RU Mimikyu Overview + Strategy Comments [QC 2/2] [GP 1/1]

Tsuki

FOUR-BY-FOUR, I TINT MY WINDOWS UP
[OVERVIEW]

Mimikyu holds an interesting place in the tier, as its excellent ability and good STAB combination help gear it towards offensive structures as a revenge killer and late-game cleaner. Disguise gives Mimikyu a free turn that it can use to reliably set up Swords Dance. Disguise can also be used to revenge kill opposing Pokemon or force them out with Red Card, making Mimikyu a rather consistent answer to setup sweepers. Mimikyu is mainly held back by its mediocre stats; a low base Attack for its role leaves Mimikyu really struggling to break through some bulky Pokemon even at +2 like Hippowdon and Galarian Weezing. Most of its defensive utility comes from its ability, so setting up Swords Dance can be difficult with its low base HP after Disguise is broken. Its mediocre Speed and frailty make it really easy to revenge kill by key threats in the tier like Hisuian Zoroark, Galarian Zapdos, and Choice Scarf Krookodile.

[STRATEGY COMMENTS]
Other Options
====

Wood Hammer helps Mimikyu break past physically defensive walls like Hippowdon, Slowbro, and Quagsire, but the recoil can greatly wear down Mimikyu, especially if it's holding Life Orb. Drain Punch helps against Steel-types that can take a hit from Mimikyu like Bisharp, Empoleon, and Hisuian Goodra while recovering any recoil from Life Orb.

Checks and Counters
====

**Physical Walls**: Common physically defensive Pokemon such as Hippowdon and Quagsire can tank hits from Mimikyu and wear it down with Rocky Helmet chip damage or cripple it with attacks or status.

**Poison-types**: Poison-types like Amoonguss, Fezandipiti, and Galarian Weezing resist Mimikyu's Play Rough, forcing it to use its weaker STAB option in Shadow Claw, allowing the aforementioned Pokemon to recover off the damage and threaten back with their own attacks.

**Burn**: Getting burnt from Talonflame's Flame Body, Galarian Weezing's Will-O-Wisp, or Slowbro's Scald can cripple Mimikyu's already mediocre damage output and make it pretty easy to take care of.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/tsuki.654208/
Quality checked by:
https://www.smogon.com/forums/members/sir-tetris.655207/
https://www.smogon.com/forums/members/machjacob.555741/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/
 
Last edited:
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[OVERVIEW]

Mimikyu holds an interesting place in the tier as its excellent ability and good STAB combination help gear it towards more offensive structures which in turn makes it a staple on hyper offense teams as a revenge killer and late-game cleaner. The combination of its ability Disguise and Swords Dance almost always guarantees that Mimikyu is at +2. rewrite this to say that Disguise gives Mimikyu a free turn that it can use to setup since in the next line you talk about it using the free turn for other purposes Disguise can also be used to revenge kill opposing pokemon or force them out with Red Card it's fine to mention red card here since disguise + red card is the most common reason why Mimikyu is used, making Mimikyu a rather consistent answer to setup sweepers. Mimikyu is mainly held back by its mediocre stats, base 90 Attack leaves Mimikyu really struggling to break through some bulky Pokemon even at +2 like Hippowdon and Galarian Weezing. Most of its bulk defensive utility comes from its ability so setting up Swords Dance can be difficult with its low base HP after Disguise is broken. Its mediocre Speed and low HP frailty make it really easy to revenge kill by key threats in the tier like Choice Scarf Krookodile, Jirachi, and Galarian Zapdos.

[STRATEGY COMMENTS]
Other Options
====

Wood Hammer threatens and helps Mimikyu break past physically defensive walls like Hippowdon, Slowbro, and Quagsire, but the recoil can greatly wear down Mimikyu especially if its a holding Life Orb. Drain Punch helps against Steel-types which can take a hit from Mimikyu like Bisharp, Empoleon, and Hisuian Goodra, while recovering any recoil from Life Orb.

Checks and Counters
====

**Physical walls**: Common physically defensive Pokemon such as Hippowdon and Galarian Weezing can tank hits from Mimikyu and wear it down with Rocky Helmet while recovering the damage off or crippling it with attacks or status. Instead of a single section about physical walls (because some other walls like slowbro and chesnaught dont do well into mimikyu without tera), have a specific one for Hippowdon as it is one of Mimikyu's most common checks and another section for Poison-type Pokemon where you can talk about Gweezing, Amoonguss, and Fez. You can also mention Revavroom as it's very threatening in the HO mirror especially if mimikyu isnt holding/loses Red Card.

**Burn**: Getting burnt from Talonflame's Flame Body or Galarian Weezing Rotom-H's Will-O-Wisp can cripple Mimikyu's already mediocre damage output and make it pretty easy to take care of.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/tsuki.654208/
Quality checked by:
https://www.smogon.com/forums/members/sir-tetris.655207/
Grammar checked by:

Great work, implement and ready for QC 2
 
add remove comment
[OVERVIEW]

Mimikyu holds an interesting place in the tier as its excellent ability and good STAB combination help gear it towards offensive structures as a revenge killer and late-game cleaner. Disguise gives Mimikyu a free turn that it can use to reliably set up Swords Dance. Disguise can also be used to revenge kill opposing pokemon Pokemon or force them out with Red Card, making Mimikyu a rather consistent answer to setup sweepers. Mimikyu is mainly held back by its mediocre stats, a low base 90 Attack for its role leaves Mimikyu really struggling to break through some bulky Pokemon even at +2 like Hippowdon and Galarian Weezing. Most of its defensive utility comes from its ability so setting up Swords Dance can be difficult with its low base HP after Disguise is broken. Its mediocre Speed and frailty make it really easy to revenge kill by key threats in the tier like Choice Scarf Krookodile, Jirachi Hisuian Zoroark, and Galarian Zapdos, (AC) and Choice Scarf Krookodile. Jirachi can go down to a +2 Tera Ghost Sneak

[STRATEGY COMMENTS]
Other Options
====

Wood Hammer threatens and helps Mimikyu break past physically defensive walls like Hippowdon, Slowbro, Shadow Claw is stronger against Bro and Quagsire, but the recoil can greatly wear down Mimikyu especially if its a holding Life Orb. Drain Punch helps against Steel-types which can take a hit from Mimikyu like Bisharp, Empoleon, and Hisuian Goodra, while recovering any recoil from Life Orb. Adamant nature can OHKO Hoodra and Slowbro at +2 but is slower than Krook.

Checks and Counters
====

**Physical walls**: Common physically defensive Pokemon such as Hippowdon and Registeel Quagsire can tank hits from Mimikyu and wear it down with Rocky Helmet chip damage or crippling cripple it with attacks or status. Registeel doesn't qualify as common PhysDef

**Poison-types**: Poison-types like Amoonguss, Fezandipiti, and Galarian Weezing resist Mimikyu's Play Rough an forcing it to use its weaker STAB option Shadow Claw, allowing the aforementioned Pokemon to recover off the damage and threaten back with their own attacks.

**Burn**: Getting burnt from Talonflame's Flame Body or Galarian Weezing's Will-O-Wisp can cripple Mimikyu's already mediocre damage output and make it pretty easy to take care of. Mention Scald Slowbro

[CREDITS]
Written by:
https://www.smogon.com/forums/members/tsuki.654208/
Quality checked by:
https://www.smogon.com/forums/members/sir-tetris.655207/
https://www.smogon.com/forums/members/machjacob.555741/
Grammar checked by:
Looking good, get these done and QC 2/2!
 
:pmd/mimikyu:

add remove comment

[OVERVIEW]

Mimikyu holds an interesting place in the tier, (AC) as its excellent ability and good STAB combination help gear it towards offensive structures as a revenge killer and late-game cleaner. Disguise gives Mimikyu a free turn that it can use to reliably set up Swords Dance. Disguise can also be used to revenge kill opposing Pokemon or force them out with Red Card, making Mimikyu a rather consistent answer to setup sweepers. Mimikyu is mainly held back by its mediocre stats (RC); (ASC) a low base Attack for its role leaves Mimikyu really struggling to break through some bulky Pokemon even at +2 like Hippowdon and Galarian Weezing. Most of its defensive utility comes from its ability, (AC) so setting up Swords Dance can be difficult with its low base HP after Disguise is broken. Its mediocre Speed and frailty make it really easy to revenge kill by key threats in the tier like Hisuian Zoroark, Galarian Zapdos, and Choice Scarf Krookodile.

[STRATEGY COMMENTS]
Other Options
====

Wood Hammer helps Mimikyu break past physically defensive walls like Hippowdon, Slowbro, and Quagsire, but the recoil can greatly wear down Mimikyu, (AC) especially if its a it's holding Life Orb. Drain Punch helps against Steel-types which that can take a hit from Mimikyu like Bisharp, Empoleon, and Hisuian Goodra (RC) while recovering any recoil from Life Orb.

Checks and Counters
====

**Physical Walls**: Common physically defensive Pokemon such as Hippowdon and Quagsire can tank hits from Mimikyu and wear it down with Rocky Helmet chip damage or cripple it with attacks or status.

**Poison-types**: Poison-types like Amoonguss, Fezandipiti, and Galarian Weezing resist Mimikyu's Play Rough, (AC) forcing it to use its weaker STAB option in Shadow Claw, allowing the aforementioned Pokemon to recover off the damage and threaten back with their own attacks.

**Burn**: Getting burnt from Talonflame's Flame Body, Galarian Weezing's Will-O-Wisp, or Slowbro's Scald can cripple Mimikyu's already mediocre damage output and make it pretty easy to take care of.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/tsuki.654208/
Quality checked by:
https://www.smogon.com/forums/members/sir-tetris.655207/
https://www.smogon.com/forums/members/machjacob.555741/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/

GP Team done
 
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