Mew UU analysis scarf set

Status
Not open for further replies.
151.png

Scarf Scout and revenge killer
Item- Choice Scarf
Nature-Naive Ev-252 Sp att, 252 Speed, 6 attack
Ability-Synchronize
~U-turn/Volt Change
~Trick/EarthPower
~ Psyshock /Aurasphere/Flamethrower
~ IceBeam/Energy Ball/Grass knot/

Mew does not have many checks or counters but once a move set is figured out it can be easily countered. Mew's highspeed make it an excellent option for a scarf, as it can out speed other scarfed pokemon and can back it up with it's special attack. Mew can easily scout and revenge in many situations. Because of Mew's large move set he can ran many different moves in slots to better prepare it to synchronize with you team filling in type coverage or just trying to get some hard hits. With Mew having synchronize it gains a bit of an advantage over other scarf revengers as it can switch out of taking burn or poison damage and can also be switched into a will-o-wisp or toxic punishing walls.
 
Please follow the right format, which can be seen here.

I'm really doubting this set. Mew is great and all, but it seems lackluster as a scarfer. U-turn and Trick are nice, but I'm still dubious. You'll need to explain why it's better than scarfers like Flygon and Rotom-H, and provide some battle logs, showcasing its effectiveness
 
Firstly, this isn't formatted properly. See this thread for information on how it should be presented.

As for the actual set itself, you have too many slashes for options. I mean, for move 2, you give Trick and Earth Power as options, which I find odd as I think there is aboslutely no choice between them (Earth Power, for the record, as there are plenty of Choice users in UU as is).

You also give Volt Change as an option over U-turn (I would use Volt Change as you're primarily running a specially-oriented set), yet you invest 6 EVs in Attack. Aside from the fact that it should be 4 EVs, I would put those into HP, giving Mew an odd HP stat, thus giving it two switch-ins to Stealth Rock.

Also, Synchronize is no big thing. Honestly, I would always much rather Mew would never ever be statused, aside from maybe burned on this set. You talk a lot about Synchronize, and very little about everything else.
Why did you choose the options you give? What Pokemon does this specifically beat? Why would someone use this set instead of any other set?

Aside from this, in terms of set idea itself, I wouldn't think Mew is that effective of a Choice Scarf user either. It seems this is just an offensive set with Trick and a switching move thrown on. Ignoring the fact that there are better options for a Choice Scarf on a team, Mew has a variety of greater options; Nasty Plot and Stallbreaker come to mind for their ability to tear teams apart. For something with a movepool and stat spread as versatile as Mew's, I really don't see what a Choice Scarf does, as by trying to outspeed threats you couldn't outspeed before, you are left being unable to KO very much else. When you consider a lot of what outspeeds Mew rarely actually OHKOes it, I would rather a Nasty Plot set to sweep with.

For revenge killing, I don't see why you would use this over Rotom or Chandelure, who not only have more power, but are better equipped for a Choice Scarf (lower Speed, Overheat, etc.). I can see reasons why Mew would want to be faster, but all of these options render a Choice Scarf pointless (Taunt, Will-O-Wisp, Substitute, Baton Pass).

I'm not suggesting that an offensive Choice Scarf is utterly useless, I just don't think it warrants a set on-site, mainly because it doesn't fulfill any particular niche, and is outclassed in every respect by other Pokemon.



edit: moo is a whore
 
uh

There's no way this set was competently tested with 10 different moves on it. The format is also all wrong, and the set isn't really that good as Mew doesn't have enough power without strong STAB.

Locking.
 
Status
Not open for further replies.
Back
Top