[SET]
name: Dauntless Shield
move 1: Ice Beam / Body Press
move 2: Will-O-Wisp
move 3: Roost
move 4: Teleport / Volt Switch
item: Leftovers / Heavy-Duty Boots
ability: Dauntless Shield
nature: Bold
evs: 252 HP / 252 Def / 4 Spe
ivs: 0 Atk
[SET COMMENTS]
Dauntless Shield Mew is one of the sturdiest physical walls in the game. With its good natural bulk and Dauntless Shield, it can reliably switch into dangerous physical wallbreakers like Terrakion and Zygarde-10% and threaten them with a burn. It can also take any one hit from Unburden Kommo-o, one of the most threatening sweepers in the tier. Ice Beam allows Mew to hit Garchomp, Zygarde-10%, and Landorus-T hard, while Body Press deals more consistent damage and nails targets like Ferrothorn and Terrakion. Will-O-Wisp allows it to force out most physical attackers. The last moveslot is usually a pivoting move; Teleport allows it to bring in a teammate safely without being blocked by Ground-types, while Volt Switch deals chip damage and is not shut down by Taunt. U-turn is also an other option to avoid Taunt.
Mew is a solid choice for any playstyle that is looking to patch up a weakness to strong physical wallbreakers. Frail attackers that have a hard time getting in like Barraskewda, Azelf, and Tapu Lele appreciate Mew getting them in safely with a slow pivot. Strong Defoggers like Corviknight and Tapu Fini are recommended to ease Mew's pivoting. Mew is also worse at checking Fire-types due to their immunity to Will-O-Wisp; Kommo-o and Primordial Sea Zapdos make great partners to cover that weakness. Mew is also unable to check strong Dark- and Ghost-types like Zarude and Dhelmise, so partners like Kommo-o and Corviknight that can switch into those are helpful.
[SET]
name: Choice Scarf Regenerator
move 1: U-turn / Flip Turn
move 2: Will-O-Wisp
move 3: Trick
move 4: Psychic / Gunk Shot
item: Choice Scarf
ability: Regenerator
nature: Impish / Bold
evs: 248 HP / 104 Def / 156 Spe
[SET COMMENTS]
Thanks to its high natural bulk, Choice Scarf Regenerator Mew is a fantastic pivot and utility check to a wide range of threats like Terrakion, Zygarde-10%, and Tapu Lele. Mew can be switched in aggressively and rely on pivoting and Regenerator to stay healthy, preserving momentum for its team. For its pivoting move, U-turn has no immunities, but Flip Turn can pressure some key threats like Terrakion more if they try to stay in. Will-O-Wisp cripples physical attackers, and Trick frustrates a bulky foe by giving them its Choice Scarf. Psychic allows it to actually do damage when needed, especially cleaning up weakened fast threats late-game, while Gunk Shot threatens Fairy-types like Tapu Lele and Tapu Koko. Mew's Speed investment allows it to outspeed Barraskewda while still having as much physical bulk as possible.
Mew is useful on offensive teams to check a wide range of physical threats while maintaining momentum. It is especially potent against Choice Band users, as it is rarely OHKOed by any move, and it can then pivot to a proper check that resists the attack while recovering HP with Regenerator. Since Mew is efficient at pivoting, it pairs well with powerful wallbreakers like Tapu Lele and Terrakion, which enjoy the free turns it generates. Mew does struggle to check Fire-types, as they are immune to Will-O-Wisp and are often immune to Flip Turn with Desolate Land, so strong answers to them like Primordial Sea Zapdos and Kommo-o make great partners. Mew can also be overwhelmed by repeated strong attacks, since it is reliant on Regenerator to recover, so other bulky switch-ins like Tapu Fini, Genesect, and Jirachi make good partners as well.
[SET]
name: Cosmic Power
move 1: Cosmic Power
move 2: Roost
move 3: Stored Power / Psychic
move 4: Body Press
item: Leftovers / Life Orb
ability: Magic Bounce / Magic Guard
nature: Bold
evs: 252 HP / 252 Def / 4 Spe
ivs: 0 Atk
[SET COMMENTS]
Cosmic Power Mew is a bulky wincon with Roost that can be extremely difficult to KO, allowing it to set up multiple times. Magic Guard provides a complete immunity to Toxic damage, such as from Toxic Spikes and Silvally's Poison Fang, and allows it to run Life Orb without a drawback, while Magic Bounce also protects against Taunt, Thunder Wave, and Roar and Whirlwind. Magic Bounce also can provide mid-game utility by bouncing back entry hazards. Cosmic Power boots its considerable bulk while powering up Stored Power and Body Press. Psychic is an other option with Magic Guard and Life Orb to beat Prankster Toxapex, which otherwise walls Mew. Maximum physical bulk makes setup easier while also powering up Body Press.
Cosmic Power Mew is commonly found on hyper offense teams, or as the wincon on bulky teams. Most of the support Mew needs is removing specific hard counters, after which it sweeps relatively reliably. Unaware users and Prankster Toxapex—if Mew lacks Psychic—stop it, so lures like Galvanize Kommo-o make great partners. Zarude ignores Defense boosts with Darkest Lariat, with Pokemon like Kommo-o providing adequate counterplay. Tapu Fini can answer Dragon Tail users like defensive Kommo-o and Garchomp.
[STRATEGY COMMENTS]
Other Options
=============
Mew is one of the few viable Spikes users in the tier. Thanks to Foul Play, Mew can also function as an Unaware wall, although Mandibuzz is usually better for this role. Mew has a variety of other support moves—Taunt, Defog, Toxic Spikes, Stealth Rock, Whirlwind, Heal Bell—that can satisfy particular teams' needs, but in many cases there are better users. Mew can also pull off a wide range of offensive sets—No Guard + Zap Cannon, Dragon Dance + Guts + Facade, Weakness Policy + Unburden—that are all generally outclassed by other users, but can have a nice surprise factor on Mew. Mew is also one of the better weather or Terrain setters, but these teams are generally inconsistent.
Checks and Counters
===================
**Fire-types**: Defensive Mew sets are heavily reliant on Will-O-Wisp to check physical attackers, making it a poor check to Cinderace, Talonflame, and Entei.
**Zarude and Dhelmise**: Zarude and Dhelmise are powerful physical attackers that can threaten Mew with their super effective STAB options. Additionally, Zarude also ignores Dauntless Shield and Cosmic Power boosts thanks to Darkest Lariat.
**Pivoting Attackers**: Genesect, Galarian Zapdos, and Barraskewda are hard for Mew to check, as they do respectable damage to it while pivoting, wearing it down.
[CREDITS]
- Written by: [[UT, 523866]]
- Quality checked by: [[Osake, 524664], [Isaiah, 375662]]
- Grammar checked by: [[Finland, 517429]]
name: Dauntless Shield
move 1: Ice Beam / Body Press
move 2: Will-O-Wisp
move 3: Roost
move 4: Teleport / Volt Switch
item: Leftovers / Heavy-Duty Boots
ability: Dauntless Shield
nature: Bold
evs: 252 HP / 252 Def / 4 Spe
ivs: 0 Atk
[SET COMMENTS]
Dauntless Shield Mew is one of the sturdiest physical walls in the game. With its good natural bulk and Dauntless Shield, it can reliably switch into dangerous physical wallbreakers like Terrakion and Zygarde-10% and threaten them with a burn. It can also take any one hit from Unburden Kommo-o, one of the most threatening sweepers in the tier. Ice Beam allows Mew to hit Garchomp, Zygarde-10%, and Landorus-T hard, while Body Press deals more consistent damage and nails targets like Ferrothorn and Terrakion. Will-O-Wisp allows it to force out most physical attackers. The last moveslot is usually a pivoting move; Teleport allows it to bring in a teammate safely without being blocked by Ground-types, while Volt Switch deals chip damage and is not shut down by Taunt. U-turn is also an other option to avoid Taunt.
Mew is a solid choice for any playstyle that is looking to patch up a weakness to strong physical wallbreakers. Frail attackers that have a hard time getting in like Barraskewda, Azelf, and Tapu Lele appreciate Mew getting them in safely with a slow pivot. Strong Defoggers like Corviknight and Tapu Fini are recommended to ease Mew's pivoting. Mew is also worse at checking Fire-types due to their immunity to Will-O-Wisp; Kommo-o and Primordial Sea Zapdos make great partners to cover that weakness. Mew is also unable to check strong Dark- and Ghost-types like Zarude and Dhelmise, so partners like Kommo-o and Corviknight that can switch into those are helpful.
[SET]
name: Choice Scarf Regenerator
move 1: U-turn / Flip Turn
move 2: Will-O-Wisp
move 3: Trick
move 4: Psychic / Gunk Shot
item: Choice Scarf
ability: Regenerator
nature: Impish / Bold
evs: 248 HP / 104 Def / 156 Spe
[SET COMMENTS]
Thanks to its high natural bulk, Choice Scarf Regenerator Mew is a fantastic pivot and utility check to a wide range of threats like Terrakion, Zygarde-10%, and Tapu Lele. Mew can be switched in aggressively and rely on pivoting and Regenerator to stay healthy, preserving momentum for its team. For its pivoting move, U-turn has no immunities, but Flip Turn can pressure some key threats like Terrakion more if they try to stay in. Will-O-Wisp cripples physical attackers, and Trick frustrates a bulky foe by giving them its Choice Scarf. Psychic allows it to actually do damage when needed, especially cleaning up weakened fast threats late-game, while Gunk Shot threatens Fairy-types like Tapu Lele and Tapu Koko. Mew's Speed investment allows it to outspeed Barraskewda while still having as much physical bulk as possible.
Mew is useful on offensive teams to check a wide range of physical threats while maintaining momentum. It is especially potent against Choice Band users, as it is rarely OHKOed by any move, and it can then pivot to a proper check that resists the attack while recovering HP with Regenerator. Since Mew is efficient at pivoting, it pairs well with powerful wallbreakers like Tapu Lele and Terrakion, which enjoy the free turns it generates. Mew does struggle to check Fire-types, as they are immune to Will-O-Wisp and are often immune to Flip Turn with Desolate Land, so strong answers to them like Primordial Sea Zapdos and Kommo-o make great partners. Mew can also be overwhelmed by repeated strong attacks, since it is reliant on Regenerator to recover, so other bulky switch-ins like Tapu Fini, Genesect, and Jirachi make good partners as well.
[SET]
name: Cosmic Power
move 1: Cosmic Power
move 2: Roost
move 3: Stored Power / Psychic
move 4: Body Press
item: Leftovers / Life Orb
ability: Magic Bounce / Magic Guard
nature: Bold
evs: 252 HP / 252 Def / 4 Spe
ivs: 0 Atk
[SET COMMENTS]
Cosmic Power Mew is a bulky wincon with Roost that can be extremely difficult to KO, allowing it to set up multiple times. Magic Guard provides a complete immunity to Toxic damage, such as from Toxic Spikes and Silvally's Poison Fang, and allows it to run Life Orb without a drawback, while Magic Bounce also protects against Taunt, Thunder Wave, and Roar and Whirlwind. Magic Bounce also can provide mid-game utility by bouncing back entry hazards. Cosmic Power boots its considerable bulk while powering up Stored Power and Body Press. Psychic is an other option with Magic Guard and Life Orb to beat Prankster Toxapex, which otherwise walls Mew. Maximum physical bulk makes setup easier while also powering up Body Press.
Cosmic Power Mew is commonly found on hyper offense teams, or as the wincon on bulky teams. Most of the support Mew needs is removing specific hard counters, after which it sweeps relatively reliably. Unaware users and Prankster Toxapex—if Mew lacks Psychic—stop it, so lures like Galvanize Kommo-o make great partners. Zarude ignores Defense boosts with Darkest Lariat, with Pokemon like Kommo-o providing adequate counterplay. Tapu Fini can answer Dragon Tail users like defensive Kommo-o and Garchomp.
[STRATEGY COMMENTS]
Other Options
=============
Mew is one of the few viable Spikes users in the tier. Thanks to Foul Play, Mew can also function as an Unaware wall, although Mandibuzz is usually better for this role. Mew has a variety of other support moves—Taunt, Defog, Toxic Spikes, Stealth Rock, Whirlwind, Heal Bell—that can satisfy particular teams' needs, but in many cases there are better users. Mew can also pull off a wide range of offensive sets—No Guard + Zap Cannon, Dragon Dance + Guts + Facade, Weakness Policy + Unburden—that are all generally outclassed by other users, but can have a nice surprise factor on Mew. Mew is also one of the better weather or Terrain setters, but these teams are generally inconsistent.
Checks and Counters
===================
**Fire-types**: Defensive Mew sets are heavily reliant on Will-O-Wisp to check physical attackers, making it a poor check to Cinderace, Talonflame, and Entei.
**Zarude and Dhelmise**: Zarude and Dhelmise are powerful physical attackers that can threaten Mew with their super effective STAB options. Additionally, Zarude also ignores Dauntless Shield and Cosmic Power boosts thanks to Darkest Lariat.
**Pivoting Attackers**: Genesect, Galarian Zapdos, and Barraskewda are hard for Mew to check, as they do respectable damage to it while pivoting, wearing it down.
[CREDITS]
- Written by: [[UT, 523866]]
- Quality checked by: [[Osake, 524664], [Isaiah, 375662]]
- Grammar checked by: [[Finland, 517429]]
Last edited:



























