SV OU Meowscarada + Iron Crown Offense (1942 peak #33)

OG Meow Crown Offense

:sv/iron crown: :sv/meowscarada: :sv/great tusk: :sv/pecharunt: :sv/ting lu: :sv/iron valiant:

Introduction:

Sorry for the comically long post, I felt like writing, if you just want the team go to the bottom. I will rant for a bit first about how this team came to be. I started using this team somewhere in february of this year; at the time my idea was to make a team with specs iron crown which I thought to be a really interesting and underrtated mon, which right after thought to pair it with meowscarada since I think they cover each other's weaknesses really nicely offensively, somewhere close to this, I believe it was pokeaim, released a video where he used a choice band meow team and I thought banded meow cooked SO hard, like it had so many good interactions and I was as well interested to use meow since it was another pretty underrated mon that I thought had pretty good use with band. The rest of the team was built to support these 2, I went with BU lefties tusk which I still think is the best tusk set and that I had already used in my SD ace team and have it be a good support and win condition, then the rest are just trying to cover for my weaknesses and create a synergy, the first version of this team was almost exactly the same with a pretty key difference of it having gliscor instead of ting lu, I wanted a mon to help with raging bolt, eat hits from gholdengo and potentially set up rocks, and of course gliscor was the perfect candidate for this!!! (what the fuck was I thinking) at this time ting lu was already considered very good but not like a top 3 mon in the tier how we know it to be today, so I thought of going with spdef gliscor which I found to be very annoying when I played against it at the time. As I was trying the team I thought it was pretty good, the offensive core was definitely great but it had issues when facing stuff like NP ghold and some HO structures; used it for a couple of weeks, liked it but put the team to rest since it was still a bit undercooked and went to peak with a different team I made.

After that was done I decided to come back to this team since I found the mons very fun to use and I thought it had a lot of potential if I did some tweaks, so I identified that gliscor was not a sturdy enough special wall for an offensive team like this and decided to experiment a bit and tried garganacl as the new spdef backbone since it helped with the birds, moth and gholdengo with tera, this version of the team was going ok-ish and a few games in I faced my boy storm zone on the ladder, and after the match he told me something along the lines of "this garg is ass, with this team you want to do a lot of switches and garg doesnt do well in those teams" and it was true honestly. So after playing more matches and seeing that garg wasn't what I needed I landed on ting lu, and holy shit that's what this team needed and then some, the team went from kinda good to being able to beat pretty much anything. I had some periods where I had insane streaks and then some where I would lose a lot, but in pretty much every match I lost it felt like I lost because I played badly and not because the team was poorly structured. So I always had a lot of confidence for this team and every once in a while I would use it for a while and have a lot of fun.

And the reason I decided to make this RMT is that someone that is not me started using this team apparently, and out of nowhere I got asked "where did you get this team" when my ass made this months ago? and some people would even know sets and shit which was the weirdest thing ever. So apparently a tour player stole my team from the ladder and started using it and especially started using it during OLT which is crazy unexpected to me, especially since all these months I was hyping up these mons and sets and got told by people they are ass so I was never in a million years expecting for someone to take it. I decided that if my team was gonna be known it at least come from me since I'm proud of it. I got shared replays and that player had a couple different sets and a woger instead of valiant which is very interesting to me; and I see both pros and cons of making that change, on one hand gliscor is kind of a bitch against this team and corv and lu can be annoying some times, so having a woger to take those downs and help 6-0 stall even harder sounded like a pretty good change to me. But on the other hand you become a looot weaker to kingambit and zamazenta which is what valiant is here for. So there's a few interesting ways to use this team.

This push was made during a good chunk of OLT and finally peaked on the last day of it. During regular ladder I would be happy with this peak but it being reached during olt while there are a lot of very strong players on the ladder makes me really happy with how this team performed and how it was able to beat all sorts of structures, so here's the team


The Team:

Already went on on why I picked the mons so I will go mainly over what each of them do, strengths, weaknesses and stuff

:iron crown: :choice specs:
Iron Crown @ Choice Specs
Ability: Quark Drive
Tera Type: Steel
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 20 Atk
- Tachyon Cutter
- Psychic Noise
- Volt Switch
- Focus Blast

Amazing mon, specs crown in general is just a beast and this will be the mon you will be terastalizing in a majority of situations, steel resists are kinda fake in this tier and stuff like ghold doesn't want to come into you several times since being hit with psy noise makes you vulnerable to tachyon cutter spam down the line. Setting up rocks is really helpful for this mon since once you tera you will be doing 40+% and threatening 2hkos even on resists with minimal chip, some calcs:

252 SpA Choice Specs Tera Steel Iron Crown Tachyon Cutter (2 hits) vs. 248 HP / 8 SpD Corviknight: 178-210 (44.6 - 52.6%) -- guaranteed 3HKO after Leftovers recovery

252 SpA Choice Specs Tera Steel Iron Crown Tachyon Cutter (2 hits) vs. 252 HP / 0 SpD Gholdengo: 170-202 (44.9 - 53.4%) -- 22.7% chance to 2HKO

252 SpA Choice Specs Tera Steel Iron Crown Tachyon Cutter (2 hits) vs. 252 HP / 252 SpD Assault Vest Slowking-Galar: 156-188 (39.5 - 47.7%) -- guaranteed 3HKO

252 SpA Choice Specs Tera Steel Iron Crown Tachyon Cutter (2 hits) vs. 0 HP / 4 SpD Ogerpon-Wellspring: 162-192 (53.8 - 63.7%) -- guaranteed 2HKO

The synergy it has with the team is that stuff that would usually be a check to it get really threatened by your meow, every Iron Crown switch in HATES knock off, be it a corviknight or an AV alomomola (which starts taking serious damage once you knock it). But Tachyon spam is just one part of why Crown is so great, the other thing it gets is that Psy Noise is a top 10 move in the entire game. Want to recover with your blissey? nop. Want to wish pass to your teammate? nop. Gliscor hates switching into a psychic noising Crown, this is quite literally one of the most versatile moves and you can ruin a lot of mons with just negating recovering. Even an spdef Clef or Garg that just tera water to stop you, stop being reliable switch ins the second you negate healing even just one time, same with Corv, you might not be doing a lot of damage to it but slowly but surely chipping it down and negating it to heal back up just makes it a lot harder for your opponent. Without mentioning that every single check not named Ting Lu hates being Volt Switched on, since that invites in the already mentioned Meow which threatens and outspeeds every Crown check greatly. The main role of Crown is being a breaker, everything in this meta hates taking its attacks and the mons Crown weakens makes it way easier to win with your other mons in the endgame, threatens poisons for your Valiant and threatens birds for your Meow.

But since I mentioned it, yes, Ting Lu exists and this is by far your biggest counter, you can't stop its healing, you can't volt switch on it, and even tera steel tachyon cutter does less than half, so you have to be really sure if you want to tera against a Ting Lu since if it lives you will die to the upcoming earthquake and had wasted your tera in the process, being aggressive with your Focus Blasts is a good option but of course you can't count on it to bail you out since it's Focus Blast. Still Focus Blast is a very good move to have since it's good against Ting Lu, 1hkos Iron Treads which is a common switch in to you, can catch a foolish Kingambit or H-Sam by surprise and it's an all around good high power midground move. Against Weavile or Darkrai you will more often than not prefer to Tera your Crown and kill them right away, they can be slightly hard for this team to deal with and just taking the trade is good. Also tera is just generally good to get rid of your dark and ghost weakness.

Good against: :weezing galar: :pecharunt: :kyurem: :hatterene: :deoxys speed:
Bad against: :ting lu: :iron treads: :samurott hisui: :kingambit:

:meowscarada: :choice band:
Meowscarada @ Choice Band
Ability: Protean
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flower Trick
- Knock Off
- U-turn
- Triple Axel

BEAST, I love this mon, to all the people who said Meow is bad YOU ARE ASS. This mon tried to do a choice band weavile cosplay and completely outclassed it, U-Turn is insane coverage on a mon with protean/libero, and grass stab completely rounds up all your matchups. Grass is an insanely useful stab to have in this tier, specially with this power, the reason rillaboom struggles to get kills is that it doesn't have the movepool, but Meow does and with higher power than even rilla thanks to stab on everything. Flower Trick, Triple Axel, Knock Off and U-Turn is an insanely difficult combo to stop, grass + ice is an amazing synergy, every raging bolt, zapdos, dragonite, torn-t that tries to come into your Flower Trick has to be scared of being 1hko by an incoming axel; And every alo, pex, dondozo that tries to come into your Triple Axel fears taking a billion from flower trick. Bad predictions can really put the opponent on the back pedal and they are often forced into midgrounds that can be taken advantage via knock off or a u-turn that lets in an Iron Crown that loves taking meow checks.

Flower Trick is an insane move, a 105 bp 100% accurate grass move that doesn't make contact and you can't weaken with intimidate is really strong, going out to your gliscor or toxapex as neutral midgrounds is asking for trouble, if the matchup is good or the opponent already used their tera, using tera grass makes your meow insanely hard to stop and extremely threatening offensively, if it gets in front of a mon it can 1hko even your designated pivot can get 2hko on switch in so it's very good at forcing progress.

252 Atk Choice Band Tera Grass Meowscarada Flower Trick vs. 252 HP / 0 Def Tornadus-Therian on a critical hit: 184-217 (50.8 - 59.9%) -- guaranteed 2HKO

252 Atk Choice Band Tera Grass Meowscarada Flower Trick vs. 224 HP / 0 Def Cinderace on a critical hit: 194-229 (54.3 - 64.1%) -- guaranteed 2HKO

252 Atk Choice Band Tera Grass Meowscarada Flower Trick vs. 252 HP / 252+ Def Toxapex on a critical hit: 164-194 (53.9 - 63.8%) -- guaranteed 2HKO

The biggest threats to Meow are mons that outspeed and bulky poison types. Since Meow outspeeds and threatens Torn-t with a KO it only leaves Pult and Zama since Weavile isn't very good and and Darkrai doesn't switch into you (darkrai still threatening if it's in). If you are rocking the scarf variant of this team then they really have to guess everything which is why those two aren't secured wins. And poison types are your biggest opps, Pecharunt, Weezing-G and physdef Gking to an extent are very hard to deal with, if you knock pech and gking and they find space to heal later then the game becomes a good chunk harder for your meow since flower trick doesn't do much to them, and gweez is definitely your biggest check but in a way the easiest to deal with, it doesn't take much from flower trick or knock off and it gets in prime position to wisp or pain split once it's in since you don't threaten it, it blocking your protean means you can't do that much damage with triple axel, but the fact that it is a knock absorber makes it easier to pressure throughout the match with rocks and u turn, it's still very annoying to deal with so rely on your crown and positioning to deal with them.

Lastly, your meow is a really good endgame mon and an important piece of speed control for your team, all your coverage can threaten most mons in the tier, you one shot bolt, torn, the latis and lando with your axel, if you are in front of a zapdos go for that axel as even if you get paralyzed killing zapdos really opens for your Tusk. If you are a gambling person you can risk the 1hko roll against cinderace with knock off on the first turn, and you can easily 1hko woger with u-turn or flower trick with a roll (or 100% with tera). Also knock off EVERYTHING you can with this, taking damage on your meow to guarantee corviknight or kyurem dont have their items is always a positive trade for you, go for it.

Good against: :ogerpon wellspring: :raging bolt: :garganacl: :alomomola:
Bad against: :weezing galar: :pecharunt: :kingambit: :moltres:

:great tusk: :leftovers:
Great Tusk @ Leftovers
Ability: Protosynthesis
Tera Type: Fire
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Headlong Rush
- Ice Spinner
- Bulk Up
- Rapid Spin

BU Tusk again, best set, best win condition, you rapid spin once and nothing kills you and you win, good mon!

Tusk is your main answer to gambit and most physical mons not called ogerpon, it is here mainly to spin and stop all nonsense, pech as your partner makes sure you aren't taking t-spikes and between both you can take most physical offenses, it is fine to trade your tusk to make progress in some situations if it means opening for your other mons, Valiant existing means you are never gonna be weak to gambit or garg. Leftovers is in my opinion the best item on it, getting back HP with tusk is incredibly easy since tusk is so good at eating hits and forcing stuff out, the combination of lefties plus bulk up means you win most interactions against other setup pokemon, including booster BU tusk. And this is your second raging bolt answer in case you needed to trade your ting lu for some other threat. This is the biggest no nonsense mon and with one well placed spin and tera you can just sweep on your own, it's incredibly common to win with it like that. Against stall your main job is keeping hazards off, since you have two knockers stall doesn't love your rocks and they take a lot of pressure from just tusk coming in at the right time against stuff like blissey setting up rocks, you are here to cause pressure, bulk up and force dondozo in since nothing else stops you. This guy is useful in every match, often you won't be terastalizing it but in the right situation it will take you far. No funny calcs or matchups for this one, just a solid mon

:pecharunt: :heavy duty boots:
Pecharunt @ Heavy-Duty Boots
Ability: Poison Puppeteer
Tera Type: Fairy
EVs: 252 HP / 216 Def / 8 SpA / 32 Spe
Bold Nature
IVs: 0 Atk
- Parting Shot
- Malignant Chain
- Hex
- Recover

Main ogerpon and zamazenta answer, and main physical wall in general for that matter. Pech is here to take hits and pivot out, being knocked by pech is annoying but it's not the end of the world, since you are near max defense you will be taking most of everything ; sometimes opposing woger will swords dance to take you out and open for the teammate zamazenta but this is still a fine enough trade if you preserve your valiant booster, and you still live to recover on another mon. Try to be unpredictable with pech, alternate between tusk and pech on who absorbs the hit to throw off your opponent and maintain both mons healthy, since both have recovery options it isn't too costly to get the call wrong. Pech will also be one of your main ways of playing around stall, hexing gliscor, walls dondozo for life, threatens to toxic alo, chips down gweez, and just general good safe pivot to bring in your offensive mons. You can be susceptible to get hex ppstalled against stall so be wary of that. Also remember last mon pech can win a lot of endgames thanks to parting shot, lowering the enemies attack even when they have super effective moves against you is a very imporant out. Lastly, if you aren't too sure on what the enemy dragonite is try to save your tera on pech to be able to take onto dnite as it can get out of hand if you don't know what it's going to do, tera fairy can win against most dnite sets and still give you a good typing to take on zama. It's just pivot pech you know how to use it

:ting lu: :leftovers:
Ting-Lu @ Leftovers
Ability: Vessel of Ruin
Tera Type: Water
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
IVs: 25 Spe
- Stealth Rock
- Earthquake
- Ruination
- Whirlwind

Just standard Ting Lu because this mon is the goat, and I mean like honestly the best mon in the tier for me, it doesn't matter what the matchup is it will always put in work. This is your main protection against gholdengo, raging bolt, moth, deo-s and darkrai, if you are going against sun tera water will protect you against wake and still eat a hit from venusaur. I take back what I said about tusk, this is the real no nonsense mon, dd dragonite about to become a problem? whirlwind. sd ceruledge about to stupid? whirlwind. Valiant came in with the booster and it's looking mad scary? whirlwind. This mon is so fat it can take hits from any side of the spectrum, eat a super effective move to the chin, live and whirlwind you out and ruin your entire day. Surviving a +3 super effective body press from zama while you are not even physically invested should be illegal, but this mon makes it happen and it's somehow one of the healthiest presences in the game.

This mon is fairly exploitable, mainly talking about woger here, so it isn't all rainbows and sunshine, but at the same time putting up rocks is one of the best way to deal with an ogerpon so you always have an option for chipping it down and bringing it to a level where all of your teammates can take it down with one hit. Against stall you will be mainly putting up rocks and keeping gliscor low with your ruination a stealth rock chip with whirlwind, you don't care about getting knocked or toxic'd, as long as you can keep scor low you did your part. In other games though, it's preferable to keep your lu healthy to stop the aforementioned nonsense, an 80+ health ting lu will take almost every hit and can take you out of a tight spot. Lastly the 25 speed IVs are to be slower than min speed Alomomola, many alos will try to come in take your ruination or other attack and flip turn out into another mon but being able to be slower makes it so no mon can come in 100% safely and they can take a lot from ruination or earthquake.

Good against: everything
Bad against: :ogerpon wellspring: :samurott hisui:

:iron valiant: :booster energy:
Iron Valiant @ Booster Energy
Ability: Quark Drive
Tera Type: Fairy
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Moonblast
- Knock Off
- Close Combat
- Encore

Valiant is an insane support mon and extra win condition here, you will usually be knocking off everything, and it will often will translate into your worst matchups, which is gking, alo, pech, corviknight and gweezing, which you might remember as checks of crown and meowscarada, taking down an AV or boots from gking and alo is incredibly invaluable to your team and often times they are forced to make those switch ins since not a lot can take the combination of moon blast plus close combat, taking down those items mean they stop being the sturdy walls they are against your breakers and much more susceptible to be worn down and taking out by your offense, smart play is still needed of course.

This mon in many cases can be a surprise win condition and support, dragon dance setup will crumble to your encore and in some cases even win a few turns by encoring a recovering defensive mon, Valiant can be surprisingly good against some stall teams thanks to encore, and stall being so slow means you can just send it out from early in the game since you don't need your booster to outspeed anything. Valiant isn't the strongest which makes it rely on the rest of the team to chip down the enemy before it can sweep, but there are a few HP margins that are very worth remembering for endgames

4 Atk Tera Fairy Iron Valiant Close Combat vs. 0 HP / 0 Def Ogerpon-Wellspring: 187-222 (62.1 - 73.7%) -- guaranteed 2HKO

4 Atk Tera Fairy Iron Valiant Close Combat vs. 0 HP / 4 Def Cinderace: 205-243 (68.1 - 80.7%) -- guaranteed 2HKO

Tera fairy can be a final triumph card that can make it impossible to wall you, not a lot of mons have the super effective attack to take down a valiant in one so you will almost always be the one to winning the final battle and confirm KOs on a lot of mons. Valiant is used very differently depending on the match so practice with it to take out the most with it and it can really become your mvp.

Good against: :kingambit: :dragapult: :kyurem: :dragonite: :great tusk:
Bad against: :pecharunt: :moltres: :gholdengo: :scizor:

Playstyle:

This is a very offensive team, you want to always keep the offensive momentum and you gotta use your volt-turn core to try to get the upper hand, since you have two knock off users putting up rocks is very good for your team, especially against some annoying mons like moltres, kyurem, ogerpon and dragonite which you should try to keep rocks up. As explained in the team section all of them have something to open for one your teammates and not every breaker/win condition will be the same every game, but for the most part crown and meow are your go to in most situations due to how much they force on their own. You can play both the hyper aggressive style or take your time and be patient since you have the tools to do both. Recognize your win conditions early and play accordingly, I genuinely believe this team can beat almost everything and how good it does is all down to how good the user is. But there are still a few matchups that are still difficult of course.

Weaknesses:

:samurott hisui: Hisuian Samurott: hsam is pretty hard to deal with if they position themselves well, there isn't anything in this team that can take the combination of ceaseless edge and razor shell except for meow which isn't the sturdiest of mons, and even when you can take the hit they are still putting up hazards so there's no real win here, it's good against 4 out of 6 of your mons and more often than not you will be taking significant damage on one of them. If they give up their sam to your meow great! If not then it will be complicated and you will need position correctly or choose who to trade against it, ideally keep hazards off as much as you can.

:toxapex::alomomola: Regen core stall: you have a good matchup into most stall teams that don't have pex alo, but when they have it you have go through hoops to beat it, it's still winnable with good play and especially if they exhaust tera, but some of your mons will just become bait instead of mons that can make progress so it limits your options, still knock and put up rocks and create pressure as much as you can, and with your two breakers you have a good chance, especially meow, as I said it's very winnable but an objectively hard matchup.

:araquanid: Sticky Web: you have no way of stopping webs from going up and guys like specs Enamorus, SpA booster Valiant and adamant Ogerpon (any of them) become a huge problem, you will have to rely a lot on predictions and you ting lu and pech to take hits and try to make progress, since webs is mainly an HO style the opposing mons aren't the fattest so you can still force some kills, but this is a pretty hard matchup.

:gliscor: Gliscor: DELETE THIS MON FROM THE GAME PLEASE. It's not the worse but wow is it insanely annoying to this team, it just stalls progress a lot and if you give it free turns you delay the game for like 20 extra games, which even if you win is just damn. All of your mons pressure Gliscor a lot but none of them can outright kill it whch is the annoying part, and it spreading knocks and toxics throughout the game is just dreadful. Not unbeatable but just really uninteractive to play against which without patience it can easily bite you back.

:enamorus: Enamorus: generally an annoying mon to face, not the worse but you rely a lot on predictions, pech is your usual switch in but it's all up to rocks pressure and maybe if they let you knock it the way you beat it.

:moltres: Moltres: hard for the team in general, knocking it is good but they usually don't let you do it, trying to toxic it with your pech is one of your best options. Moltres is half the reason Tusk is tera fire, but if it's hurricane or scorching sands you are in for a bad time. You can just let out a sigh of relieve if you see U-turn.


Out of these you can deal with almost all of it, you always have an out, plus most of them aren't the most common things you find on ladder. The real threats are webs and hsam, so ideally just don't face them!


Closing Thoughts:

This is one of my favorite teams I've built and I think it can take you very far if you learn how to use it, but in general I think it's just very fun to use so if anything use it just for the fun factor, clicking the funny strong moves on your mons and outplaying the opponent just feels great here. Also if the team wasn't stolen then sorry for the allegations, though in any case it's not too serious and it's cool that the team's ideas were good enough that other people saw value in it, and I like seeing these mons succeed since for a long time they were viewed as suboptimal. This team should easily get you to 1600s or 1700s but I have no clue what even happens in midladder so good luck lol. There are a few potential improvements that I haven't tried myself but that I think are worth using like going tera ghost on Tusk to beat Zama 1v1 or having Low Kick on Meow to snipe gambit and heatran, those changes have their pros and cons so I'm interested to see other people try the team and make their own optimizations. Also fun fact this team is entirely comprised of gen 9 mons so that's neat. Have fun!


Importable: https://pokepast.es/27413cf83aec0d54

Proof of peak:
1756710691599.png


Replays:

Vs Offense:
Ting Lu being the goat
Straightforward win with aggressive play
Vs Bulky Offense, 1900 OLT

Vs Balance:
Vs Enamorus team
Vs The sand sample team
Vs 1871 OLT

Vs Stall:
Vs semi stall, OLT 1870
Vs Gliscor, Alo, Gweez
Vs 1977 OLT, peak

Let me know any questions you have, hope that was at least an entertaining read :glaceon:
 
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OG Meow Crown Offense

:sv/iron crown: :sv/meowscarada: :sv/great tusk: :sv/pecharunt: :sv/ting lu: :sv/iron valiant:

Introduction:

Sorry for the comically long post, I felt like writing, if you just want the team go to the bottom. I will rant for a bit first about how this team came to be. I started using this team somewhere in february of this year; at the time my idea was to make a team with specs iron crown which I thought to be a really interesting and underrtated mon, which right after thought to pair it with meowscarada since I think they cover each other's weaknesses really nicely offensively, somewhere close to this, I believe it was pokeaim, released a video where he used a choice band meow team and I thought banded meow cooked SO hard, like it had so many good interactions and I was as well interested to use meow since it was another pretty underrated mon that I thought had pretty good use with band. The rest of the team was built to support these 2, I went with BU lefties tusk which I still think is the best tusk set and that I had already used in my SD ace team and have it be a good support and win condition, then the rest are just trying to cover for my weaknesses and create a synergy, the first version of this team was almost exactly the same with a pretty key difference of it having gliscor instead of ting lu, I wanted a mon to help with raging bolt, eat hits from gholdengo and potentially set up rocks, and of course gliscor was the perfect candidate for this!!! (what the fuck was I thinking) at this time ting lu was already considered very good but not like a top 3 mon in the tier how we know it to be today, so I thought of going with spdef gliscor which I found to be very annoying when I played against it at the time. As I was trying the team I thought it was pretty good, the offensive core was definitely great but it had issues when facing stuff like NP ghold and some HO structures; used it for a couple of weeks, liked it but put the team to rest since it was still a bit undercooked and went to peak with a different team I made.

After that was done I decided to come back to this team since I found the mons very fun to use and I thought it had a lot of potential if I did some tweaks, so I identified that gliscor was not a sturdy enough special wall for an offensive team like this and decided to experiment a bit and tried garganacl as the new spdef backbone since it helped with the birds, moth and gholdengo with tera, this version of the team was going ok-ish and a few games in I faced my boy storm zone on the ladder, and after the match he told me something along the lines of "this garg is ass, with this team you want to do a lot of switches and garg doesnt do well in those teams" and it was true honestly. So after playing more matches and seeing that garg wasn't what I needed I landed on ting lu, and holy shit that's what this team needed and then some, the team went from kinda good to being able to beat pretty much anything. I had some periods where I had insane streaks and then some where I would lose a lot, but in pretty much every match I lost it felt like I lost because I played badly and not because the team was poorly structured. So I always had a lot of confidence for this team and every once in a while I would use it for a while and have a lot of fun.

And the reason I decided to make this RMT is that someone that is not me started using this team apparently, and out of nowhere I got asked "where did you get this team" when my ass made this months ago? and some people would even know sets and shit which was the weirdest thing ever. So apparently a tour player stole my team from the ladder and started using it and especially started using it during OLT which is crazy unexpected to me, especially since all these months I was hyping up these mons and sets and got told by people they are ass so I was never in a million years expecting for someone to take it. I decided that if my team was gonna be known it at least come from me since I'm proud of it. I got shared replays and that player had a couple different sets and a woger instead of valiant which is very interesting to me; and I see both pros and cons of making that change, on one hand gliscor is kind of a bitch against this team and corv and lu can be annoying some times, so having a woger to take those downs and help 6-0 stall even harder sounded like a pretty good change to me. But on the other hand you become a looot weaker to kingambit and zamazenta which is what valiant is here for. So there's a few interesting ways to use this team.

This push was made during a good chunk of OLT and finally peaked on the last day of it. During regular ladder I would be happy with this peak but it being reached during olt while there are a lot of very strong players on the ladder makes me really happy with how this team performed and how it was able to beat all sorts of structures, so here's the team


The Team:

Already went on on why I picked the mons so I will go mainly over what each of them do, strengths, weaknesses and stuff

:iron crown: :choice specs:
Iron Crown @ Choice Specs
Ability: Quark Drive
Tera Type: Steel
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 20 Atk
- Tachyon Cutter
- Psychic Noise
- Volt Switch
- Focus Blast

Amazing mon, specs crown in general is just a beast and this will be the mon you will be terastalizing in a majority of situations, steel resists are kinda fake in this tier and stuff like ghold doesn't want to come into you several times since being hit with psy noise makes you vulnerable to tachyon cutter spam down the line. Setting up rocks is really helpful for this mon since once you tera you will be doing 40+% and threatening 2hkos even on resists with minimal chip, some calcs:

252 SpA Choice Specs Tera Steel Iron Crown Tachyon Cutter (2 hits) vs. 248 HP / 8 SpD Corviknight: 178-210 (44.6 - 52.6%) -- guaranteed 3HKO after Leftovers recovery

252 SpA Choice Specs Tera Steel Iron Crown Tachyon Cutter (2 hits) vs. 252 HP / 0 SpD Gholdengo: 170-202 (44.9 - 53.4%) -- 22.7% chance to 2HKO

252 SpA Choice Specs Tera Steel Iron Crown Tachyon Cutter (2 hits) vs. 252 HP / 252 SpD Assault Vest Slowking-Galar: 156-188 (39.5 - 47.7%) -- guaranteed 3HKO

252 SpA Choice Specs Tera Steel Iron Crown Tachyon Cutter (2 hits) vs. 0 HP / 4 SpD Ogerpon-Wellspring: 162-192 (53.8 - 63.7%) -- guaranteed 2HKO

The synergy it has with the team is that stuff that would usually be a check to it get really threatened by your meow, every Iron Crown switch in HATES knock off, be it a corviknight or an AV alomomola (which starts taking serious damage once you knock it). But Tachyon spam is just one part of why Crown is so great, the other thing it gets is that Psy Noise is a top 10 move in the entire game. Want to recover with your blissey? nop. Want to wish pass to your teammate? nop. Gliscor hates switching into a psychic noising Crown, this is quite literally one of the most versatile moves and you can ruin a lot of mons with just negating recovering. Even an spdef Clef or Garg that just tera water to stop you, stop being reliable switch ins the second you negate healing even just one time, same with Corv, you might not be doing a lot of damage to it but slowly but surely chipping it down and negating it to heal back up just makes it a lot harder for your opponent. Without mentioning that every single check not named Ting Lu hates being Volt Switched on, since that invites in the already mentioned Meow which threatens and outspeeds every Crown check greatly. The main role of Crown is being a breaker, everything in this meta hates taking its attacks and the mons Crown weakens makes it way easier to win with your other mons in the endgame, threatens poisons for your Valiant and threatens birds for your Meow.

But since I mentioned it, yes, Ting Lu exists and this is by far your biggest counter, you can't stop its healing, you can't volt switch on it, and even tera steel tachyon cutter does less than half, so you have to be really sure if you want to tera against a Ting Lu since if it lives you will die to the upcoming earthquake and had wasted your tera in the process, being aggressive with your Focus Blasts is a good option but of course you can't count on it to bail you out since it's Focus Blast. Still Focus Blast is a very good move to have since it's good against Ting Lu, 1hkos Iron Treads which is a common switch in to you, can catch a foolish Kingambit or H-Sam by surprise and it's an all around good high power midground move. Against Weavile or Darkrai you will more often than not prefer to Tera your Crown and kill them right away, they can be slightly hard for this team to deal with and just taking the trade is good. Also tera is just generally good to get rid of your dark and ghost weakness.

Good against: :weezing galar: :pecharunt: :kyurem: :hatterene: :deoxys speed:
Bad against: :ting lu: :iron treads: :samurott hisui: :kingambit:

:meowscarada: :choice band:
Meowscarada @ Choice Band
Ability: Protean
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flower Trick
- Knock Off
- U-turn
- Triple Axel

BEAST, I love this mon, to all the people who said Meow is bad YOU ARE ASS. This mon tried to do a choice band weavile cosplay and completely outclassed it, U-Turn is insane coverage on a mon with protean/libero, and grass stab completely rounds up all your matchups. Grass is an insanely useful stab to have in this tier, specially with this power, the reason rillaboom struggles to get kills is that it doesn't have the movepool, but Meow does and with higher power than even rilla thanks to stab on everything. Flower Trick, Triple Axel, Knock Off and U-Turn is an insanely difficult combo to stop, grass + ice is an amazing synergy, every raging bolt, zapdos, dragonite, torn-t that tries to come into your Flower Trick has to be scared of being 1hko by an incoming axel; And every alo, pex, dondozo that tries to come into your Triple Axel fears taking a billion from flower trick. Bad predictions can really put the opponent on the back pedal and they are often forced into midgrounds that can be taken advantage via knock off or a u-turn that lets in an Iron Crown that loves taking meow checks.

Flower Trick is an insane move, a 105 bp 100% accurate grass move that doesn't make contact and you can't weaken with intimidate is really strong, going out to your gliscor or toxapex as neutral midgrounds is asking for trouble, if the matchup is good or the opponent already used their tera, using tera grass makes your meow insanely hard to stop and extremely threatening offensively, if it gets in front of a mon it can 1hko even your designated pivot can get 2hko on switch in so it's very good at forcing progress.

252 Atk Choice Band Tera Grass Meowscarada Flower Trick vs. 252 HP / 0 Def Tornadus-Therian on a critical hit: 184-217 (50.8 - 59.9%) -- guaranteed 2HKO

252 Atk Choice Band Tera Grass Meowscarada Flower Trick vs. 224 HP / 0 Def Cinderace on a critical hit: 194-229 (54.3 - 64.1%) -- guaranteed 2HKO

252 Atk Choice Band Tera Grass Meowscarada Flower Trick vs. 252 HP / 252+ Def Toxapex on a critical hit: 164-194 (53.9 - 63.8%) -- guaranteed 2HKO

The biggest threats to Meow are mons that outspeed and bulky poison types. Since Meow outspeeds and threatens Torn-t with a KO it only leaves Pult and Zama since Weavile isn't very good and and Darkrai doesn't switch into you (darkrai still threatening if it's in). If you are rocking the scarf variant of this team then they really have to guess everything which is why those two aren't secured wins. And poison types are your biggest opps, Pecharunt, Weezing-G and physdef Gking to an extent are very hard to deal with, if you knock pech and gking and they find space to heal later then the game becomes a good chunk harder for your meow since flower trick doesn't do much to them, and gweez is definitely your biggest check but in a way the easiest to deal with, it doesn't take much from flower trick or knock off and it gets in prime position to wisp or pain split once it's in since you don't threaten it, it blocking your protean means you can't do that much damage with triple axel, but the fact that it is a knock absorber makes it easier to pressure throughout the match with rocks and u turn, it's still very annoying to deal with so rely on your crown and positioning to deal with them.

Lastly, your meow is a really good endgame mon and an important piece of speed control for your team, all your coverage can threaten most mons in the tier, you one shot bolt, torn, the latis and lando with your axel, if you are in front of a zapdos go for that axel as even if you get paralyzed killing zapdos really opens for your Tusk. If you are a gambling person you can risk the 1hko roll against cinderace with knock off on the first turn, and you can easily 1hko woger with u-turn or flower trick with a roll (or 100% with tera). Also knock off EVERYTHING you can with this, taking damage on your meow to guarantee corviknight or kyurem dont have their items is always a positive trade for you, go for it.

Good against: :ogerpon wellspring: :raging bolt: :garganacl: :alomomola:
Bad against: :weezing galar: :pecharunt: :kingambit: :moltres:

:great tusk: :leftovers:
Great Tusk @ Leftovers
Ability: Protosynthesis
Tera Type: Fire
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Headlong Rush
- Ice Spinner
- Bulk Up
- Rapid Spin

BU Tusk again, best set, best win condition, you rapid spin once and nothing kills you and you win, good mon!

Tusk is your main answer to gambit and most physical mons not called ogerpon, it is here mainly to spin and stop all nonsense, pech as your partner makes sure you aren't taking t-spikes and between both you can take most physical offenses, it is fine to trade your tusk to make progress in some situations if it means opening for your other mons, Valiant existing means you are never gonna be weak to gambit or garg. Leftovers is in my opinion the best item on it, getting back HP with tusk is incredibly easy since tusk is so good at eating hits and forcing stuff out, the combination of lefties plus bulk up means you win most interactions against other setup pokemon, including booster BU tusk. And this is your second raging bolt answer in case you needed to trade your ting lu for some other threat. This is the biggest no nonsense mon and with one well placed spin and tera you can just sweep on your own, it's incredibly common to win with it like that. Against stall your main job is keeping hazards off, since you have two knockers stall doesn't love your rocks and they take a lot of pressure from just tusk coming in at the right time against stuff like blissey setting up rocks, you are here to cause pressure, bulk up and force dondozo in since nothing else stops you. This guy is useful in every match, often you won't be terastalizing it but in the right situation it will take you far. No funny calcs or matchups for this one, just a solid mon

:pecharunt: :heavy duty boots:
Pecharunt @ Heavy-Duty Boots
Ability: Poison Puppeteer
Tera Type: Fairy
EVs: 252 HP / 216 Def / 8 SpA / 32 Spe
Bold Nature
IVs: 0 Atk
- Parting Shot
- Malignant Chain
- Hex
- Recover

Main ogerpon and zamazenta answer, and main physical wall in general for that matter. Pech is here to take hits and pivot out, being knocked by pech is annoying but it's not the end of the world, since you are near max defense you will be taking most of everything ; sometimes opposing woger will swords dance to take you out and open for the teammate zamazenta but this is still a fine enough trade if you preserve your valiant booster, and you still live to recover on another mon. Try to be unpredictable with pech, alternate between tusk and pech on who absorbs the hit to throw off your opponent and maintain both mons healthy, since both have recovery options it isn't too costly to get the call wrong. Pech will also be one of your main ways of playing around stall, hexing gliscor, walls dondozo for life, threatens to toxic alo, chips down gweez, and just general good safe pivot to bring in your offensive mons. You can be susceptible to get hex ppstalled against stall so be wary of that. Also remember last mon pech can win a lot of endgames thanks to parting shot, lowering the enemies attack even when they have super effective moves against you is a very imporant out. Lastly, if you aren't too sure on what the enemy dragonite is try to save your tera on pech to be able to take onto dnite as it can get out of hand if you don't know what it's going to do, tera fairy can win against most dnite sets and still give you a good typing to take on zama. It's just pivot pech you know how to use it

:ting lu: :leftovers:
Ting-Lu @ Leftovers
Ability: Vessel of Ruin
Tera Type: Water
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
IVs: 25 Spe
- Stealth Rock
- Earthquake
- Ruination
- Whirlwind

Just standard Ting Lu because this mon is the goat, and I mean like honestly the best mon in the tier for me, it doesn't matter what the matchup is it will always put in work. This is your main protection against gholdengo, raging bolt, moth, deo-s and darkrai, if you are going against sun tera water will protect you against wake and still eat a hit from venusaur. I take back what I said about tusk, this is the real no nonsense mon, dd dragonite about to become a problem? whirlwind. sd ceruledge about to stupid? whirlwind. Valiant came in with the booster and it's looking mad scary? whirlwind. This mon is so fat it can take hits from any side of the spectrum, eat a super effective move to the chin, live and whirlwind you out and ruin your entire day. Surviving a +3 super effective body press from zama while you are not even physically invested should be illegal, but this mon makes it happen and it's somehow one of the healthiest presences in the game.

This mon is fairly exploitable, mainly talking about woger here, so it isn't all rainbows and sunshine, but at the same time putting up rocks is one of the best way to deal with an ogerpon so you always have an option for chipping it down and bringing it to a level where all of your teammates can take it down with one hit. Against stall you will be mainly putting up rocks and keeping gliscor low with your ruination a stealth rock chip with whirlwind, you don't care about getting knocked or toxic'd, as long as you can keep scor low you did your part. In other games though, it's preferable to keep your lu healthy to stop the aforementioned nonsense, an 80+ health ting lu will take almost every hit and can take you out of a tight spot. Lastly the 25 speed IVs are to be slower than min speed Alomomola, many alos will try to come in take your ruination or other attack and flip turn out into another mon but being able to be slower makes it so no mon can come in 100% safely and they can take a lot from ruination or earthquake.

Good against: everything
Bad against: :ogerpon wellspring: :samurott hisui:

:iron valiant: :booster energy:
Iron Valiant @ Booster Energy
Ability: Quark Drive
Tera Type: Fairy
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Moonblast
- Knock Off
- Close Combat
- Encore

Valiant is an insane support mon and extra win condition here, you will usually be knocking off everything, and it will often will translate into your worst matchups, which is gking, alo, pech, corviknight and gweezing, which you might remember as checks of crown and meowscarada, taking down an AV or boots from gking and alo is incredibly invaluable to your team and often times they are forced to make those switch ins since not a lot can take the combination of moon blast plus close combat, taking down those items mean they stop being the sturdy walls they are against your breakers and much more susceptible to be worn down and taking out by your offense, smart play is still needed of course.

This mon in many cases can be a surprise win condition and support, dragon dance setup will crumble to your encore and in some cases even win a few turns by encoring a recovering defensive mon, Valiant can be surprisingly good against some stall teams thanks to encore, and stall being so slow means you can just send it out from early in the game since you don't need your booster to outspeed anything. Valiant isn't the strongest which makes it rely on the rest of the team to chip down the enemy before it can sweep, but there are a few HP margins that are very worth remembering for endgames

4 Atk Tera Fairy Iron Valiant Close Combat vs. 0 HP / 0 Def Ogerpon-Wellspring: 187-222 (62.1 - 73.7%) -- guaranteed 2HKO

4 Atk Tera Fairy Iron Valiant Close Combat vs. 0 HP / 4 Def Cinderace: 205-243 (68.1 - 80.7%) -- guaranteed 2HKO

Tera fairy can be a final triumph card that can make it impossible to wall you, not a lot of mons have the super effective attack to take down a valiant in one so you will almost always be the one to winning the final battle and confirm KOs on a lot of mons. Valiant is used very differently depending on the match so practice with it to take out the most with it and it can really become your mvp.

Good against: :kingambit: :dragapult: :kyurem: :dragonite: :great tusk:
Bad against: :pecharunt: :moltres: :gholdengo: :scizor:

Playstyle:

This is a very offensive team, you want to always keep the offensive momentum and you gotta use your volt-turn core to try to get the upper hand, since you have two knock off users putting up rocks is very good for your team, especially against some annoying mons like moltres, kyurem, ogerpon and dragonite which you should try to keep rocks up. As explained in the team section all of them have something to open for one your teammates and not every breaker/win condition will be the same every game, but for the most part crown and meow are your go to in most situations due to how much they force on their own. You can play both the hyper aggressive style or take your time and be patient since you have the tools to do both. Recognize your win conditions early and play accordingly, I genuinely believe this team can beat almost everything and how good it does is all down to how good the user is. But there are still a few matchups that are still difficult of course.

Weaknesses:

:samurott hisui: Hisuian Samurott: hsam is pretty hard to deal with if they position themselves well, there isn't anything in this team that can take the combination of ceaseless edge and razor shell except for meow which isn't the sturdiest of mons, and even when you can take the hit they are still putting up hazards so there's no real win here, it's good against 4 out of 6 of your mons and more often than not you will be taking significant damage on one of them. If they give up their sam to your meow great! If not then it will be complicated and you will need position correctly or choose who to trade against it, ideally keep hazards off as much as you can.

:toxapex::alomomola: Regen core stall: you have a good matchup into most stall teams that don't have pex alo, but when they have it you have go through hoops to beat it, it's still winnable with good play and especially if they exhaust tera, but some of your mons will just become bait instead of mons that can make progress so it limits your options, still knock and put up rocks and create pressure as much as you can, and with your two breakers you have a good chance, especially meow, as I said it's very winnable but an objectively hard matchup.

:araquanid: Sticky Web: you have no way of stopping webs from going up and guys like specs Enamorus, SpA booster Valiant and adamant Ogerpon (any of them) become a huge problem, you will have to rely a lot on predictions and you ting lu and pech to take hits and try to make progress, since webs is mainly an HO style the opposing mons aren't the fattest so you can still force some kills, but this is a pretty hard matchup.

:gliscor: Gliscor: DELETE THIS MON FROM THE GAME PLEASE. It's not the worse but wow is it insanely annoying to this team, it just stalls progress a lot and if you give it free turns you delay the game for like 20 extra games, which even if you win is just damn. All of your mons pressure Gliscor a lot but none of them can outright kill it whch is the annoying part, and it spreading knocks and toxics throughout the game is just dreadful. Not unbeatable but just really uninteractive to play against which without patience it can easily bite you back.

:enamorus: Enamorus: generally an annoying mon to face, not the worse but you rely a lot on predictions, pech is your usual switch in but it's all up to rocks pressure and maybe if they let you knock it the way you beat it.

:moltres: Moltres: hard for the team in general, knocking it is good but they usually don't let you do it, trying to toxic it with your pech is one of your best options. Moltres is half the reason Tusk is tera fire, but if it's hurricane or scorching sands you are in for a bad time. You can just let out a sigh of relieve if you see U-turn.


Out of these you can deal with almost all of it, you always have an out, plus most of them aren't the most common things you find on ladder. The real threats are webs and hsam, so ideally just don't face them!


Closing Thoughts:

This is one of my favorite teams I've built and I think it can take you very far if you learn how to use it, but in general I think it's just very fun to use so if anything use it just for the fun factor, clicking the funny strong moves on your mons and outplaying the opponent just feels great here. Also if the team wasn't stolen then sorry for the allegations, though in any case it's not too serious and it's cool that the team's ideas were good enough that other people saw value in it, and I like seeing these mons succeed since for a long time they were viewed as suboptimal. This team should easily get you to 1600s or 1700s but I have no clue what even happens in midladder so good luck lol. There are a few potential improvements that I haven't tried myself but that I think are worth using like going tera ghost on Tusk to beat Zama 1v1 or having Low Kick on Meow to snipe gambit and heatran, those changes have their pros and cons so I'm interested to see other people try the team and make their own optimizations. Also fun fact this team is entirely comprised of gen 9 mons so that's neat. Have fun!


Importable: https://pokepast.es/27413cf83aec0d54

Proof of peak:
View attachment 768166

Replays:

Vs Offense:
Ting Lu being the goat
Straightforward win with aggressive play
Vs Bulky Offense, 1900 OLT

Vs Balance:
Vs Enamorus team
Vs The sand sample team
Vs 1871 OLT

Vs Stall:
Vs semi stall, OLT 1870
Vs Gliscor, Alo, Gweez
Vs 1977 OLT, peak

Let me know any questions you have, hope that was at least an entertaining read :glaceon:
Iron crown is goated
 
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