Miltank (QC 3/3)

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mooooooooooooooooo


[Overview]
  • physically bulky + milk drink
  • good support movepool including heal bell, para support, SR
  • excellent abilities
  • thick fat gives it what any normal type wants - resistances
  • sap sipper lets it screw around with smeargle, roselia, tangela
  • scrappy gives it excellent neutral coverage

[SET]
name: Mootility
move 1: Heal Bell
move 2: Milk Drink
move 3: Body Slam / Seismic Toss
move 4: Stealth Rock / Toxic
item: Leftovers
ability: Thick Fat
nature: Careful
evs: 252 HP / 4 Atk / 252 SpD

[SET COMMENTS]
  • not rocket science
  • heal bell for cleric support
  • milk drink to keep it healthy
  • body slam for paralysis support
  • last moveslot depends on team's needs

[ADDITIONAL COMMENTS]
  • sponges blizzards till the cows come home
  • physically defensive EV spread
  • sap sipper is illegal with stealth rock so yeah
  • scolipede can set up other hazards and doubly resists fighting-type moves
  • eviolite roselia and tentacool contribute special bulk
  • pair with sweeeeeepers who appreciate hazards
  • torterra's fire and ice weaks covered
  • exeggutor also covers miltank's fighting weakness
  • haunter and misdreavus spinblock and switch into fighting-type moves while posing offensive threats

[SET]
name: Curse
move 1: Curse
move 2: Body Slam
move 3: Milk Drink
move 4: Heal Bell
item: Leftovers
ability: Scrappy
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
  • nu snorlax, now with recovery
  • curse makes it an excellent defensive tank
  • scrappy removes the greatest fear of any monoattacker - stuff being immune to you
  • body slam for paralysis support
  • milk drink for recovery, heal bell for cleric support
  • together they enable miltank to set up on most weak defensive / support pokemon

[ADDITIONAL COMMENTS]
  • max spdef because curse boosts it physically
  • life orb..?
  • return for more power
  • sap sipper / thick fat worth considering seeing as there are few NU ghosts and quite a few grasses / ice / fire attackers
  • sap sipper deserves a mention for making miltank immune to sleep powder / spore
  • if not running scrappy, ghost types especially substitute haunter can be problematic
  • rock blast armaldo / rhydon, sneasel, absol fix that
  • glhf getting past bulky rock or rock/steel types
  • fighting-types eg sawk, bulky grasses eg torterra
  • magneton for steels

[Other Options]
  • offensive set but EQ fails to 2KO klinklang without life orb and OHKO magneton entirely
  • Thunder Wave
  • Seismic Toss
  • elemental punches; Fire Punch really the only one of note
  • nice special movepool eg boltbeam shadow ball and focus blast, but base 40 SpA
  • Block + Toxic stall with Milk Drink and Heal Bell

[Checks and Counters]
  • monoattacking miltank will struggle against the many bulky rock-types in the tier
  • most of them are slow and don't care about paralysis either
  • but watch out for offensive miltank's ground / fighting coverage moves
  • bulky water-types
 
I'm not sure at all about the last two sets here. Can you give us some calcs for both sets? Not being able to OHKO Magneton with Earthquake seems really really weak to me. It seems like Lickilicky would do an attacker set a bit better with more bulk, higher bp moves, and higher attack. Miltank has much better things to be doing.

Also mention Magneton as a good teammate for the Curse Set since it clears out Klinklang/some rock types.
 
only god knows what that 252 speed is doing on the second set. I very much suggest changing that to 252 SpD (or def, your choice) since Rotom-A will almost always be a) scarfed or b) using thunder wave and flinching you to death anyway. If you're using it to counter rotom-fridge, it'd also be a good idea to invest in SpD in the first place...

in the last slot of the second set, EQ or hammer arm (with scrappy) may fit.
 
only god knows what that 252 speed is doing on the second set. I very much suggest changing that to 252 SpD (or def, your choice) since Rotom-A will almost always be a) scarfed or b) using thunder wave and flinching you to death anyway.

This basically says everything I would have said

I personally don't see the last two sets being useful. More gimmick options if anything. Miltank real niche in NU right now is being able to take Blizzards, so Specially Defensive sets are the way to go right now.
 
I was going for a faster EV spread since imo Miltank's Speed is one of its advantages - especially over Lickilicky, but yeah, I'll change that when I get home. I think I'll remove SubPunch too - I really ought to stop trying to make gimmicky sets viable, sorry guys >_>
 
On Moofensive don't use Fire Punch ever. Return has a bp 153 with STAB while Fire Punch has 150 bp when SE. It's a waste of a moveslot AND it cost you scrappy. Just use a support move instead. (Who ever thought someone would say that about an offensive moveset?)
 
I'm also fairly curious about any offensive sets this would run. Kangaskhan, while less bulky and without recovery, really does both of those sets better. I also like Seismic Toss slashed with Body Slam on the support set, otherwise Miltank becomes set-up bait for Klinklang and SubCM Mesprit.
 
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