Meloetta Offensive Core

UPDATE 2013/11/12:
Added MCBarrett's suggestions to main post after testing.

So I love, love, love Meloetta. While criminally underused, I think she can provide a fantastic offensive pivot by herself, being able to switch from a special wall (especially with Assault Vest - she just eats special attacks for breakfast) to a fast physically offensive threat.

I fooled around with some gimmicky teams when I got into competitive battling centered on Meloetta at the end of Gen5, but never really had much success. I decided to try to build an actual, honest, competitive team, and this has netted me some success in PS. Looking for input from more experienced folks for feedback on common threats I've been trying to deal with, and things that I haven't anticipated yet due to inexperience/flux state of current meta.

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Meloetta @ Assault Vest
Ability: Serene Grace
EVs: 56 Atk / 252 SAtk / 200 Spd
Naive Nature
- Relic Song
- Close Combat
- Shadow Ball
- Thunderbolt

The star of the show, a pretty standard mixed Meloetta. I wanted to use Assault Vest over Life Orb to give her more staying power in the long run, especially for the increase in stall/tank-y Pokemon I've been noticing. Relic Song for STAB and form changing, and provides decent damage itself, with a sleep chance. Close Combat for general punishment - this set works fantastic against Heatran or specially defense TTar, and can do well against other walls that might try to switch in on Meloetta-A (either to absorb special attacks or to take advantage of psychic typing). Shadow Ball works as a great general-use move with excellent coverage. Thunderbolt helps with coverage and to deal with bulky waters (more on this later).

Generally, I find that people can't quite deal with Meloetta appropriately, or at least don't anticipate the form change and stat redistribution that happens with Relic Song. Switching in Meloetta against Gengar or Aegislash is especially satisfying, as she can absorb ghost-type attacks (Shadow Ball or Shadow Sneak) and typically OHKO, or severly punish, in return.

Edit, forgot to mention Leftovers might be viable on Meloetta as well. Wanted to try it first with Assault Vest, and I've been very happy with the results so far.

The next three spots were suggested by MCBarrett, and have worked well:

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Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 40 Def / 224 Spd
Impish Nature
- Earthquake
- Toxic
- Protect
- Substitute

Pretty standard SubToxic Gliscor - or the ultimate troll. Toxic, Protect, and Substitute form the basis of the set. He can stall out most non-Steel physicals, and occasionally the odd special. Earthquake for STAB and general attacking. Obviously, some weaknesses against Skarmory or any other levitate steels (?). Hasn't really been a huge issue, but the prevalence of steel typing has reduced his effectiveness over what I imagine it was in Gen5. Still, a great addition to, and has provided some much needed defense to, the team.

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Talonflame @ Life Orb
Ability: Gale Wings
EVs: 96 HP / 252 SAtk / 160 Spd
Adamant Nature
- Brave Bird
- Flare Blitz
- Swords Dance
- Roost

This monster of a bird has been a huge help against some of the more popular sets that people are running, and generally a great "Panic Button." Plus, if it comes down to it, he can occasionally get the OHKO on Greninja, or at least put him in Bullet Punch/Ice Shard range. Not much to say, priority LO-boosted Brave Bird does huge amounts of damage. Flare Blitz provides another STAB and coverage, albeit not with priority. Went for max attack, but with Talonflame's ability and naturally high Speed, maxing speed didn't seem necessary. The Health investment provides a little more bulk. Swords Dance and Roost are excellent options to use when forcing a switch - one SD boost can usually move Talonflame into sweeping territory, and Roost can greatly help recover LO and attack recoil (and heal of SR if needed).

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Rotom-W @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 124 Def / 132 Spe
Timid Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Rest

Rotom-W, how I hated facing you, but what a good swiss army knife you are. This guy kinda does a bit of everything - takes special attacks like a champ with his great typing, great physical bulk (and typing again), debuff physical sweepers, provide status to pesky steel types, and still do decent damage with Hydro Miss. Rest is the icing on the cake, and (with burn) what typically allows me to outlast the Rotom-W mirror. Never comes in and "wows" me, but always does something useful.

Still trying to work on the nature/EVs. Typing this in now, I didn't actually realize he was set as Timid (d'oh!), and I'm not sure the speed gets him much, except in the mirror. I'm thinking a greater investment in Def, with a bit of SAtk might not be a bad idea.

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Scizor @ Scizorite
Ability: Technician
EVs: 248 HP / 44 Atk / 216 SDef
Adamant Nature
- Bullet Punch
- U-turn
- Defog
- Roost

MCBarrett's suggestion on the moveset here, and bulky Mega-Scizor has been a boon. Defog helps me TurnVolt freely and switch in Talonflame without fear, and Roost adds to his natural bulk and gives him some real staying power. Bullet Punch for priority and U-turn for U-turn (U-turn is awesome).

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Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Icicle Spear
- Earthquake
- Ice Shard
- Stealth Rock

This guy. I needed something to deal with the dragons I occasionally run into or the odd wall, and hadn't really ever thought much of Mamoswine. I figured why not give it a try though - and man, does this monster hit hard. Pretty much annihilates most poke's, and has bulk that can stay in on most things not packing special water moves. While I loved Icicle Crash, MCBarrett's suggestion to switch to Icicle Spear hasn't lost too much damage when I need, while providing sub-breaking power to the team.

Been testing this, and its worked out much better than the prior version. I still have trouble with bulky waters, as neither Meloetta-A's Thunderbolt or Rotom-W's Volt Switch can really dent them enough. Fortunately, both can weather attacks fairly well, and I haven't seen too many bulky waters lately. Rotom-W is an obvious exception, and my only answer is really my own Rotom-W. ChestoResto really shines here, but if Rotom-W is weak/down, I don't have a lot of answers.
 
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Hey dnapol, thanks for the request!

Anyway, building around Meloetta is not something you see much but i've seen it used pretty effectively this gen so I think it could work out. I would definitely use Shadow Ball over Psychic and Thunderbolt in the last spot for coverage against bulky water types. You won't be in the Physical Attacking Forme unless you can catch something for a CC on the switch so using your Special Attack investment and a higher BP move should help you put a dent into opposing teams a bit better.

Next you are going to want to change your current Scizor set. You could just make it Banded with the same moves and call it a day but I think your team would benefit a bit more from a bulky support MegaZor.
This is the set:
Scizor @ Scizorite
Ability: Technician
EVs: 248 HP / 44 Atk / 216 SDef
Adamant Nature
- Bullet Punch
- Roost
- Defog
- U-turn

What this set does is sacrifices a bit of attacking power for more bulk and the use of one of the best support moves in the game in Defog to make Scizor an even better team player. The main reason I suggested this is so you could replace Starmie which isn't doing very much for your team outside of giving Rapid Spin support which is no longer needed with Scizor's Defog on your team.

I think a good replacement would be something that can easily abuse what your team does a good job getting rid of. What immediately comes to mind for me is Talonflame since Meloetta does a pretty solid job of luring in two of it's main counters in Heatran and Tyranitar and taking them out with a Super Effective Close Combat. The standard SD Acro Set with Flying Gem is probably your best bet.

Next your team is very weak to Rotom-W which has been running rampant through OU as of late since it checks so many threats so well. To help remedy this I would suggest using a Sub Toxic Gliscor over your current Landorus-T. Sub Toxic Gliscor actually does a fine job against Rotom-W since all it has to worry about is Hydro Pump which it can PP Stall with ease and hit Rotom-W for a Toxic on the inevitable miss. I would run the following spread: 184 Def / 252 HP / 72 Spd Impish Nature. Now since you don't have a SR setter on your team I would put that onto Mamoswine over Superpower. I would also try using Icicle Spear over Icicle Crash so you could break through subs of things like Trevenant and Gliscor.

Lastly, while Latios is a pretty good poke it doesn't really fit your team that well. In your last spot I think Rotom-W would be a great fit since it synergizes really well with Scizor and Gliscor and it can act as a great Talonflame check which you currently don't have. The standard Chesto Rest set with a Physically Defensive set would fit really well on your team.

Hopefully my suggestions helped! Let me know how it works and good luck with the team!
 
Thanks for the (incredibly) helpful post! I've actually been trying out Shadow Ball and a bulkier M-Scizor build, and have been very pleased with the results.

I've always thought about trying to fit in Rotom-W, because you're right, its everywhere, and it always destroys a few of my poke's before I can deal with it. And I would never have thought of switching out Lando-T, simply because it hasn't really been hurting me, but having a check to Rotom-W and getting some more bulk on the team would be appreciated.

I'll have to experiment with fitting in Talonflame, although I suppose with Defog/Rapid Spin and Meloetta, it's not too risky with the threat of pebbles. Regardless, thanks for the very helpful tips - they've helped me see some opportunities in this build I hadn't quite thought of before.
 
Been testing MCBarret's suggestions, and I have to say, I completely underestimated Talonflame's sweeping potential. He's been a rockstar so far, and I'll edit the OP tomorrow with some updates (if anyone is interested).
 
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