MGLO Roaring Moon [Done]

[SET]
Magic Guard (Roaring Moon) @ Life Orb
Ability: Magic Guard
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Earthquake / Taunt
- U-turn
- Roost

[SET COMMENTS]
Magic Guard Roaring Moon is a fantastic pivot and item remover that has great offensive and defensive prowess alongside stellar longevity. Magic Guard allows Roaring Moon to augment its defensive profile by avoiding all indirect chip damage, such as from Rocky Helmet and entry hazards, which would otherwise hamper it. Magic Guard also has the added benefit of countering Prankster Pecharunt, with Roaring Moon's Dark typing blocking Parting Shot and Magic Guard preventing Toxic chip damage from Malignant Chain. Knock Off removes items like Heavy-Duty Boots, Rocky Helmet, and Leftovers from targets like Corviknight, Zapdos, Great Tusk, and Pecharunt to either make them more susceptible to entry hazards or enable teammates like Zamazenta and Meowscarada. Earthquake pressures Pokemon like Iron Hands, Heatran, and Iron Treads, while Taunt is much more effective on hazard stacking teams to prevent Defog and Roost from the likes of Corviknight, Mandibuzz, and Zapdos. U-turn helps scout moves while further chipping answers to Roaring Moon like Corviknight, Chesnaught, and Great Tusk, while Roost gives it longevity that is especially appreciated in matchups where special attackers like Hisuian Electrode, Sandy Shocks, and Iron Moth are present.

Magic Guard Roaring Moon fits on playstyles ranging from bulky offense to stall thanks to it wearing down checks with Knock Off and U-turn while taking advantage of its entry hazard immunity alongside Roost recovery to outlast would-be answers; as a result, Roaring Moon has a wide array of synergetic partners. Entry hazard setters like Skarmory, Sandy Shocks, and Great Tusk pair incredibly with Roaring Moon, since these hazards allow it to pressure would-be answers like Great Tusk, Corviknight, and Iron Hands in conjunction with U-turn. Since Roaring Moon excels at making progress with U-turn, wallbreakers like Zamazenta and Deoxys-S as well as pivots like Sandy Shocks and Cinderace can capitalize on the opportunities provided. Steel-types like Corviknight and Gholdengo appreciate Roaring Moon's ability to absorb Fire-, Electric-, and Ghost-type moves from Pokemon such as Heatran, Sandy Shocks, and opposing Gholdengo for them, and in return they can help patch up Roaring Moon's weakness to Fighting- and Fairy-type attacks. Likewise, Water-type RegenVest users such as Manaphy and Primarina make great partners, as Roaring Moon can switch into Grass- and Electric-type attacks from the likes of Hisuian Electrode and Sandy Shocks, while they can answer or switch into threats like Chien-Pao, opposing Primarina, and Cinderace. Roaring Moon fears Great Tusk, which can easily absorb its hits and is a common hazard clearer, so teammates that can switch into or punish Great Tusk like Corviknight, Zapdos, and Meowscarada are necessary. Roaring Moon also dislikes Knock Off despite resisting the move, since its Life Orb carries a lot of its damage output, so Knock Off absorbers like Corviknight, Ting-Lu, and Great Tusk are appreciated. Lastly, faster threats like Chien-Pao, Zamazenta, and Deoxys-Speed can threaten an OHKO on Roaring Moon, so Pokemon that counter or outspeed these foes like Regenerator Primarina, Bulletproof Iron Treads, and Choice Scarf Scream Tail are essential.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/clas.545372/
Quality checked by:
https://www.smogon.com/forums/members/gambit.652656/
https://www.smogon.com/forums/members/glaliegoesboom.539679/
Grammar checked by:
https://www.smogon.com/forums/members/rose.511181/
 
Last edited:
amqc implement if you'd like
Add Remove Comment Highlight
[SET]
Magic Guard (Roaring Moon) @ Life Orb
Ability: Magic Guard
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Earthquake / Taunt
- U-turn
- Roost

[SET COMMENTS]
Magic Guard Roaring Moon is a fantastic pivot and item remover that benefits from its great offensive and defensive prowess alongside stellar longevity. Magic Guard in particular is notable as it allows Roaring Moon to augment its defensive profile by avoiding all entry hazard chip, which would otherwise hamper it. mention also how mg lets rmoon be immune to rocky helmet chip and counter prankster pecha thanks to its immunity to pshot and malig poison Knock Off is essential, removing items like Heavy-Duty Boots and Leftovers from targets like Corviknight, Zapdos, and Pecharunt to allow for much faster progress in conjunction with entry hazards and U-turn. mention also how it can remove rocky helmet from tusk skarm and corv which aids other wallbreakers like zama and meow Earthquake pressures Pokemon like Iron Hands, Heatran, and Iron Treads, while Taunt is much more effective on hazard stacking teams to prevent Defog from Corviknight and Mandibuzz while denying recovery. [didnt note dclaw because the move is kinda bad, doesnt really do much usually and eq/taunt/other niche move is 95% of the time just better imo] fair tbf U-turn helps scout moves while further chipping answers to Roaring Moon like Corviknight, Iron Hands Skarmory almost all hands are regen so theres not much you can do about it, and Great Tusk, while Roost gives it longevity that is especially appreciated in matchups where Pokemon like Hisuian Electrode, Sandy Shocks, and Iron Moth are present.

Magic Guard Roaring Moon fits on playstyles ranging from bulky offense to stall due to its nature of wearing down threats with Knock Off and U-turn, and so has a wide array of strong partners. Entry hazard setters like Skarmory, Sandy Shocks, and Landorus-T Great Tusk more common pair incredibly with Roaring Moon, since these entry hazards allow Roaring Moon to pressure would-be counters like Great Tusk, Corviknight, and Iron Hands in conjunction with U-turn. Since Roaring Moon excels at making progress with U-turn, wallbreakers like Ceruledge and Deoxys-Speed as well as pivots like Sandy Shocks and Cinderace. ??? Steel-types like Corviknight and Gholdengo appreciate Roaring Moon's ability to absorb Fire-, Electric-, and Ghost-type moves for them rather then saying the types of attacks, name the pokemon instead, and in return can help patch up Roaring Moon's weakness to Fighting- and Fairy-type attacks. Likewise, Water-type RegenVest users such as Manaphy and Primarina make great partners as Roaring Moon can switch into Grass- and Electric-type attacks from the likes of Hisuian Electrode and Sandy Shocks, while they can answer or switch into threats like Chien-Pao, oppsing Primarina, and Will-O-Wisp Heatran honestly rmoon would be the correct switch in to tran cause so many variants run solar beam atp. Roaring Moon fears Great Tusk as it can easily absorb its hits and is a common hazard clearer and Regenerator user, both of which are problems for it, alas it isnt a common regen user so teammates that can switch into or punish Great Tusk like Corviknight, Zapdos, and Meowscarada are necessary. Roaring Moon also dislikes Knock Off despite resisting the move, since its Life Orb carries a lot of its damage output, so Knock Off absorbers like Corviknight, Pecharunt, and Great Tusk are appreciated. Lastly, faster threats like Chien-Pao and Deoxys-Speed can threaten an OHKO on Roaring Moon, so Pokemon that counter or outspeed these Pokemon like Regenerator Primarina, Bulletproof Iron Treads, and Choice Scarf Scream Tail are a near-must.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/clas.545372/
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
oo isnt necessary, choice item rmoon is doing that
[STRATEGY COMMENTS]
Other Options
=============

List some options for the Pokemon user that are plausible but not always recommended due to either being not consistent enough or too outclassed by other Pokemon in the metagame.

Checks and Counters
===================

**Insert Threat Here**: Describe why the Pokemon is a threat.

**Insert Threat Here**: Describe why the Pokemon is a threat.

[CREDITS] note: this should be for OO, C&C, and overview; sets without those do not need this
Written by:
https://www.smogon.com/forums/members/user1.100/
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
 
remove add
QC 1/2
[SET]
Magic Guard (Roaring Moon) @ Life Orb
Ability: Magic Guard
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Earthquake / Taunt
- U-turn
- Roost

[SET COMMENTS]
Magic Guard Roaring Moon is a fantastic pivot and item remover that benefits from its great offensive and defensive prowess alongside stellar longevity. Magic Guard in particular is notable as it allows Roaring Moon to augment its defensive profile by avoiding all indirect chip damage, such as from Rocky Helmet and entry hazards, which would otherwise hamper it. Magic Guard also has the added benefit of countering Prankster Pecharunt, with Roaring Moon's Dark typing blocking its Parting Shot while Magic Guard prevents Toxic damage. Knock Off is an essential move, removing items like Heavy-Duty Boots, Rocky Helmet, and Leftovers from targets like Corviknight, Zapdos, Great Tusk, and Pecharunt to either make them more susceptible to entry hazards or to enable teammates like Zamazenta and Meowscarada. Earthquake pressures Pokemon like Iron Hands, Heatran, and Iron Treads, while Taunt is much more effective on hazard stacking teams to prevent Defog from Corviknight and Mandibuzz. U-turn helps scout moves while further chipping answers to Roaring Moon like Corviknight, Chesnaught, and Great Tusk, while Roost gives it longevity that is especially appreciated in matchups where Pokemon like Hisuian Electrode, Sandy Shocks, and Iron Moth are present.

Magic Guard Roaring Moon fits on playstyles ranging from bulky offense to stall thanks to it wearing down checks with Knock Off and U-turn, and so has a wide array of strong partners. Entry hazard setters like Skarmory, Sandy Shocks, and Great Tusk pair incredibly with Roaring Moon, since these entry hazards allow Roaring Moon to pressure would-be counters checks like Great Tusk, Corviknight, and Iron Hands in conjunction with U-turn. Since Roaring Moon excels at making progress with U-turn, wallbreakers like Zamazenta and Deoxys-Speed as well as pivots like Sandy Shocks and Cinderace can capitalize on the opportunities provided. Steel-types like Corviknight and Gholdengo appreciate Roaring Moon's ability to absorb Fire-, Electric-, and Ghost-type moves from Pokemon such as Heatran, Sandy Shocks, and opposing Gholdengo for them, and in return can help patch up Roaring Moon's weakness to Fighting- and Fairy-type attacks. Likewise, Water-type RegenVest users such as Manaphy and Primarina make great partners as Roaring Moon can switch into Grass- and Electric-type attacks from the likes of Hisuian Electrode and Sandy Shocks, while they can answer or switch into threats like Chien-Pao, opposing Primarina, and Cinderace. Roaring Moon fears Great Tusk as it can easily absorb its hits and is a common hazard clearer, so teammates that can switch into or punish Great Tusk like Corviknight, Zapdos, and Meowscarada are necessary. Roaring Moon also dislikes Knock Off despite resisting the move, since its Life Orb carries a lot of its damage output, so Knock Off absorbers like Corviknight, Pecharunt, and Great Tusk are appreciated. Lastly, faster threats like Chien-Pao, Zamazenta and Deoxys-Speed can threaten an OHKO on Roaring Moon, so Pokemon that counter or outspeed these Pokemon like Regenerator Primarina, Bulletproof Iron Treads, and Choice Scarf Scream Tail are a near-must.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/clas.545372/
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
 
tumblr_3a91e846abf09099d8a96d7e6dcd80ac_06d33e0c_500.gif
 
Clas qc:2/2
[SET]
Magic Guard (Roaring Moon) @ Life Orb
Ability: Magic Guard
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Earthquake / Taunt
- U-turn
- Roost

[SET COMMENTS]
Magic Guard Roaring Moon is a fantastic pivot and item remover that benefits from its great offensive and defensive prowess alongside stellar longevity. Magic Guard in particular is notable as it allows Roaring Moon to augment its defensive profile by avoiding all indirect chip damage, such as from Rocky Helmet and entry hazards, which would otherwise hamper it. Magic Guard also has the added benefit of countering Prankster Pecharunt, with Roaring Moon's Dark typing blocking its Parting Shot while Magic Guard prevents Toxic damage. Knock Off is an essential move, removing items like Heavy-Duty Boots, Rocky Helmet, and Leftovers from targets like Corviknight, Zapdos, Great Tusk, and Pecharunt to either make them more susceptible to entry hazards or to enable teammates like Zamazenta and Meowscarada. Earthquake pressures Pokemon like Iron Hands, Heatran, and Iron Treads, while Taunt is much more effective on hazard stacking teams to prevent Defog from Corviknight and Mandibuzz, as well as denying recovery from Roost. U-turn helps scout moves while further chipping answers to Roaring Moon like Corviknight, Chesnaught, and Great Tusk, while Roost gives it longevity that is especially appreciated in matchups where Pokemon to help check special attackers like Hisuian Electrode, Sandy Shocks, and Iron Moth are present.

Magic Guard Roaring Moon fits on playstyles ranging from bulky offense to stall thanks to it wearing down checks with Knock Off and U-turn, something about how it outlasts its checks with its superior longevity and so has a wide array of strong partners. Entry hazard setters like Skarmory, Sandy Shocks, and Great Tusk pair incredibly with Roaring Moon, since these entry hazards allow Roaring Moon to pressure would-be answers like Great Tusk, Corviknight, and Iron Hands in conjunction with U-turn. Since Roaring Moon excels at making progress with U-turn, wallbreakers like Zamazenta and Deoxys-Speed as well as pivots like Sandy Shocks and Cinderace can capitalize on the opportunities provided. Steel-types like Corviknight and Gholdengo appreciate Roaring Moon's ability to absorb Fire-, Electric-, and Ghost-type moves from Pokemon such as Heatran, Sandy Shocks, and opposing Gholdengo for them, and in return can help patch up Roaring Moon's weakness to Fighting- and Fairy-type attacks. Likewise, Water-type RegenVest users such as Manaphy and Primarina make great partners as Roaring Moon can switch into Grass- and Electric-type attacks from the likes of Hisuian Electrode and Sandy Shocks, while they can answer or switch into threats like Chien-Pao, opposing Primarina, and Cinderace. Roaring Moon fears Great Tusk as it can easily absorb its hits and is a common hazard clearer, so teammates that can switch into or punish Great Tusk like Corviknight, Zapdos, and Meowscarada are necessary. Roaring Moon also dislikes Knock Off despite resisting the move, since its Life Orb carries a lot of its damage output, so Knock Off absorbers like Corviknight, Pecharunt, and Great Tusk are appreciated. Lastly, faster threats like Chien-Pao, Zamazenta and Deoxys-Speed can threaten an OHKO on Roaring Moon, so Pokemon that counter or outspeed these Pokemon like Regenerator Primarina, Bulletproof Iron Treads, and Choice Scarf Scream Tail are a near-must essential.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/clas.545372/
Quality checked by:
https://www.smogon.com/forums/members/gambit.652656/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
 
[SET]
Magic Guard (Roaring Moon) @ Life Orb
Ability: Magic Guard
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Earthquake / Taunt
- U-turn
- Roost

[SET COMMENTS]
Magic Guard Roaring Moon is a fantastic pivot and item remover that benefits from its great offensive and defensive prowess alongside stellar longevity. Magic Guard in particular allows Roaring Moon to augment its defensive profile by avoiding all indirect chip damage, such as from Rocky Helmet and entry hazards, which would otherwise hamper it. Magic Guard also has the added benefit of countering Prankster Pecharunt, with Roaring Moon's Dark typing blocking its Parting Shot while Magic Guard prevents Toxic chip from Malignant Chain. Knock Off is an essential move, removing items like Heavy-Duty Boots, Rocky Helmet, and Leftovers from targets like Corviknight, Zapdos, Great Tusk, and Pecharunt to either make them more susceptible to entry hazards or to enable teammates like Zamazenta and Meowscarada. Earthquake pressures Pokemon like Iron Hands, Heatran, and Iron Treads, while Taunt is much more effective on hazard stacking teams to prevent Defog and Roost from the likes of Corviknight, Mandibuzz, and Zapdos. U-turn helps scout moves while further chipping answers to Roaring Moon like Corviknight, Chesnaught, and Great Tusk, while Roost gives it longevity that is especially appreciated in matchups where special attackers like Hisuian Electrode, Sandy Shocks, and Iron Moth are present.

Magic Guard Roaring Moon fits on playstyles ranging from bulky offense to stall thanks to it wearing down checks with Knock Off and U-turn, taking advantage of its entry hazard immunity alongside Roost recovery to outlast would-be answers, and so has a wide array of synergetic partners. Entry hazard setters like Skarmory, Sandy Shocks, and Great Tusk pair incredibly with Roaring Moon, since these entry hazards allow Roaring Moon to pressure would-be answers like Great Tusk, Corviknight, and Iron Hands in conjunction with U-turn. Since Roaring Moon excels at making progress with U-turn, wallbreakers like Zamazenta and Deoxys-Speed as well as pivots like Sandy Shocks and Cinderace can capitalize on the opportunities provided. Steel-types like Corviknight and Gholdengo appreciate Roaring Moon's ability to absorb Fire-, Electric-, and Ghost-type moves from Pokemon such as Heatran, Sandy Shocks, and opposing Gholdengo for them, and in return can help patch up Roaring Moon's weakness to Fighting- and Fairy-type attacks. Likewise, Water-type RegenVest users such as Manaphy and Primarina make great partners as Roaring Moon can switch into Grass- and Electric-type attacks from the likes of Hisuian Electrode and Sandy Shocks, while they can answer or switch into threats like Chien-Pao, opposing Primarina, and Cinderace. Roaring Moon fears Great Tusk as it can easily absorb its hits and is a common hazard clearer, so teammates that can switch into or punish Great Tusk like Corviknight, Zapdos, and Meowscarada are necessary. Roaring Moon also dislikes Knock Off despite resisting the move, since its Life Orb carries a lot of its damage output, so Knock Off absorbers like Corviknight, Ting-Lu, and Great Tusk are appreciated. Lastly, faster threats like Chien-Pao, Zamazenta and Deoxys-Speed can threaten an OHKO on Roaring Moon, so Pokemon that counter or outspeed these Pokemon like Regenerator Primarina, Bulletproof Iron Treads, and Choice Scarf Scream Tail are essential.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/clas.545372/
Quality checked by:
https://www.smogon.com/forums/members/gambit.652656/
https://www.smogon.com/forums/members/glaliegoesboom.539679/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
Regenerator always sounds better with that SpDef plust access to U-turn
 
add remove comment

[SET]
Magic Guard (Roaring Moon) @ Life Orb
Ability: Magic Guard
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Earthquake / Taunt
- U-turn
- Roost

[SET COMMENTS]
Magic Guard Roaring Moon is a fantastic pivot and item remover that benefits from its has great offensive and defensive prowess alongside stellar longevity. Magic Guard in particular allows Roaring Moon to augment its defensive profile by avoiding all indirect chip damage, such as from Rocky Helmet and entry hazards, which would otherwise hamper it. Magic Guard also has the added benefit of countering Prankster Pecharunt, with Roaring Moon's Dark typing blocking its Parting Shot while and Magic Guard prevents preventing Toxic chip damage from Malignant Chain. Knock Off is an essential move, removing removes items like Heavy-Duty Boots, Rocky Helmet, and Leftovers from targets like Corviknight, Zapdos, Great Tusk, and Pecharunt to either make them more susceptible to entry hazards or to enable teammates like Zamazenta and Meowscarada. Earthquake pressures Pokemon like Iron Hands, Heatran, and Iron Treads, while Taunt is much more effective on hazard stacking teams to prevent Defog and Roost from the likes of Corviknight, Mandibuzz, and Zapdos. U-turn helps scout moves while further chipping answers to Roaring Moon like Corviknight, Chesnaught, and Great Tusk, while Roost gives it longevity that is especially appreciated in matchups where special attackers like Hisuian Electrode, Sandy Shocks, and Iron Moth are present.

Magic Guard Roaring Moon fits on playstyles ranging from bulky offense to stall thanks to it wearing down checks with Knock Off and U-turn, (comma) and taking advantage of its entry hazard immunity alongside Roost recovery to outlast would-be answers, and so answers; as a result, has a wide array of synergetic partners. Entry hazard setters like Skarmory, Sandy Shocks, and Great Tusk pair incredibly with Roaring Moon, since these entry hazards allow Roaring Moon it to pressure would-be answers like Great Tusk, Corviknight, and Iron Hands in conjunction with U-turn. Since Roaring Moon excels at making progress with U-turn, wallbreakers like Zamazenta and Deoxys-Speed Deoxys-S as well as pivots like Sandy Shocks and Cinderace can capitalize on the opportunities provided. Steel-types like Corviknight and Gholdengo appreciate Roaring Moon's ability to absorb Fire-, Electric-, and Ghost-type moves from Pokemon such as Heatran, Sandy Shocks, and opposing Gholdengo for them, and in return they can help patch up Roaring Moon's weakness to Fighting- and Fairy-type attacks. Likewise, Water-type RegenVest users such as Manaphy and Primarina make great partners, (comma) as Roaring Moon can switch into Grass- and Electric-type attacks from the likes of Hisuian Electrode and Sandy Shocks, while they can answer or switch into threats like Chien-Pao, opposing Primarina, and Cinderace. Roaring Moon fears Great Tusk as it Tusk, which can easily absorb its hits and is a common hazard clearer, so teammates that can switch into or punish Great Tusk like Corviknight, Zapdos, and Meowscarada are necessary. Roaring Moon also dislikes Knock Off despite resisting the move, since its Life Orb carries a lot of its damage output, so Knock Off absorbers like Corviknight, Ting-Lu, and Great Tusk are appreciated. Lastly, faster threats like Chien-Pao, Zamazenta, (comma) and Deoxys-Speed can threaten an OHKO on Roaring Moon, so Pokemon that counter or outspeed these Pokemon foes like Regenerator Primarina, Bulletproof Iron Treads, and Choice Scarf Scream Tail are essential.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/clas.545372/
Quality checked by:
https://www.smogon.com/forums/members/gambit.652656/
https://www.smogon.com/forums/members/glaliegoesboom.539679/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/

1/1 GP Team done
 
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