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UU Mimikyu (1/1)

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Play Rough
move 3: Shadow Claw / Drain Punch
move 4: Shadow Sneak
item: Life Orb / Red Card
ability: Disguise
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe
tera type: Ghost / Fire

[SET COMMENTS]

Mimikyu is a valuable asset to hyper offense teams as a mid- to late-game sweeper with its great type combination and ability to be a one-time check to nearly anything with Disguise, including deadly foes such as Latios, Quaquaval, Greninja, and Lokix. It also serves as an emergency spinblocker to preserve entry hazards on these teams. Drain Punch is an alternative over Shadow Claw to get super effective damage on the likes of Excadrill, Mamoswine, and Cobalion, notably also granting Mimikyu recovery, and offsetting Life Orb recoil. Shadow Sneak picks off faster targets like Latios, Thundurus-T, and Ogerpon-C. Life Orb amplifies Mimikyu's wallbreaking, letting it reliably 2HKO Tinkaton with Shadow Claw at +2 as well as Latios with an unboosted Shadow Sneak. Alternatively, Red Card grants Mimikyu the ability to phaze out sweepers like Ogerpon-C and Greninja in tandem with Disguise and is able to generate a turn of setup with this, but the drop in power is notable even with the Adamant nature. Jolly is the preferred nature to get the jump on Hisuian Arcanine and Excadrill, but Adamant is an alternative for extra power at the cost of now being outsped by these threats. Tera Ghost amplifies the power of Shadow Claw and Shadow Sneak, letting Mimikyu OHKO Latios at +2 with the latter move even with Red Card as well as just offering greater damage in general against walls like Toxapex, Zapdos, and Tinkaton. Alternatively, Tera Fire grants Mimikyu an immunity to Will-O-Wisp from Skeledirge as well as a resistance to Steel-type attacks from Tinkaton, Scizor, and Metagross. It should be noted that only Tera Fire should be used for Drain Punch rather than Tera Ghost with the intended purpose of Tera Ghost largely being to boost the power of Shadow Claw specifically.

Mimikyu best fits on hyper offense builds thanks to its unique ability to disrupt other offensive teams with Disguise while also functioning as an emergency spinblocker against Excadrill. Entry hazard support from Mew and Excadrill is essential in softening up foes like Toxapex and Tinkaton to get broken past by Mimikyu; additionally, Excadrill offensively pressures them and provides Rapid Spin support to keep entry hazards from wearing down Life Orb Mimikyu. Tinkaton and Excadrill are Mimikyu's largest issues, being able to take its STAB moves and bypass Disguise with Mold Breaker. As such, powerful sweepers like Quaquaval and Ogerpon-C are useful in dispatching these foes and can overwhelm walls like Skeledirge and Hippowdon for Mimikyu to clean late-game. Quaquaval also handles Scizor, while Ogerpon-C can wear down Okidogi into range of +2 Play Rough. Belly Drum Azumarill can wallbreak to remove foes like Toxapex, take on the likes of Excadrill and Hisuian Arcanine, allowing Mimikyu to afford an Adamant nature, and pressure the sand archetype as a whole as well. Greninja can offensively check threats such as Sandy Shocks and Scizor and wears down Tinkaton to where Mimikyu can bypass it more easily. Skeledirge can help handle opposing offense teams thanks to Unaware and its bulk, being a key teammate Mimikyu can fall back on when handling these teams.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/monky25.515132/
Quality checked by:
https://www.smogon.com/forums/members/twilight.344575/
https://www.smogon.com/forums/members/thatoneapple.620325/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/
 
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Play Rough
move 3: Shadow Claw / Drain Punch
move 4: Shadow Sneak
item: Life Orb / Red Card
ability: Disguise
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe
tera type: Ghost / Fire

[SET COMMENTS]

Mimikyu is a valuable asset to hyper offense teams as a mid to late-game sweeper with its great type combination and ability to be a one-time check to nearly anything with Disguise, including deadly foes such as Latios, Ursaluna, Greninja, and Lokix, being able to revenge kill the enemy or use it as setup bait. Drain Punch is an alternative over Shadow Claw to get super effective damage on the likes of Excadrill, Ursaluna, and Cobalion, notably also granting Mimikyu recovery and offsetting Life Orb recoil; it should be noted that only Tera Fire should be used for Drain Punch rather than Tera Ghost with the intended purpose of Tera Ghost largely being to boost the power of Shadow Claw specifically. Shadow Sneak picks off faster targets like Latios, Thundurus-T, and Ogerpon-C. Life Orb amplifies Mimikyu’s wallbreaking, letting it reliably 2HKO Tinkaton with Shadow Claw at +2 as well as Latios with an unboosted Shadow Sneak. Alternatively, Red Card grants Mimikyu the ability to phase out sweepers like Ogerpon-C and Greninja in tandem with Disguise and is able to generate a turn of setup with this, but the drop off in power is notable. Jolly is the preferred nature to get the jump on Hisuian Arcanine and Excadrill, but Adamant is an alternative for extra power at the cost of now being outsped by these threats. Tera Ghost amplifies the power of Shadow Claw and Shadow Sneak, letting Mimikyu OHKO Latios at +2 with the latter move even with Red Card as well as just offering greater damage in general against walls like Toxapex, Zapdos, and Tinkaton. Alternatively, Tera Fire grants Mimikyu an immunity to Will-O-Wisp from Skeledirge as well as a resistance to Steel-type attacks from Tinkaton, Scizor, and Metagross.

Mimikyu best fits on hyper offense builds thanks to its unique ability to disrupt other offensive teams with Disguise while also functioning as an emergency spin blocker against Excadrill. Entry hazard support from Mew and Excadrill is essentially in softening up foes like Toxapex and Tinkaton to get broken past by Mimikyu, with the latter outright offensively pressuring them as well and provides Rapid Spin support to keep entry hazards from wearing down Life Orb Mimikyu. Powerful breakers like Ursaluna Quaquaval You could use Gren here if you move the other point about Greninja up. and Ogerpon-C can overwhelm walls like Skeledirge and Hippowdon for Mimikyu to clean late-game. Belly Drum Azumarill can also wallbreak to remove foes like Toxapex as well as take on the likes of Excadrill and Hisuian Arcanine, allowing Mimikyu to afford an Adamant nature, and pressures the sand archetype as a whole as well. Greninja can offensively check threats such as Sandy Shocks and Scizor and wears down Tinkaton to where Mimikyu can bypass it more easily. Araquanid can provide Sticky Web support to slow down faster threats like Ogerpon-C and Greninja, allowing Mimikyu to take them out while still preserving Disguise.

I do think you should emphasize somewhere in this analysis when you talk about Tink that it can bypass Disguise and OHKO Mimikyu. You could also throw in a mention of Excadrill here too for doing a similar thing. Then lead into how something like Greninja pressures them or whatever you choose to use.
add remove comments
1/2
 
:pmd/mimikyu-busted:

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[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Play Rough
move 3: Shadow Claw / Drain Punch
move 4: Shadow Sneak
item: Life Orb / Red Card
ability: Disguise
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe
tera type: Ghost / Fire

[SET COMMENTS]

Mimikyu is a valuable asset to hyper offense teams as a mid- (AH) to late-game sweeper with its great type combination and ability to be a one-time check to nearly anything with Disguise, including deadly foes such as Latios, Quaquaval, Greninja, and Lokix, (RC) being. (AP) It is able to revenge kill the enemy foe or use it as setup bait, as well as serve as an emergency spinblocker to preserve entry hazards. (Split a really long sentence into two.) Drain Punch is an alternative over Shadow Claw to get super effective damage on the likes of Excadrill, Mamoswine, and Cobalion, (RC) notably while also granting Mimikyu recovery, (AC) and offsetting Life Orb recoil; (RSC) it should be noted that only Tera Fire should be used for Drain Punch rather than Tera Ghost with the intended purpose of Tera Ghost largely being to boost the power of Shadow Claw specifically. Shadow Sneak picks off faster targets like Latios, Thundurus-T, and Ogerpon-C. Life Orb amplifies Mimikyu’s wallbreaking, letting it reliably 2HKO Tinkaton with Shadow Claw at +2 as well as Latios with an unboosted Shadow Sneak. Alternatively, Red Card grants Mimikyu the ability to phase phaze out sweepers like Ogerpon-C and Greninja in tandem with Disguise and is able to generate a turn of setup with this, but the drop off in power is notable even with the Adamant nature. Jolly is the preferred nature to get the jump on Hisuian Arcanine and Excadrill, but Adamant is an alternative for extra power at the cost of now being outsped by these threats. Tera Ghost amplifies the power of Shadow Claw and Shadow Sneak, letting Mimikyu OHKO Latios at +2 with the latter move even with Red Card as well as just offering greater damage in general against walls like Toxapex, Zapdos, and Tinkaton. Alternatively, Tera Fire grants Mimikyu an immunity to Will-O-Wisp from Skeledirge as well as a resistance to Steel-type attacks from Tinkaton, Scizor, and Metagross. It should be noted that only Tera Fire should be used for Drain Punch rather than Tera Ghost, since the intended purpose of Tera Ghost is largely to boost the power of Shadow Claw specifically. (AP) (Moved this part next to the descriptions of the two Tera types.)

Mimikyu best fits on hyper offense builds thanks to its unique ability to disrupt other offensive teams with Disguise while also functioning as an emergency spin blocker spinblocker against Excadrill. Entry hazard support from Mew and Excadrill is essential in for softening up foes like Toxapex and Tinkaton to get broken past by Mimikyu; (ASC) additionally, with the latter outright Excadrill offensively pressuring pressures them as well and provides Rapid Spin support to keep entry hazards from wearing down Life Orb Mimikyu. Tinkaton and Excadrill are Mimikyu's largest issues, being able to take its STABs STAB moves and bypass Disguise with Mold Breaker. As such, powerful sweepers like Quaquaval and Ogerpon-C are useful in dispatching these foes and can overwhelm walls like Skeledirge and Hippowdon for Mimikyu to clean late-game. Quaquaval also handles Scizor, while Ogerpon-C can wear down Okidogi into range of +2 Play Rough. Belly Drum Azumarill can also wallbreak to remove foes like Toxapex, (AC) as well as take on the likes of Excadrill and Hisuian Arcanine, allowing Mimikyu to afford an Adamant nature, and pressures pressure the sand archetype as a whole as well. Greninja can offensively check threats such as Sandy Shocks and Scizor and wears down Tinkaton to where Mimikyu can bypass it more easily. Skeledirge can help handle opposing offense mirrors teams thanks to Unaware and its bulk, being a key teammate Mimikyu can fall back on when handling these teams.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/monky25.515132/
Quality checked by:
https://www.smogon.com/forums/members/twilight.344575/
https://www.smogon.com/forums/members/thatoneapple.620325/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/

GP Team done
 
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