Mixed, Phys & Spec Offense and Defense.

Mixed Offense:
Eelektross (M) @ Leftovers
Trait: Levitate
EVs: 120 HP / 76 Atk / 160 SAtk / 152 Spd
Naive Nature (+Spd, -SDef)
- Spark
- Hidden Power [Grass]
- Thunderbolt
- Brick Break

I use eelektross as my lead. He's not a pure sweeper like the other two, and tends to stay alive for a good amount of time. He's my "jack of all trades", I guess.

Physical Offense/Sweeper
Tauros (M) @ Life Orb
Trait: Sheer Force
EVs: 36 HP / 220 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Zen Headbutt
- Rock Smash
- Earthquake
- Rock Climb

Not anything complex here: Attack, attack, attack. I use him for physical attacks. I know rock smash should be switched out, But I don't know with what.

Special Offense/Sweeper:
Haunter (M) @ Eviolite
Trait: Levitate
EVs: 56 HP / 200 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Giga Drain
- Shadow Ball
- Hidden Power [Fighting]
- Icy Wind

Like the above, but with special attacks. Should I switch giga drain out with energy ball?

Special Defense
Hypno (M) @ Leftovers
Trait: Insomnia
EVs: 184 HP / 72 SAtk / 252 SDef
Modest Nature (+SAtk, -Atk)
- Shadow Ball
- Hypnosis
- Nightmare
- Light Screen

My special defense. I like to put my foe to sleep, then use nightmare, then use lightscreen, then shadow ball. Repeat the last step untill the foe is dead, if him or the foe is switched out, or the foe wakes up.

Physical Defense

Weezing (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 252 Def / 4 Spd
Impish Nature (+Def, -SAtk)
- Toxic
- Pain Split
- Clear Smog
- Payback

My physical defense. Pretty simple. Use toxic to poison, use payback on physics, use clear smog to reset stats, and pain split to heal and deal damage.

Mixed Defense:

Shuckle (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 228 Def / 28 SDef
Careful Nature (+SDef, -SAtk)
- Stealth Rock
- Encore
- Wrap
- Power Split

For shuckle, I like to use power swap first if the foe is attacker. If not, I use stealth rock. If oppurtnity arises where encore would likely catch them with a move that doesn't do damage or otherwise isn't helpful for them, I use it.
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Things I know are issues:

- Wheezing, hypno, and haunter cause issues with Ghost/Psychic/Dark types

- Things I mentioned in bolt above.
 
Going to need a little more info then just one line about what they're all about.


Also, Shuckle sucks. Replace it with probopass or bastidoon if you really need a gigantic wall with rock typing.
 
Going to need a little more info then just one line about what they're all about.


Also, Shuckle sucks. Replace it with probopass or bastidoon if you really need a gigantic wall with rock typing.


I don't suppose I really "need" a massive wall, but I'm new to this, so I figured I should keep it balencd by having a mixed wall, and shuckle is "THE" mixed wall.

I thought about probopass or bastidon, but they have a 4x weakness to fighting, and therfore I felt they were ill suited to the role.

Eeelektross is for general offense, when I don't know or can't predict whether i'm going to need physical or special moves, or when they have a weakness to elec attacks.

Haunter is for special attack, tauros for physical, or when I really really need a speedy attacker.

Shuckle, hypnos, and wheezing is the same, respectively, except for defense.

The only one that I have a "strategy" for beyond using whatever seems best at the time (IE: use super effective moves for offensive/whatever for defense) is for Hypnos and Shuckle:

For hypnos, I like to put my foe to sleep, then use nightmare, then use lightscreen, then shadow ball. Repeat the last step untill the foe is dead, if him or the foe is switched out, or the foe wakes up.

If it wakes up, start over from step 1.

For shuckle, I like to use power swap first if the foe is attacker. If not, I use stealth rock. If oppurtnity arises where encore would likely catch them with a move that doesn't do damage or otherwise isn't helpful for them, I use it.

After I catch them with encore, I use wrap.
 
You need to add descriptions to this, and that means editing the OP, not adding a new post (pictures would also be appreciated). Otherwise there's a good chance that this will be locked by a moderator. Have you tested this team? I'm sure you can make some improvements on your own through trial and error before you create a RMT. A lot of these movesets seem... ill-concieved. Maybe look through the strategy dex for some better sets? Oh, and welcome to Smogon! :)
 
You need to add descriptions to this, and that means editing the OP, not adding a new post (pictures would also be appreciated). Otherwise there's a good chance that this will be locked by a moderator. Have you tested this team? I'm sure you can make some improvements on your own through trial and error before you create a RMT. A lot of these movesets seem... ill-concieved. Maybe look through the strategy dex for some better sets? Oh, and welcome to Smogon! :)

I updated the OP with some revisions and with some more details.

Yes, it was tested(I tested it a lot prior to the orginal non edited post, I changed things around once I saw there were a few things that always got me), and yes, I consulted the strategy dex.

My straying from the latter was mainly due to items: I don't like choice items and life orb. Using choice forces me to move my pokemon around too much, and without a rapid spinner, this causes issues.

Life orb is sucidial for everything that doesn't have a lot of health.
 
Responses in bold.

I updated the OP with some revisions and with some more details. Not nearly enough details. Pictures (even basic sprites) are also somewhat necessary.

Yes, it was tested(I tested it a lot prior to the orginal non edited post, I changed things around once I saw there were a few things that always got me), and yes, I consulted the strategy dex. It's hard to believe that you consulted the Strategy Dex when you're using things like Shuckle. Your sets need some work as well, although I do see what you're trying to do with some of them (I'd understand more with better descriptions).

My straying from the latter was mainly due to items: I don't like choice items and life orb. Using choice forces me to move my pokemon around too much, and without a rapid spinner, this causes issues. Half of your Pokemon have Levitate, while others just aren't that heavily affected by entry hazards. I promise you, you can switch without worrying too much. Also, offensive Pokemon without boosting moves need a Choice item or Life Orb more often than not to actually succeed in their roles.

Life orb is sucidial for everything that doesn't have a lot of health. At this point I think you're just trolling.
 
Responses in bold.

I can't think of anything else too add, other than stating the obvious. Images would just be filler.

I'll go and add life orb/choice items on some, then.

I suppose I was exaggerating with life orb, but still, most of the time, everything ends up dead with one large hit, not many small ones. Therfore, even 1% health is helpful.
 
What we mean is that you need to explain why you chose that particular Pokemon, why you chose that particular EV spread, why you chose that moveset, why you chose a particular item, etc. Pics are meant to attract people to your RMT. Also, most of your Pokemon would not like Choice items in general (maybe Tauros, but Life Orb is better for power), so that wasn't really my point. What I mean is that your sets need a little work to be effective in the current metagame. Eelektross with Zap Cannon and no way to boost its atrocious 50% accuracy is a poor idea. Spark should be replaced by Wild Charge for more power. If you really want paralysis, you could always use Thunder Wave. Hypno's set is also ineffective in a competitive level since Hypnosis is unreliable and Nightmare has no real purpose. No sane person would keep their Poke in after being put to sleep, and with Sleep Clause... point made. I like your creativity, but you don't really have to rely on odd gimmicks (though at least you've improved the movesets somewhat).

I'll also add that your team has a lot of trouble handling Water-types, especially the likes of Samurott, Gorebyss, and Ludicolo. Eelektross will be taken out easily if it has taken prior damage, which it probably will due to its low speed. Hypno is pretty replaceable as of right now, so maybe you would consider a specially defensive or fully offensive Ludicolo to handle most of them? It doesn't really cost you anything to replace Hypno, since even with Shadow Ball, you barely scratch most of the Psychic-type Pokes in the tier.

My last comment for now is that you really should put those HP EVs on Haunter into Special Attack, unless there is a good reason for them. There is really no way that Haunter can take a physical move, and even special moves will place a huge dent in Haunter. Eviolite won't really help out much, and Misdreavus is better as a defensive Ghost. More offensive power would help you net KOes that you would just barely miss out on. A SubSplit set can actually take advantage of the Life Orb recoil you seem to hate so much, so it might just be the set for you.

Haunter @Life Orb
Trait: Levitate
EVs: 252 SpA, 4 SpD, 252 Spe
Timid nature (+Spe, -Atk)
-Substitute
-Shadow Ball
-Sludge Bomb
-Pain Split

Good luck to you. :)
 
What we mean is that you need to explain why you chose that particular Pokemon, why you chose that particular EV spread, why you chose that moveset, why you chose a particular item, etc. Pics are meant to attract people to your RMT. Also, most of your Pokemon would not like Choice items in general (maybe Tauros, but Life Orb is better for power), so that wasn't really my point. What I mean is that your sets need a little work to be effective in the current metagame. Eelektross with Zap Cannon and no way to boost its atrocious 50% accuracy is a poor idea. Spark should be replaced by Wild Charge for more power. If you really want paralysis, you could always use Thunder Wave. Hypno's set is also ineffective in a competitive level since Hypnosis is unreliable and Nightmare has no real purpose. No sane person would keep their Poke in after being put to sleep, and with Sleep Clause... point made. I like your creativity, but you don't really have to rely on odd gimmicks (though at least you've improved the movesets somewhat).

I'll also add that your team has a lot of trouble handling Water-types, especially the likes of Samurott, Gorebyss, and Ludicolo. Eelektross will be taken out easily if it has taken prior damage, which it probably will due to its low speed. Hypno is pretty replaceable as of right now, so maybe you would consider a specially defensive or fully offensive Ludicolo to handle most of them? It doesn't really cost you anything to replace Hypno, since even with Shadow Ball, you barely scratch most of the Psychic-type Pokes in the tier.

My last comment for now is that you really should put those HP EVs on Haunter into Special Attack, unless there is a good reason for them. There is really no way that Haunter can take a physical move, and even special moves will place a huge dent in Haunter. Eviolite won't really help out much, and Misdreavus is better as a defensive Ghost. More offensive power would help you net KOes that you would just barely miss out on. A SubSplit set can actually take advantage of the Life Orb recoil you seem to hate so much, so it might just be the set for you.

Haunter @Life Orb
Trait: Levitate
EVs: 252 SpA, 4 SpD, 252 Spe
Timid nature (+Spe, -Atk)
-Substitute
-Shadow Ball
-Sludge Bomb
-Pain Split

Good luck to you. :)

Ok, i'll add in some more detail about that, then.

Yeah, the missing on the zap cannon got to me and I switched it with thunderbolt.

As for spark... I don't know. I'll try out wild charge, but the recoil makes me squirm.

Oddly, 90% of the time, my opponent hasn't switched after I used Hypno and put them to sleep. I'm rather fond of him, to be honest, too.

Though If I can find a good Spec. defender to replace him, I will.

As for your comment on water types... Eeelektross is actually usaually one of the last ones to go. Plus, I have giga drain on haunter.

The EV's on haunter were changed, I don't know why I didn't update it.

I really like the pain split setup you suggested though...
 
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