**Draft Order**: Round 7 onwards
**Price Range**: 2-5 points
**Overview**: Minior is a niche setup sweeper thanks to Shell Smash along with a great Speed tier in Core forme. Its extra bulk in Meteor forme allows it to take resisted hits and grants a nice status immunity, giving it solid opportunities to set up. However, it can be annoying for the user if foes don't lower Minior's HP enough to activate Shields Down. Along with this, it doesn't have the best of bulk even in Meteor forme, making it hard to set up on high-damage wallbreakers. Due to this fact, Minior has a hard time against bulky attackers that resist its STAB moves as well as priority users, which can easily revenge kill it due to its extremely low bulk in Core forme.
Common Roles
========
**Sacrificial Lead**: Minior gets access to Stealth Rock and Explosion, and with Focus Sash, it can nearly guarantee that entry hazards get set up and use Explosion the next turn, allowing a teammate to get in without taking any damage. As a second option, it can set up with Shell Smash to deal immediate damage, helping its teammates later on. shell smash doesn't give its teammates immediate damage - I reworded to make more sense
**Setup Sweeper**: Thanks to Core forme having decent offensive stats and great Speed, Minior can sweep by setting up with Shell Smash. This generally works best during the late-game when most foes are chipped or KOed.
Common Moves
========
**Primary STAB Moves**: Rock Slide, Stone Edge, Power Gem, Acrobatics
**Setup Moves**: Shell Smash
**Utility Moves**: Stealth Rock, Substitute, U-turn
**Coverage**: Earthquake, Dazzling Gleam, Psychic, Earth Power, Iron Head, Tera Blast
Niche Moves
========
**Explosion**: Explosion can be used as a big one-time damage move, allowing another teammate to safely switch in.
**Endeavor**: Endeavor can be an alternative to Explosion on sacrificial lead sets, dealing lots of damage to walls that Minior struggles with.
**Meteor Beam**: Meteor Beam can be used to set up and deal massive damage at the same time, but it requires Minior to be running Power Herb, making it outclassed by Shell Smash in most scenarios. If it was a downgrade it would never be used anyway
**Endure**: Endure allows Minior to safely activate Shields Down so that it can utilize its higher offensive and Speed stats.
Common Items
========
**White Herb**: White Herb is quintessential on Shell Smash sets, allowing for Acrobatics to be fully activated and preventing Minior's defensive stats from being lowered.
**Focus Sash**: Minior doesn't have the best of bulk, and Focus Sash can help guarantee Shields Down activates and boosts Acrobatics against strong sweepers such as Iron Bundle and Ogerpon-W.
Niche Items
========
**Heavy-Duty Boots**: If Minior is ran as a pivot or lead, Heavy-Duty Boots is essential to avoid chip damage and activating Shields Down on accident.
**Damage-boosting Items**: Damage-boosting items, mainly Life Orb, allow Minior to deal increased damage on sets not running setup or Acrobatics.
**Power Herb**: If Minior is running Meteor Beam, Power Herb is required for it to be used effectively.
Tera
========
Minior should never be a primary Tera Captain, but when paired with a high-point Tera Captain, it can be a great secondary Tera Captain, (AC) since it benefits a lot from a vast selection of Tera types. It can use Tera Flying to increase Acrobatics's damage and give it a consistent Flying-type move for special sets. Tera Electric and Steel can patch up defensive weaknesses, and Tera Water adds much needed-coverage with Tera Blast.
Draft Strategy
========
Minior should be drafted on teams that do fine without it. It can occasionally be used as a cheap secondary sweeper and a utility Pokemon, allowing it to fit on many teams as a late pick. It is also able to KO many strong threats after setup, such as Iron Valiant, Chi-Yu, and Darkrai, setting up opportunities in the late-game if opponents are not prepared for it. Minior does well on hyper offense teams as a sacrificial lead and on balance teams with both of its sets. It also often relies on teammates to break through foes that check it and take hits it does not want to take.
**A Normal, Functioning Team**: Minior is usually slapped onto to teams that don't really need it but like some of its features as an extremely cheap Pokemon. It can pick off weakened targets, provide chip damage for its teammates, become a dangerous setup sweeper, or act as a slow or fast pivot depending on its forme. Reworded this whole part to better explain how it benefits teammates in different ways
**Entry Hazard Support**: Stealth Rock can check Minior hard, since it does not want to run Heavy-Duty Boots, so Pokemon that can remove entry hazards such as Corviknight and Great Tusk allow it to safely get on the field.
Checks and Counters
========
**Walls**: Minior cannot do enough damage to walls such as Clodsire and Dondozo, making setup sets completely nullified. Along with this, many Pokemon with decent physical or special bulk such as Gliscor can tank moves after it sets up.
**Wallbreakers**: Wallbreakers such as Iron Bundle, Palafin, Latios, and Gholdengo can easily OHKO Minior before it gets an opportunity to set up Shell Smash.
**Stealth Rock Setters**: Stealth Rock makes Minior's sets that use Focus Sash useless and heavily weakens sets without Heavy-Duty Boots.
**Priority Move Users**: Pokemon such as Palafin and Raging Bolt can easily revenge kill Minior once it goes into Core forme due to its really low bulk.
[credits]
Written by:
https://www.smogon.com/forums/members/mewizard113.626609/
Quality checked by:
https://www.smogon.com/forums/members/techno.527276/
https://www.smogon.com/forums/members/abriel.473082/
Grammar checked by:
https://www.smogon.com/forums/members/techno.527276/
**Price Range**: 2-5 points
**Overview**: Minior is a niche setup sweeper thanks to Shell Smash along with a great Speed tier in Core forme. Its extra bulk in Meteor forme allows it to take resisted hits and grants a nice status immunity, giving it solid opportunities to set up. However, it can be annoying for the user if foes don't lower Minior's HP enough to activate Shields Down. Along with this, it doesn't have the best of bulk even in Meteor forme, making it hard to set up on high-damage wallbreakers. Due to this fact, Minior has a hard time against bulky attackers that resist its STAB moves as well as priority users, which can easily revenge kill it due to its extremely low bulk in Core forme.
Common Roles
========
**Sacrificial Lead**: Minior gets access to Stealth Rock and Explosion, and with Focus Sash, it can nearly guarantee that entry hazards get set up and use Explosion the next turn, allowing a teammate to get in without taking any damage. As a second option, it can set up with Shell Smash to deal immediate damage, helping its teammates later on. shell smash doesn't give its teammates immediate damage - I reworded to make more sense
**Setup Sweeper**: Thanks to Core forme having decent offensive stats and great Speed, Minior can sweep by setting up with Shell Smash. This generally works best during the late-game when most foes are chipped or KOed.
Common Moves
========
**Primary STAB Moves**: Rock Slide, Stone Edge, Power Gem, Acrobatics
**Setup Moves**: Shell Smash
**Utility Moves**: Stealth Rock, Substitute, U-turn
**Coverage**: Earthquake, Dazzling Gleam, Psychic, Earth Power, Iron Head, Tera Blast
Niche Moves
========
**Explosion**: Explosion can be used as a big one-time damage move, allowing another teammate to safely switch in.
**Endeavor**: Endeavor can be an alternative to Explosion on sacrificial lead sets, dealing lots of damage to walls that Minior struggles with.
**Meteor Beam**: Meteor Beam can be used to set up and deal massive damage at the same time, but it requires Minior to be running Power Herb, making it outclassed by Shell Smash in most scenarios. If it was a downgrade it would never be used anyway
**Endure**: Endure allows Minior to safely activate Shields Down so that it can utilize its higher offensive and Speed stats.
Common Items
========
**White Herb**: White Herb is quintessential on Shell Smash sets, allowing for Acrobatics to be fully activated and preventing Minior's defensive stats from being lowered.
**Focus Sash**: Minior doesn't have the best of bulk, and Focus Sash can help guarantee Shields Down activates and boosts Acrobatics against strong sweepers such as Iron Bundle and Ogerpon-W.
Niche Items
========
**Heavy-Duty Boots**: If Minior is ran as a pivot or lead, Heavy-Duty Boots is essential to avoid chip damage and activating Shields Down on accident.
**Damage-boosting Items**: Damage-boosting items, mainly Life Orb, allow Minior to deal increased damage on sets not running setup or Acrobatics.
**Power Herb**: If Minior is running Meteor Beam, Power Herb is required for it to be used effectively.
Tera
========
Minior should never be a primary Tera Captain, but when paired with a high-point Tera Captain, it can be a great secondary Tera Captain, (AC) since it benefits a lot from a vast selection of Tera types. It can use Tera Flying to increase Acrobatics's damage and give it a consistent Flying-type move for special sets. Tera Electric and Steel can patch up defensive weaknesses, and Tera Water adds much needed-coverage with Tera Blast.
Draft Strategy
========
Minior should be drafted on teams that do fine without it. It can occasionally be used as a cheap secondary sweeper and a utility Pokemon, allowing it to fit on many teams as a late pick. It is also able to KO many strong threats after setup, such as Iron Valiant, Chi-Yu, and Darkrai, setting up opportunities in the late-game if opponents are not prepared for it. Minior does well on hyper offense teams as a sacrificial lead and on balance teams with both of its sets. It also often relies on teammates to break through foes that check it and take hits it does not want to take.
**A Normal, Functioning Team**: Minior is usually slapped onto to teams that don't really need it but like some of its features as an extremely cheap Pokemon. It can pick off weakened targets, provide chip damage for its teammates, become a dangerous setup sweeper, or act as a slow or fast pivot depending on its forme. Reworded this whole part to better explain how it benefits teammates in different ways
**Entry Hazard Support**: Stealth Rock can check Minior hard, since it does not want to run Heavy-Duty Boots, so Pokemon that can remove entry hazards such as Corviknight and Great Tusk allow it to safely get on the field.
Checks and Counters
========
**Walls**: Minior cannot do enough damage to walls such as Clodsire and Dondozo, making setup sets completely nullified. Along with this, many Pokemon with decent physical or special bulk such as Gliscor can tank moves after it sets up.
**Wallbreakers**: Wallbreakers such as Iron Bundle, Palafin, Latios, and Gholdengo can easily OHKO Minior before it gets an opportunity to set up Shell Smash.
**Stealth Rock Setters**: Stealth Rock makes Minior's sets that use Focus Sash useless and heavily weakens sets without Heavy-Duty Boots.
**Priority Move Users**: Pokemon such as Palafin and Raging Bolt can easily revenge kill Minior once it goes into Core forme due to its really low bulk.
[credits]
Written by:
https://www.smogon.com/forums/members/mewizard113.626609/
Quality checked by:
https://www.smogon.com/forums/members/techno.527276/
https://www.smogon.com/forums/members/abriel.473082/
Grammar checked by:
https://www.smogon.com/forums/members/techno.527276/
Last edited: