
mooooooooooooooooo
[Overview]
- physically bulky + milk drink
- good support movepool including heal bell, para support, SR
- excellent abilities
- thick fat gives it what any normal type wants - resistances
- sap sipper lets it screw around with smeargle, roselia, tangela
- scrappy gives it excellent neutral coverage
[SET]
name: Mootility
move 1: Heal Bell
move 2: Milk Drink
move 3: Body Slam / Seismic Toss
move 4: Stealth Rock / Toxic
item: Leftovers
ability: Thick Fat
nature: Careful
evs: 252 HP / 4 Atk / 252 SpD
[SET COMMENTS]
- not rocket science
- heal bell for cleric support
- milk drink to keep it healthy
- body slam for paralysis support
- last moveslot depends on team's needs
[ADDITIONAL COMMENTS]
- sponges blizzards till the cows come home
- physically defensive EV spread
- sap sipper is illegal with stealth rock so yeah
- scolipede can set up other hazards and doubly resists fighting-type moves
- eviolite roselia and tentacool contribute special bulk
- pair with sweeeeeepers who appreciate hazards
- torterra's fire and ice weaks covered
- exeggutor also covers miltank's fighting weakness
- haunter and misdreavus spinblock and switch into fighting-type moves while posing offensive threats
[SET]
name: Curse
move 1: Curse
move 2: Body Slam
move 3: Milk Drink
move 4: Heal Bell
item: Leftovers
ability: Scrappy
nature: Careful
evs: 252 HP / 4 Def / 252 SpD
[SET COMMENTS]
- nu snorlax, now with recovery
- curse makes it an excellent defensive tank
- scrappy removes the greatest fear of any monoattacker - stuff being immune to you
- body slam for paralysis support
- milk drink for recovery, heal bell for cleric support
- together they enable miltank to set up on most weak defensive / support pokemon
[ADDITIONAL COMMENTS]
- max spdef because curse boosts it physically
- life orb..?
- return for more power
- sap sipper / thick fat worth considering seeing as there are few NU ghosts and quite a few grasses / ice / fire attackers
- sap sipper deserves a mention for making miltank immune to sleep powder / spore
- if not running scrappy, ghost types especially substitute haunter can be problematic
- rock blast armaldo / rhydon, sneasel, absol fix that
- glhf getting past bulky rock or rock/steel types
- fighting-types eg sawk, bulky grasses eg torterra
- magneton for steels
[Other Options]
- offensive set but EQ fails to 2KO klinklang without life orb and OHKO magneton entirely
- Thunder Wave
- Seismic Toss
- elemental punches; Fire Punch really the only one of note
- nice special movepool eg boltbeam shadow ball and focus blast, but base 40 SpA
- Block + Toxic stall with Milk Drink and Heal Bell
[Checks and Counters]
- monoattacking miltank will struggle against the many bulky rock-types in the tier
- most of them are slow and don't care about paralysis either
- but watch out for offensive miltank's ground / fighting coverage moves
- bulky water-types