
http://veekun.com/dex/pokemon/kojofuu
[Overview]
[/COLOR]
- With empressive all-around stats, Kojofuu makes a great addition to many Little Cup teams.
- 85 Attack, 55 Special Attack, and 65 Speed mean it's hard to stop Kojofuu.
- Has U-turn and Regeneration, which make an excellent combo to keep Kojofuu at full HP.
[SET]
name: Choice Scarf
move 1: Hi Jump Kick
move 2: Payback
move 3: Stone Edge
move 4: U-turn
item: Choice Scarf
ability: Regeneration
nature: Adamant / Jolly
evs: 236 Atk / 36 Def / 236 Spe
Set Description:
- Excellent coverage, Attack, and Speed make for an excellent Choice Scarf set.
- Hi Jump Kick is the main STAB move with an awesome 130 Base Power.
- Payback hits Ghost-types.
- Stone Edge hits Flying-types.
- U-turn is an excellent scouting move, hurts a lot from 19 Attack, and allows Kojofuu to abuse Regeneration.
- Bounce can be used for super effective coverage against Fighting-type Pokemon.
- If Hi Jump Kick scares you, Brick Break is an option.
- Ghosts can switch into Hi Jump Kick and do major damage to Kojofuu. This can be taken care of by a Pursuiter.
- Bulky Poison-types don't take a ton of damage from Kojofuu's attacks, but luckily Diglett can take care of those. Any Ground-type can, really.
- U-turn is an excellent luring tool for Fighting-types counters, so running two Fighters would make for an excellent offensive combo. Mankey in particular looks good, since they both have U-turn.
[SET]
name: Lead
move 1: Fake Out
move 2: Hi Jump Kick / Brick Break
move 3: Payback / Stone Edge
move 4: U-turn
item: Focus Sash / Life Orb / Berry Juice
ability: Inner Focus
nature: Jolly
evs: 236 Atk / 36 Def / 236 Spe
Set Description:
- Inner Focus stops other Fake Out leads from beating Kojofuu.
- Fake Out screws over opposing Sash leads, forcing them to use whatever priority they have in the begininng.
- Hi Jump Kick hits hard, Brick Break is more reliable.
- Payback hits Ghosts while Stone Edge hits fliers (like Scyther).
- U-turn lets you get out before fainting against a counter.
- Focus Sash lets Kojofuu survive an attack from the likes of Abra while it U-turns out.
- Life Orb gives Kojofuu some more power to its attacks, making it far more effective mid-late game.
- Berry Juice gives Kojofuu more reliability against various Pokemon who are faster and can't OHKO Kojofuu, but have priority.
- Depends on item.
- Focus Sash has problems with other priority leads that use Focus Sash.
- Life Orb has problems with Abra and other Pokemon who survive Fake Out but OHKO on the following turn or have two fast priority attacks like Focus Sash.
- Berry Juice loses to similar Pokemon as Life Orb, but has less power and usefulness mid-late game.
- Pokemon that beat Focus Sash Aipom and Meowth make good partners, so Geodude and other Rock-types are good.
name: Calm Mind
move 1: Calm Mind
move 2: Aura Sphere
move 3: Baton Pass
move 4: Substitute / Hidden Power Rock / Hidden Power Ice
item: Berry Juice / Salac Berry
ability: Regeneration
nature: Timid
evs: 196 Def / 76 SpA / 36 SpD / 196 Spe
Set Description:
- Weaker Special Attack, but Baton Pass and the ability to set up on Bronzor make this set work.
- Aura Sphere is for STAB.
- Baton Pass allows it to pass the boosts to another Pokemon.
- Substitute helps it manage its HP and block status.
- Hidden Power Rock OHKOes Bug/Flying-types while Hidden Power Ice hits Gligar
- Can opt to sweep or pass boosts.
- Hidden Power Ghost can be used to hit Ghosts super effectively, however most Ghosts can't do anything that dangerous to a Calm Mind boosted Kojofuu.
- Fast Pokemon with Taunt or that use physical attacks.
- Munchlax, if it realizes you're purely special.
- Wynaut helps give Kojofuu a chance to set up.
- Something fast with high SpA would make a great recipient. Even something with priority would be good, like Croagunk.
name: Bulk Up
move 1: Bulk Up
move 2: Hi Jump Kick / Brick Break
move 3: Stone Edge
move 4: Substitute / Baton Pass
item: Berry Juice / Salac Berry
ability: Regeneration
nature: Jolly
evs: 116 Def / 196 SpD / 196 Spe
Set Description:
- Sets up on weak physical attacks.
- Fighting + Rock give great coverage.
- Baton Pass allows it to pass the boosts to another Pokemon.
- Substitute helps it manage its HP and block status.
- Can opt to sweep or pass boosts.
- Payback can be used to hit Ghosts are Psychic-types.
- Fast Pokemon with Taunt or that use special attacks.
- Wynaut helps give Kojofuu a chance to set up.
- Something fast with high Attack would make a great recipient. Something with priority is especially good.
[Team Options]
- Generally, Pursuiters are helpful to take out Ghosts and Psychics.
- Diglett helps remove bulky Poison-types.
- Runs good 2 Fighting strategies.
- Wynaut helps Kojofuu set up and removes other faster Scarfers.
- A Choice Band set could be useful, but it is too slow to abuse properly.
- Wynaut traps Kojofuu using the wrong attack.
- Ghosts set up on Kojofuu's Fighting-type attacks.
- Slowpoke takes very little from Kojofuu's attacks.
- Poison-types take little as well.
- Diglett helps trap Poison types.
- Pursuters help beat 3/4 counters listed.