Memory Lane - OU RMT

Alright guys hows it going?

Here is a team from quite a while back that i still use to significant effect to this day, It consists of a few decent combo's to help switching in and out of difficult situations which i may be in during battle, Various people gave me opinions on this team over the past months and that help has helped me, and i am greatful to the people who have done that.

**NOTE** Name Memory Lane is just because i have used it for months on end and some cool people have helped me make it, Hector Woj Rmega. <3

Intro

Anyway onto the team, It's kind of offensive but with much needed stability in there just to cripple and leave the path for sweeps and such. No team is perfect of course so if you guys have any suggestions that would be much appreciated. On paper, the team does tend to be a tad on the slow side of things but as i said, your suggestions can lead to changes, and thats what RMT's are for of course.

At A Glance

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Closer Look

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Machamp @ Leftovers (M) *** JetLii
Ability - No Guard
Ev's - 252Atk/252Hp/6SpD
Adamant Nature

Moves-
DynamicPunch
Substitute
BulletPunch
ThunderPunch

Alright, i was in real debate whether to lead with Heatran or Machamp but you will see why later, this guy makes a great lead with setting up a sub and dealing some serious damage to anything that takes neutral damage coming in. When coming across Azelf leads however, this of course becomes a problem, i therefore then have to be forced into a switch to Azelf or Blissey. Anything i come across that doesn't do a great deal to Machamp though, i usually get my sub up and get the ball rolling to great effect.

Max hp gives him that bit of bulk and Max Atk is pretty much standard to deal the amount of damage he can do. When the opponent gets hit with the D-punches, with that bit of confuse hax, Machamp can really steal he show without anyone else in the party showing there face at all i sometimes find.

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Heatran @ ChoiceScarf (N) *** Eruption
Ability - Flash Fire
Ev's - 252SpA/252Spe/6Def
Modest Nature

Moves-
FireBlast
StealthRock
DragonPulse
Earthpower

Ok, so you might be thinking wait wtf? Stealth Rock on a choicer? Yeah.. me too to begin with, but it's great when you use to switch him into Azelf as stated above and setup the SR and then switch out after they have switched something in. Once the SR is up he can come back in and do what he/she's good at and deal some serious damage on the special side, Fire blast deals nice damage to those Zapdos, brushes aside Scizor and can counter other heatrans without being locked in on the wrong move. The rosk could prove costly with the speed tie but that's just up to you, Dragon Pulse is for Salamence/Dragonite/Kingdra's and the occasional Flygon..

Heatran has so many good resistances hence why people use him alot now, he's kind of claimed the popularity Garchomp had in his era. Great coverage works well with my other party members, he's the first member that comes to mind when i make most of my Offensive teams just because he can kill so much, and has the ability to switch in on lots of moves and laugh at the damage.

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Salamence @ LifeOrb (M) *** Slathazor
Ability - Intimidate
Ev's -
120HP/58Atk/124Def/128SpD/80Spe
Adamant Nature

Moves-
DragonDance
Earthquake
DragonClaw/Outrage
FireBlast

Everyone knows how good Mence is, you don't need me to state how godly it is, but this guy wins and saves me so many battle he is the owner of the word offensive, arguably the most unpredictable Pokemon in the OU metagame at the present time. He causes alot of switches, giving me the opportunity to setup with DragonDance and sweep potentionally.

Moves are pretty basic to be honest i didn't want to swap anything from the set most people use because it's fine as it was. After a Dragon Dance this thing can just mess up anything just about. Outrage deals huge amounts to 70% of the OU enviroment.

This set (I found) to be the best Salamence set i've used yet in the game, since i found the other Mence sets couldn't take as much hits as this guy can, again he resists alot that the opponent has to offer and can hit back twice as hard for a possible kill. A major player in any offensive team and mine especially.

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Scizor @ Leftovers (M) *** Scizor
Ability - Technician
Ev's 252Atk/152Hp/50Def/50SpD
Adamant Nature

Moves-
BulletPunch
SwordsDance
X-Scissor
SuperPower/BrickBreak

Again, a major asset and big hitter if anyone is using Offensive based teams, Scizor can get me some quick kills, setup, or just generally take hits from both sides of attack, baring fire moves. With the introduction of bullet Punch and it's amazing ability, a priority attack on Scizor is used alot, and rightly so.

Anthing that switches out on Scizor, gives me again, a chance to setup some swords dance, +2 Attack Technician BulletPunch is arguably the best attacking combo in the game, the chance of KO'ing Mence after SR Gengar Azelf and loads more potential threats.

Not only BulletPunch but X-scissor and the introduction of Superpower in Platinum, makes this Lethal bug even more of menace to what it already was, SuperPower Let's me kill the Magnezones and deal massive damage to stuff like Swampert usually dealing 75.5% - 80%, Stab X-Scissor for the celebi's and Tyranitar KO.

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Celebi @ Leftovers (N/A) *** Cpt.Sprout
Ability - Natural Cure
Ev's - 252Hp/220Def/36Spe
Bold Nature

Moves-
T-Wave
CalmMind
Recover
Psychic

Celebi is a major player in this team because of the way it chips in with crippling with Thunder-Wave clearing the paths for sweeps, With a couple of Calm Minds this thing is hard to stop if it manages to cripple the entire opponents team, it usually spells out game for me, there wasn't any hesitation that Celebi was going to be my crippler, not only that but Natural cure gives me the ability to also switch in on hypnosis or any other status if the case came down to that.

I was thinking about putting subsistute on here but i couldnt find any room at all, so i just stuck with what i had, if you guys could help me with a solution, that would be great.

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Blissey @ Leftovers (Female?) *** Playboy
Ability - Natural Cure
Ev's 252Def/216SpD/40SpA
Calm Nature

Moves-
SeismicToss
AromaTherapy
Softboiled
Flamethrower


Throw any kind of Special move at her and she will dance for you, Take nothing away from her everyone knows she is the best special wall in the game and rightly so, she brushes any sort of Special hit aside, and absorbs any status with complete ease, Aromatherapy is a great move for healing any status absorbed by the wrong Pokemon such as Mence. Flamethrower beats opposing Scizor 1 on 1 if it doesnt have SD up or Superpower, especially if it has already been crippled by Celebi. Seismic Toss is a great move for pokemon who think they can beat me by calm minding up such as Celebi etc.

Celebi works wonders with Blissey and the combo goes really well with this team, Gengar comes in on Celebi, Blissey comes in, and bam walled.

Conclusion

So yeah that's about it as i said earlier help and opinion would be really welcome, i'm always looking to improve it, as is everyone else with there team. My team is far from perfect but i've used it for months and it's never let me down, even better so now that Scizor has gotten additions and such.

**Threat List should be up as soon as Possible**

Thanks for reading Guys, Cya Around.
 
This is probably one of the most standard teams in the metagame. I don't know what there is to rate to be honest, is there something you have problems with or something?
 
Some things to tend to still beat once Bliss dies, Cune for instance somtimes, With ice beam that is, i do somtimes find it hard to kill once it's got it's cm's up. Surf does neutral damage to most of my team with the exception of celebi, but Suicune could have Ice Beam so...
 
Your team is a pretty standard one and that's not a bad thing, even standards could use some help. Your Machamp lead seems to do fine since you have something to take Azelf's Psychic, along with Explosion.

On your Heatran, Hidden Power [ICE] > Dragon Pulse usually since Hidden Power [ICE] will hit all of the Dragons, besides Kingdra, harder than Dragon Pulse normally would (due to be 4x weak).

I ran BulkyMence quite a few time in D/P and he's great, the only question is why are you putting this in your SpDef? You have a Blissey that takes all special attacks and maybe even a few weak physical attacks. S I would say that take all of the SpDef EV's in Salamence and put them in his Def area. It'll make him extremely bulky to physical attacks (factoring him intimidate) and he still has the power to become a sweeper. Dragon Claw is the better option over Outrage on BulkyMence, since he is your Physical wall. Would you use a move on blissey that locks her in for 2-3 turns where she can easily get swept? I didn't think so.

Scizors EV's could use a little work as well. Scizor is a potent late game sweeper thanks to Swords Dance and Bullet Punch, but he needs Max Attacks if he wants to be able to sweep as effectivly. You still want him to be able to take hits and that's fine. Just make his EVs: 252 HP / 252 ATK / 6 Def. Scizor has a fairly good SpDefense as it is and an alright defense, Maxing HP helps you survive getting hit on both sides of the spectrum. As a rule people never really run Superpower on Swords Dance Scizor since it lower your Atk, which you're trying to boost with Swords Dance. Use Brick Break over Superpower, Brick Break also helps to get rid of Screens.

You're missing about 100 EV's on your celebi, put them into his Defense so his spread looks like this: 252 HP / 220 Def / 36 Spe; This helps you survive boosted attacks from Gyarados, not to mention Machamp and others. Calm Mind is a good option since it boosts the special defense stat, something which people tend to overlook. Replace Psychic with Grass Knot though. It allows you to hit Gyarados harder after a few Calm Mind and bulky waters won't be able to hurt you with their Ice Beam.

I think your Blissey set is fine, Calm needs to start getting used more often.
 
You know Willis, some folks over on Faqs have been wondering what that Salamence EV spread is useful for. I personally haven't done reseach except that your HP is odd # which brings miminal LO recoil (which is good).

I'm gonna have to disagree with Thunder Wave and Calm Mind on the same set. SoT's CM Celebi is an option, GK,EP,CM,Recover. Either that, or replace CM with Leech Seed since you already have the defensive EV spread for that listed.
 
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