Metagame Clause (OU)

Having a good team strategy with multiple pokemon coming together to do a job is more important that having a group of general counters. There are more than a finite number of types of teams and calling some "stall teams" or "offensive teams" misses the point entirely. Enter Team V/L's bend but don't break mentallity.


At a Glance:

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Team V/L has a 2 stage strategy. Stage 1 begins immediately after Bronzong's job is done. Bronzong sleeps one and lays the rocks. Next, it is time to play the defensive game. I deal portions of dammage with Snorlax, Swampert, and Scizor--scouting and uturning out for wearing foes down. Swampert's presence should be felt. The idea is to cause dammage when necessary and take advantage of the opportunities my teammates open up. Stage 2 begins after Swampert has been taken out or mortally wounded. This stage is a series of quick finishers with Scizor vanguarding the strike along Jolteon and Gengar.

Bronzong@Leftovers
Levitate
Relaxed(252 HP, 24 Atk, 24 SpAtk, 208 Sp.D)
-Stealth Rock
-Hypnosis
-Grass Knot
-Gyro Ball

Sleep, Rock, escape. Grass Knot hits Swampert for a 2HKO. Hopefully there aren’t Magnezone. Magnezone walls me outright without shed shell. I MAY change Gyro Ball for Explosion--I have never been in a situation where Gyro Ball was necessary. If I do that, I will swap Leftovers for Shed Shell

Gengar@Life Orb
Levitate
Timid(252 SpAtk, 252 Spd, 4 HP)
-Shadow Ball
-Focus Blast
-Thunderbolt
-Destiny Bond

Designed to hit hard. Life Orb will take its toll eventually, but it offers good power. On my last team I used Gengar and I was able to Destiny Bond my foe 1/3 of the time (surprisingly). So rather than a filler move, I went with that. HP fire is also being considered. I've been able to predict Azelf Explosions to suprising accuracy and absorb them with Gengar.

Snorlax@Leftovers
Thick Fat
Sassy(244 HP, 28 Def, 236 SpDef)
-Rest
-Sleep Talk
-Body Slam
-Fire Blast

Res-Talking Snorlax. With this combination, I can switch him freely into status-inducing moves without worry. Body Slam over Return because I have a good probability of paralyzing foes since this set is designed to tank. Fire Blast hits ghosts and steels who otherwise wall me out into submission. I chose Fire BLAST because it hits Skarmory (and basically every steel in existance) harder than Fire Punch

Scizor@Leftovers
Technician
Adamant(92 HP, 252 Atk, 164 Spd
-Bullet Punch
-U Turn
-Superpower
-Pursuit

I changed the EV spread so that it’s JUST fast enough to outspeed Cresselia. I like Pursuit because it allows me to pick off pokemon that flee—60 power with technician if they stay and 80 if they flee. One U Turn does over 50% to Bold 252 Def EV Cresselia--crippling it. I used to have a Swords Dancer here--what do you think?

Jolteon@ChoiceSpecs
Volt Absorb
Timid(252 SpAtk, 252 Spd, 4 HP)
-Thunderbolt
-HP Ice
-Shadowball
-Trump Card

I can’t choose between Specs or Life Orb. I WANTED an Eevee with HP Grass, but I can't for the life of me breed one, so I took this beast. I will enter battle with only one PP of Trump Card remaining--that 200 base dammage power running off Specs will do up to 93% to Swampert. I know this is a problem, but I have a Swampert problem otherwise. That move is the only reason I don’t go with Choice Specs right off the bat. I can switch into electrical moves freely. Is Signal Beam a better choice? Or perhaps Baton Pass.

Swampert@Leftovers
Torrent
Relaxed(240 HP, 216 Def, 52 SpAtk)
-Hydro Pump
-Ice Beam
-Earthquake
-Roar

Mixpert with Roar. I shuffle foes I don't like and engage the ones I do for some dammage. With this set, I cover a lot of my potential problems. When he is mortally wounded, its time to pick up the pace and finish off my weakened foes.

THREATS

Infernape
Jolteon can:
- switch into Grass Knot (if ‘nape gets in on Swampert) and take 27% at most (46 % with one Nasty Plot)
-switch into Fire Blast and take 84% at most (if ‘nape gets in on Scizor or Bronzong)
-switch into Flamethrower and take 67% at most (same)
-switch into Vacuum wave and take 34% at most (67% after one Nasty Plot)
-OHKO 65% of the time against neutral Sp.Def ‘nape with Thunderbolt before Stealth Rock damage (100% with it factored in)
--Vacuum wave’s priority and Close Combat’s power give problems

Gengar can:
-switch into Grass Knot and take menial damage
-OHKO without worrying about vacuum wave’s priority

Cresselia
Magnezone
Breloom
Gyarados

The only potential problems I forsee are Hypnosis' accuracy failing me (as it has before) and Jolteon's lack of HP Grass which I want for Swampert insurance.


Hypnosis is not as bad as one might think. Over 2 turns, it has a probability of sleeping a foe 87% of the time. It HAS failed thrice in a row before and I have been able to deal with it--but a fully incapacitated foe is hard to give up. Bronzong has the resilience to take a hit, sleep the second turn and lay rocks. I might want Explosion over Gyro Ball--I have not ever been in a situation where it has been necessary or even desirable on my movelist. I might want Explosion instead.

Do you see any potential problems I may have overlooked? Or any advice you have on the Jolteon problem?
 
Fire Punch over Fire Blast for Snorlax, Snorlax's Special Attack is so low, it's not even funny. It's completely walled by Heatran though.

Baton Pass over Trump Card (lol) for Jolteon. Normal is a horrible attacking type, it's only used for STAB or for the Water/Normal Combo. Baton Pass is basically a switch, but after the opponent's switch, so you can see what he/she brings in and choose an appropriate counter. Like U-Turn, without that small damage,

Choice Band on Scizor, it has 4 attacking moves.

Surf on Swampert, Hydro Pump is innacurate and doesn't get any key KOs.
 
Your Bronzong is not such a great lead imo, you have to rely entirely on hypnosis to deal with the likes of Metagross, Infernape, and Heatran, all of which are incredible common, and in those cases, 60% seems less than ideal. I would probably try to fit Earthquake on there, allowing you to at least 2HKO all of those guys. Occa Berry might also be a good idea to allow you to still get rocks up against Heatran and Infernape leads.
 
I say that Jolteon would be better at passing a sub/sleeping the opponent, though Yawn isn't very reliable, either, it'd be nice for there to be a Substitute in case someone sets up spikes on you.
Hey, look, Snorlax! Man I haven't seem him in forever. He's got good defense, nice choice for a wall.
The rest of your pokémon seem fine, but that's only at my light glance. have fun messing around, and yes, it is very hard to get the perfect eevee. I can't get a good Timid one!
good luck.
~Jolti
 
Bronzong hypnosis lead is a relic of the pre-plat metagame. Fire-type attacks are the most prominent in the 'lead metagame'. Nowadays, Swampert is a prime lead because it can survive pretty much every lead attack out there and always get its rocks up. Put Swampy in front and switch his EV's to 236 HP/216 Def/56 SpA, and switch Roar for Stealth Rock. You could even switch Hydropump for Roar or HP: Grass, as there really isn't much that Swampert hits hard with Hydropump. At least not enough that it warrants a moveslot. If you do go HP: Grass, put 4 SpA EV's in Spe so you can beat other LeadPerts to a pulp

That Snorlax set is really bad. Use either Impish 12 HP/252 Def/176 SpD/68 Atk OR Careful 204 HP/252 SpD/52 Atk. The first one is more mixed wall/offensive, while the second one is for max SpDness. Credit to Rhys 29/Blue Ace from Serebii for these spreads. And that moveset is awful. Use Earthquake/Crunch/Rest/Sleep Talk. That lets you beat Heatran and all those Ghost/Psychic types, while retaining good coverage. And if you want to beat Togekiss, Gengar, Alakazam, and NP Azelf, use the second spread. Snorlax really needs the extra SpD to compete with their extremely powerful super-effective attacks.

Scizor really doesn't need any Spe. You should be pursuiting Cressy, not U-turning it. Really, there is no need for Spe: Bullet Punch is priority, U-turn and Superpower are only there to hit switch ins, and pursuit hits fleeing enemies. Spe isn't a factor anywhere there. Now if you want to make Scizor into a good trapper on things like, again, Gengar, I use 100 HP/252 Atk/176 SpD Adamant. If you like the Spe, however, you can keep it.

Gengar and Jolteon are fine. However, doesn't the Wifi room heal your pokemon, making trump card useless? I'd go with Baton Pass over Trump Card. Jolteon is pretty much the best dry passer in the game =] And on gengar, I'm sure you've considered this, but Explosion and a hasty nature are fun for KOing Blissey.

I don't really even know what to do with Bronzong. It has irregular jump points so I don't know how to EV it. I'd just move it to the back and reconsider it's moveset. I really don't like to use it so I have no suggestions =/

I'd replace Bronzong something that can beat Infernape, as right now you are weak to it. Just because you can switch in and not die doesn't mean it won't just switch out, now having throughly damaged one of your team members. Tentacruel/Latias/Starmie are all good options. I'd go with Tenta though, as it and Swampert are complimentary water types (Swampert isn't weak to elec, tenta isn't weak to Grass knot, so no shared weakneses) and it can spin/spike for you, which will probobally help with the mop-up part of your strategy.

Hop I helped!
 
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