[Mindset: kek] vs. [Mindset: hi im totes fort.]

AKA Fort vs. kelres
Kelres
228.gif

Houndour [M/♂] [Tombstone]
Types: Dark/Fire

Abilities:
Early Bird / Flash Fire / ‽Unnerve (H)

Nature: Timid (+15% Spe, +14% Acc, -1 Atk)

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 75 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 2/6
MC: 0
AC: 2/5

Attacks:
Level Up
Leer*
Ember*
Howl*
Smog*
Roar*
Bite*
Odor Sleuth*
Beat Up*
Flamethrower

Egg
Destiny Bond*
Fire Spin*
Nasty Plot*
Sucker Punch*
Will-O-Wisp*

TM/HM
Taunt*
Protect*
Shadow Ball*
Fire Blast*
Sludge Bomb*
Dark Pulse
Endure

Tutor
Snatch

vs.

Fort
Syclar.png
Scylar (M) Spieky, God of Trolls
Nature: Hasty (x1.15 Spe, +25% Acc, -1 Def)
Type: Ice/Bug
Ice: Ice STAB; immune to Hail, freezing and Sheer Cold, Frost Command
Frost Command: Ice moves have triple freeze chance for 6a. Only available to mons naturally Ice Type. 5 EN cost & 0 Priority
Bug: Bug STAB; Gains one extra attack on multi-hit moves, with a cap of five (5).

Abilities:
Compoundeyes:
(Passive) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Snow Cloak: (Passive) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Technician (H): (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their BAP multiplied by 1.5. The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2). Takes effect before any additive effects. Combos only get affected if combo BAP is 6 or less.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1-
SpA: Rank 3
SpD: Rank 2
Spe: 105+ (+25 Acc)
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 2/6
MC: 2
DC: 1/5

Moves:
Fury Attack
Leer
Leech Life
Scratch
Ice Shard
Focus Energy
Slash
Icy Wind
Bug Bite
X-Scissor
Icicle Spear

Counter
Pin Missile
Signal Beam
Spikes
Water Pulse

Hidden Power Fire
Blizzard
Protect
Dig
Aerial Ace

Fort Colorcastle equips and orders
Keldeo-Resonant equips and orders
I ref
 
Round 1
Keldeo-Resonant
|| Fort Colorcastle
228.gif
||
Syclar.png

90/100 || 90/100
1/2/3/75/1/2 || 3/1/3/2/105/1/1
Exp. Share
Healthy || Healthy
- - -
A1
Syclar
used Pin Missile! (-6 EN)
It hit 4 times!
((12 + 3 + 4.5 - 3) * 1) = 16.5
Crits: 8066, 5988, 5978, 6580

Houndour used 420! (-30.5)
((20.25 + 3 + 4.5 - 3) * 2.25) = 55.6875
Crit: 9117 - No
Burn: 4500 - No

A2
Syclar
used Pin Missile! (-10 EN)
It hit 5 times!
((12 + 3 + 1 + 4.5 - 3) * 1) = 17.5
Crits: 2353, 9401, 599, 6390, 1482 - 1 Crit

Houndour
is cooling off!

A3
Syclar
used Pin Missile! (-14 EN)
It hit 4 times!
((12 + 3 + 4.5 - 3) * 1) = 16.5
Crits: 7527, 6118, 6234, 7251 - No

Houndour
used Blaze It! (-52.5 EN)
((20.25 + 3 + 4.5 - 3) * 2.25) = 55.6875
RIP Syclar!
- - -
Keldeo-Resonant || Fort Colorcastle
228.gif
||
Syclar.png

49/17 || KO
1/2/3/75/1/2 || 3/1/3/2/105/1/1
Exp. Share
Healthy || unhealth
- - -
Kelres 1 CC
Houndour 1 EC, 3 MC, 1 AC, 1 KOC
Fort 1 CC
Syclar 1 EC, 3 MC, 1 AC
Lucy 3 UC​
 
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