Swampert
Relaxed
Torrent
Leftovers
252def/252s.def/4hp
Toxic
Muddy water/Surf
Earthquake
Icebeam/avalanche
Toxic takes the first slot, because Stealth Rock is almost impossible to breed onto Mudkips anymore.
Muddy Water/Surf and Earthquake for great coverage, and Ice Beam/Avalanche to hit those grass types who would others wreak havoc on him.
Phantump
Careful
Eviolite
252def/252s.def/4hp
Substitute
Leech seed
Horn leech
Phantom force
Substitute lets him steal Hp off opponents via Leech Seed and Horn Leech. Phantom Force to at least hit any fire types that might switch in.
Klefki
Sassy
Prankster
Leftovers
156Hp/156Def/252s.def
Metal Sound
Draining Kiss
Spikes
Toxic
Metal Sound lowers their defense which allows Draining Kiss more Hp recovery. Toxic whittles down their health and Spikes causes an entry hazard for additional damage.
Goodra
Sassy
Gooey
Leftovers
156hp/156s.def/252def
Sludge wave
Ice beam
Draco Meteor
Thunderbolt/Flamethrower/Surf
Sludge Wave, Draco Meteor and Ice Beam smash Fairy, Dragon, Flying, Rock, Ground and Grass between them.
Unsure about the last slot, but thinking Surf because everyone seems to have a Charizard or Blaziken these days.
Torkoal
Heat Rock
Bold
White Smoke
252def/252s.def/4hp
Yawn
Sunny day
Solarbeam
Flamethrower
Yawn forces opponents to sleep, giving time for MineTurtle to set up a Sunny Day.
With a Heat Rock prolonging Sunny Day, he can strike with a boosted Flamethrower, or use NoCharge SolarBeam to hit any water, ground or rock types.
Dusclops
Bold
Eviolite
252def/252s.def/4hp/
Will o Wisp
Night Shade
Pain Split
Disable
Eviolite boosts defense and s.defense by 50%, making Dusclops a brilliant tank.
Will o Wisp burns the opponent, causing routine damage while cutting attack, and Pain Split recovers any lost health. Disable, if used correctly, can be a great asset, and Night Shade is basically filler.
Relaxed
Torrent
Leftovers
252def/252s.def/4hp
Toxic
Muddy water/Surf
Earthquake
Icebeam/avalanche
Toxic takes the first slot, because Stealth Rock is almost impossible to breed onto Mudkips anymore.
Muddy Water/Surf and Earthquake for great coverage, and Ice Beam/Avalanche to hit those grass types who would others wreak havoc on him.
Phantump
Careful
Eviolite
252def/252s.def/4hp
Substitute
Leech seed
Horn leech
Phantom force
Substitute lets him steal Hp off opponents via Leech Seed and Horn Leech. Phantom Force to at least hit any fire types that might switch in.
Klefki
Sassy
Prankster
Leftovers
156Hp/156Def/252s.def
Metal Sound
Draining Kiss
Spikes
Toxic
Metal Sound lowers their defense which allows Draining Kiss more Hp recovery. Toxic whittles down their health and Spikes causes an entry hazard for additional damage.
Goodra
Sassy
Gooey
Leftovers
156hp/156s.def/252def
Sludge wave
Ice beam
Draco Meteor
Thunderbolt/Flamethrower/Surf
Sludge Wave, Draco Meteor and Ice Beam smash Fairy, Dragon, Flying, Rock, Ground and Grass between them.
Unsure about the last slot, but thinking Surf because everyone seems to have a Charizard or Blaziken these days.
Torkoal
Heat Rock
Bold
White Smoke
252def/252s.def/4hp
Yawn
Sunny day
Solarbeam
Flamethrower
Yawn forces opponents to sleep, giving time for MineTurtle to set up a Sunny Day.
With a Heat Rock prolonging Sunny Day, he can strike with a boosted Flamethrower, or use NoCharge SolarBeam to hit any water, ground or rock types.
Dusclops
Bold
Eviolite
252def/252s.def/4hp/
Will o Wisp
Night Shade
Pain Split
Disable
Eviolite boosts defense and s.defense by 50%, making Dusclops a brilliant tank.
Will o Wisp burns the opponent, causing routine damage while cutting attack, and Pain Split recovers any lost health. Disable, if used correctly, can be a great asset, and Night Shade is basically filler.





