Honestly, this is my first team that I'm taking very seriously. I tried out a different team once, but I didn't like it that much. This team has won me many battles, much to my surprise. Here it goes:
Swampert@Leftovers
Sassy nature
EVs: 252 HP, 120 Def., 100 SpD., 24 Sp. Atk., 14 Atk.
Ability: Torrent
Moves:
Surf
Ice Beam
Earthquake
Stealth Rock
I luvs me some rocks early in the game =] This Swampert is a pretty much standard MixPert, and it is a standard lead. The EVs are for somewhat equal defenses while having some attacking power. Surf and EQ for STAB, Ice Beam for coverage. I'm thinking of changing Surf for Muddy Water, however.
Clefable@Leftovers
Bold nature
EVs: 252 HP, 150 Def., 90 Sp. Def., 18 Sp. Atk.
Ability: Magic Guard
Moves:
Toxic
Protect
Wish
Thunderbolt
This thing is a beast. Immune to entry hazards, weather, burn, poison, confusion... Why isn't Clefable OU because of Magic Guard? Oh well. Wish/Protect to heal itself and others, with Toxic for ultimate stalling. Thunderbolt as to not be walled by Taunt. Flamethrower or Thunderbolt? Maybe even Charge Beam... or Substitute? AGH!
Mismagius@Leftovers
Timid nature
EVs: 252 Spe, 252 Sp. Atk., 6 HP
Ability: Levitate
Moves:
Shadow Ball
Calm Mind
Substitute
Hidden Power [Fighting]
Standard sweep Mismagius. Sub, then CM. Sweep. Pretty simple, so predictable, yet this Pokemon has won me some battles.
Scizor@Life Orb
Jolly nature
EVs: 252 Atk., 252 Spd., 6 HP
Ability: Technician
Moves:
Brick Break
Swords Dance
Bullet Punch
Quick Attack/Pursuit
The center of the team. I send it in, they switch out, I get a free SD. But wait-- a Jolly Scizor? When Jolly, I believe it can outspeed a Modest un-Scarfed Heatran--the biggest threat (learned from experience) and OHKO it w/ BB after a SD. Ah, good times.
Honchkrow@Choice Scarf
Naive nature
EVs: 252 Spe, 128 Sp. Atk., 6 HP, 124 Atk.
Ability: Insomnia
Moves:
Drill Peck
Dark Pulse
Heat Wave
Superpower
MixScarfKrow can rape a lot, like the pimp it is. Heat Wave for Skarms and other Steels, Drill Peck and Dark Pulse for STAB, Superpower for coverage.
Arcanine@Choice Band
Jolly/Adamant nature
EVs: 252 Atk., 252 Spd., 6 HP
Ability: Flash Fire
Moves:
Flare Blitz
Thunder Fang
Crunch
Extremespeed
Idk. It does pretty well, but I only used it because I needed a physical Flash Fire carrier, and Arcanine plays that role extremely pleasantly. Are there others?
Please rate and leave criticism.
Swampert@Leftovers
Sassy nature
EVs: 252 HP, 120 Def., 100 SpD., 24 Sp. Atk., 14 Atk.
Ability: Torrent
Moves:
Surf
Ice Beam
Earthquake
Stealth Rock
I luvs me some rocks early in the game =] This Swampert is a pretty much standard MixPert, and it is a standard lead. The EVs are for somewhat equal defenses while having some attacking power. Surf and EQ for STAB, Ice Beam for coverage. I'm thinking of changing Surf for Muddy Water, however.
Clefable@Leftovers
Bold nature
EVs: 252 HP, 150 Def., 90 Sp. Def., 18 Sp. Atk.
Ability: Magic Guard
Moves:
Toxic
Protect
Wish
Thunderbolt
This thing is a beast. Immune to entry hazards, weather, burn, poison, confusion... Why isn't Clefable OU because of Magic Guard? Oh well. Wish/Protect to heal itself and others, with Toxic for ultimate stalling. Thunderbolt as to not be walled by Taunt. Flamethrower or Thunderbolt? Maybe even Charge Beam... or Substitute? AGH!
Mismagius@Leftovers
Timid nature
EVs: 252 Spe, 252 Sp. Atk., 6 HP
Ability: Levitate
Moves:
Shadow Ball
Calm Mind
Substitute
Hidden Power [Fighting]
Standard sweep Mismagius. Sub, then CM. Sweep. Pretty simple, so predictable, yet this Pokemon has won me some battles.
Scizor@Life Orb
Jolly nature
EVs: 252 Atk., 252 Spd., 6 HP
Ability: Technician
Moves:
Brick Break
Swords Dance
Bullet Punch
Quick Attack/Pursuit
The center of the team. I send it in, they switch out, I get a free SD. But wait-- a Jolly Scizor? When Jolly, I believe it can outspeed a Modest un-Scarfed Heatran--the biggest threat (learned from experience) and OHKO it w/ BB after a SD. Ah, good times.
Honchkrow@Choice Scarf
Naive nature
EVs: 252 Spe, 128 Sp. Atk., 6 HP, 124 Atk.
Ability: Insomnia
Moves:
Drill Peck
Dark Pulse
Heat Wave
Superpower
MixScarfKrow can rape a lot, like the pimp it is. Heat Wave for Skarms and other Steels, Drill Peck and Dark Pulse for STAB, Superpower for coverage.
Arcanine@Choice Band
Jolly/Adamant nature
EVs: 252 Atk., 252 Spd., 6 HP
Ability: Flash Fire
Moves:
Flare Blitz
Thunder Fang
Crunch
Extremespeed
Idk. It does pretty well, but I only used it because I needed a physical Flash Fire carrier, and Arcanine plays that role extremely pleasantly. Are there others?
Please rate and leave criticism.