Ubers Mewtwo (QC 2/2) (GP 2/2)

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Aberforth

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Ubers Leader
[OVERVIEW]

Thanks to Mewtwo’s massive Special Attack, Speed, and coverage movepool, it is a very good wallbreaker in Ubers, capable of taking on many staples of the tier like Eternatus and Zygarde. Despite facing competition as a fast special attacker from Calyrex-S, Mewtwo has a far better movepool, isn't reliably checked by the most common answer to Calyrex-S in Yveltal, and can actually synergize well with Calyrex-S because both break down their shared checks, such as Zarude, Ho-Oh, and Yveltal itself. However, Mewtwo is always forced out by Calyrex-S and offers very little defensively, which makes it hard to fit onto teams and bring in repeatedly throughout a game. Mewtwo can also be difficult to make the most of because it can be quite reliant on prediction, and getting a turn wrong can result in Mewtwo being crippled.

[SET]

Name: All-out Attacker
move 1: Psystrike
move 2: Ice Beam
move 3: Fire Blast
move 4: Nasty Plot / Recover / Shadow Ball
item: Life Orb / Expert Belt
ability: Pressure
nature: Timid / Modest
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]

Mewtwo threatens heavy damage on common special walls like Blissey and Eternatus with Psystrike, hitting them on their lower Defense stat. Ice Beam can potentially 2HKO Yveltal without boosts or OHKO at +2 while providing coverage to hit Groudon and Zygarde. Fire Blast is necessary for Mewtwo to break through Necrozma-DM and Ferrothorn. These three moves should be used on every offensive Mewtwo, but the fourth move is more customizable depending on what the rest of the team prefers. Nasty Plot turns Mewtwo into a terrifying sweeper that can OHKO most of the metagame with just the three coverage moves above, but it will still be forced out by common Pokemon like Calyrex-S and Marshadow. Shadow Ball lets Mewtwo dent Lunala for teammates like Groudon and Zekrom and prevents Calyrex-S from switching in on Mewtwo to force it out. Life Orb gives a much-needed power boost, allowing Mewtwo to run Timid to outspeed almost the entire metagame and at worst Speed tie with Eternatus. The recoil eats into Mewtwo’s already mediocre bulk, which limits its effectiveness in longer games, but Recover helps offset that if run. Expert Belt can be run over Life Orb, but the decrease in damage output means that Modest is the nature of choice to give favorable rolls against Pokemon like Necrozma-DM and Yveltal. The 4 EVs in Defense as opposed to HP allow Mewtwo to always survive Life Orb Adamant Marshadow's Shadow Sneak from full HP.

Calyrex-S appreciates Mewtwo’s ability to potentially break past a desperate Yveltal and can clean through weakened teams better than anything else in the tier. Calyrex-S also potentially provides cleric support for if Mewtwo gets paralyzed, which will happen most often when Recover Mewtwo is used to check defensive Zygarde. Other sweepers like Zekrom and offensive Groudon likewise appreciate Mewtwo potentially breaking through their checks like Lunala and Zarude. Because of Mewtwo’s weakness to opposing Calyrex-S, teammates that can check it like Yveltal, Zarude, and Ho-Oh are required, and having more than one Calyrex-S check is a good idea given how weak Mewtwo is to it. Spikes setters like Ferrothorn and Skarmory are helpful, as Mewtwo can easily force switches to rack up residual damage, and both of them can come in and set Spikes easily on Necrozma-DM, which Mewtwo doesn't appreciate facing without being boosted already. Groudon both can set Stealth Rock and power up Mewtwo's Fire Blast via Drought, which really helps it threaten Necrozma-DM. Groudon can also help weaken Pokemon like Yveltal, as Yveltal is a fairly common form of counterplay to Groudon. Pokemon with pivoting moves that can bring Mewtwo in freely like U-turn Yveltal and Galarian Darmanitan are appreciated as partners, as Mewtwo struggles to come in by itself frequently. Galarian Darmanitan also appreciates Mewtwo beating down its best check in Necrozma-DM.

[STRATEGY COMMENTS]

Other Options
====

Stallbreaker Mewtwo with Taunt, Will-O-Wisp, Recover, and Psystrike or Ice Beam can be used, but it is difficult to justify a teamslot on when this set doesn't reliably answer any of the biggest threats in the metagame and freely lets in Calyrex-S. Taunt can be used on certain hyper offense teams that want to avoid letting Pokemon like Ho-Oh and Yveltal use Defog, but these structures tend to have a notable weakness to Calyrex-S already, and Mewtwo makes this weakness significantly worse. Thunder provides fantastic damage on Yveltal, Ho-Oh, and physically defensive Kyogre, but the inconsistency is frustrating, so it should only be used with Kyogre as a teammate. Focus Blast is an option that can hit Tyranitar and Heatran, which easily deal with Mewtwo otherwise, but doesn't hit anything else in the tier for meaningful damage that Fire Blast doesn't cover already. Flamethrower is an option over Fire Blast for PP and accuracy reasons, but the difference in power is fairly noticeable, and Nasty Plot sets require Fire Blast for the roll to OHKO Necrozma-DM at +2.


Checks and Counters
====

**Calyrex-S**: Calyrex-S will always force out Mewtwo, and it is not something that any team appreciates giving free turns to.

**Lunala**: Lunala walls any Mewtwo lacking Shadow Ball and can recover easily while wearing it down through Life Orb recoil and potential Ghost-type attacks.

**Heatran and Tyranitar**: Heatran and Tyranitar wall every move on the most common Mewtwo sets and only get beaten by the somewhat niche Focus Blast.

**Ho-Oh**: Defensive Ho-Oh can pivot into Mewtwo to rack up Life Orb recoil and threaten it with Thunder Wave, and it can easily deal with Expert Belt Mewtwo. However, Life Orb Psystrike may 2HKO it and +2 Life Orb Psystrike may OHKO it.

**Necrozma-DM**: Necrozma-DM can take any one hit from an unboosted Mewtwo and cripple it with either Thunder Wave or Knock Off or 2HKO it with Sunsteel Strike. However, +2 Life Orb Fire Blast can OHKO Necrozma-DM and unboosted Fire Blast can 2HKO it, so it is risky to bring it in on an unrevealed Mewtwo. Furthermore, Speed-invested Necrozma-DM will never survive +2 Life Orb Fire Blast.

**Residual Damage**: Mewtwo is prone to being worn down through entry hazards, status, and particularly Life Orb recoil. Using Expert Belt helps with this significantly but comes at the cost of power for neutral hits.

**Paralysis**: Mewtwo hates the Speed drop from paralysis from users like Zygarde and Necrozma-DM, as it allows Pokemon like Yveltal and Zarude to completely deal with it.

**Revenge Killers**: Pokemon that outspeed Mewtwo like Choice Scarf Kyogre and Galarian Darmanitan can force it out after very little chip damage, as can powerful priority users like Yveltal with Sucker Punch and Marshadow with Shadow Sneak.

[CREDITS]
- Written by: [[Aberforth, 249382]]
- Quality checked by: [[Fc, 511624], [TrueNora, 432086]]
- Grammar checked by: [[lotiasite, 302985], [Finland, 517429]]
 
Last edited:
Comments in Blue
Additions in Green
Removals in Red

[Overview]

  • Mewtwo’s massive Special Attack, Speed and coverage options make it a very good wallbreaker.
  • Mewtwo is always forced out by Calyrex-S, who is also its biggest competition as a fast special attacker.
  • However because Mewtwo has a far better movepool, it isn't checked by the most common answers to Calyrex-S, Yveltal, and can actually synergise well with Calyrex-S by breaking down their checks.
  • Mewtwo offers very little defensively, and can be hard to fit onto teams as a result.
  • Because of this, Mewtwo is difficult to bring in repeatedly throughout a game.
  • Mewtwo is a difficult pokemon to make the most out of because it can be quite prediction reliant.
[SET]

Name: All Out Attacker
move 1: Psystrike
move 2: Ice Beam
move 3: Fire Blast
move 4: Nasty Plot / Shadow Ball / Recover (discussed on Discord, add recover here and add its benefits to set comments)
item: Life Orb / Expert Belt
ability: Pressure
nature: Timid / Modest
evs: 4 HP Def / 252 SpA / 252 Spe (Specific and unlikely scenario, but Ada LO Marsh sneak has a chance to OHKO 4 HP but not 4 Def)

[SET COMMENTS]
  • Psystrike allows Mewtwo to threaten pokemon like Blissey and Eternatus
  • Ice Beam is a reliable way of hitting Yveltal, which is the main reason to use Mewtwo, and hits targets like Groudon and Zygarde hard.
  • Fire Blast is the strongest move Mewtwo has to hit Necrozma-DM and Ferrothorn
  • Nasty Plot can be used to threaten to sweep through slower teams, but Mewtwo can struggle to set this up and can be forced out by common Pokemon like Calyrex-S and Marshadow I'd add that this lets it OHKO a large portion of the metagame, notably giving it a chance to OHKO Yveltal and Ho-Oh since that's one of its main draws
  • Shadow Ball can alternatively be used to prevent Lunala from walling Mewtwo, as well as giving it a way to OHKO Calyrex-S that try to switch in on Mewtwo, anticipating a Nasty Plot.
  • Life Orb gives Mewtwo’s power a much needed boost, allowing Mewtwo to run Timid and outspeed Choice Band Marshadow, as well as at worst speed tying with even offensive Eternatus, however the recoil eats away into Mewtwo’s already mediocre bulk.
  • Expert Belt can be run over Life Orb, giving a respectable power boost when the right coverage move is used, but the decrease in damage output means that Modest should be the nature of choice to have favourable rolls against Pokemon like Necrozma-DM and Yveltal.

  • Calyrex-S appreciates Mewtwo’s ability to potentially break past a desperate Yveltal, and can clean through weakened teams better than anything else in the tier.
  • Calyrex-S also provides potential cleric support for if Mewtwo gets paralysed. Can mention Zygarde as the main thing that would para, since Recover m2 can act as a check to defensive Zygarde
  • Other sweepers like Zekrom and setup Groudon sets likewise appreciate Mewtwo potentially breaking their checks. I'd namedrop some things here, they don't have a ton of shared checks but you can mention Lunala if Mewtwo carries Shadow Ball. Mewtwo can break stuff like lando-t but lando-t also has 0 reason to take on a Mewtwo so keeping to shared checks is good
  • Because of Mewtwo’s weakness to opposing Calyrex-S, teammates that can check it like Yveltal, Zarude and Ho-oh are required, and having more than one Calyrex-S check is a good idea given the extent to which Mewtwo is weak to it.
  • Spike setters like Froslass and Ferrothorn can make good partners, to take advantage of the switches Mewtwo forces. Reword this since it's a signular example now, but I don't think Mewtwo on HO is really that good. It loses to the same things and if it's not on webs it can't even take out normal revenge killers to it. Ferrothorn is a great example but I can't see Froslass Spikes being incredible for what Mewtwo does, lmk if you disagree
  • Groudon is also a good teammate both because it can set Stealth Rock while also powering up Mewtwo's Fire Blast via Drought. Notable bc it lets blast 2HKO NDM without a boost always which is good to mention
  • Pokemon with pivoting moves that can bring Mewtwo in freely like U-Turn Yveltal and Galarian Darmanitan are appreciated as partners, as Mewtwo struggles to come in by itself frequently.
[STRATEGY COMMENTS]

Other Options
====
  • Stallbreaker Mewtwo with Taunt, Will-O-Wisp, Recover and Psystrike or Ice Beam can be used, but it is difficult to justify a teamslot for when this set doesnt reliably answer any of the biggest threats in the metagame, and freely lets in some of the most dangerous pokemon in the format.
  • Taunt can be used on certain Hyper Offense teams that want to avoid giving Defog turns to pokemon like Ho-oh and Yveltal, however these structures tend to have a notable weakness to Calyrex-S already, and Mewtwo makes this weakness significantly worse.
  • Thunder is a very based option that even with Ebelt lets you OHKO phys.def ogre, max sp.def yvel, and standard Ho-Oh, and with orb it just makes the rolls better on those mons since Psystrike and beam have a chance to OHKO them all. Only downside is the inconsistency but it has incredible damage output
  • Mention Focus Blast also, since the main set is hard walled by Tyranitar and Heatran

Checks and Counters
====
**Calyrex-S**: Calyrex-S will always force out Mewtwo, and is not something that any team appreciates giving free turns to.

**Lunala**: Lunala walls any Mewtwo lacking Shadow Ball, and can recover every other move fairly comfortably while wearing it down through Life Orb recoil and potential Ghost STAB.

**Specially Defensive Psychic Resists**: Heatran and Tyranitar wall every move on the main set, only get beat by niche Focus Blast. If you feel like this category should be split up into just "Tyranitar" and "Heatran" since not all sp.def psychic resists beat Mewtwo you can do that as well, but these 2 are important to mention

**Ho-oh**: Defensive Ho-oh can pivot into Mewtwo to rack up Life Orb recoil and threaten with Thunder Wave, while easily being able to deal with Expert Belt Mewtwo. Ho-oh is threatened by a roll to 2HKO from Psystrike from the Life Orb set though, and is a roll to be OHKO’d from a +2 Life Orb Mewtwo as well.

**Necrozma-DM**: Necrozma-DM can take any one hit from an unboosted Mewtwo and can cripple Mewtwo by either using Thunder Wave or Knock Off, and can 2HKO Mewtwo with Sunsteel Strike as well. However, Necrozma-DM will be OHKO’d by a +2 Mewtwo’s Life Orb Fire Blast, so it is risky to bring it in on an unrevealed Mewtwo.

**Residual Damage**: Mewtwo is prone to being worn down through entry hazards, status, and particularly Life Orb recoil. Using the Expert Belt helps with this significantly, but at the cost of power for neutral hits.

**Paralysis**: Mewtwo hates the speed drop from Paralysis from users like Zygarde and Necrozma-DM, as it allows Pokemon like Yveltal and Zarude to completely deal with Mewtwo, no longer fearing being outsped and 2HKO’d.

**Revenge Killers**: Pokemon that outspeed Mewtwo like Choice Scarf Kyogre and Galarian Darmanitan can force Mewtwo out after very small chip damage, as well as powerful priority users like Yveltal with Sucker Punch and Marshadow with Shadow Sneak.

[CREDITS]
- Written by: [[Aberforth, 249382]]
- Quality checked by: [[Fc, 511624], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
QC 1/2
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> heavily damaging them for teammates to try to exploit
I don't either of these two should generally risk staying in on Mewtwo and getting OHKOed, would remove this or change the mention to NDM/Yveltal.
> However because Mewtwo has a far better movepool, it isnt checked by the most common answer to Calyrex-S in Yveltal.
I think it still counts as a check but not a counter, as Mewtwo has to have clicked Nasty Plot (roll vs max max with Timid LO) or Icebeam on the switch to beat it. It also has to be wary of sucker punch if it gets worn down just a bit.
> breaking down their shared checks.
I think you should either go in to detail about other Caly-S's checks which Mewtwo pressures (Zarude/Ho-Oh) or remove since you mainly talk about Yveltal.
> preventing Yveltal from checking Mewtwo like it does Calyrex-S
I would just change this to "potentially 2HKOing it on the switch or OHKOing it with a Nasty Plot boost.
>and outspeed Choice Band Marshadow
not sure why you mention Choice Band specifically
> while it is a roll to OHKO 4 HP Mewtwo
think this is unnecessary
> Shadow Ball lets Mewtwo dent Lunala for teammates like Groudon and Zekrom, and prevents Calyrex-S from coming in on Mewtwo easily.
well all of Mewtwo's moves 2HKO Caly-S after rocks with LO, so I would remove the easily part. Shadow Ball vs Calyrex-S mainly prevents it from coming in and forcing you out once.
> Other sweepers like Zekrom and setup Groudon sets likewise appreciate Mewtwo potentially breaking their checks, especially Lunala if Mewtwo has Shadow Ball.
This is a repeat of the line above basically, unless you add other checks that they share
> this increased power really helps Mewtwo threaten Necrozma-DM.
It is already a roll to 2HKO even max max with Fire Blast. Sun mainly guarantees it. I would also mention how Groudon can 1v1 Yveltal when healthy to reduce the amount Mewtwo has to predict
> Galarian Darmanitan are appreciated as partners
I would elaborate on how both Galarian Darmanitan and Mewtwo can threaten/dent Dusk-Mane for the other
> freely lets in some of the most dangerous pokemon in the format.
this feels vague, just specify Calyrex-Shadow?
> **Necrozma-DM**: Necrozma-DM can take any one hit from an unboosted Mewtwo and can cripple Mewtwo by either using Thunder Wave or Knock Off, and can 2HKO Mewtwo with Sunsteel Strike as well. However, Necrozma-DM can be OHKO’d by a +2 Mewtwo’s Life Orb Fire Blast, so it is risky to bring it in on an unrevealed Mewtwo. If Necrozma-DM is faster than Calyrex-I, it will never live a +2 Mewtwo's Life Orb Fire Blast either.
Fire Blast also has a roll to 2HKO NDM with LO.

QC 2/2
 
[OVERVIEW]

Thanks to Mewtwo’s massive Special Attack, Speed and coverage options, it is a very good wallbreaker in Ubers, capable of taking on many staples of the tier like Eternatus and Zygarde. Mewtwo is always forced out by Calyrex-S, who is also its biggestDespite facing competition as a fast special attacker. However because from Calyrex-S, Mewtwo has a far better movepool, it isn't reliably checked by the most common answer to Calyrex-S in Yveltal, and can actually synergize well with Calyrex-S by breaking down their shared checks, such as Zarude, Ho-ohOh, (AC) and Yveltal itself. However, Mewtwo is always forced out by Calyrex-S and offers very little defensively, and can bewhich makes it hard to fit onto teams and s a result. Because of this low defensive utility, Mewtwo is difficult to bring in repeatedly throughout a game. Mewtwo can also be a difficult Pokemon to make the most out of because it can be quite prediction reliantreliant on prediction, and getting a turn wrong can result in Mewtwo being crippled.

[SET]

Name: All O-out Attacker
move 1: Psystrike
move 2: Ice Beam
move 3: Fire Blast
move 4: Nasty Plot / Recover / Shadow Ball
item: Life Orb / Expert Belt
ability: Pressure
nature: Timid / Modest
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]

Mewtwo threatens heavy damage on common special walls like Blissey and Eternatus with Psystrike, hitting them on their lower Physical Defense stat. Ice Beam is a reliable way of damaging Yveltal,can potentially hitting Yveltal for a 2HKO and being a roll to2HKO Yveltal without boosts or OHKO at +2, (RC) while Ice Beam also providesing coverage to hit Groudon and Zygarde. Fire Blast is necessary because it hitsfor Mewtwo to break through Necrozma-DM and Ferrothorn harder than any other move, and Mewtwo would otherwise not be able to break through them. These three moves should be used on every offensive Mewtwo, but the fourth move is more customiszable depending on what the rest of the team prefers. Nasty Plot turns Mewtwo into a terrifying sweeper that can OHKO most of the metagame with just the three coverage moves above, but it will still be forced out by common Pokemon like Calyrex-S and Marshadow. Shadow Ball lets Mewtwo dent Lunala for teammates like Groudon and Zekrom, (RC) and prevents Calyrex-S from switching in on Mewtwo to force it out. Life Orb gives Mewtwo’s power a much-needed power boost, allowing Mewtwo to run Timid to outspeed almost the entire metagame, (RC) and to at worst sSpeed tie with even the fastest Eternatus, h. However, (AC) the recoil eats away into Mewtwo’s already mediocre bulk. Recover is useful to give Mewtwo recovery to offset the recoil of Life Orb, which is normally one of the drawbacks that limits Mewtwo's effectiveness in long games. Expert Belt can be run over Life Orb, giving a respectable power boost when the right coverage move is used, but the decrease in damage output means that Modest should be the nature of choice to hagive favourable rolls against Pokemon like Necrozma-DM and Yveltal. The 4 EVs in Defense as opposed to HP allow Mewtwo to always lsurvive Life Orb Adamant Marshadow's Shadow Sneak from full HP.

Calyrex-S appreciates Mewtwo’s ability to potentially break past a desperate Yveltal, (RC) and can clean through weakened teams better than anything else in the tier. Calyrex-S also provides potential cleric support for if Mewtwo gets paralyszed, which will happen most often when Recover Mewtwo is used as a check to defensively inclined Zygarde. Other sweepers like Zekrom and offensivetup Groudon sets likewise appreciate Mewtwo potentially breaking their checks like Lunala and Zarude. Because of Mewtwo’s weakness to opposing Calyrex-S, teammates that can check it like Yveltal, Zarude, (AC) and Ho-oOh are required, and having more than one Calyrex-S check is a good idea given the extent to which Mewtwo is weak to it. Spikes setters like Ferrothorn and Skarmory are helpful to Mewtwo, as they can take advantage of th, as Mewtwo can easily force switches to Mewtwo forces by racking up residual damage, and both of them can come in and set Spikes easily on Necrozma-DM, which Mewtwo doesn'(apo)t appreciate facing without being boosted already. Groudon is also a good teammate both because it can set Stealth Rock while also powering up Mewtwo's Fire Blast via Drought, and this increased power which really helps Mewtwo threaten Necrozma-DM. Groudon can also help weaken Pokemon like Yveltal, as Yveltal is a fairly common form of counterplay to Groudon. Pokemon with pivoting moves that can bring Mewtwo in freely like U-Tturn Yveltal and Galarian Darmanitan are appreciated as partners, as Mewtwo struggles to come in by itself frequently. Galarian Darmanitan also appreciates Mewtwo beating down its best check in Necrozma-DM.

[STRATEGY COMMENTS]

Other Options
====

Stallbreaker Mewtwo with Taunt, Will-O-Wisp, Recover and Psystrike or Ice Beam can be used, but it is difficult to justify a teamslot on when this set doesn't reliably answer any of the biggest threats in the metagame, (RC) and freely lets in Calyrex-S. Taunt can be used on certain Hyper Ohyper offense teams that want to avoid giving Defog turns to pletting Pokemon like Ho-oOh and Yveltal, however Defog, but these structures tend to have a notable weakness to Calyrex-S already, and Mewtwo makes this weakness significantly worse. Thunder can be used, as it provides fantastic damage on Yveltal, Ho-ohOh, (AC) and physically defensive Kyogre, howeverbut the inconsistency is frustrating and so, so it should only be used with Kyogre as a teammate. Focus Blast is an option that can hit Tyranitar and Heatran, whoich easily deal with the sets without Focus Blast, but Focus BlasMewtwo otherwise, but doesn't hit anything else in the tier for meaningful damage, and the Fire coverage necessary for Necrozma-DMBlast hits most of the Steels that would normally be hurt by Focus Blast-types hard. Flamethrower is an option over Fire Blast for PP and accuracy reasons, but the difference in power is fairly noticeable, and Nasty Plot sets require Fire Blast for the roll to OHKO Necrozma-DM at +2.


Checks and Counters
====

**Calyrex-S**: Calyrex-S will always force out Mewtwo, and is not something that any team appreciates giving free turns to.

**Lunala**: Lunala walls any Mewtwo lacking Shadow Ball, (RC) and can recover easily every other move fairly comfortably while wearing it down through Life Orb recoil and potential Ghost STAB-type attacks.

**Specially Defensive Psychic Resists-resistant Pokemon**: Heatran and Tyranitar wall every move on the most common Mewtwo sets, (RC) and only get beaten by the somewhat niche Focus Blast.

**Ho-oOh**: Defensive Ho-oOh can pivot into Mewtwo to rack up Life Orb recoil and threaten it with Thunder Wave, while easily being able to deal with Expert Belt Mewtwo. Ho-oh is threatened by a roll to 2HKO from Psystrike from the Life Orb set though, and is a roll to be OHKO’d from awever, Ho-Oh can potentially be 2HKOed by Life Orb Psystrike or OHKOed by +2 Life Orb Mewtwo as wellPsystrike.

**Necrozma-DM**: Necrozma-DM can take any one hit from an unboosted Mewtwo and can cripple Mewtwo byit with either using Thunder Wave or Knock Off, and can 2HKO Mewtwo or 2HKO it with Sunsteel Strike as well. However, Necrozma-DM can be OHKO’d by a +2 Mewtwo’sed by +2 Life Orb Fire Blast, and is a roll to 2HKO from full without a Nasty Plot boo or 2HKOed by unboosted Fire Blast, so it is risky to bring it in on an unrevealed Mewtwo. IfFurthermore, Speed-invested Necrozma-DM is faster than Calyrex-I, it will never live a +2 Mewtwo'ssurvive +2 Life Orb Fire Blast either.

**Residual Damage**: Mewtwo is prone to being worn down through entry hazards, status, and particularly Life Orb recoil. Using the Expert Belt helps with this significantly, (RC) but comes at the cost of power for neutral hits.

**Paralysis**: Mewtwo hates the sSpeed drop from Pparalysis from users like Zygarde and Necrozma-DM, as it allows Pokemon like Yveltal and Zarude to completely deal with Mewtwo, no longer fearing being outsped and 2HKO’d.

**Revenge Killers**: Pokemon that outspeed Mewtwo like Choice Scarf Kyogre and Galarian Darmanitan can force Mewtwo out after very small chip damage, as well ascan powerful priority users like Yveltal with Sucker Punch and Marshadow with Shadow Sneak.

[CREDITS]
- Written by: [[Aberforth, 249382]]
- Quality checked by: [[Fc, 511624], [TrueNora, 432086]]
- Grammar checked by: [[username1, userid1lotiasite, 302985], [username2, userid2]]
1/2
 
Add/Fix Remove Comment
(AC): Add Comma

[OVERVIEW]

Thanks to Mewtwo’s massive Special Attack, Speed, (AC) and coverage options, movepool, it is a very good wallbreaker in Ubers, capable of taking on many staples of the tier like Eternatus and Zygarde. Despite facing competition as a fast special attacker from Calyrex-S, Mewtwo has a far better movepool, isn't reliably checked by the most common answer to Calyrex-S in Yveltal, and can actually synergize well with Calyrex-S by breaking because both break down their shared checks, such as Zarude, Ho-Oh, and Yveltal itself. However, Mewtwo is always forced out by Calyrex-S and offers very little defensively, which makes it hard to fit onto teams and bring in repeatedly throughout a game. Mewtwo can also be a difficult Pokemon to make the most of because it can be quite reliant on prediction, and getting a turn wrong can result in Mewtwo being crippled.

[SET]

Name: All-out Attacker
move 1: Psystrike
move 2: Ice Beam
move 3: Fire Blast
move 4: Nasty Plot / Recover / Shadow Ball
item: Life Orb / Expert Belt
ability: Pressure
nature: Timid / Modest
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]

Mewtwo threatens heavy damage on common special walls like Blissey and Eternatus with Psystrike, hitting them on their lower Defense stat. Ice Beam can potentially 2HKO Yveltal without boosts or OHKO at +2 (added missing space) while providing coverage to hit Groudon and Zygarde. Fire Blast is necessary for Mewtwo to break through Necrozma-DM and Ferrothorn. These three moves should be used on every offensive Mewtwo, but the fourth move is more customizable depending on what the rest of the team prefers. Nasty Plot turns Mewtwo into a terrifying sweeper that can OHKO most of the metagame with just the three coverage moves above, but it will still be forced out by common Pokemon like Calyrex-S and Marshadow. Shadow Ball lets Mewtwo dent Lunala for teammates like Groudon and Zekrom and prevents Calyrex-S from switching in on Mewtwo to force it out. Life Orb gives a much-needed power boost, allowing Mewtwo to run Timid to outspeed almost the entire metagame and at worst Speed tie with Eternatus. However, the The recoil eats away into Mewtwo’s already mediocre bulk. Recover is useful to give Mewtwo recovery to offset the recoil of Life Orb, which is normally one of the drawbacks that limits Mewtwo's effectiveness in long games. bulk, which limits its effectiveness in longer games, but Recover helps offset that if run. Expert Belt can be run over Life Orb, giving a respectable power boost when the right coverage move is used, but the decrease in damage output means that Modest should be is the nature of choice to give favourable rolls against Pokemon like Necrozma-DM and Yveltal. The 4 EVs in Defense as opposed to HP allow Mewtwo to always survive Life Orb Adamant Marshadow's Shadow Sneak from full HP.

Calyrex-S appreciates Mewtwo’s ability to potentially break past a desperate Yveltal and can clean through weakened teams better than anything else in the tier. Calyrex-S also provides potential potentially provides cleric support for if Mewtwo gets paralyzed, which will happen most often when Recover Mewtwo is used as a check to check defensive Zygarde. Other sweepers like Zekrom and offensive Groudon likewise appreciate Mewtwo potentially breaking through their checks like Lunala and Zarude. Because of Mewtwo’s weakness to opposing Calyrex-S, teammates that can check it like Yveltal, Zarude, and Ho-Oh are required, and having more than one Calyrex-S check is a good idea given the extent to which Mewtwo is weak how weak Mewtwo is to it. Spikes setters like Ferrothorn and Skarmory are helpful, as Mewtwo can easily force switches to rack up residual damage, and both of them can come in and set Spikes easily on Necrozma-DM, which Mewtwo doesn't appreciate facing without being boosted already. Groudon is also a good teammate both because it can set Stealth Rock while also powering both can set Stealth Rock and power up Mewtwo's Fire Blast via Drought, which really helps Mewtwo it threaten Necrozma-DM. Groudon can also help weaken Pokemon like Yveltal, as Yveltal is a fairly common form of counterplay to Groudon. Pokemon with pivoting moves that can bring Mewtwo in freely like U-turn Yveltal and Galarian Darmanitan are appreciated as partners, as Mewtwo struggles to come in by itself frequently. Galarian Darmanitan also appreciates Mewtwo beating down its best check in Necrozma-DM.

[STRATEGY COMMENTS]

Other Options
====

Stallbreaker Mewtwo with Taunt, Will-O-Wisp, Recover, (AC) and Psystrike or Ice Beam can be used, but it is difficult to justify a teamslot on when this set doesn't reliably answer any of the biggest threats in the metagame (added missing space) and freely lets in Calyrex-S. Taunt can be used on certain hyper offense teams that want to avoid letting Pokemon like Ho-Oh and Yveltal use Defog, but these structures tend to have a notable weakness to Calyrex-S already, and Mewtwo makes this weakness significantly worse. Thunder provides fantastic damage on Yveltal, Ho-Oh, and physically defensive Kyogre, but the inconsistency is frustrating, so it should only be used with Kyogre as a teammate. Focus Blast is an option that can hit Tyranitar and Heatran, which easily deal with Mewtwo otherwise, but doesn't hit anything else in the tier for meaningful damage, and Fire Blast hits most of Steel-types hard. damage that Fire Blast doesn't cover already. (I imagine this makes sense?) Flamethrower is an option over Fire Blast for PP and accuracy reasons, but the difference in power is fairly noticeable, and Nasty Plot sets require Fire Blast for the roll to OHKO Necrozma-DM at +2.


Checks and Counters
====

**Calyrex-S**: Calyrex-S will always force out Mewtwo, and it is not something that any team appreciates giving free turns to.

**Lunala**: Lunala walls any Mewtwo lacking Shadow Ball and can recover easily while wearing it down through Life Orb recoil and potential Ghost-type attacks.

**Specially Defensive Psychic-resistant Pokemon**: **Heatran and Tyranitar**: (I imagine?) Heatran and Tyranitar wall every move on the most common Mewtwo sets and only get beaten by the somewhat niche Focus Blast.

**Ho-Oh**: Defensive Ho-Oh can pivot into Mewtwo to rack up Life Orb recoil and threaten it with Thunder Wave, while easily being able to and it can easily deal with Expert Belt Mewtwo. However, Ho-Oh can potentially be 2HKOed by Life Orb Psystrike or OHKOed by +2 Life Orb Psystrike. Life Orb Psystrike may 2HKO it and +2 Life Orb Psystrike may OHKO it.

**Necrozma-DM**: Necrozma-DM can take any one hit from an unboosted Mewtwo and cripple it with either Thunder Wave or Knock Off or 2HKO it with Sunsteel Strike. However, Necrozma-DM can be OHKOed by +2 Life Orb Fire Blast or 2HKOed by unboosted Fire Blast, +2 Life Orb Fire Blast can OHKO Necrozma-DM and unboosted Fire Blast can 2HKO it, so it is risky to bring it in on an unrevealed Mewtwo. Furthermore, Speed-invested Necrozma-DM will never survive +2 Life Orb Fire Blast.

**Residual Damage**: Mewtwo is prone to being worn down through entry hazards, status, and particularly Life Orb recoil. Using Expert Belt helps with this significantly but comes at the cost of power for neutral hits.

**Paralysis**: Mewtwo hates the Speed drop from paralysis from users like Zygarde and Necrozma-DM, as it allows Pokemon like Yveltal and Zarude to completely deal with Mewtwo. it.

**Revenge Killers**: Pokemon that outspeed Mewtwo like Choice Scarf Kyogre and Galarian Darmanitan can force Mewtwo it out after very small little chip damage, as can powerful priority users like Yveltal with Sucker Punch and Marshadow with Shadow Sneak.

[CREDITS]
- Written by: [[Aberforth, 249382]]
- Quality checked by: [[Fc, 511624], [TrueNora, 432086]]
- Grammar checked by: [[lotiasite, 302985], [Finland, 517429]]
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