Metagross RAAAAGE!!!!!! (a Dual Screen BP team)
I wanted a team that could setup one primary sweeper who could then wreck an opposing team, needing only a couple cleaners if anything at all when it was done. A dual screen BP combo seemed like the way to go to accomplish this, so i went ahead and threw together this team.
The team:
Aerodactyl (M) @ Focus Sash
Ability: Pressure
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Taunt
- Earthquake
- Rock Slide
- Stealth Rock
Stealth rock is extremely vital to the team's success. I need no focus sash users to be remaining when I am done and aerodactyl seemed like the best way to do this, since it is nearly impossible to prevent it from getting rocks down. I chose Rock Slide over Stone Edge because the small chance of flinchax has proven useful in the past.
Uxie @ Light Clay
Ability: Levitate
EVs: 252 HP/6 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Reflect
- Light Screen
- Memento
- U-turn
After Aerodactyl bites the dust, i usually send in Uxie, barring the opponent having a taunt user currently on the field. Assuming all goes well, i use reflect, light screen, then memento.... if im taunted before i can use memento, u-turn provides an alternative method to get my Gliscor in safely. While Uxie certainly can dual screen more than once, i typically go straight for the win if i see an opportunity and use memento on his first go unless conditions are pretty bad. Jolly nature was chosen over a bulkier spread because it allows it to, at the very least, speed tie with gliscor trying to shut it down with taunt.
Gliscor (M) @ Yache Berry
Ability: Hyper Cutter
EVs: 252 HP/184 Spd/74 SDef | IVs: 0 Atk
Bold nature (+Def, -Atk)
- Taunt
- Swords Dance
- Rock Polish
- Baton Pass
After Uxie puts dual screens and memento in place, gliscor is taking 1/4 the damage he normally does (unless the opponent switchs out, but by that point i have rock polished and am faster than anything they could realistically send out). Yache berry provides defense against strong ice type attacks and helps extend his staying power. Taunt is ofc absolutely necessary, otherwise trick, taunt, and whirlwind/roar users will have their way with gliscor. I usually rock polish once, then swords dance up to three times, passing to Metagross once Gliscor's health dips under 40-50%. EVs may seem odd, but they maximize bulkiness while allowing gliscor to outrun a scarf starmie after a single rock polish, realistically the fastest scarf user he will have to face (Azelf will likely have dumped its scarf on my Aerodactyl).
Dragonite (F) @ Lum Berry
Ability: Inner Focus
EVs: 30 HP/252 Atk/228 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Claw
- Fire Punch
- Earthquake
- Dragon Dance
DDnite replaced Weavile's slot on my team, and he has not disappointed. His primary use comes into play when a heatran is fire blast spamming Gliscor, giving me a safer switch in over metagross... who CAN survive with light screen up, but is severely weakened. Dragonite also serves as a late game sweeper coming into its greatest usefulness after Metagross and/or Scizor has been killed by a fire type move. Dragonite's Bulk allows him to survive Scizor's bullet punch much more easily than Salamence could, as only two entries into stealth rock will place him in KO range.
Scizor (M) @ Life Orb
Ability: Technician
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Bug Bite
- Brick Break
- Swords Dance
Choice Band Scizor was great (as always) but didnt quite fit my teams purpose, so he was replaced with Swords Dance Scizor. Not only does it provide me yet another baton pass recipient, if gliscor is forced to pass with only a rock polish under its belt, Scizor can step in and boost itself (while resisting and being neutral to two of Gliscor's primary weaknesses) with Swords Dance. Aside from that, very standard SD Scizor.
Metagross @ Lum Berry
Ability: Clear Body
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Zen Headbutt
- Earthquake
- Thunderpunch
- Ice Punch
Metagross is my primary sweeper, and after a +2-6 atk and +2 spd from Gliscor, he can tear apart most teams by himself. His bulk helps him switch in even under strong attacks while the coverage provided by his moves is only resisted by Shedinja, who is taken care of by the Stealth Rock placed by my Aerodactyl. Lum Berry was chosen over Life Orb because Metagross is often slammed by multiple priority attacks as well as a status move, so the lack of recoil and one time immunity to status is much more useful to contribute to his survivability. Lum berry also makes switches into Dynamicpunch spamming Machamp a lot less of a pain.
Thanks for taking the time to read my team, please give a rate! Constructive criticism is ALWAYS ALWAYS ALWAYS welcome, just dont post stupid things like "lololol this team sucks" as that doesnt help AT ALL. Thanks again!
I wanted a team that could setup one primary sweeper who could then wreck an opposing team, needing only a couple cleaners if anything at all when it was done. A dual screen BP combo seemed like the way to go to accomplish this, so i went ahead and threw together this team.
The team:






Aerodactyl (M) @ Focus Sash

Ability: Pressure
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Taunt
- Earthquake
- Rock Slide
- Stealth Rock
Stealth rock is extremely vital to the team's success. I need no focus sash users to be remaining when I am done and aerodactyl seemed like the best way to do this, since it is nearly impossible to prevent it from getting rocks down. I chose Rock Slide over Stone Edge because the small chance of flinchax has proven useful in the past.
Uxie @ Light Clay

Ability: Levitate
EVs: 252 HP/6 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Reflect
- Light Screen
- Memento
- U-turn
After Aerodactyl bites the dust, i usually send in Uxie, barring the opponent having a taunt user currently on the field. Assuming all goes well, i use reflect, light screen, then memento.... if im taunted before i can use memento, u-turn provides an alternative method to get my Gliscor in safely. While Uxie certainly can dual screen more than once, i typically go straight for the win if i see an opportunity and use memento on his first go unless conditions are pretty bad. Jolly nature was chosen over a bulkier spread because it allows it to, at the very least, speed tie with gliscor trying to shut it down with taunt.
Gliscor (M) @ Yache Berry

Ability: Hyper Cutter
EVs: 252 HP/184 Spd/74 SDef | IVs: 0 Atk
Bold nature (+Def, -Atk)
- Taunt
- Swords Dance
- Rock Polish
- Baton Pass
After Uxie puts dual screens and memento in place, gliscor is taking 1/4 the damage he normally does (unless the opponent switchs out, but by that point i have rock polished and am faster than anything they could realistically send out). Yache berry provides defense against strong ice type attacks and helps extend his staying power. Taunt is ofc absolutely necessary, otherwise trick, taunt, and whirlwind/roar users will have their way with gliscor. I usually rock polish once, then swords dance up to three times, passing to Metagross once Gliscor's health dips under 40-50%. EVs may seem odd, but they maximize bulkiness while allowing gliscor to outrun a scarf starmie after a single rock polish, realistically the fastest scarf user he will have to face (Azelf will likely have dumped its scarf on my Aerodactyl).
Dragonite (F) @ Lum Berry

Ability: Inner Focus
EVs: 30 HP/252 Atk/228 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Claw
- Fire Punch
- Earthquake
- Dragon Dance
DDnite replaced Weavile's slot on my team, and he has not disappointed. His primary use comes into play when a heatran is fire blast spamming Gliscor, giving me a safer switch in over metagross... who CAN survive with light screen up, but is severely weakened. Dragonite also serves as a late game sweeper coming into its greatest usefulness after Metagross and/or Scizor has been killed by a fire type move. Dragonite's Bulk allows him to survive Scizor's bullet punch much more easily than Salamence could, as only two entries into stealth rock will place him in KO range.
Scizor (M) @ Life Orb

Ability: Technician
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Bug Bite
- Brick Break
- Swords Dance
Choice Band Scizor was great (as always) but didnt quite fit my teams purpose, so he was replaced with Swords Dance Scizor. Not only does it provide me yet another baton pass recipient, if gliscor is forced to pass with only a rock polish under its belt, Scizor can step in and boost itself (while resisting and being neutral to two of Gliscor's primary weaknesses) with Swords Dance. Aside from that, very standard SD Scizor.
Metagross @ Lum Berry

Ability: Clear Body
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Zen Headbutt
- Earthquake
- Thunderpunch
- Ice Punch
Metagross is my primary sweeper, and after a +2-6 atk and +2 spd from Gliscor, he can tear apart most teams by himself. His bulk helps him switch in even under strong attacks while the coverage provided by his moves is only resisted by Shedinja, who is taken care of by the Stealth Rock placed by my Aerodactyl. Lum Berry was chosen over Life Orb because Metagross is often slammed by multiple priority attacks as well as a status move, so the lack of recoil and one time immunity to status is much more useful to contribute to his survivability. Lum berry also makes switches into Dynamicpunch spamming Machamp a lot less of a pain.
Thanks for taking the time to read my team, please give a rate! Constructive criticism is ALWAYS ALWAYS ALWAYS welcome, just dont post stupid things like "lololol this team sucks" as that doesnt help AT ALL. Thanks again!