Mixed Team V.1 Rate It?

Team at a glance:
Victreebel2.png
Crobat2.png
Charizard2.png
Milotic2.png
Snorlax2.png
Primeape2.png


Lead ( Of The Evil Sun) :
Leafis (Victreebel) (F) @ Heat Rock
Ability: Chlorophyll
EVs: 120 HP/136 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
Sunny Day
Solarbeam
Sludge Bomb
Sleep Powder
Information:
Leafis is basicly the lead, so he can catch unsuspecting types by surprise, using Sunny Day to mislead some, shockingly doubling his speed. Sleep Powder is used to stall for time, Solarbeam takes care of the Swamperts, if Leafis survives after using Sunny Day. Sludge Bomb is for the unaware grass type, and anything Solarbeam won't make a good dent in.
The Speedy Sweeper:
Fliso (Crobat) (F) @ Leftovers
Ability: Inner Focus
EVs: 104 HP/152 Atk/252 Spd
Jolly nature (+ Spd, - SAtk)
Brave Bird
Taunt
Roost
U-Turn
Information:
Fliso is the type of Crobat that's job is to fly in on any unsuspecting Dragon Dancer/Sword Dancer/Ninjask, and taunt it so they cannot get away. Then, his job becomes either A; Kill it if he can, or B; Switch to something that can kill it. Roost is in just incase he needs a little refresh on duty.
Speedy (Sort of) Mixzard:
Hexis (Charizard) (F) @ Life Orb
Ability: Blaze
EVs: 60 Atk/196 Spd/252 SAtk
Rash nature (+ SAtk, -SDef)
Fire Blast
Hidden Power (Grass)
Brick Break
Air Slash
Information:
Hexis is a charizard made for anihalating her enemies, and killing all in her Speedy, Murderous path. Fire Blast gives that extra 'Kick' for annoyances like Bullet Punch Scizor, and other powerful grass types. If that fails, we always have a great Air Slash, with high critcal hit ratio, and hardly misses, you have a charizard to be feared. But that's not all! If Hexis can outspeed a Swampert or water type not armed with Aqua Jet, she can possibly OHKO them with Hidden Power Grass, which is highly possible thanks to the Life Orb. Brick Break is for those normal types, and it kills Reflect and Barrier.
Rest + Sleep Talk Milotic:
Neptune (Milotic) (M) @ Leftovers
Ability: Marvel Scale
EVs: 252 HP/240 Def/16 SAtk
Surf
Ice Beam
Rest
Sleep Talk
Information:
Neptune is designed to be the most long lived and annoying Rest + Sleep Talker, especially with that extra defense when you use Rest, and you get a free HP Refresh at that. The only problem you have is when you use Rest and use sleep talk, and accidently use surf on something like a Vaporeon. Surf is the nice classic water type move, for fire types, ground types, rock types and more. Ice is for the grass types, unfortunate Gliscors, and the annoying Dragon Types, and the Unfortunate Salamance, Flygon, Dragonite, and ocassional Garchomp who happen to switch in on an icebeam and are not armed in defense, a focus band/sash, or a Yache Berry, which is rare, but lucky.
Mixlax + Chople Berry:
Killos (Snorlax) (M) @ Chople Berry
Ability: Thick Fat
EVs: 6 HP/252 Atk/252 Def
Adamant nature (+ Atk, - SAtk)
Crunch
Flamethrower
Earthquake
Thunderbolt
Information:
Killos is what I like to call, 'Mixlax', he has a good moveset, prepared for quite a bit of stuff, taking people by surprise, expecting a Curselax and inadvertedly wasting a turn by using Taunt, and usually getting OHKO'd by a supereffective move Killos has. Thunderbolt is for the flying and water types. Earthquake is to kill those annoying non-flying electric types. (I'm looking at you Zapdos, we always find a way to KO you.) Crunch is to destroy and crush unsuspecting Psychic types, even OHKOing an Alakazam on lucky cases. Flamethrower is for steel types, grass types, and other types you won't imagine. Flamethrower is a great counter for Lucario, say the person battling doesn't know I have a Chople Berry, I use flamethrower and have a chance to counter, doing a massive amount of damage while the damage done to Killos is reduced.
Speedy Mixape:
Gladiator (Primeape) (M) @ Choice Band
Ability: Vital Spirit
EVs: 32 HP/252 HP/224 Spd
Jolly nature ( + Spd, - SAtk )
Close Combat
Stone Edge
Earthquake
Punishment
Information:
Gladiator, getting his name for his insane attack and defense, is designed to hit hard, and fast. Close Combat is for those unsuspecting Weaviles and Lucarios, suspecting something lower and slower. Punishment is for those stat boosters, who enjoy making your life miserable, but Gladiator teaches them a lesson. Earthquake may be a questionable move, but it is for good measure and electric types. Never can be too prepared. Stone Edge is for those dragon types in case Neptune goes down, and Stone Edge is a good counter to Zapdos or flying types. It almost always OHKO's or is VERY CLOSE to, and by very close, I mean leaving them with around 20% HP or lower, letting anyone swoop in for the kill if Gladiator goes down. He can almost OHKO and destroy any normal type in his path. Fear him.

And that's the team.
Note: Let me know if I have any terrible weaknesses, or how to improve, I will be happy to hear from you.
 
Might as well rate this one since you're using my pictures.

Anyways, maybe the reason no one's rating it is because huge text is a pain to read...

-Mixlax? No, sorry. Snorlax is never going to be a mixed sweeper, no matter what you try to do. Thunderbolt won't even come close to OHKOing a Gyarados with no HP or SpDef Evs, and Gyarados is 4x weak to electric.

Against Skarmory, Flamethrower and Thunderbolt will only do 32-38% damage, meaning Skarmory can easily survive two hits and simply roost off the damage.

Plus, your Snorlax doesn't even have a Normal attack and what good is a sweeper without a powerful STABed move?

Snorlax is a good Pokemon and there are a couple of good offensive Snorlax sets, but sorry to say that yours isn't one of them.

-Crobat is way better as a lead than Victreebel. In fact, Crobat should be the one using Sunny Day, not Victreebel. Victreebel is slow and probably won't even survive the first turn of the battle. And there are way better Grass types to use like Tangrowth and Exeggutor.

-By the way, Swords Dance Scizor does 57-68% damage to Charizard with Bullet Punch. Since Zard takes 50% damage from Stealth Rock, that means Scizor will kill your Charizard as soon as it switches in. And after a Swords Dance, Scizor will kill everything else in your team as well using Bullet Punch, X-Scissor, or Superpower.
Heatran makes a much better Fire type than Charizard.

-Why is Milotic even there? It's only going to be hampered by Sunny Day.

Overall, it's not that good of a team.

If you want to use a Sunny Day team, read this guide.

Btw, welcome to Smogon!
 
I see, thanks for the constructive critism, This team really could become better. I think it's time for me to make a better team, and I'd like to say that this team may be OK, but it's not good enough. I really should of seen that Milotic was really hurt by Sunny Day, and doesn't belong on this team. Thanks a lot, I really overlook a bunch of things.
 
I'm not sure what this team is supposed to be for. It's 5 UUs, except Crobat is BL. There are mentions of dangerous OUs too, so it might suggest that this is a gimmick OU team. However,
and ocassional Garchomp who happen to switch in on an icebeam and are not armed in defense, a focus band/sash, or a Yache Berry, which is rare, but lucky.
Garchomp is uber. This team dies in ubers.



About the actual team: Snorlax wants a brave nature so your flamethower and thunderbolt don't get cut down by 10%. However, I would recommend just using Body Slam, as the targets for those hate paralysis. Run Body Slam+Crunch+EQ+Fire Punch. You also want a Stealth Rocker.
 
I'm gonna be blunt here. Any SD Scizor will single-handedly tear your team to shreds. It outspeeds Milotic and OHKOs it with a 2+ X-Scissor, and there goes your only hope of stopping it. Most of your pokes are raped by Bullet Punch, and the ones who aren't are too slow to help against one of his more powerful attacks. Charizard is incredibly weak to SR (aka DIES TO SCIZOR) and can not switch i. He's not even 2HKO, or maybe even 3HKO on Blissey w/ Brick Break, and without running a BellyZard, there's no reason not to run Moltres, who A) has better defenses, and B) more attack, despite a small drop in speed. This team needs a complete overhaul, but I have other teams to rate, so I'll just leave of at replace Milotic w/ ScarfTom with Max Speed/SAtk and a timid nature, running Overheat, Thunderbolt, Shadow Ball, and Trick. It will stop the Scizors and your gaping SD Luc weakness that I didn't have time to get to. Also, that's a horrible, irritating format. I'd change it immediately.

P.S. Random Dude was right, you shouldn't be fighting Garchomp with this team. Even if you did, it's never switching in on Milotic and destroys you w/ SD/CB/CS anyway.

EDIT: The mod dude (aggronbird). Mixlax, which I've actually seen on an RMT before, just doesn't work. If it did work, you would be seeing Mixed Gyaras too, as they can run a set with T-bolt or Hydro Pump or Fire Blast or Ice Beam, but 60 base SAtk doesn't let it work. Besides you aren't hurting anything with those moves as long as you're runing no SAtk EVs and a SAtk hindering nature. Plus, I came up with some calcs: 2+ X-Scissor 394 atk vs. 254 def+394 hp and marvel scale= 58.63%-69.29% and Milotic can't phaze him or kill him off. Flamethrower 141 SAtk vs. 176 SDef and 334 hp = 32.93%-38.92%. Not doing any good.
 
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