Metal Gear Sandstorm Team

This is my first "thought out" team for the showdown metagame:

"Big Mama"
Hasty Tyranitar w/ Focus Sash
EV: 4 Atk/ 252 SpA/ 252 Spe
Moveset:
Crunch
Fire Blast
Ice Beam
Stealth Rock

Explanation: Tyranitar's main role on this team is to set up Stealth Rocks and be my makeshift special sponge/attacker. Crunch is for the obvious STAB and Fire Blast and Ice Beam make for great coverage, namely Skarmory and Salamence/Dragonite. The EVs make Tyranitar hit these problems hard and fast, well, as hard and fast as she can.


"Metal Gear Ray"
Adamant Scizor w/ Life Orb
EV: 248 HP/ 112 Atk/ 148 Spe
Moveset:
Bullet Punch
Pursuit
U-Turn
Roost

Explanation:This Scizor is meant to trap whatever it can and hurt anything it cant kill. I run Scizor's Technician ability on this set to increase the base powers of Bullet Punch and Pursuit: 2 of Scizors main attacking moves. U-Turn is here for STAB and it hurts bad once Life Orb'd and keeps the momentum on my side. Roost is used to keep Scizor alive until all potential threats are dealt with. EVs are meant for HP bulk and an even Atk/Spe distribution to keep Scizor up to speed.


"Metal Gear Rex"
Naughty Metagross w/ Life Orb
EV: 252 Atk/ 228 SpA/ 28 Spe
Moveset:
Meteor Mash
Hidden Power Fire
Explosion
Zen Headbutt

Explanation: Metagross is here to put some D's in some A's. His insane physical attack combined with STAB Meteor Mash will definitely dent a few bulky walls if not obliterate them completely. HP Fire is another answer for the dreaded Skarmory/Ferrothorn. Explosion is just to KO anything (that doesn't resist it) my other team members cant. Zen Headbutt is a decent move for Metagross, i never see much use for it, however it can be an okay STAB attack for added coverage. EVs here are simple: bulk up in attack and SpA and a little in Spe just to give Metagross a slight boost.


"Vamp"
Relaxed Ferrothorn w/ Leftovers
EV: 252 Hp/ 88 Def/ 168 SpD
IV: 0 Spe
Moveset:
Protect
Leech Seed
Gyro Ball
Power Whip

Explanation: I named Ferrothorn "Vamp" for a reason. Leech Seed is ideal for this set. Protect is for the obvious free turn with Leech Seed + Leftovers recovery. Since Ferrothorn is probably the slowest tank in OU, Gyro Ball is a must-have. With 0 IVs in Spe and no EV investment, Ferrothorns speed is at a whopping 40. Giving Ferrothorn 2 incredible STAB attacks alongside Power Whip. EVs again are simple: maximize in HP and try and even out the defenses.


"Liquid Ocelot"
Impish Gliscor w/ Toxic Orb
EV: 252 HP/ 184 Def/ 72 Spe
Moveset:
Toxic
Ice Fang
Earthquake
Protect

Explanation: Standard Gliscor set. Toxic Orb is used in conjunction with Poison Heal for HP recovery that far outdoes Leftovers. Toxic is used, of course, with Protect as a toxic stall alongside Poison Heal recovery. Ice Fang hurts anything Dragon/Ground/Flying/Grass while Earthquake hits pretty hard just as a coverage move. EVs are meant for physical bulk and a slight speed boost.


"Solid Snake"
Adamant Terrakion w/ Choice Scarf
EV: 4 HP/ 252 Atk/ 252 Spe
Moveset:
Close Combat
Rock Slide
X-Scissor
Sacred Sword

Explanation: My main sweeper. Close Combat is my favorite move on this set because not only is it a devastating STAB attack, it makes me giggle seeing "Solid Snake used Close Combat". I prefer the use of Rock Slide over Stone Edge because I prefer having a 90% accuracy over 80% for reassurance. X-Scissor is namely for Psychic and Dark types when I have nothing else in my way. Sacred Sword is for use when I'm terrified of losing any of my defenses.


Here's my first Sandstorm based OU team. Any and all criticism is welcome, just lookin for some ways to improve my game plan. Thanks for the help, Smogon!
 
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