Team at a glance:
Lead ( Of The Evil Sun) :
Leafis (Victreebel) (F) @ Heat Rock
Ability: Chlorophyll
EVs: 120 HP/136 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
Sunny Day
Solarbeam
Sludge Bomb
Sleep Powder
Information:
Leafis is basicly the lead, so he can catch unsuspecting types by surprise, using Sunny Day to mislead some, shockingly doubling his speed. Sleep Powder is used to stall for time, Solarbeam takes care of the Swamperts, if Leafis survives after using Sunny Day. Sludge Bomb is for the unaware grass type, and anything Solarbeam won't make a good dent in.
The Speedy Sweeper:
Fliso (Crobat) (F) @ Leftovers
Ability: Inner Focus
EVs: 104 HP/152 Atk/252 Spd
Jolly nature (+ Spd, - SAtk)
Brave Bird
Taunt
Roost
U-Turn
Information:
Fliso is the type of Crobat that's job is to fly in on any unsuspecting Dragon Dancer/Sword Dancer/Ninjask, and taunt it so they cannot get away. Then, his job becomes either A; Kill it if he can, or B; Switch to something that can kill it. Roost is in just incase he needs a little refresh on duty.
Speedy (Sort of) Mixzard:
Hexis (Charizard) (F) @ Life Orb
Ability: Blaze
EVs: 60 Atk/196 Spd/252 SAtk
Rash nature (+ SAtk, -SDef)
Fire Blast
Hidden Power (Grass)
Brick Break
Air Slash
Information:
Hexis is a charizard made for anihalating her enemies, and killing all in her Speedy, Murderous path. Fire Blast gives that extra 'Kick' for annoyances like Bullet Punch Scizor, and other powerful grass types. If that fails, we always have a great Air Slash, with high critcal hit ratio, and hardly misses, you have a charizard to be feared. But that's not all! If Hexis can outspeed a Swampert or water type not armed with Aqua Jet, she can possibly OHKO them with Hidden Power Grass, which is highly possible thanks to the Life Orb. Brick Break is for those normal types, and it kills Reflect and Barrier.
Rest + Sleep Talk Milotic:
Neptune (Milotic) (M) @ Leftovers
Ability: Marvel Scale
EVs: 252 HP/240 Def/16 SAtk
Surf
Ice Beam
Rest
Sleep Talk
Information:
Neptune is designed to be the most long lived and annoying Rest + Sleep Talker, especially with that extra defense when you use Rest, and you get a free HP Refresh at that. The only problem you have is when you use Rest and use sleep talk, and accidently use surf on something like a Vaporeon. Surf is the nice classic water type move, for fire types, ground types, rock types and more. Ice is for the grass types, unfortunate Gliscors, and the annoying Dragon Types, and the Unfortunate Salamance, Flygon, Dragonite, and ocassional Garchomp who happen to switch in on an icebeam and are not armed in defense, a focus band/sash, or a Yache Berry, which is rare, but lucky.
Mixlax + Chople Berry:
Killos (Snorlax) (M) @ Chople Berry
Ability: Thick Fat
EVs: 6 HP/252 Atk/252 Def
Adamant nature (+ Atk, - SAtk)
Crunch
Flamethrower
Earthquake
Thunderbolt
Information:
Killos is what I like to call, 'Mixlax', he has a good moveset, prepared for quite a bit of stuff, taking people by surprise, expecting a Curselax and inadvertedly wasting a turn by using Taunt, and usually getting OHKO'd by a supereffective move Killos has. Thunderbolt is for the flying and water types. Earthquake is to kill those annoying non-flying electric types. (I'm looking at you Zapdos, we always find a way to KO you.) Crunch is to destroy and crush unsuspecting Psychic types, even OHKOing an Alakazam on lucky cases. Flamethrower is for steel types, grass types, and other types you won't imagine. Flamethrower is a great counter for Lucario, say the person battling doesn't know I have a Chople Berry, I use flamethrower and have a chance to counter, doing a massive amount of damage while the damage done to Killos is reduced.
Speedy Mixape:
Gladiator (Primeape) (M) @ Choice Band
Ability: Vital Spirit
EVs: 32 HP/252 HP/224 Spd
Jolly nature ( + Spd, - SAtk )
Close Combat
Stone Edge
Earthquake
Punishment
Information:
Gladiator, getting his name for his insane attack and defense, is designed to hit hard, and fast. Close Combat is for those unsuspecting Weaviles and Lucarios, suspecting something lower and slower. Punishment is for those stat boosters, who enjoy making your life miserable, but Gladiator teaches them a lesson. Earthquake may be a questionable move, but it is for good measure and electric types. Never can be too prepared. Stone Edge is for those dragon types in case Neptune goes down, and Stone Edge is a good counter to Zapdos or flying types. It almost always OHKO's or is VERY CLOSE to, and by very close, I mean leaving them with around 20% HP or lower, letting anyone swoop in for the kill if Gladiator goes down. He can almost OHKO and destroy any normal type in his path. Fear him.
And that's the team.
Note: Let me know if I have any terrible weaknesses, or how to improve, I will be happy to hear from you.






Lead ( Of The Evil Sun) :
Leafis (Victreebel) (F) @ Heat Rock
Ability: Chlorophyll
EVs: 120 HP/136 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
Sunny Day
Solarbeam
Sludge Bomb
Sleep Powder
Information:
Leafis is basicly the lead, so he can catch unsuspecting types by surprise, using Sunny Day to mislead some, shockingly doubling his speed. Sleep Powder is used to stall for time, Solarbeam takes care of the Swamperts, if Leafis survives after using Sunny Day. Sludge Bomb is for the unaware grass type, and anything Solarbeam won't make a good dent in.
The Speedy Sweeper:
Fliso (Crobat) (F) @ Leftovers
Ability: Inner Focus
EVs: 104 HP/152 Atk/252 Spd
Jolly nature (+ Spd, - SAtk)
Brave Bird
Taunt
Roost
U-Turn
Information:
Fliso is the type of Crobat that's job is to fly in on any unsuspecting Dragon Dancer/Sword Dancer/Ninjask, and taunt it so they cannot get away. Then, his job becomes either A; Kill it if he can, or B; Switch to something that can kill it. Roost is in just incase he needs a little refresh on duty.
Speedy (Sort of) Mixzard:
Hexis (Charizard) (F) @ Life Orb
Ability: Blaze
EVs: 60 Atk/196 Spd/252 SAtk
Rash nature (+ SAtk, -SDef)
Fire Blast
Hidden Power (Grass)
Brick Break
Air Slash
Information:
Hexis is a charizard made for anihalating her enemies, and killing all in her Speedy, Murderous path. Fire Blast gives that extra 'Kick' for annoyances like Bullet Punch Scizor, and other powerful grass types. If that fails, we always have a great Air Slash, with high critcal hit ratio, and hardly misses, you have a charizard to be feared. But that's not all! If Hexis can outspeed a Swampert or water type not armed with Aqua Jet, she can possibly OHKO them with Hidden Power Grass, which is highly possible thanks to the Life Orb. Brick Break is for those normal types, and it kills Reflect and Barrier.
Rest + Sleep Talk Milotic:
Neptune (Milotic) (M) @ Leftovers
Ability: Marvel Scale
EVs: 252 HP/240 Def/16 SAtk
Surf
Ice Beam
Rest
Sleep Talk
Information:
Neptune is designed to be the most long lived and annoying Rest + Sleep Talker, especially with that extra defense when you use Rest, and you get a free HP Refresh at that. The only problem you have is when you use Rest and use sleep talk, and accidently use surf on something like a Vaporeon. Surf is the nice classic water type move, for fire types, ground types, rock types and more. Ice is for the grass types, unfortunate Gliscors, and the annoying Dragon Types, and the Unfortunate Salamance, Flygon, Dragonite, and ocassional Garchomp who happen to switch in on an icebeam and are not armed in defense, a focus band/sash, or a Yache Berry, which is rare, but lucky.
Mixlax + Chople Berry:
Killos (Snorlax) (M) @ Chople Berry
Ability: Thick Fat
EVs: 6 HP/252 Atk/252 Def
Adamant nature (+ Atk, - SAtk)
Crunch
Flamethrower
Earthquake
Thunderbolt
Information:
Killos is what I like to call, 'Mixlax', he has a good moveset, prepared for quite a bit of stuff, taking people by surprise, expecting a Curselax and inadvertedly wasting a turn by using Taunt, and usually getting OHKO'd by a supereffective move Killos has. Thunderbolt is for the flying and water types. Earthquake is to kill those annoying non-flying electric types. (I'm looking at you Zapdos, we always find a way to KO you.) Crunch is to destroy and crush unsuspecting Psychic types, even OHKOing an Alakazam on lucky cases. Flamethrower is for steel types, grass types, and other types you won't imagine. Flamethrower is a great counter for Lucario, say the person battling doesn't know I have a Chople Berry, I use flamethrower and have a chance to counter, doing a massive amount of damage while the damage done to Killos is reduced.
Speedy Mixape:
Gladiator (Primeape) (M) @ Choice Band
Ability: Vital Spirit
EVs: 32 HP/252 HP/224 Spd
Jolly nature ( + Spd, - SAtk )
Close Combat
Stone Edge
Earthquake
Punishment
Information:
Gladiator, getting his name for his insane attack and defense, is designed to hit hard, and fast. Close Combat is for those unsuspecting Weaviles and Lucarios, suspecting something lower and slower. Punishment is for those stat boosters, who enjoy making your life miserable, but Gladiator teaches them a lesson. Earthquake may be a questionable move, but it is for good measure and electric types. Never can be too prepared. Stone Edge is for those dragon types in case Neptune goes down, and Stone Edge is a good counter to Zapdos or flying types. It almost always OHKO's or is VERY CLOSE to, and by very close, I mean leaving them with around 20% HP or lower, letting anyone swoop in for the kill if Gladiator goes down. He can almost OHKO and destroy any normal type in his path. Fear him.
And that's the team.
Note: Let me know if I have any terrible weaknesses, or how to improve, I will be happy to hear from you.