rocks for Rocks, Defog for Charizard and general use, Brave Bird o it's not completely passive and taunt doesn't stop it, Roost to keep on taking hits throughout the game.
Wooden Rod (Garchomp) @ Choice Scarf
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
-Outrage
-Dragon Claw
-Earthquake
-Stone Edge
Classic ScarfChomp set. I chose it for that useful electric immunity as well as sheer power. My revenge killer with enough bulk to take priority if it has to, also the reason I don't have Dragon Pulse on Char Y. Moves are standard, EdgeQuake combination, plus Dragon Claw and Outrage to choose between power and versatility.
Edge City (Bisharp) Life Orb
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
-Knock Off
-Sucker Punch
-Iron Head
-Swords Dance
Seeing as I have rocks on Skarmory, I thought a defog blocker would work really well. Bisharp is super strong, and with an Adamant nature it's even stronger. I run it as my primary sweeper, and the rest of the team support it amazingly. Predicting switches for Pursuit is so annoying when I get it wrong so I didn't run it, and Swords Dance is a better option to hit on the switch anyway.
Krusty (Conkeldurr) @ Assault Vest
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
-Mach Punch
-Drain Punch
-Ice Punch
-Knock Off
I wanted a status absorber, and a Rotom-W check. I use it to take pretty much any hit and dish out a huge hit. Ice Punch for Lando-T, Gliscor and dragons. Knock Off for support and a way to hit pesky Ghosts and Psychics.
Celebrate (Sylveon) @ Leftovers
Ability: Pixilate
EVs: 252 HP / 196 Def / 60 Spe
Bold Nature
-Calm Mind
-Hyper Voice
-Wish
-Protect
I wanted a pseudo Cleric, and it's got super powerful hits at +1 or +2 and can hit around substitute which is handy. EVs are to guarantee Latios to 3HKO with Psyshock so I can switch in, take a hit, protect if I need to for lefties recovery, then get up a Wish.
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Well, that's the team. The sun doesn't really bother my steel types too much, as neither of them would want to take fire type hits anyway. To be totally honest, I haven't had trouble with any specific threats (other than Smogon Frog which is unstoppable with anything anyway) but I don't have too much speed once Chomp is gone, so that is probably my main problem.