Hey guys , it's me Hello Gardevoir here with my 2nd RMT. This RMT will consist of a team built around Chain Chomp , which is a Pokemon I love using and I think deserves more attention. So sit back and enjoy the read !
Ok ,first I wanted to make a team around LO mixed Garchomp because it's a great lure for mons like Skarm, Lando and Ferro and Scizor ,and it can deal a good chunk of damage on a Hippo if it's already worn out it'll drop, not to mention it ohkos Bulk Chomp without having to touch it which is fantastic as you can get a lot of surprise kills.
Then I looked up into mons that pairs up well with Chomp and Jirachi was my first pick because it can switch into fairies and eat dracos.
Also, checks Weavile easily and preserves momentum. Scarf Rachi also provides healing wish support to Chomp for late game cleaning. I didn't go for regular spdef Rachi cause going all out on offense is my style of play and spdef Rachi would lose me all momentum I could gain.
Next I needed a good Keldeo switch in ,so Azu was my first choice . Banded Azu is an excellent wall breaker and my most reliable answer to sand teams. Even if it gets a scald burn I can Healing wish it up back to full if it turns out to be my win con.
Next i need a good answer for water mons and a soft check for Talon, so Thundurus came into my mind which also provides me the ground immunity and Prankster T-wave makes life easy for Chomp and Azu.
Then I realized I don't have a good Switchin to electric types in general but don't have too many slots left. Assvest Raikou or Hoopa excels best at this job ,but I decided to go for Keldeo because it can switch in on hp ice if played correctly and blow it back with hydro pump or scald. It's my most reliable Bisharp check and a good late game sweeper.
Next I needed a mega but also a Mon that can keep rocks away from the field so Diancie came into my mind as it keeps the offensive pressure and can absorb statuses.
With the thought process out of the way ,now let's go and find out about the team !
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Garchomp @ Life Orb
Ability: Rough Skin
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Stealth Rock
- Earthquake
- Draco Meteor
- Fire Blast
This set focuses around the surprise factor and is also surprisingly efficient , getting past things like Ferro , bulky Chomps and Scizors rather easily. Max SPA and SPEED to make most of Draco and Garchomp's ability to outspeed base 100's like Medicham , Gardevoir etc and Ohko them with one of the said moves after a bit of prior damage. Draco and Fire Blast along with Earthquake provides very good coverage. Stealth Rock is Stealth Rock lol , mandatory on every team.
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Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- U-turn
- Trick
- Healing Wish
As I said , I needed a revenge killer Weavile and check for fairies so Decided to go for Scarf Jirachi,Iron Head for stab and that delicious 60 percent change of flinching. U-turn for momentum , Trick to cripple walls and Healing Wish for fantastic support. Spread is bread and butter to make most of Rachi's ability.
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Thundurus @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder Wave
- Thunderbolt
- Focus Blast
- Hidden Power [Ice]
Thundurus is hear to check things like Azu and Keldeo and also provice T-wave support. Thunderbolt and HP Ice go hand in like bread and butter , Focus Blast to beat Ferro , Tran , T-tar for SE damage. Spread is bread and butter focusing on the ability to outspeed 110's like Diancie and Lati twins.
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Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hidden Power [Electric]
- Secret Sword
- Scald
- Hydro Pump
This is my 2nd revenge killer, this is also my only good Bisharp Check , the other having to be paralyzing with Thundy and revenging with Azu haha. Scald for spreading burns and doing good damage , Hydro to break walls , HP elec to safely revenge Gyara as they choose not to go mega most of the time vs a Keldeo, Secret Sword to hit special walls like Chansey where it hurts. EV spread is standard.
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Azumarill @ Choice Band
Ability: Huge Power
EVs: 84 HP / 252 Atk / 172 Spe
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Superpower
Azumarill is the other hard hitter of this team , checking things on stall like Sableye and such , also checks Keldeo , Lop , Medicham and other mons which are huge threats to this team. Aqua jet is strong priority coming from over 400 attack and equipped with Choice Band can easily clean up late game , Waterfall and Play Rough are a great stab combo , Superpower to beat Ferro. Opted not to take Knock Off cause I 2hko Slowbro with Play Rough anyway.
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Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Earth Power
- Diamond Storm
- Moonblast
- Protect
Diancie is the mega of this team , it keeps off hazards and hits hard too. Diamond Storm and Moonblast are strong stab moves which hit hard , Protect is to safely mega evolve and Earth Power is to beat Heatran and Bisharp. This is also my best Talonflame check.
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Fast electric types in general are a huge pain to deal with for this team , I usually have to keep revenging them with Keldeo after some damage or keep Diancie really healthy.
These things gets a kill every time they come in , can't do anything about it.
http://replay.pokemonshowdown.com/ou-342801774
http://replay.pokemonshowdown.com/ou-342880897
http://replay.pokemonshowdown.com/ou-343293398
http://replay.pokemonshowdown.com/ou-343329966
http://replay.pokemonshowdown.com/ou-343786005
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That concludes this RMT , if you read all of it then I thank you and hope you enjoyed. I know this team has a lot of weaknesses , so any constructive criticism is appreciated !



Ok ,first I wanted to make a team around LO mixed Garchomp because it's a great lure for mons like Skarm, Lando and Ferro and Scizor ,and it can deal a good chunk of damage on a Hippo if it's already worn out it'll drop, not to mention it ohkos Bulk Chomp without having to touch it which is fantastic as you can get a lot of surprise kills.

Then I looked up into mons that pairs up well with Chomp and Jirachi was my first pick because it can switch into fairies and eat dracos.
Also, checks Weavile easily and preserves momentum. Scarf Rachi also provides healing wish support to Chomp for late game cleaning. I didn't go for regular spdef Rachi cause going all out on offense is my style of play and spdef Rachi would lose me all momentum I could gain.

Next I needed a good Keldeo switch in ,so Azu was my first choice . Banded Azu is an excellent wall breaker and my most reliable answer to sand teams. Even if it gets a scald burn I can Healing wish it up back to full if it turns out to be my win con.

Next i need a good answer for water mons and a soft check for Talon, so Thundurus came into my mind which also provides me the ground immunity and Prankster T-wave makes life easy for Chomp and Azu.

Then I realized I don't have a good Switchin to electric types in general but don't have too many slots left. Assvest Raikou or Hoopa excels best at this job ,but I decided to go for Keldeo because it can switch in on hp ice if played correctly and blow it back with hydro pump or scald. It's my most reliable Bisharp check and a good late game sweeper.

Next I needed a mega but also a Mon that can keep rocks away from the field so Diancie came into my mind as it keeps the offensive pressure and can absorb statuses.
With the thought process out of the way ,now let's go and find out about the team !
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THE TEAM

Garchomp @ Life Orb
Ability: Rough Skin
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Stealth Rock
- Earthquake
- Draco Meteor
- Fire Blast
This set focuses around the surprise factor and is also surprisingly efficient , getting past things like Ferro , bulky Chomps and Scizors rather easily. Max SPA and SPEED to make most of Draco and Garchomp's ability to outspeed base 100's like Medicham , Gardevoir etc and Ohko them with one of the said moves after a bit of prior damage. Draco and Fire Blast along with Earthquake provides very good coverage. Stealth Rock is Stealth Rock lol , mandatory on every team.
-----------------------------------------------------------------------------------------

Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- U-turn
- Trick
- Healing Wish
As I said , I needed a revenge killer Weavile and check for fairies so Decided to go for Scarf Jirachi,Iron Head for stab and that delicious 60 percent change of flinching. U-turn for momentum , Trick to cripple walls and Healing Wish for fantastic support. Spread is bread and butter to make most of Rachi's ability.
-----------------------------------------------------------------------------------------------------------------

Thundurus @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder Wave
- Thunderbolt
- Focus Blast
- Hidden Power [Ice]
Thundurus is hear to check things like Azu and Keldeo and also provice T-wave support. Thunderbolt and HP Ice go hand in like bread and butter , Focus Blast to beat Ferro , Tran , T-tar for SE damage. Spread is bread and butter focusing on the ability to outspeed 110's like Diancie and Lati twins.
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Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hidden Power [Electric]
- Secret Sword
- Scald
- Hydro Pump
This is my 2nd revenge killer, this is also my only good Bisharp Check , the other having to be paralyzing with Thundy and revenging with Azu haha. Scald for spreading burns and doing good damage , Hydro to break walls , HP elec to safely revenge Gyara as they choose not to go mega most of the time vs a Keldeo, Secret Sword to hit special walls like Chansey where it hurts. EV spread is standard.
------------------------------------------------------------------------------------------------------------

Azumarill @ Choice Band
Ability: Huge Power
EVs: 84 HP / 252 Atk / 172 Spe
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Superpower
Azumarill is the other hard hitter of this team , checking things on stall like Sableye and such , also checks Keldeo , Lop , Medicham and other mons which are huge threats to this team. Aqua jet is strong priority coming from over 400 attack and equipped with Choice Band can easily clean up late game , Waterfall and Play Rough are a great stab combo , Superpower to beat Ferro. Opted not to take Knock Off cause I 2hko Slowbro with Play Rough anyway.
------------------------------------------------------------------------------------------------------------------

Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Earth Power
- Diamond Storm
- Moonblast
- Protect
Diancie is the mega of this team , it keeps off hazards and hits hard too. Diamond Storm and Moonblast are strong stab moves which hit hard , Protect is to safely mega evolve and Earth Power is to beat Heatran and Bisharp. This is also my best Talonflame check.
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Fast electric types in general are a huge pain to deal with for this team , I usually have to keep revenging them with Keldeo after some damage or keep Diancie really healthy.


These things gets a kill every time they come in , can't do anything about it.
http://replay.pokemonshowdown.com/ou-342790927 - LO chomp destroying liveshttp://replay.pokemonshowdown.com/ou-342801774
http://replay.pokemonshowdown.com/ou-342880897
http://replay.pokemonshowdown.com/ou-343293398
http://replay.pokemonshowdown.com/ou-343329966
http://replay.pokemonshowdown.com/ou-343786005
Garchomp @ Life Orb
Ability: Rough Skin
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Stealth Rock
- Earthquake
- Draco Meteor
- Fire Blast
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- U-turn
- Trick
- Healing Wish
Thundurus @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder Wave
- Thunderbolt
- Focus Blast
- Hidden Power [Ice]
Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hidden Power [Electric]
- Secret Sword
- Scald
- Hydro Pump
Azumarill @ Choice Band
Ability: Huge Power
EVs: 84 HP / 252 Atk / 172 Spe
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Superpower
Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Earth Power
- Diamond Storm
- Moonblast
- Protect
Ability: Rough Skin
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Stealth Rock
- Earthquake
- Draco Meteor
- Fire Blast
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- U-turn
- Trick
- Healing Wish
Thundurus @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder Wave
- Thunderbolt
- Focus Blast
- Hidden Power [Ice]
Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hidden Power [Electric]
- Secret Sword
- Scald
- Hydro Pump
Azumarill @ Choice Band
Ability: Huge Power
EVs: 84 HP / 252 Atk / 172 Spe
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Superpower
Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Earth Power
- Diamond Storm
- Moonblast
- Protect
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That concludes this RMT , if you read all of it then I thank you and hope you enjoyed. I know this team has a lot of weaknesses , so any constructive criticism is appreciated !