This is my second OU RMT here at Smogon, and hopefully I will be able to do a better job at both posting it and maintaining it. My favorite Pokemon of all time is Tyranitar, and as such his place on the team is non-debateable, everyone else is fair game. I WILL be testing suggested changes and posting back results, so feel free to come back and see how your suggestions were taken into consideration. Changes will be in Bold. Without further ado, one of the most OU teams I've ever created...
MetaKnight (Metagross) @ Occa Berry
Ability: Clear Body
EVs: 252 HP/232 Atk/12 Def/12 Spd
Adamant nature (+Atk, -SAtk)
- Stealth Rock
- Earthquake
- Bullet Punch
- Meteor Mash
---
Gengar (M) @ Life Orb
Ability: Levitate
EVs: 40 Atk/4 Def/252 Spd/212 SAtk
Naive nature (+Spd, -SDef)
- Shadow Ball
- Energy Ball
- Focus Blast
- Explosion
---
Jesus Christ (Tyranitar) (M) @ Babiri Berry
Ability: Sand Stream
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Dragon Dance
- Crunch
- Stone Edge
- Fire Punch
---







MetaKnight (Metagross) @ Occa Berry
Ability: Clear Body
EVs: 252 HP/232 Atk/12 Def/12 Spd
Adamant nature (+Atk, -SAtk)
- Stealth Rock
- Earthquake
- Bullet Punch
- Meteor Mash
---
A slight deviation of what has become the most popular lead in the current metagame. Stealth Rock is a standard for OU play. Earthquake helps me beat Heatran and Infernape leads when coupled with Bullet Punch. Most people expect Metagross leads to expode on them now, and this was my main method of dealing with Swampert leads. Now everyone Protects or switches to a Rotom form. So I've replaced Expolsion with Meteor Mash. This allows me to beat Azelf leads 1v1 and stops me from being down 1 poke from the start of the battle.

Lucario (M) @ Life Orb
Ability: Inner Focus
EVs: 252 Atk/4 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Close Combat
- Extremespeed
- Crunch
---
Ability: Inner Focus
EVs: 252 Atk/4 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Close Combat
- Extremespeed
- Crunch
---
One of the most well-known sweepers in OU. This is the incredibly standard SD Lucario, so instead of talking about his EV's and etc. I'll talk about why is here and what he does. Normally Lucario is reserved for late-game sweeps, but my Lucario is the bust the mid-game open. Lucario also makes the life of Tyranitar much easier later in the game. Because Lucario is such a threat, whatever physical wall the other team has will be lured out. That means that said wall will be weakened, making it easier for Tyranitar to pick off later. Lucario also shares weaknesses with Tyranitar, so I can see where the enemy ground and fighting users are. Lucario works with some other members of my team that I will explain later. And of course if the other team is under-prepared, Lucario can sweep on his own.

Latias (F) @ Choice Scarf
Ability: Levitate
EVs: 252 SAtk/4 Def/252 Spd
Timid nature (+Spd, -Atk)
- Draco Meteor
- Surf
- Thunderbolt
- Trick
---
Ability: Levitate
EVs: 252 SAtk/4 Def/252 Spd
Timid nature (+Spd, -Atk)
- Draco Meteor
- Surf
- Thunderbolt
- Trick
---
Scarfed Revenge Killer. While writing this RMT team I just noticed that she had 252 EV's in attack instead of special attack. This is encouraging, because I was liking what she was doing before the correct EV's. Draco Meteor is because I dont like being swept by Salamence after a DD. Thunderbolt is because I dont like being swept by Gyarados after a DD. Surf is pretty much just filler. Trick has it's uses, especially after I've destroyed one of Latias' targets. Also helps deal with predicted Blissey switch ins. Now running Timid because Modest didn't outrun positive nature Salamence after DD. I used to run a scarfed Flygon but Latias does it better, having 10 more base speed, and the ability to nuke the switch in, and still maintaining Levitate.

Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 16 Atk/252 Spd/240 SAtk
Naive nature (+Spd, -Def)
- Draco Meteor
- Earthquake
- Fire Blast
- Outrage
---
Ability: Intimidate
EVs: 16 Atk/252 Spd/240 SAtk
Naive nature (+Spd, -Def)
- Draco Meteor
- Earthquake
- Fire Blast
- Outrage
---
MixMence for wallbreaking. Salamence is another poke that comes in and instantly scares people causing switchs because people fear DD. Usually, that poke that gets switched in is promptly nuked by Draco Meteor. That train of thought has the handy advantage of killing scarfed dragons that think they are coming in on a DD. Salamence is big part of winning against stall teams. Because he is such a part of beating stall I've considered replacing Earthquake with Brick Break for wrecking SkarmBliss as well as being a true "wall-breaker".
Right now I would like to take a break and point out that so far I have 2 steel types and 2 dragons immune to Earthquake. Because Metagross no longer has Explosion he lasts longer and gets to stick around and eat ice attacks. And Latias and Salamence both can switch in on ground attacks and fire aimed at Lucario and Metagross. Anyway, moving on...

Gengar (M) @ Life Orb
Ability: Levitate
EVs: 40 Atk/4 Def/252 Spd/212 SAtk
Naive nature (+Spd, -SDef)
- Shadow Ball
- Energy Ball
- Focus Blast
- Explosion
---
Standard Life Orb Gengar. Gengar is yet another poke that is immune to Earthquake, he is also immune to fighting to round off resistances that Lucario and Tyranitar benifit from. Gengar is nice to have because he hits hard, is fast and causes switches. It is a well know fact that Gengar is ruined by things with Pursuit, but I've found a way to make that somewhat benificial. But I'll talk about that later. On another note, does anyone know how many EV's in attack would be needed for Gengar to OHKO Scizor with Fire Punch?

Jesus Christ (Tyranitar) (M) @ Babiri Berry
Ability: Sand Stream
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Dragon Dance
- Crunch
- Stone Edge
- Fire Punch
---
The star of the show. I absolutely love the things I can do with this Tyranitar. With Latias and Gengar running around people cant help but want to Pursuit them, and most Pursuit users are choice item users. After Latias or Gengar get Pursuited, Lucario and Tyranitar are free to come in and start setting up. I chose a Jolly nature because it allows me to outrun Starmie and Azelf after 1 DD. Tyranitar can come in after most special attackers kill one of my pokes and take the hit or use the switch because of his Sand Stream bonus to Special Defense. Babiri Berry makes the set even more special to me because it allows me to kill Scizor. Tyranitar can come in on Scizor after he Pursuits something, and DD. When Scizor comes back thinking to kill Tyranitar with Bullet Punch he gets the misfortune of only doing a max of 52% and getting a Fire Punch to the face. After Scizor is gone, everything else is usually easy pickings, seeing as most people see Scizor as a check on Tyranitar.
NOTES:
Swampert is a pain in the ass... considering adding Giga Drain or Energy Ball to Gengar to deal with him now that Metagross can no longer expode on him.
Swampert is a pain in the ass... considering adding Giga Drain or Energy Ball to Gengar to deal with him now that Metagross can no longer expode on him.
Mamoswine does work on nearly all of my team, hitting everyone for Super Effective Damage except for Gengar who still gets maimed by Ice Shard. Not too common, and dont remember it happening but just saying.
I have no form of a Status Absorber, not even a Ground type for Thunder Wave.
5 Members of this team are immune to Toxic Spikes, 3 immune to Spikes, and only 1 member is weak to Stealth Rock.
Well, that's it. Happy Rating. (Try to post productive comments, thank you)