Ok heres goes my team. It's a fairly hard hitting priority attacking team. Any comments would be appreciated :)
Hitmontop- Technician @Leftovers 252Atk 252Hp 4Def
Fake Out
Mach Punch
Sucker Punch
Rapid Spin
A Hard hitting priority attacker which hits with a mach punch at 90 power and a fake out at 60. This adds up to a lot of damage, whilst receiving comparatively little in return. Sucker Punch is for any Psychics, and Rapid Spin just there for spikes
Shedinja- Wonderguard @Focus Sash 252Atk 252Spd
Shadow Sneak
Protect
Will-o-wisp
X-scissor
Kind of a tricky pokemon which can catch someone unaware and do some good damage after being baton-passed to or sword-dancing, using shadow sneak to mitigate his lackluster speed.
Ninjask- Speed Boost @Leftovers 252 HP 176Atk 80Spd
Swords dance
Subsitute
Baton pass
X-scissor
This guy's main purpose is to baton pass out to Shedinja after several Sword Dances, who then shadow sneaks to do considerable priority damage. He's got X-scissor just in case he could go for the KO himself.
Milotic- Marvel Scale @Leftovers 252HP 252SpDef 4Def
Aqua Ring
Recover
Toxic
HP grass/ Ice beam
This guy is very very hard to take down. Very bulky, 1/8th of health restored each turn plus recover if it needs it, and toxic to wear the opponent down. I can't decide between the final attack, and so any help would be appreciated.
Absol- Super luck @lum berry 252Atk 252Spd 4SpDef
Sucker Punch
Pursuit
Swords dance
Psycho cut
This guy messes up peoples minds. Attack and get a sucker punch in the face with a high crit rate, run and get hit by pursuit or do nothing and get hit by psycho cut with a sky high crit rate. And a sword dance to add to its already very good attack.
Skarmory- Sturdy @Leftovers 252Hp 252Def 4Atk
Stealth Spikes
Whirlwind
Roost
Bravebird
Basically my physical wall and spiker, who then whirlwinds away and takes the hits. Brave bird to take chunks out of enemies, and roost to make up lost health.
Hitmontop- Technician @Leftovers 252Atk 252Hp 4Def
Fake Out
Mach Punch
Sucker Punch
Rapid Spin
A Hard hitting priority attacker which hits with a mach punch at 90 power and a fake out at 60. This adds up to a lot of damage, whilst receiving comparatively little in return. Sucker Punch is for any Psychics, and Rapid Spin just there for spikes
Shedinja- Wonderguard @Focus Sash 252Atk 252Spd
Shadow Sneak
Protect
Will-o-wisp
X-scissor
Kind of a tricky pokemon which can catch someone unaware and do some good damage after being baton-passed to or sword-dancing, using shadow sneak to mitigate his lackluster speed.
Ninjask- Speed Boost @Leftovers 252 HP 176Atk 80Spd
Swords dance
Subsitute
Baton pass
X-scissor
This guy's main purpose is to baton pass out to Shedinja after several Sword Dances, who then shadow sneaks to do considerable priority damage. He's got X-scissor just in case he could go for the KO himself.
Milotic- Marvel Scale @Leftovers 252HP 252SpDef 4Def
Aqua Ring
Recover
Toxic
HP grass/ Ice beam
This guy is very very hard to take down. Very bulky, 1/8th of health restored each turn plus recover if it needs it, and toxic to wear the opponent down. I can't decide between the final attack, and so any help would be appreciated.
Absol- Super luck @lum berry 252Atk 252Spd 4SpDef
Sucker Punch
Pursuit
Swords dance
Psycho cut
This guy messes up peoples minds. Attack and get a sucker punch in the face with a high crit rate, run and get hit by pursuit or do nothing and get hit by psycho cut with a sky high crit rate. And a sword dance to add to its already very good attack.
Skarmory- Sturdy @Leftovers 252Hp 252Def 4Atk
Stealth Spikes
Whirlwind
Roost
Bravebird
Basically my physical wall and spiker, who then whirlwinds away and takes the hits. Brave bird to take chunks out of enemies, and roost to make up lost health.